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03-28-24 12:54 PM

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sonicthehedgeho..
10-31-15 03:40 AM
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"A dark and horrific story...leaving a stain upon one gaming star"

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.5
8
7
8
8
9
8
8.5
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8

10-31-15 03:40 AM
sonicthehedgehog57 is Offline
| ID: 1216635 | 6150 Words

Level: 69


POSTS: 995/1185
POST EXP: 342082
LVL EXP: 2845207
CP: 43443.7
VIZ: 54126

Likes: 4  Dislikes: 0
     Murderers and lunatics....we've all seen this in the daily news and are filled with disgust. What some people in the human body and mind will do, just to satisfy their grizzly desires! Fortunately for society, mankind has found ways to deal with such pests causing such horrific crimes that scar families and other surrounding communities. "Lethal Injection" This method had caused a lot of controversy before, just like the story and elements that this game passes along. Taking one manslaughter's life and killing him off through the inside out...literally won't even know what hit em; but now, the story is at a close...the prisoner is taken care of...and life can continue just like it was before. This is the Carcer City news channel speaking on behalf of the prisons report, farewell prison inmate...farewell...James Earl Cash!  .....*loud buzzer goes online* Hey, idiot! Wake up, you haven't keeled over just yet! Now, no need to worry about your condition in here as everyone outside thinks that you're already dead. Disagreements or not with my decisions; however, I'm you're only reprieve out of this place so you'll either trust me or be left to rot out your sentence! This "quality" option will be finished...before your criminal day...is over... *fades to black, strangling sounds heard and blood splatters onto camera*
    


              /x/xx/XXX Can not compared nicely to other games on system; yet, still delivers some gruesome sights XXX/xx/x/

   

    Now mostly anyone can tell that this game isn't as pretty as previous or later games you'd have seen on the system, for example like: "Shadow of the Colossus" or "Metal Gear Solid 2: Sons of Liberty" so it's strange to see an older game live up to a new one. Funny thing is that this is "somewhat" like how Rockstar creates their games/focuses upon them. What I mean by this is that even though Manhunt is a little below sub-par for games that came out in previous years, the main reason is that with like many games that this company puts interest into...they wanna pay attention to how smoothly it may run. A lot more so than just the looks on their own, (however, they do create at least decent looks each time) so even though as the title may suggest...how does this game actually live up in terms of enjoyment from the sights? Well, let's head into the level more and see what we can find and understand for you all . *hops over gate fence and bashes head on way down*


              :O ~???Mouth of Madness!!!~ 0_0

    Having been on a long road so far to regain your freedom from this...strange guy you're following around. You now enter what I believe to be the "creepiest" gang inside Manhunt... "The Smilies"! Huh? A group of people that just have a smiling expression on their face? >.> Sonic you've really lost it now! Unfortunately, that wasn't what I meant; although, seeing a group that have masks on with a painted smiley face when everyone just shows their normal face with paint on them from time to time..definitely makes it at least a tiny bit off-putting. To best describe what this level looks like all around, it starts off in an insane asylum type area with metal doors to rooms all around and seconds within starting up you can see a victim tied up to an electric chair and get hundreds of volts inside their body. If the horror didn't stop there once you go further along you'll run into what I'd say is similar to an old military courtyard, (like something you'd have seen in WW II) and if you're gonna tell me the word "insane" doesn't belong with the title here...well don't know what to tell ya! Know what the best part about this is? That was just the whole environment around you as said briefly during the intro part for this example, the enemies in this place all have yellow painted smiley face masks. Which I hope I wouldn't have to explain why that's unsettling for game of this kind o-o, moving on from that though...whenever you lure them next to you they'll end up doing weird grunts/moans/and howls like they've totally lost their minds and can't say one word normally! Think that's enough for this area though so let's move on! ..... *runs away past door and hears high pitched howl from behind*

               /O=> Key Personnel O=>
  
    Taking a further trip down inside this "hunt" of a game, we reach a spot close to the end of our journey. Wherein we've finally made it to the place where the enemy whom betrayed us is laying out at, and is fully loaded to take us out if we try to arrive at his doorstep. Enough jabbering though let's get into more details about this actual place. Right from the get go we see just how torn down this building looks like, similarly to the beaten and rundown career of the person we're chasing after to pay him back for everything he's done for us on during this lonnng adventure. Since you're at the final step now, it would only make sense to up the ante by adding the last and most difficult A.I "gang" into this level to hunt you down and stop you from successfully completing your goal of murdering the head of the group. If the broken down scenery and boosted A.I difficulty hasn't made you gain a cold sweat from stress of staying alive, well our lovely friends have also decided  to put "Security" cameras amongst the base to track your movements if spotted...so be sure to stay alert at all times. Now while I have stated that this new gang: "The Cerberus" are a lot smarter than most gangs in the game they're split between dumb and smart A.I control in some ways which I'll describe much later on into this story; but, basically unlike the other members whom will just run off after you enter shadowy areas of the map...Cerberus attackers will actually shoot around the shadows or at least in random spots on the map. This'll obviously increase your chance of getting caught and filled to the brim with 5.5mm bullets into your torso!
    Alongside their advanced skills and logical thinking, they also have one of the more interesting looking character designs in the game. Imagine any game that has a highly known and skilled group of soldiers and what they usually wear, and that's exactly what you'll see here! (Kind of reminds me of what you'd see officers from Umbrella HQ wearing) A gas mask kind of face with red "goggled/glass" eyes and body armor/vest galore across their body, certainly isn't something to sneeze at and you'll know they mean business when you see them in action. There isn't much else you can really say here other than the fact that, each step you take in here better be as if it was your last since these people won't play around like little children before...and with a glimpse of another horror lurking within our shadows it's best we end this example off here and move along as to not attract anymore attention. *Picks up Assault Rifle from dead body and creeps across to next segment*
   

    All in all the graphics definitely aren't the best you'd see on the PS2 hardware as the character models could be easily be better. (looking like a semi-upgraded PS1 style compared to most PS2 character designs) The main gimmick to this game; however, isn't about how real the game in itself looks...and is instead based more so on the "detail" of the executions you'll perform against many enemies throughout this game. Such as losing the whole highly detailed chest look in order to bring a more so cringeworthy feeling when you're decapitating a meaningless gang member, you see them struggle the blood spray out before seeing the bare meat and flesh of the victim that lays before you now. Call me crazy just like the smilies if you wish, as I'm gonna give the graphics for this game an 8 out of 10 for graphics. Mainly for the fact that, although it doesn't live well to other nicer appearing games...it definitely lives up to the grizzly nature of the game you see right now. Time to head out and prepare for our next "act" of terror!
  


