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Mynamescox44
07-20-16 09:51 PM
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The Evil Within - Epic Survival Horror

 
Game's Ratings
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Graphics
Sound
Addictiveness
Depth
Story
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Mynamescox44's Score
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07-20-16 09:51 PM
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| ID: 1288931 | 3536 Words

Mynamescox44
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The Evil Within is a Survival Horror / Action / Stealth  game with some Puzzle-Solving elements mixed in as well. This is one of the most over all dark and twisted games I've ever seen, and will probably creep you out just as much. It also features a huge psychological element to it, as the character in the game's perception of reality is constantly distorted and shifting around him. Insanity is a big theme to this game, and the way it's presented is absolutely beautiful to someone like myself who enjoys these things. Staying true to the Survival Horror theme, in most cases you think you should run from an enemy, chances are you actually have to run from them since what ever "thing" is chasing you is actually immortal / invulnerable, at least in that situation. The game really brings a great deal of suspense and dread along with playing it, something that the genre has seemed to lack lately, at least among mainstream titles. For once in the genre, the game doesn't entirely rely upon "jump scares" to keep you on the edge of your seat, which is something I always appreciate.I honestly thought this game did everything it tried to do extremely well, and every fan of all things scary and / or gruesome should really give this game a chance. Enough ranting, on to the review!

Graphics 10 / 10 -- Everything in the game is absolutely gorgeous, in it's own dark and twisted way of course. Every thing in the game looks as realistic as you could possibly hope for on the PS3, down to each little gory detail. There's one part of the game where you must use lobotomy-type needles to pierce sections of the brain on a head sitting on a table all while the head still appears to be alive, and it even screams at you when piercing certain sections ( hitting certain sections is part of solving a puzzle to progress ) . Every wrinkle of the brain, as well as the rest of the head including every facial feature look fantastic. You can even see it's eyes move, as well as it's facial features change when poking around with the needles. The main characters of the game all look extremely life-like, down to each wrinkle on their face. Even something as small as the main character's clothes getting wet look incredible, and appear exactly as it would in real life under the same circumstances. All of the enemies look amazing, and would strike fear into the heart of the bravest people the world has ever known if they truly came face to face with any of them. The "grunts" of the game are among my favorite, since they are often impaled by spikes through an eye, have open and showing wounds all over their bodies, or have barbed wire wrapped extremely tight around their heads. These little details are depicted so accurately it could make someone with a weak stomach get sick. Fire is often used in this game, following the "fire works well against un dead" stereotype, and the effects for it are beautiful. Each glimmer of red, white and orange look so realistic it's breathtaking. The Bosses of the game are even more detailed and intimidating than the rest, my favorite being the 8 armed ( they look more like claws than hands to be honest ) lady with long black hair, as well as the giant man who has a safe locked over his head. The environments are stunning, and could not have been rendered better. Everything about and in them sets the tone perfectly for the game, giving you a sense of dread for what may await you through the next door. Every detail from the door knobs to a leaf on a tree all look phenomenal. Even the game's items look great, be in it during game play, or just it's depiction in the menu. I cannot praise the visuals of this game enough, as everything is just too gorgeous for me to do it justice.

Sound 8 / 10 -- Again, I adored most everything the game has to offer in the audio department. The sound track was a tad lack luster, being mostly ominous over tones more so than actual music. One of the few upsides here was when an enemy you must flee from makes an appearance, the track played for the situation would be very intense, and gave you the exact feeling it should when your life is hanging in the balance. The voice acting is great, and all the characters / actors put on an amazing performance. My favorite of these would be the main antagonist, as he sounds just as insane and twisted as they make him out to be. When he explains the joy he feels bringing immense pain and torment unto others, you really believe it's what he loves to do most in life. Another great example is when the 8 armed lady with black hair makes an appearance, her signature shriek as well as the cries she lets out every so often all sound incredibly realistic. The sound effects are about what you would expect, though that being said were also executed very well. One of the best examples here would be the different foot steps used depending on the surface. They would sound perfect whether you were walking on something solid, a floor made entirely of flesh, walking through a floor drenched in blood, or a shallow pool of water / some unknown nasty liquid. Other than the sound track being a little lack luster, every thing concerned with audio was done with great precision.

