|Alex Kidd in Miracle World Review by: TottsAlex Kidd was a flagship mascot for Sega during the glory days of the Master System, the world was his oyster. Then, along came Sonic who grabbed the media attention Alex Kidd was left by the wayside .
Very few games had me pulling my hair out as much as his particularly colourful romps Ė the very worst culprit, of my hair pulling, being the Miracle World instalment. Equipped with fists of steel and ears of Spock, Alex must toddle along (or swim in some segments) sixteen levels of platform style tomfoolery Ė deciphering puzzles, smashing through walls and destroying weird-looking folk along the way. Ah, yes, itís a traditional fare platformer alright, but Sega know the genre like the back of its hand and a super little game hides underneath it all.
Boss battles are won not by judgement, skill and finely-tuned reflexes, but by sheer luck via the form of a rock/paper/scissors game. Win two out of the three contests and itís a victorious move onto the next stage, lose and youíre shoved back to the start of the level. Now call me a nit-picker, but isnít that a little unfair? But, despite this, you keep on coming back for more due to the irresistible charm of it all. Alex may be wearing those dungarees and annoy you with his dinner eating after each successful level (eating rice with chopsticks) but heís running around a little Miracle World thatís so adorable you canít help but have another go. And another. And another!
If you have not played this game on the original system, now is a great time to do so.
Alex Kidd in Miracle World Description: Many centuries ago, on the planet Aries, there lived a boy called Alex Kidd. For seven years, he lived on Mt. Eternal studying Shellcore, an ancient art that makes one strong enough to break rocks into pieces. As he was leaving the mountain one day to travel to his spiritual homeland, a dying man told him that the peaceful city of Radactian was in grave danger. Before taking his last breath, the man gave Alex a piece of a map and a medallion made of Sun Stone.There are eleven locations in which Alex must explore, each of them has its own unique dangers. In each location, Alex can collect bags of coins, which can be used to buy items at the shop and are used to help Alex get through each location (eg: motorcycle, peticopter, power bracelet, etc.) There are also traps that Alex must avoid like the ghost that chases him. He can also collect the Telepathy Ball that will help him read people's minds.Later, Alex learns that in order to save Radactian from destruction, he must first defeat Janken the Great, Emperor of the planet Janbarik (he got his name from his expertise at the game of Janken -- or what people call "scissors, paper, stone" in the Western World. Janken has sent his henceman all over Radactian to prepare the game for Alex as he passes by them. In order to get past them, Alex must win three times at Janken. If he loses, he is turned to stone and vanished from Radactian forever. Later on in the game, Alex must play with the same henceman, but only this time, when Alex wins, they decide to play dirty.Alex uses his fists to wipe out some of Janken's enemies such as birds, sea horses, bats, monkeys, frogs, and a few others. If his quest to save Radactian from the evil hands of Janken becomes difficult, he can instead use the power bracelet to perform the "Shocking Waves of Destruction", an ancient trick in the art of Shellcore.Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions.
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