                           ;:...Screams and melodies as chilling and R rated, as the company's logo presents...:;
   


    Manhunts sound department is a very interesting one to me, as with the exception of 2 songs most of them don't have distinctive beats to go with them. Thus sounding very warped or mysterious, almost as if they have a binaural beat kind of melody going with the songs...which usually creates a more dark and sadistic kind of tone to the game. To give you some insight into what I mean by this, any of you that have seen/played Silent Hill or Dead Space you'll know exactly what I'm saying when I use the phrase "binaural beat" music wherein there aren't many instruments and the song never really picks up all that much which in turns just makes it more terrifying when you enter a new area or turn across a corner and you're spotted. Before we run off to the examples, I must state that the sound effects are very great and convincing for the kind of game that this is. As stated inside the graphics section some members will either spout certain lines against our protagonist Cash or depending on the group they'll instead make howls or weird screams just outshining the insanity of different groups minds.
    Alongside that the main selling point of this game is in the executions which we'll delve deeper into later on in this story, as whether you perform a standard or brutal attack against a foe will determine whether they make a couple grunts of pain here and there or literally sound like they're gasping heavily while trying to hold onto their last sign of life. (A kind of uugh...nngh sound VS ahhhgh aauuuh! auuuh! nnn!!! sound) But, enough griping and bantering about the... "formalities" of sound as our director would say to us and instead let's give them the juicy details/show they've been waiting for shall we? *time stamp starts again, moans and snaps heard in background*
     

                 |=Intro Theme=|
  
    This song is one of the 2 exceptions that I stated previously, wherein this one actual DOES have a strong melody with it and isn't just distant noises almost like background music for an area. Manhunts theme is just so invigorating and causes you to get BOTH intrigued and petrified for what would lay ahead of you, with all the violence and horror presented right from the get-go to you. Ahh how I remember seeing this game when I was around 13 years old and that chilling tone (kind of reminiscent of horror movies like Psycho or Halloween) could tell it was gonna be quite an experience to watch and see how things played out. Most people will always come to say that Grand Theft Auto's themes or other series developed by them will be their companies image; however, my opinion may differentiate from the norm as I always have felt this theme to be the first thing that comes to my mind when I hear the company name "Rockstar". I mean you really have to look up the intro to understand why this segment may not feel like it's going anywhere/is stalling, cause just that moment that you put the disc in and it shows a decaying and dark city and as it progress further into the madness we hear that petrifying low-key melody playing in the background.
    The trashy and blood-ridden faces of several gangs begin appearing across the opening screens, showing you the inner chaos you'll be facing throughout this journey...and it's almost as if the song alongside Rockstar are saying to you viewers/players of this game: "yes...we know we said we'd set you free. But, to be honest we don't really care whether you live...or if you die on us! Because that's how we play our scenes...that how this Manhunt is, that's how we at Rockstar are!" which to me even if this song is basic on it's own compared to the whole PS2's musical library it adds that sense of dread and interest into your mind and body. Which to me isn't something you see very often in games especially for an opening theme? This song alongside the credits song for the game are both the perfect ones to listen to in their own ways, if you wanna get pumped up to play the game or for any reason in general; Although, the other songs and next example I'll show you are more so to set the mood once you've already begun the game. Great theme and let's move on to our next victim *Smiley gang appears on camera and destroys screen, screaming nonsense*
 
            }}Kill The Rabbit{{
  
    I know the last example seemed like I was praising the song too highly and didn't think the soundtrack had any issues at all, well I think now is the best time to show you what I meant by most of the songs not having any real "felling/tone" behind them with this levels theme. Right from the starting point of the level you hear a rumbling kind of tone in the air, similarly to what you'd hear if there was plane flying overhead across your house or just where you may be standing in general. Take that kind of noise and blend it together with some strange distorted sounds (which almost sound like a persons cries if they were slowed down and in a deeper voice) and you'd have the first 1/2 of this theme all understood and laid out. Which I'm not recording director or anything; and yet, I'm pretty sure that most will agree this setting to a soundtrack for a game usually isn't the best style as it can make the soundtrack be not so memorable and/or have a negative response due to its bland and simplistic nature. Even with the fact that it picks up around 3 & 1/2 minutes into the song into a more suspenseful melody combined with the previous part above...it still is very simplistic for a 2003 game which most people will deem uninnovative and uninteresting to listen to.
    Just has a kind of: "rrrreeehhhhh...reeeeghnn" melody tossing later on into the song added parts like: "tetetetetedadadaadaaaaa....tetee..woooonnnngh" so it's easy to understand why this soundtrack wouldn't be very appealing to many. The main reason I still feel this soundtrack works, is because of the game/story it's trying to represent! I mean...would you expect Metallica or hard rock music in a game that deals with realistic murdering scenarios of enemies or would you prefer the most so ambient and somewhat sickening style that this games hands out to you? I'll admit I don't like this song as much to the first example or even the credits theme; albeit, in it's own setting I feel it works very well for the atmosphere especially if you're actually playing the levels. *runs off into ending segment, squishing rats below feet*
 

    As we can see from everything so far, both the graphics and sound have their disadvantages against them which can hurt them greatly. Yet, due to the unique style and interest of the game it still manages to hold itself up with "special" points of interest within the games executions and mostly somber tones. One final note I'd like to add is that even though just about everyone else in manhunt has a voice/talks, (Friends, Enemies, Antagonist) your character James Earl Cash is what I'd call a semi-mute character. Why do I say "semi" instead of just a mute character like Link/Samus/or many others? Because technically that would be incorrect as in 2 Cutscenes he actually does talk while throughout 95% of the game he doesn't talk at all besides grunts from attacks and what not. Looking over everything I'd say the score for sound should earn a decent 7 out of 10 for not being spectacular in one way and good in some others. Alright, next scene! ACTION! *suffocates jury member and snaps neck inside plastic bag*
  


                      ---+++***An addictive nature for brutal killing or a way to relieve one's inner stress?***+++---
  


    I'm sure that many of you may be sitting here thinking: "well...it's just a game about killing, which also doesn't have much for a normal soundtrack compared to most games? Won't this just be a one and done deal?" to which for some of you it may be and others maybe not, honestly it really just depends on your preferences for game types and games in general. Let me give you a good example for a bit, if I may? Take for instance you have a fighting game like Mortal Kombat wherein your controls are very limited (due to being in an arcade format) yet there's gratuitous amounts of blood to be found when performing fatalities. A person's whole torso can be shredded up or just beaten to pudding! Yet, on the other side of the fence some people may not enjoy this style wherein their reprieve is a game such as Super Smash Bros wherein there isn't any blood and the controls flow a lot more freely in comparison. Everyone's enjoyment factor is different, similarly to how different this game was against the PS2's library of games.
    Brutality to such a degree inside a game may be questioned by many people; although, I feel it does have one good purpose to it inside games like Manhunt. Tell me viewers out there *reaches arm out with machete facing them* has there ever....been at least one time in your life...wherein you try so very hard at something and/or you've tried to hold back some kind of regret or anger that's been boiling up inside you due to a "certain" event that's occurred in your life? In which at some point you just wanna scream or end up saying in frustration: "gosh I wanna just break something/I swear if this comes to me again I'll kill it!" that's where this game can come into play for you! This is what I feel makes manhunt not only addictive/fun to play at times but it can also be somewhat like therapy in certain moments during your life/days, especially with the convincing sound effects during the executions when you snap a neck or bash their head off.
  