Addictiveness 8 / 10 -- If you enjoy the Survival Horror genre, then odds are you'll really enjoy this game. There isn't a whole lot to do in terms of re-play value, but the game itself is very fun to play, as well as challenging. The game is meant to be about 65% Stealth, 25% Action, and 10%+ of Puzzle Solving. You can always choose to go in guns blazing, but you probably won't last long taking that route continuously. Not only are most of the enemies very durable, they also travel in groups, as well as the game giving you a very limited amount of ammo and / or supplies. When it comes to the Stealth aspects of game play, it works in a very similar fashion to that of the newer Metal Gear Solid titles. Not only can enemies spot you in their line of sight or hear you if you make noise, but if you hide too close for too long, they may even smell you. For me personally, nothing is more fun in a game than sneaking up behind an unsuspecting foe and jabbing a shank into their neck, so this aspect of it was extremely enjoyable. The way to determine if an enemy is close to noticing you is by looking at an eye that appears on the screen when you crouch ( which is basically entering "Stealth Mode" ). It will become more open as they start to notice you, or close if you start to slip away. If it opens all the way, you have been spotted and must either kill the attackers, or run to try and hide to lose them again. The eye functions the same way as you would see in a modern Bethesda game such as Elder Scrolls or Fallout. As for the Action side of it, the game plays extremely similar to that of Resident Evil 4, which makes sense as the same person was one of the head honchos for each title. Resident Evil 4 is one of the best games ever made in many people's eyes, so understand the combat in this game is on the same level of fast paced fun. Most of the combat is dealt with using fire arms, but there are also a handful of melee weapons that can be used to dispatch your foes. The game uses an over-the-shoulder third person view for aiming your guns. All of the basic "grunts" of the game can even resurrect themselves after a certain period of time if you don't burn the body with matches you find along the way, and the number of matches obtained is VERY limited. Matches can also be used to burn rope, allowing access to otherwise locked / inaccessible areas. The game features a form of Green Goo stuff that is used as currency to upgrade your weapons and stats (such as health, sprint duration, strength with melee weapons, etc). This Green Goo is essential for survival, as you will need all the help you can get along the way. There isn't enough of it to upgrade everything in one play through ( not even close ), so you'll have to make a return trip through New Game Plus if you wish to see your character and weapons at their fullest potential. I loved everything the game had to offer, and have played through it multiple times. The only frustrating thing here is during the sections where you have to flee from an enemy, you will probably die A LOT getting the hang of what that particular scenario requires of you.

Story 9 / 10 -- This score may be a little generous, but I genuinely loved everything about it. The story starts off with the main character, who is a detective, his partner, and a new recruit on patrol. They are talking among themselves about something or other, when a call comes in that they, and the rest of the entire force, must respond to. The place in question? A mental institution that doesn't exactly have the greatest track record or history behind it. It's well known at one point some of the doctors there were performing extremely unethical and inhumane experiments on their patients, though it's assumed this problem had been dealt with. Upon arriving at the scene, something seems off. The courtyard is full of police cars and other emergency vehicles, lights flashing and every thing, but no one is to be seen. There isn't a single soul to be found, which is unusual considering police always form some form of perimeter in these situations. The group decides to head inside to investigate, and what they find in the lobby is horrific. The room is full of slaughtered people, patients and staff alike. They all appear to have been sliced open in one way or another, though by what exactly is unclear. Upon further investigation, you find the security room full of monitors for the cameras through out the facility. On one of the screens, you see a group of 3 police officers making contact with someone, yelling out for the person to stay where they are. In an instant, the person begins to seemingly teleport in short increments towards the police in little bursts of smoke (it looks more like pure darkness than smoke, really). As they begin to fire their weapons, the man is not phased, and each police officer drops dead as the man simply reaches out to place a hand on them one by one. As the main character speaks to himself aloud, the man on the monitor slowly tilts his head to look up toward the camera. Instantly the monitor shows a close up of nothing but the man's eyes, and you see his brow twist with what appears to be anger. The monitor goes black, and the main character realizes his nose had started to bleed. As he starts to turn around to report to his comrades, the man from the monitor is standing within an arms length of him with a large syringe in his hand, and plunges it directly into your characters eye. Everything goes black. When you wake up, you are tied up hanging upside down next to other bodies in the same situation. As your vision and hearing start to focus, you realize a large butcher of a man is carving up the corpse hanging next to you. Once the butcher had his fill and the body long since dead, he looks you over for a moment, and then proceeds to leave the room. And this is where your adventure, or nightmare rather, begins...
The game is full of twists and turns in the story, and due to the insanity of everything going on, it will always keep you guessing. The fact you can open a door, and then the entire world around you distort to the point where gravity shifts, and your front becomes down, causing you to fall into an entirely different area, will always leave you constantly bewildered to the truth of what is going on. I loved how the game slowly fills the pieces of the puzzle in as you go, most of the story being revealed almost like diary entries being read by the main antagonist. There are also little notes, stories, newspapers, and other documents you find along the way that either provide insight into the main character's past, or the history of the antagonist. These are very similar to the documents you find along the way in the classic Resident Evil titles. I really must commend whoever came up with the actual plot of this game, as it is way above and beyond what I could have ever expected, and I was truly blown away by each big reveal as the game progressed, especially the big finale.

