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Game Review: Phantasy Star IV (Genesis)

 

10-29-15 07:06 PM
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https://www.youtube.com/playlist?list=PLBE883CEF707F65F0

Phantasy Star IV was the concluding chapter of the trilogy (with Phantasy Star I and II), taking place about 1000 years after II. It was one of the most massive games even made for the Genesis, surpassing in many ways even games like Final Fantasy VI for its technical prowess – you actually attacks the enemy head on. Now, while the soundtrack suffered from the Genesis limitations with its heavy synthetization, it was nevertheless excellent and, even today, is one of my favorite of all time. Here is my review of the “explosive finale” of the series (note that describing the arrangements will be a little difficult since they show little resemblance to real instruments)

1- The End of the Millennium

The intro before you press start (you will even see an intro scrolling text). The track sets the tone for the rest of the soundtrack with its modern-sounding synth in the intro. The core of the loop features arrangements that add an interesting touch of mystery, appropriate since civilization in Algol was nearly wiped out with the destruction of the Mother Brain.

2- Motavia Town

Self-explanatory. The tracks sounds like the towns are very busy! I find it especially appropriate for Piata (with the Academy) and Aiedo (where the Guild is) since those towns are fairly large and full of life and activity. The main “flute” has a kind of welcoming sound to it, while the background arrangements give the track an upbeat tempo that shows how busy people are.

3- Suspicion

You hear this track when an intriguing situation arises (talking to the Academy’s director who is evasive, when the storm on Dezolis still rages after restoring Kuran). It is slow and mysterious, perfect to awaken “suspicions” on what you should do next. The heavy synth makes the track even more suspicion-prone.

4- Inn

Self-explanatory. This is a very nice relaxing and soothing track, perfect to go to sleep. While people might have bad memories of the Phantasy Star III bells, they are actually mixed in very well with the “guitar” arrangements.

5- Field Motavia

Whenever you walk outside on Motavia. I love this overworld theme so much; the main “flute” plays in such a soothing manner that I sometimes put the track on my “relaxation” playlist. At times, it even reminds me of a more joyful version of the X-Files theme. It is good not to always have “epic” themes like Terra’s theme. The background beat also adds a touch of magic I love.

6- Meet the Head On!

The ordinary battle theme. The “voices” in the intro are a good surprising addition. The rest of the track features heavy synth arrangements, which fit even better when you are fighting robots. The drums and other arrangements in the background are very quick and upbeat, perfect for a battle theme.

7- Motavia Village

Self-explanatory. The track is a sharp contrast with Motavia Town; the beat is much slower, reflective of the quieter life people are living. However the track never interested me; the “bells” in the background are just downright annoying, and the end of the loop sounds like it is getting lost in its arrangements. I just skip it.

8- Now on Sale

The theme inside any shops. Yet another downright annoying track with annoying “bell” arrangements. Other than the nostalgia factor – it is slightly better than Motavia Village and shorter – I usually skip it.

9- Terrible Sight

When faced with a “terrible sight” like a ruined or a haunted village. The arrangement are perfect for such a sight, with very heavy synth arrangements. The background beat adds the perfect touch of drama to the track while the main track adds a touch of sorrow and mourning.

10- Rune

The theme of the blue-haired dude. The track in itself is very good; it sounds very upbeat and jolly with its arrangements in the first part of the loop (the second part is a little quieter but keeps the upbeat drum). However considering who Rune is… I find the theme inappropriate. It should have been more mysterious

11- Tonoe de Pon

The theme inside the Motavian’s village. It is very lively and joyful! There are strange “barking” sounds in the background; is this how Motavians sound like? I found this addition weird…

12- In the Cave

The most common dungeon theme. The beat is slow and mysterious, very appropriate for a place under the ground. The main track’s arrangements even have echo to add to the mysterious atmosphere.

13- Defeat at a Blow!

The regular boss battle. It is more upbeat and quick than Meet Them Head-On, which is perfect. However I think it looks too quickly… But the “trumpets” in the first part of the loop are excellent.

14- A Happy Settlement

After you complete a Hunter mission or after a great accomplishment (like curing the petrified people of Zema). Although the tempo is a little slow, is nevertheless sounds triumphant enough. The intro has good “trumpets” and drums, while the second part features quieter “flutes” that still sound appropriate for the context.

15- Behind the Circuit

When you explore a high-tech dungeon like Kuran of Nurvus. This is one of the best dungeons themes ever! The heavy synthetization is just what was needed when you are walking around all those computers. The drums make the tempo just right.