    There are other points of interest which make this game a fun and interesting one to come back to at some point, such as the unsettling story and somewhat brutal difficulty of the game which we'll progress into later on in this review...and also if I haven't made it clear from the sound and other parts above, its not just about the killing that makes it addictive it's the perfect atmosphere that Rockstar put out. So if you ever have the intense urge to kill someone (Which I don't recommend by the way ) then this'll be the perfect PS2 game to pop into your system and relieve yourself of that burden, adding everything up I can easily say at least to me personally, this game earns an 8 out of 10 for addictiveness! Cause heck I'm not even frustrated right now; however, I'd definitely play the game if you'd hand it to me...enough chit-chat though hurry up through this wasted section so we can get on with the program we have here. *Runs over dead body and hits save marker in next area*
      


                    ###/A murder's life brought back into the light, only to be guided by a demon's promise###

  

    *Yuna1000 runs panting and grabbing camera off of bed* Tonight is finally the night, I'll finally be able to expose that maniac Starkweather for all that he's done wrong by corrupting the city and using a prisoner to do his dirty work. I was able to gain footage and testimony whilst talking to the prisoner before his execution yesterday and now it's time to bring it out to the public eye. *several hours earlier* .....Hello and welcome to CC News reports, we have a very big update for you today! *ruffles papers in hands* James Earl Cash a prisoner whom was on death row for the past 3 years was finally given his sentence and executed last night. Looks like the residents and task force of Carcer City will no longer have to be worried over this case anymore...this is Robin reporting in for CC News and we wish you citizens a very pleasant day! *TV screen shuts off* .....id...kid...HEY! YA MENACE WAKE UP! You haven't been killed, or at least not under my watch anyway. As far as everyone on the outside is concerned...the police force...and every news outlet you can dream of, they all believe that you're dead by now. A rotting corpse, finally paying for all his crimes past, rotting in the depths of hell below. I'm giving ya another shake at life if you want tough guy; the only way to receive it though is if you follow my plans exactly as I lay them out for you. Don't worry though my newfound friend...this will all be over before the night is out! Hahahaha < 3
    *Camera turns over to audience* Will you take my advice as well...Vizzed members? Play through my story and through my partner, James Earl Cash's eyes? Taking control and leading both of us to the conclusion us viewers are AAAALLLLLL desiring to see c'mon...what'd ya say. A little throw of the die here and there? Ready? Well here we go... *REC Icon appears at corner of review box*
  

    I'll be honest with you all when I say that, this is one of my favorite stories from a Sony game that I've watched all the way through. I mean already it's got you confused from the get-go thinking you're dead; and yet, somehow you were able to be bargained off your deathbed by some stranger? (whom is actually starkweather) Not an everyday story that you see in most games back then or even today. Trust me it gets a loooot deeper once you delve further into the game; sadly however, just like a screenwriter I can't give you ALL the details so might wanna check it out after I give you this short rundown of everything. With an intriguing plot and unparalleled type gameplay for the time I'd say the story deserves a high 9 out of 10. *tosses blackjack onto floor* Pick it up viewers we're about to head into our next area and I'd hate for you to have to miss any "juicy sweet" scenes we'll be creating, so come on...let's go choke the life out of these pathetic scumbags! *bashes window and hops out into segment below*
   


                    /____====One long film shoot of playability, with many dark turns to explore====____|
  


    You may be wondering since it's such a simple concept as killing others left and right or completing certain tasks that your director fellow gives ya, how long could this game possibly last? Well that all really depends on the skill of the person playing the game, due to the difficulty possibly hurt‌ing you and making you restart certain levels. (again we'll talk about that in the appropriate section of our film) I will say that at the very beginning of the games the immediate levels won't be too long, and around the 4th or 5th area it'll be around 20min or so at least...just as long as you are being stealthy about your kills and not rushing out towards foes. So throughout the 20 levels (with 2 secret levels) in this game, some will end up being a little shorter while others can be a lot longer. If you're a beginner at this game it may take you more than the estimated amount above and if you're an expert it may be a tiny bit less, either way it should at the very least be around 6-7 hours of playtime for anyone.
    Manhunt also offers many different gameplay elements across levels, what I mean by this is the fact that some levels are like a typical stealth and stab mission from start to finish...while others may have you escorting certain individuals around to a certain location making sure they don't get hurt by the gangs you'll come across and you don't die either. You may also come across some areas in which you'll have to take command of certain pieces of equipment to either A. Make an opening/escape into the next area or B. Use that equipment to slaughter everyone in the room like a miniature arena fight until either you lose all your health or they all fall face first and crack their neck from your attacks. Now that those basics are out of the way, how would you like to get deeper and filthier than you already are with other spicy details and secrets below :3 atta friend!
   

             ()Executions)(
  
    Alright, so we've talked many many times about how gruesome this game can be and how brutal the executions are...now that we have some free time and breathing space in this segment of our show. Why not spend that time to talk in more detail about these "deathly" tactics you'll be using throughout our lovely "scenes" hehehe. Basically any weapon that you pick up in this game has 3 kinds of executions that you can perform, (minus the guns) and the color of your aiming reticle will determined which of the 3 you'll end up performing! (White = Normal Execution, Yellow = Violent Execution, Red = Gruesome Execution) With each one of these piling up the amount of blood you'll end up seeing or how badly you'll hear the gang member being killed/broken, and later on into the game even the "white" executions can be tough to swallow down when implementing them. To give you an example if you were to perform the 1st level with the baseball bat weapon...you'll end up giving 2 strong swings in the head to the member, if you go with the 2nd level you'll bash them in their gut and smack them even harder across the back of their head, the 3rd and final level you'll end up suffocating them by the neck with the bat, then bashing their face clean off with it. (with chunks of the head flying back into the background)
    Already from this you can tell how later weapons will end up getting worse and worse, and to perform these executions you'll need to make sure you go behind the enemy and target them without being noticed until you have the desire execution you'd like to take them out with. Some weapons in the game will be repeats of other ones such as the "glass shard" item and the "Knife" item as the only difference between the two is that one you get to keep with you, the other is a only a one time use...most weapons in the games though have different scenes for their executions so no need to be disappointed by only a couple repeats here and there. I think that's enough explanation here though, as our lovely Starkweather would say: "what's with all this running, give me some heart bleeding GORE!!" so let's move onto our final area before our conclusion to this act.
  
            ???Extras???
  
    Like most games this one also has some extras that you can unlock by doing certain tasks, as well as some removed content/beta elements that were taken out or replaced with other options. The unlocks you can find are that if you collect 3-star ratings in certain levels, you'll be able to unlock an additional scene to play through. (though won't have any affect/connection with the main story) Throughout the 20 levels you'd be able to unlock 4 extra scenes to play through which even though they don't have much meaning to the game, it's still nice to have something else to go through if you're tired of playing the main story for a bit. Now I'll go through the 2 major changes that happened during this games development, some of which are very interesting while others are just some interesting points that make you wonder what it be like had they been left inside all the way to the retail release. The first being that originally our main character Cash looked nothing like how he does in the final version of the game, (which is what this review is on, and what you'd see online) originally he looked more menacing like a typical criminal you see in tv shows or online. Wherein his arms are more bulky and to quote manhunt website "has a dick van dyke" kind of goatee on his face and is wearing a old style vest shirt (usually named "wife beaters" in 70-80's) which is the stereotypical kind of look for criminals that you'd expect to see.
    This was changed as they feel his newer look they had set up worked better for his personality, and funny enough in the chapter "Kill the Rabbit" you can actually find 2 dead body models laying on top a bed and the other tied to an electric chair. What makes this funny is that this IS the beta model for Cash as seen in the beta screenshots, nice little Easter egg if you ask me . The last beta element I'd like to talk on are the 4 main weapons that were dropped which were as follows: "Ice Axe, Spiked Bat, Scythe, Black Wood" now while the wood and Ice Axe may not seem as interesting as you'd figured they'd be like the knife or baseball bat, the Spiked Bat and Scythe are the interesting ones at least to me for their own reasons. The Scythe being that it was seemingly replaced with the Sickle later on in the game, and the Spiked Bat due to the fact that it was still shown in one of the trailers for the games release and must've been taken out shortly before due to the fact that you can't get it legitimately in the game as it's behind a locked gate. (even if you do its animation is the same as the Baseball bat) But, we've spent enough time here...would get boring if we don't hurry and move this act along. Let's end this portion off...our friends
  