Depth 6 / 10 -- Here is the one place the game could be considered somewhat lacking. Outside of the core game, some very slight exploration, and the collectibles found along the way, this game doesn't offer hardly anything extra. That being said, the game itself is more than long enough to warrant a good score, just not a great one. One of the upsides here is that there is a very large selection for customization when it comes to upgrading your character and his weapons. Your character has about 7 stats that can be increased which include max health, maximum amount of ammo / supplies you can carry, sprint duration, endurance (how quickly you catch your breath after sprinting), strength for punching / swinging a melee weapon, and a few others. Each weapon, with a few exceptions depending on the type, have a wide array of things you can upgrade for them. These include clip capacity, damage, fire rate, critical hit chance, accurracy (less sway when aiming), reload speed, and a few others. The crossbow you can use, which features 4 different types of bolts such as explosive, incendiary, shock (electricity), and basic, also can be upgraded in similar ways, as well as upgrading each type of bolt individually. You really get to choose how your character develops as the game progresses, which is something I always really like to see in any given genre. Bit of advice, upgrade your sprint duration and endurance early on. You'll need it lol. The game also features a huge amount of hidden keys through out the game, which can be used to open morgue lockers in the mirror world of the game. The mirror world is a little area that can be entered each time you encounter a mirror. This is where you save, upgrade, and unlock morgue lockers with the keys you find. It's basically this game's version of a Save Room like you'd find in Resident Evil titles, providing a safe haven where you can be assured no harm will come to you. Each locker will contain a random (amount of) helpful item / ammo. Trying your best to find them along the way can really make a world of difference, since there's about 36, or possibly more, keys for lockers you can find through out the game. There's also crafting in the game, which can be used to create your own supplies. You find Parts, which are universal, and can be used to craft things like the various bolts used in your crossbow. Different items require a different number of parts to create. Parts, like everything else in the game, are relatively scarce, so be sure to make the most of everything you find.