16- Rika

When Rika (and Kyra) join you. The theme feels more appropriate for the former, who was locked up inside the Bioplant all her life. The arrangements (although heavily synthesized) show her amazement at seeing the sky, plants and living beings for the first time. Everything is slow and has a sense of amazement. It still is good for Kyra, who tells the story of the legendary Lutz, who might be able to help your team.

17- Pain

After Alys is hit by the Dark Energy Wave. You can really hear her pain with the arrangements… that will also create pain to your ears. I just find this “harpsichord” track to be too high-pitch are synthetic to be enjoyable.

18- Her Last Breath

Alys’s “last breath.” Much less synthetic and annoying than Pain, is it the perfect tune of mourning for the death of your mentor. The bells are played in a very slow and sad manner, showing your own sadness as you are now (so you think) all alone in the world.

19- Organic Beat

Another excellent dungeon theme (inside the Zio’s and Garuberk Towers). It is less synthesized than Behind the Circuit, but the synth still plays an important role. The intro and main part of the loop give you a feeling are you are going to climb a very high, long and tedious dungeon. The “flutes” add an excellent touch of mystery to the track, showing how much there is to explore (especially Garuberk).

20- PS1 Dungeon Arrange 1

The theme inside the bioplant. As the title suggests, it is taken from Phantasy Star I, inside the “red” dungeons (I remember as much…). Its modernization is spectacular; you feel like you are inside a high-tech facility with the arrangements. The tempo is just right.

21- PS1 Dungeon Arrange 2

The theme inside Ladea Tower and Lashiec’s Castle. The synthetization is a little heavy – I preferred the more intriguing version from PS I – but it is still good. The drums in the background can get annoying, though, as the loop is rather short.

22- Machine Center

Where you get all your modes of transportations. Fun experiment: try to listen to this track mono, one ear at the time with headphones. You will see that it sounds completely different that the full track. Its beat is very modern and high-tech, but the tempo is slow (thanks to good drum arrangements) enough since you do not have to worry about fighting inside this hangar.

23- Landmaster AXV 25

When you are riding any vehicle. It sounds good and lively, especially for the very high-speed hydrofoil. The first part of the loop also has a heroic feel, showing that you are still able to use machines from 2000 years ago.

24- Cybernetic Carnival

A battle inside a vehicle. The title gives you an idea of the kinds of arrangements you can expect, which are OK. This is not the best battle theme ever composed, but it does have the right tempo to show that something requiring your attention is happening.

25- The Black Blood

The dramatic intro to a major fight. The heavy synth sets the dramatic tone right, while the main arrangements (some sort of strings) create a good feeling of anguish with the slight echo it has.

26- Laughter

The “major boss battle” theme, and one of the best ones ever composed. Also one on the most complex; the first loop lasts 2 minutes and 30 seconds! The drums in the background set the quick tempo right, while the heavy synth arrangements create the perfect atmosphere  for you to fight those possessed by Dark Force (Zio and Lashiec). Around the middle of the loop, the beat gets a little quieter before going back to more dramatic, “flat” tones. And before the track loops back, the drum arrangements make sure it does so smoothly.

27- Take Off! Landale

Your spaceship theme. Since the track in-game lasts for so little time I never really cared about the full arrangements, which go on and on (seemingly) endlessly. At the loop lasted 15 fewer seconds it would have had been so much better.

28- Red Alert

When a critical situation arises (like your spaceship being under attack). Although the dramatic tone is perfect, the arrangements are too synthesized to be completely enjoyable; they are not like the “run” themes from FF where the loop is short and sweet.

29- Dezolis Field 1

When the snow storm is raging on the overworld Dezolis map. The track is slow and really sounds like you are trying to advance through a very heavy blizzard where you can barely see in front of view. The main arrangements even add a touch of drama, showing how people on the planet are in danger.

30- Dezolis Town 1

Inside the few Parmian settlements on Dezolis. Like Motavia village, the track is extremely annoying with its constant bells that go on and on. I quickly skip it and wish for my needs in the village to be fulfilled quickly so I can stop this auditory torture. In fact, as I write this review, it is the very first time I listen to the full loop. AAAAAAAAAAAAAARGH!

31- Jijy no Rag

The “storytelling” theme, be it Grandfather Dorin or the barman in Ryuon. It has an amusing “bar” feel, where an old drunkard tells you all sorts of nonsensical stories… but eventually one or 2 good ones. It works the same for Dorin and the other. The main track is a little too loud, but it is highly enjoyable.