    Looking at all the facts and...dead bodies on the floor from all this research and explaining, I think it's safe to say that both before the game was released and even afterwards there was a lot of development/planning that was put forth towards creating this game. Such a gritty and ominous atmosphere, with the whole point of the game revolving around death? o.O *shudders quills* It's also interesting to see the changes made here and there, alongside the different characters you'll come across during this nightmare of an assignment. Taking everything into consideration between the executions, past history and changes/removals, as well as the overall length of the game with extras. I feel a score of an 8 out of 10 for what you'll actually see in the game is fair here, time to slowly march this film to the final conclusion... *Opens door into next section and creeps into final segment*
 


                          _//_\_/Fair advantage upon two opposing forces, both always being close to death/_\_//_
  


    So now that we've seen how much this game can offer you and how it can fair nicely in some regions and a little poorly in others; but, how does it's level of difficulty fare when compared to everything else so far? Again, honestly just like with the addictiveness factor a long ways back...it all just depends on what kind of player you are when it comes to gaming and how well you're able to make accurate decisions. Even in general the game is mixed with how the difficulty rates and as such the early stages of the game may seem really tame and not so difficulty by any means; (unless you make poor decisions) and yet, half-way through or towards the end it can increase heavily where even if you're exponentially careful about what your plans of attack are you can be shot down quick and without the enemies breaking a sweat. It's really strange to understand at first; but, I promise once you get a grasp of what I mean it'll be really simple. Basically this game is easy for the fact that *holds wired hands out* the A.I in this game (or at least most of them) aren't very smart at all since you can run away after being caught, hide in the shadows, and have them be around 3-4 feet away from you and they won't notice you at all. As well as the fact that in the early-mid points of this game you'll end up having enough painkillers to refill your health if you lose any during a confrontation, so there's not as much worry at this stage of the game.
    The hard part of the game stems from the fact that when you reach later groups in the game they'll become more lethal to your life, with their upgraded equipment and the fact that a certain group as stated before will end up shooting into the shadows kind of defeating your main "safe zone" of comfort while you lay in wait to kill them. That's just one of the facts too, as even in the early stages not staying stealthy within the shadows or behind characters can lead to your death...since you can die just as easily as the foes you're pummeling all around you and painkillers won't be as lenient at later stages in the game. One interesting fact which can also factor into difficulty as well is that if you have a compatible headset for the PS2 you can put it on and use it inside the game, this adds both an easier and harder setting into the game. Due to the fact that you can shout to have enemies come closer to you if you're hiding; however, if you sneeze/cough/or make any unintentional noise that can make it tougher on you since they'll hear you and come chasing after you (or attack you if they're already close by) which is an interesting addition I will admit. The final point I'd like to pay attention to that correlates to the "painkillers" noted above is that similarly to a lot of old-fashioned games, this one was made before regenerative health was the norm in game creation...so always watch out and don't think hiding away will help much if you've been rushing yourself into enemy fire and are hoping your health will magically come back.


    There isn't really much else we can explain here, as at least to me this game does seem balanced in terms of how fair it is on both sides...and still manages to increase it's difficulty without making it just a one-sided deal. Since you can always use a severed head from a past member or brick to knock even advanced troops attention off and strike a kill that way, therefore making it not completely impossible to handle as the difficulty rises from checkpoint to checkpoint. As such I feel a little higher than average 8 out of 10 will fit the scene perfectly, due to how easily you can die and still the game manages to stick to its roots and not pull any shady tactics/unfair points out at you. Time to end this grizzly film once and for all! *Picks up painkillers and shoots enemy dead with assault rifle*
  


    It's all come down to this...the final showdown between the released prisoner and the ringleader behind this whole freakshow of a "movie" that we've taken a part in. We've had enough rotten blood on our hands; although, before we rinse them off all this unplanned and chaotic crime...perhaps it's time we go and thank our "friend" whom has gotten us involved in all of this. Give him a little thank you gift for all that's occurred during all walk through snuff film lane! *Chainsaw slides across floor next to feet* ... *picks up Chainsaw* Hope you all don't mind; but, I think it's about time we part ways from one another...you've seen enough already and I'd prefer to take care of this last part personally. *Chainsaws locks off door* See ya'll later and never remember this disgusting filth we've had to go through...don't even remember me at all either! *shuts door slowly as murmuring is heard inside room* ....!! C-Cash...I...I MADE YOU!!! *Chainsaw's motor stutters as Eirinn's flesh splatters around room*
                  

                                 Sonicthehedgehog57+Pokefreak219tm 2015
     Murderers and lunatics....we've all seen this in the daily news and are filled with disgust. What some people in the human body and mind will do, just to satisfy their grizzly desires! Fortunately for society, mankind has found ways to deal with such pests causing such horrific crimes that scar families and other surrounding communities. "Lethal Injection" This method had caused a lot of controversy before, just like the story and elements that this game passes along. Taking one manslaughter's life and killing him off through the inside out...literally won't even know what hit em; but now, the story is at a close...the prisoner is taken care of...and life can continue just like it was before. This is the Carcer City news channel speaking on behalf of the prisons report, farewell prison inmate...farewell...James Earl Cash!  .....*loud buzzer goes online* Hey, idiot! Wake up, you haven't keeled over just yet! Now, no need to worry about your condition in here as everyone outside thinks that you're already dead. Disagreements or not with my decisions; however, I'm you're only reprieve out of this place so you'll either trust me or be left to rot out your sentence! This "quality" option will be finished...before your criminal day...is over... *fades to black, strangling sounds heard and blood splatters onto camera*
    


              /x/xx/XXX Can not compared nicely to other games on system; yet, still delivers some gruesome sights XXX/xx/x/

   

    Now mostly anyone can tell that this game isn't as pretty as previous or later games you'd have seen on the system, for example like: "Shadow of the Colossus" or "Metal Gear Solid 2: Sons of Liberty" so it's strange to see an older game live up to a new one. Funny thing is that this is "somewhat" like how Rockstar creates their games/focuses upon them. What I mean by this is that even though Manhunt is a little below sub-par for games that came out in previous years, the main reason is that with like many games that this company puts interest into...they wanna pay attention to how smoothly it may run. A lot more so than just the looks on their own, (however, they do create at least decent looks each time) so even though as the title may suggest...how does this game actually live up in terms of enjoyment from the sights? Well, let's head into the level more and see what we can find and understand for you all . *hops over gate fence and bashes head on way down*


              :O ~???Mouth of Madness!!!~ 0_0

    Having been on a long road so far to regain your freedom from this...strange guy you're following around. You now enter what I believe to be the "creepiest" gang inside Manhunt... "The Smilies"! Huh? A group of people that just have a smiling expression on their face? >.> Sonic you've really lost it now! Unfortunately, that wasn't what I meant; although, seeing a group that have masks on with a painted smiley face when everyone just shows their normal face with paint on them from time to time..definitely makes it at least a tiny bit off-putting. To best describe what this level looks like all around, it starts off in an insane asylum type area with metal doors to rooms all around and seconds within starting up you can see a victim tied up to an electric chair and get hundreds of volts inside their body. If the horror didn't stop there once you go further along you'll run into what I'd say is similar to an old military courtyard, (like something you'd have seen in WW II) and if you're gonna tell me the word "insane" doesn't belong with the title here...well don't know what to tell ya! Know what the best part about this is? That was just the whole environment around you as said briefly during the intro part for this example, the enemies in this place all have yellow painted smiley face masks. Which I hope I wouldn't have to explain why that's unsettling for game of this kind o-o, moving on from that though...whenever you lure them next to you they'll end up doing weird grunts/moans/and howls like they've totally lost their minds and can't say one word normally! Think that's enough for this area though so let's move on! ..... *runs away past door and hears high pitched howl from behind*