Difficulty 9 / 10 -- This game is hard, plain and simple. Even on the Normal difficulty setting, you're going to die a lot, and I mean A LOT. On my first play through, I think I died about 70 or so times. Yeah, that's a lot for any genre of game period, let alone one that forces you to constantly fight for survival. The enemies are extremely difficult to kill, and even when they go down, after a certain amount of time passes, they will just rise back up with full health like you never touched them to begin with. The only way to prevent this is burning the body with a match. Sounds easy enough right? Well, the problem is matches are very hard to come by, and on top of that, at the beginning of the game you can only carry 5 of them, so hoarding them for difficult areas isn't an option either (though this is a stat that can be upgraded with the Green Goo you find). The enemies can use all sorts of weapons to try and kill you, but thankfully, at least guns aren't in their repertoire (Yeah, I'm looking at you Resident Evil 5. "Zombies" shooting guns at you is a joke, and a bad one at that...). They'll use just about any kind of melee weapons along the lines of axes, pitchforks, torches, sickles, and will even throw them at you, with an unlimited supply when using axes or sickles to throw on top of that. And if that's not enough of a challenge for you, there are at least a couple handful of times you are put in a scenario where running from a huge and or fast monster / thing is your only means of survival. These are where the game gets truly frustrating. You have to be extremely precise in evading them, as being caught means instant death. There's also very little room for mistakes or tripping up, so you will often die, make it a little further, die, make it a little further, rinse and repeat, until you finally figure out how to pull it off perfectly. There's quite a few instances where you're stuck in an area with a boss who's immortal, and you must navigate your way around them doing something like hitting switches (and in a particular order to boot) to allow your escape all while they, and often other less powerful foes, are in pursuit. There's one area where you must navigate your way through a room completely filled with waist high barricades, that's full of enemies, and on top of this, has a giant blade the size of the entire room spinning around just above waist height. This means you must stay crouched when the blade passes by, kill the enemies who get in your way, and time your jumps over the barricades to get across the room, and manage to do this all at once. This is difficult because if an enemy hits you while crouched, you immediately stand up, meaning the blade will most likely catch you. The game is full of scenarios such as these, and will constantly have you restarting from a check point. If not for the frequent check point saves, from which you restart upon death, the game would be prone to making a lot of people rage quit. There's quite a few times you'll be locked in a room and ambushed by a horde, so conserving ammo is absolutely crucial, as well as for bosses. In a couple ambushes, you're actually timed due to certain circumstances in the game's story. As far as Stealth goes, the game is about average in difficulty, but also pretty realistic. If an enemy is facing you, even at 20 + yards away, you will still be spotted. The game actually features life-like noise / visual detection programmed into the AI to make it as realistic as possible. If an enemy hears you break a bottle in a room, and you immediately hide under a bed, they're probably going to search the room just be to sure, meaning they'll most likely find you if you don't change locations before hiding again. Overall, this game will kill you plenty of times, regardless of how skilled you are.

Overall 9 / 10 -- This game was everything I hoped it would be and more. If you enjoyed the classic Resident Evil or Silent Hill games, and don't mind some fast paced action thrown in from time to time as well, then this game is definitely for you. The story will keep you guessing and confused, the combination of stealth, action, and survival horror is the perfect blend, and the game provides the perfect ambiance for what it's trying to accomplish. If you enjoy anything about the genres this game contains, I can almost guarantee you'll enjoy this game too.

Hope you enjoyed the review
The Evil Within is a Survival Horror / Action / Stealth  game with some Puzzle-Solving elements mixed in as well. This is one of the most over all dark and twisted games I've ever seen, and will probably creep you out just as much. It also features a huge psychological element to it, as the character in the game's perception of reality is constantly distorted and shifting around him. Insanity is a big theme to this game, and the way it's presented is absolutely beautiful to someone like myself who enjoys these things. Staying true to the Survival Horror theme, in most cases you think you should run from an enemy, chances are you actually have to run from them since what ever "thing" is chasing you is actually immortal / invulnerable, at least in that situation. The game really brings a great deal of suspense and dread along with playing it, something that the genre has seemed to lack lately, at least among mainstream titles. For once in the genre, the game doesn't entirely rely upon "jump scares" to keep you on the edge of your seat, which is something I always appreciate.I honestly thought this game did everything it tried to do extremely well, and every fan of all things scary and / or gruesome should really give this game a chance. Enough ranting, on to the review!

Graphics 10 / 10 -- Everything in the game is absolutely gorgeous, in it's own dark and twisted way of course. Every thing in the game looks as realistic as you could possibly hope for on the PS3, down to each little gory detail. There's one part of the game where you must use lobotomy-type needles to pierce sections of the brain on a head sitting on a table all while the head still appears to be alive, and it even screams at you when piercing certain sections ( hitting certain sections is part of solving a puzzle to progress ) . Every wrinkle of the brain, as well as the rest of the head including every facial feature look fantastic. You can even see it's eyes move, as well as it's facial features change when poking around with the needles. The main characters of the game all look extremely life-like, down to each wrinkle on their face. Even something as small as the main character's clothes getting wet look incredible, and appear exactly as it would in real life under the same circumstances. All of the enemies look amazing, and would strike fear into the heart of the bravest people the world has ever known if they truly came face to face with any of them. The "grunts" of the game are among my favorite, since they are often impaled by spikes through an eye, have open and showing wounds all over their bodies, or have barbed wire wrapped extremely tight around their heads. These little details are depicted so accurately it could make someone with a weak stomach get sick. Fire is often used in this game, following the "fire works well against un dead" stereotype, and the effects for it are beautiful. Each glimmer of red, white and orange look so realistic it's breathtaking. The Bosses of the game are even more detailed and intimidating than the rest, my favorite being the 8 armed ( they look more like claws than hands to be honest ) lady with long black hair, as well as the giant man who has a safe locked over his head. The environments are stunning, and could not have been rendered better. Everything about and in them sets the tone perfectly for the game, giving you a sense of dread for what may await you through the next door. Every detail from the door knobs to a leaf on a tree all look phenomenal. Even the game's items look great, be in it during game play, or just it's depiction in the menu. I cannot praise the visuals of this game enough, as everything is just too gorgeous for me to do it justice.

Sound 8 / 10 -- Again, I adored most everything the game has to offer in the audio department. The sound track was a tad lack luster, being mostly ominous over tones more so than actual music. One of the few upsides here was when an enemy you must flee from makes an appearance, the track played for the situation would be very intense, and gave you the exact feeling it should when your life is hanging in the balance. The voice acting is great, and all the characters / actors put on an amazing performance. My favorite of these would be the main antagonist, as he sounds just as insane and twisted as they make him out to be. When he explains the joy he feels bringing immense pain and torment unto others, you really believe it's what he loves to do most in life. Another great example is when the 8 armed lady with black hair makes an appearance, her signature shriek as well as the cries she lets out every so often all sound incredibly realistic. The sound effects are about what you would expect, though that being said were also executed very well. One of the best examples here would be the different foot steps used depending on the surface. They would sound perfect whether you were walking on something solid, a floor made entirely of flesh, walking through a floor drenched in blood, or a shallow pool of water / some unknown nasty liquid. Other than the sound track being a little lack luster, every thing concerned with audio was done with great precision.

Addictiveness 8 / 10 -- If you enjoy the Survival Horror genre, then odds are you'll really enjoy this game. There isn't a whole lot to do in terms of re-play value, but the game itself is very fun to play, as well as challenging. The game is meant to be about 65% Stealth, 25% Action, and 10%+ of Puzzle Solving. You can always choose to go in guns blazing, but you probably won't last long taking that route continuously. Not only are most of the enemies very durable, they also travel in groups, as well as the game giving you a very limited amount of ammo and / or supplies. When it comes to the Stealth aspects of game play, it works in a very similar fashion to that of the newer Metal Gear Solid titles. Not only can enemies spot you in their line of sight or hear you if you make noise, but if you hide too close for too long, they may even smell you. For me personally, nothing is more fun in a game than sneaking up behind an unsuspecting foe and jabbing a shank into their neck, so this aspect of it was extremely enjoyable. The way to determine if an enemy is close to noticing you is by looking at an eye that appears on the screen when you crouch ( which is basically entering "Stealth Mode" ). It will become more open as they start to notice you, or close if you start to slip away. If it opens all the way, you have been spotted and must either kill the attackers, or run to try and hide to lose them again. The eye functions the same way as you would see in a modern Bethesda game such as Elder Scrolls or Fallout. As for the Action side of it, the game plays extremely similar to that of Resident Evil 4, which makes sense as the same person was one of the head honchos for each title. Resident Evil 4 is one of the best games ever made in many people's eyes, so understand the combat in this game is on the same level of fast paced fun. Most of the combat is dealt with using fire arms, but there are also a handful of melee weapons that can be used to dispatch your foes. The game uses an over-the-shoulder third person view for aiming your guns. All of the basic "grunts" of the game can even resurrect themselves after a certain period of time if you don't burn the body with matches you find along the way, and the number of matches obtained is VERY limited. Matches can also be used to burn rope, allowing access to otherwise locked / inaccessible areas. The game features a form of Green Goo stuff that is used as currency to upgrade your weapons and stats (such as health, sprint duration, strength with melee weapons, etc). This Green Goo is essential for survival, as you will need all the help you can get along the way. There isn't enough of it to upgrade everything in one play through ( not even close ), so you'll have to make a return trip through New Game Plus if you wish to see your character and weapons at their fullest potential. I loved everything the game had to offer, and have played through it multiple times. The only frustrating thing here is during the sections where you have to flee from an enemy, you will probably die A LOT getting the hang of what that particular scenario requires of you.