               /O=> Key Personnel O=>
  
    Taking a further trip down inside this "hunt" of a game, we reach a spot close to the end of our journey. Wherein we've finally made it to the place where the enemy whom betrayed us is laying out at, and is fully loaded to take us out if we try to arrive at his doorstep. Enough jabbering though let's get into more details about this actual place. Right from the get go we see just how torn down this building looks like, similarly to the beaten and rundown career of the person we're chasing after to pay him back for everything he's done for us on during this lonnng adventure. Since you're at the final step now, it would only make sense to up the ante by adding the last and most difficult A.I "gang" into this level to hunt you down and stop you from successfully completing your goal of murdering the head of the group. If the broken down scenery and boosted A.I difficulty hasn't made you gain a cold sweat from stress of staying alive, well our lovely friends have also decided  to put "Security" cameras amongst the base to track your movements if spotted...so be sure to stay alert at all times. Now while I have stated that this new gang: "The Cerberus" are a lot smarter than most gangs in the game they're split between dumb and smart A.I control in some ways which I'll describe much later on into this story; but, basically unlike the other members whom will just run off after you enter shadowy areas of the map...Cerberus attackers will actually shoot around the shadows or at least in random spots on the map. This'll obviously increase your chance of getting caught and filled to the brim with 5.5mm bullets into your torso!
    Alongside their advanced skills and logical thinking, they also have one of the more interesting looking character designs in the game. Imagine any game that has a highly known and skilled group of soldiers and what they usually wear, and that's exactly what you'll see here! (Kind of reminds me of what you'd see officers from Umbrella HQ wearing) A gas mask kind of face with red "goggled/glass" eyes and body armor/vest galore across their body, certainly isn't something to sneeze at and you'll know they mean business when you see them in action. There isn't much else you can really say here other than the fact that, each step you take in here better be as if it was your last since these people won't play around like little children before...and with a glimpse of another horror lurking within our shadows it's best we end this example off here and move along as to not attract anymore attention. *Picks up Assault Rifle from dead body and creeps across to next segment*
   

    All in all the graphics definitely aren't the best you'd see on the PS2 hardware as the character models could be easily be better. (looking like a semi-upgraded PS1 style compared to most PS2 character designs) The main gimmick to this game; however, isn't about how real the game in itself looks...and is instead based more so on the "detail" of the executions you'll perform against many enemies throughout this game. Such as losing the whole highly detailed chest look in order to bring a more so cringeworthy feeling when you're decapitating a meaningless gang member, you see them struggle the blood spray out before seeing the bare meat and flesh of the victim that lays before you now. Call me crazy just like the smilies if you wish, as I'm gonna give the graphics for this game an 8 out of 10 for graphics. Mainly for the fact that, although it doesn't live well to other nicer appearing games...it definitely lives up to the grizzly nature of the game you see right now. Time to head out and prepare for our next "act" of terror!
  


                           ;:...Screams and melodies as chilling and R rated, as the company's logo presents...:;
   


    Manhunts sound department is a very interesting one to me, as with the exception of 2 songs most of them don't have distinctive beats to go with them. Thus sounding very warped or mysterious, almost as if they have a binaural beat kind of melody going with the songs...which usually creates a more dark and sadistic kind of tone to the game. To give you some insight into what I mean by this, any of you that have seen/played Silent Hill or Dead Space you'll know exactly what I'm saying when I use the phrase "binaural beat" music wherein there aren't many instruments and the song never really picks up all that much which in turns just makes it more terrifying when you enter a new area or turn across a corner and you're spotted. Before we run off to the examples, I must state that the sound effects are very great and convincing for the kind of game that this is. As stated inside the graphics section some members will either spout certain lines against our protagonist Cash or depending on the group they'll instead make howls or weird screams just outshining the insanity of different groups minds.
    Alongside that the main selling point of this game is in the executions which we'll delve deeper into later on in this story, as whether you perform a standard or brutal attack against a foe will determine whether they make a couple grunts of pain here and there or literally sound like they're gasping heavily while trying to hold onto their last sign of life. (A kind of uugh...nngh sound VS ahhhgh aauuuh! auuuh! nnn!!! sound) But, enough griping and bantering about the... "formalities" of sound as our director would say to us and instead let's give them the juicy details/show they've been waiting for shall we? *time stamp starts again, moans and snaps heard in background*
     

                 |=Intro Theme=|
  
    This song is one of the 2 exceptions that I stated previously, wherein this one actual DOES have a strong melody with it and isn't just distant noises almost like background music for an area. Manhunts theme is just so invigorating and causes you to get BOTH intrigued and petrified for what would lay ahead of you, with all the violence and horror presented right from the get-go to you. Ahh how I remember seeing this game when I was around 13 years old and that chilling tone (kind of reminiscent of horror movies like Psycho or Halloween) could tell it was gonna be quite an experience to watch and see how things played out. Most people will always come to say that Grand Theft Auto's themes or other series developed by them will be their companies image; however, my opinion may differentiate from the norm as I always have felt this theme to be the first thing that comes to my mind when I hear the company name "Rockstar". I mean you really have to look up the intro to understand why this segment may not feel like it's going anywhere/is stalling, cause just that moment that you put the disc in and it shows a decaying and dark city and as it progress further into the madness we hear that petrifying low-key melody playing in the background.
    The trashy and blood-ridden faces of several gangs begin appearing across the opening screens, showing you the inner chaos you'll be facing throughout this journey...and it's almost as if the song alongside Rockstar are saying to you viewers/players of this game: "yes...we know we said we'd set you free. But, to be honest we don't really care whether you live...or if you die on us! Because that's how we play our scenes...that how this Manhunt is, that's how we at Rockstar are!" which to me even if this song is basic on it's own compared to the whole PS2's musical library it adds that sense of dread and interest into your mind and body. Which to me isn't something you see very often in games especially for an opening theme? This song alongside the credits song for the game are both the perfect ones to listen to in their own ways, if you wanna get pumped up to play the game or for any reason in general; Although, the other songs and next example I'll show you are more so to set the mood once you've already begun the game. Great theme and let's move on to our next victim *Smiley gang appears on camera and destroys screen, screaming nonsense*
 
            }}Kill The Rabbit{{
  
    I know the last example seemed like I was praising the song too highly and didn't think the soundtrack had any issues at all, well I think now is the best time to show you what I meant by most of the songs not having any real "felling/tone" behind them with this levels theme. Right from the starting point of the level you hear a rumbling kind of tone in the air, similarly to what you'd hear if there was plane flying overhead across your house or just where you may be standing in general. Take that kind of noise and blend it together with some strange distorted sounds (which almost sound like a persons cries if they were slowed down and in a deeper voice) and you'd have the first 1/2 of this theme all understood and laid out. Which I'm not recording director or anything; and yet, I'm pretty sure that most will agree this setting to a soundtrack for a game usually isn't the best style as it can make the soundtrack be not so memorable and/or have a negative response due to its bland and simplistic nature. Even with the fact that it picks up around 3 & 1/2 minutes into the song into a more suspenseful melody combined with the previous part above...it still is very simplistic for a 2003 game which most people will deem uninnovative and uninteresting to listen to.
    Just has a kind of: "rrrreeehhhhh...reeeeghnn" melody tossing later on into the song added parts like: "tetetetetedadadaadaaaaa....tetee..woooonnnngh" so it's easy to understand why this soundtrack wouldn't be very appealing to many. The main reason I still feel this soundtrack works, is because of the game/story it's trying to represent! I mean...would you expect Metallica or hard rock music in a game that deals with realistic murdering scenarios of enemies or would you prefer the most so ambient and somewhat sickening style that this games hands out to you? I'll admit I don't like this song as much to the first example or even the credits theme; albeit, in it's own setting I feel it works very well for the atmosphere especially if you're actually playing the levels. *runs off into ending segment, squishing rats below feet*
 

    As we can see from everything so far, both the graphics and sound have their disadvantages against them which can hurt them greatly. Yet, due to the unique style and interest of the game it still manages to hold itself up with "special" points of interest within the games executions and mostly somber tones. One final note I'd like to add is that even though just about everyone else in manhunt has a voice/talks, (Friends, Enemies, Antagonist) your character James Earl Cash is what I'd call a semi-mute character. Why do I say "semi" instead of just a mute character like Link/Samus/or many others? Because technically that would be incorrect as in 2 Cutscenes he actually does talk while throughout 95% of the game he doesn't talk at all besides grunts from attacks and what not. Looking over everything I'd say the score for sound should earn a decent 7 out of 10 for not being spectacular in one way and good in some others. Alright, next scene! ACTION! *suffocates jury member and snaps neck inside plastic bag*
  


                      ---+++***An addictive nature for brutal killing or a way to relieve one's inner stress?***+++---
  


    I'm sure that many of you may be sitting here thinking: "well...it's just a game about killing, which also doesn't have much for a normal soundtrack compared to most games? Won't this just be a one and done deal?" to which for some of you it may be and others maybe not, honestly it really just depends on your preferences for game types and games in general. Let me give you a good example for a bit, if I may? Take for instance you have a fighting game like Mortal Kombat wherein your controls are very limited (due to being in an arcade format) yet there's gratuitous amounts of blood to be found when performing fatalities. A person's whole torso can be shredded up or just beaten to pudding! Yet, on the other side of the fence some people may not enjoy this style wherein their reprieve is a game such as Super Smash Bros wherein there isn't any blood and the controls flow a lot more freely in comparison. Everyone's enjoyment factor is different, similarly to how different this game was against the PS2's library of games.
    Brutality to such a degree inside a game may be questioned by many people; although, I feel it does have one good purpose to it inside games like Manhunt. Tell me viewers out there *reaches arm out with machete facing them* has there ever....been at least one time in your life...wherein you try so very hard at something and/or you've tried to hold back some kind of regret or anger that's been boiling up inside you due to a "certain" event that's occurred in your life? In which at some point you just wanna scream or end up saying in frustration: "gosh I wanna just break something/I swear if this comes to me again I'll kill it!" that's where this game can come into play for you! This is what I feel makes manhunt not only addictive/fun to play at times but it can also be somewhat like therapy in certain moments during your life/days, especially with the convincing sound effects during the executions when you snap a neck or bash their head off.
  

    There are other points of interest which make this game a fun and interesting one to come back to at some point, such as the unsettling story and somewhat brutal difficulty of the game which we'll progress into later on in this review...and also if I haven't made it clear from the sound and other parts above, its not just about the killing that makes it addictive it's the perfect atmosphere that Rockstar put out. So if you ever have the intense urge to kill someone (Which I don't recommend by the way ) then this'll be the perfect PS2 game to pop into your system and relieve yourself of that burden, adding everything up I can easily say at least to me personally, this game earns an 8 out of 10 for addictiveness! Cause heck I'm not even frustrated right now; however, I'd definitely play the game if you'd hand it to me...enough chit-chat though hurry up through this wasted section so we can get on with the program we have here. *Runs over dead body and hits save marker in next area*
      


                    ###/A murder's life brought back into the light, only to be guided by a demon's promise###

  

    *Yuna1000 runs panting and grabbing camera off of bed* Tonight is finally the night, I'll finally be able to expose that maniac Starkweather for all that he's done wrong by corrupting the city and using a prisoner to do his dirty work. I was able to gain footage and testimony whilst talking to the prisoner before his execution yesterday and now it's time to bring it out to the public eye. *several hours earlier* .....Hello and welcome to CC News reports, we have a very big update for you today! *ruffles papers in hands* James Earl Cash a prisoner whom was on death row for the past 3 years was finally given his sentence and executed last night. Looks like the residents and task force of Carcer City will no longer have to be worried over this case anymore...this is Robin reporting in for CC News and we wish you citizens a very pleasant day! *TV screen shuts off* .....id...kid...HEY! YA MENACE WAKE UP! You haven't been killed, or at least not under my watch anyway. As far as everyone on the outside is concerned...the police force...and every news outlet you can dream of, they all believe that you're dead by now. A rotting corpse, finally paying for all his crimes past, rotting in the depths of hell below. I'm giving ya another shake at life if you want tough guy; the only way to receive it though is if you follow my plans exactly as I lay them out for you. Don't worry though my newfound friend...this will all be over before the night is out! Hahahaha < 3
    *Camera turns over to audience* Will you take my advice as well...Vizzed members? Play through my story and through my partner, James Earl Cash's eyes? Taking control and leading both of us to the conclusion us viewers are AAAALLLLLL desiring to see c'mon...what'd ya say. A little throw of the die here and there? Ready? Well here we go... *REC Icon appears at corner of review box*
  

    I'll be honest with you all when I say that, this is one of my favorite stories from a Sony game that I've watched all the way through. I mean already it's got you confused from the get-go thinking you're dead; and yet, somehow you were able to be bargained off your deathbed by some stranger? (whom is actually starkweather) Not an everyday story that you see in most games back then or even today. Trust me it gets a loooot deeper once you delve further into the game; sadly however, just like a screenwriter I can't give you ALL the details so might wanna check it out after I give you this short rundown of everything. With an intriguing plot and unparalleled type gameplay for the time I'd say the story deserves a high 9 out of 10. *tosses blackjack onto floor* Pick it up viewers we're about to head into our next area and I'd hate for you to have to miss any "juicy sweet" scenes we'll be creating, so come on...let's go choke the life out of these pathetic scumbags! *bashes window and hops out into segment below*
   


                    /____====One long film shoot of playability, with many dark turns to explore====____|
  


    You may be wondering since it's such a simple concept as killing others left and right or completing certain tasks that your director fellow gives ya, how long could this game possibly last? Well that all really depends on the skill of the person playing the game, due to the difficulty possibly hurt‌ing you and making you restart certain levels. (again we'll talk about that in the appropriate section of our film) I will say that at the very beginning of the games the immediate levels won't be too long, and around the 4th or 5th area it'll be around 20min or so at least...just as long as you are being stealthy about your kills and not rushing out towards foes. So throughout the 20 levels (with 2 secret levels) in this game, some will end up being a little shorter while others can be a lot longer. If you're a beginner at this game it may take you more than the estimated amount above and if you're an expert it may be a tiny bit less, either way it should at the very least be around 6-7 hours of playtime for anyone.
    Manhunt also offers many different gameplay elements across levels, what I mean by this is the fact that some levels are like a typical stealth and stab mission from start to finish...while others may have you escorting certain individuals around to a certain location making sure they don't get hurt by the gangs you'll come across and you don't die either. You may also come across some areas in which you'll have to take command of certain pieces of equipment to either A. Make an opening/escape into the next area or B. Use that equipment to slaughter everyone in the room like a miniature arena fight until either you lose all your health or they all fall face first and crack their neck from your attacks. Now that those basics are out of the way, how would you like to get deeper and filthier than you already are with other spicy details and secrets below :3 atta friend!
   