Story 9 / 10 -- This score may be a little generous, but I genuinely loved everything about it. The story starts off with the main character, who is a detective, his partner, and a new recruit on patrol. They are talking among themselves about something or other, when a call comes in that they, and the rest of the entire force, must respond to. The place in question? A mental institution that doesn't exactly have the greatest track record or history behind it. It's well known at one point some of the doctors there were performing extremely unethical and inhumane experiments on their patients, though it's assumed this problem had been dealt with. Upon arriving at the scene, something seems off. The courtyard is full of police cars and other emergency vehicles, lights flashing and every thing, but no one is to be seen. There isn't a single soul to be found, which is unusual considering police always form some form of perimeter in these situations. The group decides to head inside to investigate, and what they find in the lobby is horrific. The room is full of slaughtered people, patients and staff alike. They all appear to have been sliced open in one way or another, though by what exactly is unclear. Upon further investigation, you find the security room full of monitors for the cameras through out the facility. On one of the screens, you see a group of 3 police officers making contact with someone, yelling out for the person to stay where they are. In an instant, the person begins to seemingly teleport in short increments towards the police in little bursts of smoke (it looks more like pure darkness than smoke, really). As they begin to fire their weapons, the man is not phased, and each police officer drops dead as the man simply reaches out to place a hand on them one by one. As the main character speaks to himself aloud, the man on the monitor slowly tilts his head to look up toward the camera. Instantly the monitor shows a close up of nothing but the man's eyes, and you see his brow twist with what appears to be anger. The monitor goes black, and the main character realizes his nose had started to bleed. As he starts to turn around to report to his comrades, the man from the monitor is standing within an arms length of him with a large syringe in his hand, and plunges it directly into your characters eye. Everything goes black. When you wake up, you are tied up hanging upside down next to other bodies in the same situation. As your vision and hearing start to focus, you realize a large butcher of a man is carving up the corpse hanging next to you. Once the butcher had his fill and the body long since dead, he looks you over for a moment, and then proceeds to leave the room. And this is where your adventure, or nightmare rather, begins...
The game is full of twists and turns in the story, and due to the insanity of everything going on, it will always keep you guessing. The fact you can open a door, and then the entire world around you distort to the point where gravity shifts, and your front becomes down, causing you to fall into an entirely different area, will always leave you constantly bewildered to the truth of what is going on. I loved how the game slowly fills the pieces of the puzzle in as you go, most of the story being revealed almost like diary entries being read by the main antagonist. There are also little notes, stories, newspapers, and other documents you find along the way that either provide insight into the main character's past, or the history of the antagonist. These are very similar to the documents you find along the way in the classic Resident Evil titles. I really must commend whoever came up with the actual plot of this game, as it is way above and beyond what I could have ever expected, and I was truly blown away by each big reveal as the game progressed, especially the big finale.

Depth 6 / 10 -- Here is the one place the game could be considered somewhat lacking. Outside of the core game, some very slight exploration, and the collectibles found along the way, this game doesn't offer hardly anything extra. That being said, the game itself is more than long enough to warrant a good score, just not a great one. One of the upsides here is that there is a very large selection for customization when it comes to upgrading your character and his weapons. Your character has about 7 stats that can be increased which include max health, maximum amount of ammo / supplies you can carry, sprint duration, endurance (how quickly you catch your breath after sprinting), strength for punching / swinging a melee weapon, and a few others. Each weapon, with a few exceptions depending on the type, have a wide array of things you can upgrade for them. These include clip capacity, damage, fire rate, critical hit chance, accurracy (less sway when aiming), reload speed, and a few others. The crossbow you can use, which features 4 different types of bolts such as explosive, incendiary, shock (electricity), and basic, also can be upgraded in similar ways, as well as upgrading each type of bolt individually. You really get to choose how your character develops as the game progresses, which is something I always really like to see in any given genre. Bit of advice, upgrade your sprint duration and endurance early on. You'll need it lol. The game also features a huge amount of hidden keys through out the game, which can be used to open morgue lockers in the mirror world of the game. The mirror world is a little area that can be entered each time you encounter a mirror. This is where you save, upgrade, and unlock morgue lockers with the keys you find. It's basically this game's version of a Save Room like you'd find in Resident Evil titles, providing a safe haven where you can be assured no harm will come to you. Each locker will contain a random (amount of) helpful item / ammo. Trying your best to find them along the way can really make a world of difference, since there's about 36, or possibly more, keys for lockers you can find through out the game. There's also crafting in the game, which can be used to create your own supplies. You find Parts, which are universal, and can be used to craft things like the various bolts used in your crossbow. Different items require a different number of parts to create. Parts, like everything else in the game, are relatively scarce, so be sure to make the most of everything you find.