             ()Executions)(
  
    Alright, so we've talked many many times about how gruesome this game can be and how brutal the executions are...now that we have some free time and breathing space in this segment of our show. Why not spend that time to talk in more detail about these "deathly" tactics you'll be using throughout our lovely "scenes" hehehe. Basically any weapon that you pick up in this game has 3 kinds of executions that you can perform, (minus the guns) and the color of your aiming reticle will determined which of the 3 you'll end up performing! (White = Normal Execution, Yellow = Violent Execution, Red = Gruesome Execution) With each one of these piling up the amount of blood you'll end up seeing or how badly you'll hear the gang member being killed/broken, and later on into the game even the "white" executions can be tough to swallow down when implementing them. To give you an example if you were to perform the 1st level with the baseball bat weapon...you'll end up giving 2 strong swings in the head to the member, if you go with the 2nd level you'll bash them in their gut and smack them even harder across the back of their head, the 3rd and final level you'll end up suffocating them by the neck with the bat, then bashing their face clean off with it. (with chunks of the head flying back into the background)
    Already from this you can tell how later weapons will end up getting worse and worse, and to perform these executions you'll need to make sure you go behind the enemy and target them without being noticed until you have the desire execution you'd like to take them out with. Some weapons in the game will be repeats of other ones such as the "glass shard" item and the "Knife" item as the only difference between the two is that one you get to keep with you, the other is a only a one time use...most weapons in the games though have different scenes for their executions so no need to be disappointed by only a couple repeats here and there. I think that's enough explanation here though, as our lovely Starkweather would say: "what's with all this running, give me some heart bleeding GORE!!" so let's move onto our final area before our conclusion to this act.
  
            ???Extras???
  
    Like most games this one also has some extras that you can unlock by doing certain tasks, as well as some removed content/beta elements that were taken out or replaced with other options. The unlocks you can find are that if you collect 3-star ratings in certain levels, you'll be able to unlock an additional scene to play through. (though won't have any affect/connection with the main story) Throughout the 20 levels you'd be able to unlock 4 extra scenes to play through which even though they don't have much meaning to the game, it's still nice to have something else to go through if you're tired of playing the main story for a bit. Now I'll go through the 2 major changes that happened during this games development, some of which are very interesting while others are just some interesting points that make you wonder what it be like had they been left inside all the way to the retail release. The first being that originally our main character Cash looked nothing like how he does in the final version of the game, (which is what this review is on, and what you'd see online) originally he looked more menacing like a typical criminal you see in tv shows or online. Wherein his arms are more bulky and to quote manhunt website "has a dick van dyke" kind of goatee on his face and is wearing a old style vest shirt (usually named "wife beaters" in 70-80's) which is the stereotypical kind of look for criminals that you'd expect to see.
    This was changed as they feel his newer look they had set up worked better for his personality, and funny enough in the chapter "Kill the Rabbit" you can actually find 2 dead body models laying on top a bed and the other tied to an electric chair. What makes this funny is that this IS the beta model for Cash as seen in the beta screenshots, nice little Easter egg if you ask me . The last beta element I'd like to talk on are the 4 main weapons that were dropped which were as follows: "Ice Axe, Spiked Bat, Scythe, Black Wood" now while the wood and Ice Axe may not seem as interesting as you'd figured they'd be like the knife or baseball bat, the Spiked Bat and Scythe are the interesting ones at least to me for their own reasons. The Scythe being that it was seemingly replaced with the Sickle later on in the game, and the Spiked Bat due to the fact that it was still shown in one of the trailers for the games release and must've been taken out shortly before due to the fact that you can't get it legitimately in the game as it's behind a locked gate. (even if you do its animation is the same as the Baseball bat) But, we've spent enough time here...would get boring if we don't hurry and move this act along. Let's end this portion off...our friends
  

    Looking at all the facts and...dead bodies on the floor from all this research and explaining, I think it's safe to say that both before the game was released and even afterwards there was a lot of development/planning that was put forth towards creating this game. Such a gritty and ominous atmosphere, with the whole point of the game revolving around death? o.O *shudders quills* It's also interesting to see the changes made here and there, alongside the different characters you'll come across during this nightmare of an assignment. Taking everything into consideration between the executions, past history and changes/removals, as well as the overall length of the game with extras. I feel a score of an 8 out of 10 for what you'll actually see in the game is fair here, time to slowly march this film to the final conclusion... *Opens door into next section and creeps into final segment*
 


                          _//_\_/Fair advantage upon two opposing forces, both always being close to death/_\_//_
  


    So now that we've seen how much this game can offer you and how it can fair nicely in some regions and a little poorly in others; but, how does it's level of difficulty fare when compared to everything else so far? Again, honestly just like with the addictiveness factor a long ways back...it all just depends on what kind of player you are when it comes to gaming and how well you're able to make accurate decisions. Even in general the game is mixed with how the difficulty rates and as such the early stages of the game may seem really tame and not so difficulty by any means; (unless you make poor decisions) and yet, half-way through or towards the end it can increase heavily where even if you're exponentially careful about what your plans of attack are you can be shot down quick and without the enemies breaking a sweat. It's really strange to understand at first; but, I promise once you get a grasp of what I mean it'll be really simple. Basically this game is easy for the fact that *holds wired hands out* the A.I in this game (or at least most of them) aren't very smart at all since you can run away after being caught, hide in the shadows, and have them be around 3-4 feet away from you and they won't notice you at all. As well as the fact that in the early-mid points of this game you'll end up having enough painkillers to refill your health if you lose any during a confrontation, so there's not as much worry at this stage of the game.
    The hard part of the game stems from the fact that when you reach later groups in the game they'll become more lethal to your life, with their upgraded equipment and the fact that a certain group as stated before will end up shooting into the shadows kind of defeating your main "safe zone" of comfort while you lay in wait to kill them. That's just one of the facts too, as even in the early stages not staying stealthy within the shadows or behind characters can lead to your death...since you can die just as easily as the foes you're pummeling all around you and painkillers won't be as lenient at later stages in the game. One interesting fact which can also factor into difficulty as well is that if you have a compatible headset for the PS2 you can put it on and use it inside the game, this adds both an easier and harder setting into the game. Due to the fact that you can shout to have enemies come closer to you if you're hiding; however, if you sneeze/cough/or make any unintentional noise that can make it tougher on you since they'll hear you and come chasing after you (or attack you if they're already close by) which is an interesting addition I will admit. The final point I'd like to pay attention to that correlates to the "painkillers" noted above is that similarly to a lot of old-fashioned games, this one was made before regenerative health was the norm in game creation...so always watch out and don't think hiding away will help much if you've been rushing yourself into enemy fire and are hoping your health will magically come back.