Difficulty 9 / 10 -- This game is hard, plain and simple. Even on the Normal difficulty setting, you're going to die a lot, and I mean A LOT. On my first play through, I think I died about 70 or so times. Yeah, that's a lot for any genre of game period, let alone one that forces you to constantly fight for survival. The enemies are extremely difficult to kill, and even when they go down, after a certain amount of time passes, they will just rise back up with full health like you never touched them to begin with. The only way to prevent this is burning the body with a match. Sounds easy enough right? Well, the problem is matches are very hard to come by, and on top of that, at the beginning of the game you can only carry 5 of them, so hoarding them for difficult areas isn't an option either (though this is a stat that can be upgraded with the Green Goo you find). The enemies can use all sorts of weapons to try and kill you, but thankfully, at least guns aren't in their repertoire (Yeah, I'm looking at you Resident Evil 5. "Zombies" shooting guns at you is a joke, and a bad one at that...). They'll use just about any kind of melee weapons along the lines of axes, pitchforks, torches, sickles, and will even throw them at you, with an unlimited supply when using axes or sickles to throw on top of that. And if that's not enough of a challenge for you, there are at least a couple handful of times you are put in a scenario where running from a huge and or fast monster / thing is your only means of survival. These are where the game gets truly frustrating. You have to be extremely precise in evading them, as being caught means instant death. There's also very little room for mistakes or tripping up, so you will often die, make it a little further, die, make it a little further, rinse and repeat, until you finally figure out how to pull it off perfectly. There's quite a few instances where you're stuck in an area with a boss who's immortal, and you must navigate your way around them doing something like hitting switches (and in a particular order to boot) to allow your escape all while they, and often other less powerful foes, are in pursuit. There's one area where you must navigate your way through a room completely filled with waist high barricades, that's full of enemies, and on top of this, has a giant blade the size of the entire room spinning around just above waist height. This means you must stay crouched when the blade passes by, kill the enemies who get in your way, and time your jumps over the barricades to get across the room, and manage to do this all at once. This is difficult because if an enemy hits you while crouched, you immediately stand up, meaning the blade will most likely catch you. The game is full of scenarios such as these, and will constantly have you restarting from a check point. If not for the frequent check point saves, from which you restart upon death, the game would be prone to making a lot of people rage quit. There's quite a few times you'll be locked in a room and ambushed by a horde, so conserving ammo is absolutely crucial, as well as for bosses. In a couple ambushes, you're actually timed due to certain circumstances in the game's story. As far as Stealth goes, the game is about average in difficulty, but also pretty realistic. If an enemy is facing you, even at 20 + yards away, you will still be spotted. The game actually features life-like noise / visual detection programmed into the AI to make it as realistic as possible. If an enemy hears you break a bottle in a room, and you immediately hide under a bed, they're probably going to search the room just be to sure, meaning they'll most likely find you if you don't change locations before hiding again. Overall, this game will kill you plenty of times, regardless of how skilled you are.

Overall 9 / 10 -- This game was everything I hoped it would be and more. If you enjoyed the classic Resident Evil or Silent Hill games, and don't mind some fast paced action thrown in from time to time as well, then this game is definitely for you. The story will keep you guessing and confused, the combination of stealth, action, and survival horror is the perfect blend, and the game provides the perfect ambiance for what it's trying to accomplish. If you enjoy anything about the genres this game contains, I can almost guarantee you'll enjoy this game too.

Hope you enjoyed the review
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07-21-16 05:57 PM
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Eirinn
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Man I remember when this game came out, I had to list it in the VSM and I looked up the trailer for it...and I couldn't even watch it. *shudders* lol

Very detailed and long review. Long. And long. Did I say detailed? Also long. Seriously though, keep the reviews coming, man.
Man I remember when this game came out, I had to list it in the VSM and I looked up the trailer for it...and I couldn't even watch it. *shudders* lol

Very detailed and long review. Long. And long. Did I say detailed? Also long. Seriously though, keep the reviews coming, man.
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Eirinn


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