    There isn't really much else we can explain here, as at least to me this game does seem balanced in terms of how fair it is on both sides...and still manages to increase it's difficulty without making it just a one-sided deal. Since you can always use a severed head from a past member or brick to knock even advanced troops attention off and strike a kill that way, therefore making it not completely impossible to handle as the difficulty rises from checkpoint to checkpoint. As such I feel a little higher than average 8 out of 10 will fit the scene perfectly, due to how easily you can die and still the game manages to stick to its roots and not pull any shady tactics/unfair points out at you. Time to end this grizzly film once and for all! *Picks up painkillers and shoots enemy dead with assault rifle*
  


    It's all come down to this...the final showdown between the released prisoner and the ringleader behind this whole freakshow of a "movie" that we've taken a part in. We've had enough rotten blood on our hands; although, before we rinse them off all this unplanned and chaotic crime...perhaps it's time we go and thank our "friend" whom has gotten us involved in all of this. Give him a little thank you gift for all that's occurred during all walk through snuff film lane! *Chainsaw slides across floor next to feet* ... *picks up Chainsaw* Hope you all don't mind; but, I think it's about time we part ways from one another...you've seen enough already and I'd prefer to take care of this last part personally. *Chainsaws locks off door* See ya'll later and never remember this disgusting filth we've had to go through...don't even remember me at all either! *shuts door slowly as murmuring is heard inside room* ....!! C-Cash...I...I MADE YOU!!! *Chainsaw's motor stutters as Eirinn's flesh splatters around room*
                  

                                 Sonicthehedgehog57+Pokefreak219tm 2015
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 511 days
Last Active: 145 days

Post Rating: 4   Liked By: cnw64, gamerforlifeforever, TheReaper7290, Uzar,

10-31-15 03:53 AM
sonicthehedgehog57 is Offline
| ID: 1216636 | 149 Words

Level: 69


POSTS: 996/1185
POST EXP: 342082
LVL EXP: 2845207
CP: 43443.7
VIZ: 54126

Likes: 0  Dislikes: 0
mohammedroxx3 :

GenesisJunkie :

Barathemos :

Razor-987 :

Eirinn:

Sidewinder:

DenzGamer135:

juuldude:

A user of this:

NintendoFanKimmy:

Gamin'Gal:

zanderlex:

kirbmanboggle:

cnw64 :

greenluigi:

TornadoMudkip:

imamonster:

Sword legion:

TheReaper7290 :

SUX2BU:

jaws123 :

taterii:

Vizzed Ghostblood :

rebelyell:

OrdannonsX:

FaithFighter:

IgorBird122:

ZeroTails:

gamerforlifeforever2:

patar4097:


Sadly even though I wasn't able to get to this games sequel, I hope you'll all enjoy this review I persevered through all day yesterday and this early morning. Hope it was worth the wait and I apologize that this is all you've gotten to see from me this month. (or in the last 3 months in general) Happy Halloween and hopefully I'll be able to see you all again next month! Bye bye!

//////EDIT: Also anyone watching this if you're under the age of 17-18 and this content may be inappropriate for you, then please leave now. It's rated "Mature 17+" for a reason.\\\
mohammedroxx3 :

GenesisJunkie :

Barathemos :

Razor-987 :

Eirinn:

Sidewinder:

DenzGamer135:

juuldude:

A user of this:

NintendoFanKimmy:

Gamin'Gal:

zanderlex:

kirbmanboggle:

cnw64 :

greenluigi:

TornadoMudkip:

imamonster:

Sword legion:

TheReaper7290 :

SUX2BU:

jaws123 :

taterii:

Vizzed Ghostblood :

rebelyell:

OrdannonsX:

FaithFighter:

IgorBird122:

ZeroTails:

gamerforlifeforever2:

patar4097:


Sadly even though I wasn't able to get to this games sequel, I hope you'll all enjoy this review I persevered through all day yesterday and this early morning. Hope it was worth the wait and I apologize that this is all you've gotten to see from me this month. (or in the last 3 months in general) Happy Halloween and hopefully I'll be able to see you all again next month! Bye bye!

//////EDIT: Also anyone watching this if you're under the age of 17-18 and this content may be inappropriate for you, then please leave now. It's rated "Mature 17+" for a reason.\\\
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 511 days
Last Active: 145 days

(edited by sonicthehedgehog57 on 10-31-15 04:04 AM)    

10-31-15 08:17 AM
gamerforlifeforever is Offline
| ID: 1216650 | 91 Words


gamerforlifeforever2
Level: 172


POSTS: 4175/10186
POST EXP: 560803
LVL EXP: 67292283
CP: 98006.2
VIZ: 3384714

Likes: 0  Dislikes: 0
As always, I enjoyed reading your review. Even though I'm not a fan of these kinds of games, I'm glad I decided to read the review the whole way. I'm looking forward to seeing what you come up with next. Anyways, I'll now try to fix those summons for you.

Eirinn :

Sidewinder:

DenzGamer135:

juuldude:

A user of this:

NintendoFanKimmy:

Gamin'Gal:

zanderlex:

kirbmanboggle:

greenluigi:

TornadoMudkip:

imamonster:

Sword legion:

SUX2BU:

taterii:

rebelyell:

OrdannonsX:

FaithFighter:

IgorBird122:

ZeroTails:

gamerforlifeforever2:

patar4097:

EDIT: Wow that didin't work either? But summons have always worked for me before?
As always, I enjoyed reading your review. Even though I'm not a fan of these kinds of games, I'm glad I decided to read the review the whole way. I'm looking forward to seeing what you come up with next. Anyways, I'll now try to fix those summons for you.

Eirinn :

Sidewinder:

DenzGamer135:

juuldude:

A user of this:

NintendoFanKimmy:

Gamin'Gal:

zanderlex:

kirbmanboggle:

greenluigi:

TornadoMudkip:

imamonster:

Sword legion:

SUX2BU:

taterii:

rebelyell:

OrdannonsX:

FaithFighter:

IgorBird122:

ZeroTails:

gamerforlifeforever2:

patar4097:

EDIT: Wow that didin't work either? But summons have always worked for me before?
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
Location: Somewhere in Ohio
Last Post: 240 days
Last Active: 239 days

(edited by gamerforlifeforever2 on 10-31-15 08:18 AM)    

10-31-15 10:10 AM
ZeroTails is Offline
| ID: 1216682 | 73 Words

ZeroTails
Cool Davideo7
Level: 90


POSTS: 875/2465
POST EXP: 215125
LVL EXP: 7142459
CP: 18922.4
VIZ: 400242

Likes: 0  Dislikes: 0
Let me try to fix those summons

Sidewinder :
DenzGamer135 :
juuldude :
A user of this :
NintendoFanKimmy
Gamin'Gal :
zanderlex :
kirbmanboggle :
greenluigi :
TornadoMudkip
imamonster :
Sword legion :
SUX2BU :
taterii :
rebelyell :
OrdannonsX :
FaithFighter :
IgorBird122 :
ZeroTails :
gamerforlifeforever2 :
patar4097 :

As always, great review sonic57 .

EDIT: Of course, summoned everyone except the people I forgot to add the ":" after
Let me try to fix those summons

Sidewinder :
DenzGamer135 :
juuldude :
A user of this :
NintendoFanKimmy
Gamin'Gal :
zanderlex :
kirbmanboggle :
greenluigi :
TornadoMudkip
imamonster :
Sword legion :
SUX2BU :
taterii :
rebelyell :
OrdannonsX :
FaithFighter :
IgorBird122 :
ZeroTails :
gamerforlifeforever2 :
patar4097 :

As always, great review sonic57 .

EDIT: Of course, summoned everyone except the people I forgot to add the ":" after
Vizzed Elite
Zt is dead


Affected by 'Laziness Syndrome'

Registered: 11-30-14
Location: depression land
Last Post: 1517 days
Last Active: 387 days

(edited by ZeroTails on 10-31-15 10:11 AM)    

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