32- Dezolis Field 2

Dezolis after the storm stops. It is an upbeat and more joyful version of the first Dezolis overworld theme. The arrangements show the happy atmosphere of finally having stopped the raging snow storm and saved the sick people of Reshel. The “flutes” to get to high notes, but in a manner that flows very well.

33- Dezolis Town 2

Inside a Dezolisian village. The loop is much shorter than the first town theme, which makes it more enjoyable. It also sounds more happy and welcoming; you feel like you can talk and learn a lot from the townspeople.

34- Requiem for Lutz

The theme inside Esper Mansion, where Rune reveals his big secret. THIS would have been perfect (even in a shorter version) theme for Rune. It is slow, the main flute sounds very mysterious and the background “string” instrument adds a little something I can not quite describe but which makes the theme perfect. You know this is a place where your life will change forever, as it was the case for Rolf.

35- Gumbious Temple

The capital of Dezolis, with its huge sacred temple. The beat is very original and sounds very sacred, like a Tibetan temple. The end of the loop loses that “Eastern” feeling (especially with the heavy synth in the background) but it is still enjoyable.

36- The King of Terrors

Battle against the lower incarnations of Dark Force. The heavy synth in the intro shows you that the fight will be even more tedious than Laughter, along with the very quick tempo of the drums. The track starts rather “quietly” (although we can still hear the evil), but gets “louder” around the middle. The end of the loop is where you feel the most evil of all.

37- Rykros Field

Whenever you walk on Rykros. The theme is spectacular for the context. You really feel you are on another world that is completely foreign to anyone. The background beat (which starts and an intro) is slow and intriguing, while the “bells and flutes” that add up through the loop add a lot of mystery.

38- Tower

The track inside any Rykros tower. Although the track itself sounds fine, it does feel “too” high-tech for a dungeon with any computers in it. I find it is rather at par with Behind the Circuit; Tower should have sounded more like Rykros Field, to show the numerous mysteries of these dungeons.

39- The Age of Fables

When Le Roof shows up and tells you about Algol. Despite the heavy synth and bells the theme is highly appropriate. You really feel like you are hearing a grand, epic tale that will change your life. You can even hear some excerpts from Rika’s theme, which is perfect to show everyone’s (even Rune’s) amazement at what they hear.

40- Edge of Darkness

The final dungeon. Once again, heavy synth help create and excellent atmosphere for this dimension leading to the Profound Darkness. The main track in the first part has a good quick tempo (but is a little repetitive) that gets more intriguing in the second part.

41- Abyss

The first part of the final boss fight. It does not sound as dramatic as it should for such a fight. Nevertheless the heavy synth shows the pure evil of the monster you are fighting. The background beat (not the drum) adds a nice touch of anguish; you do not know what to except from the root of all evil.

42- Ooze

The last (and busty) incarnation of darkness. The intro loop lasts a full minute, and its heavy synth create the right atmosphere for a final boss fight, unlike Abyss. The drum in the main loop is quick as it should; it even gets quicker in the second part of the loop while the synth gets heavier and heavier. Its weight becomes nearly unbearable towards the end of the loop (not that it is a bad thing; you are fighting the ultimate evil).

43 and 44- The Promising Future

The ending theme. Skip it; the arrangements are much too loud (and repetitive) and almost sound like a lullaby, especially in the first part. It almost sounds like her Last Breath. Hey, you just defeated the ultimate evil! I know everyone is going back to their planet, but it should be much more joyful! And there are still those annoying bells ringing.

45- Staff Roll

A remix of the intro theme, played much slower and with a more dance-club beat. Why put it slower? Instead the game should have started and ended with The End of the Millennium, in order to loop the loop. The synth in this version is much too heavy to be enjoyable.

46- Pao Pao!

The dance music you may hear if you explore the Guild thoroughly enough. I personally find it extremely annoying and too heavily synthesized to be enjoyable. Had there been “realer” instruments it might have been better. Just shut the soundtrack; it is the last track.

Final diagnosis: this soundtrack is a must for RPG lovers, especially those who grew up with the 16-bit consoles. You will find excellent arrangements who actually profit from an inferior sound chip, unlike games like Sword of Vermilion.

https://www.youtube.com/playlist?list=PLBE883CEF707F65F0

Phantasy Star IV was the concluding chapter of the trilogy (with Phantasy Star I and II), taking place about 1000 years after II. It was one of the most massive games even made for the Genesis, surpassing in many ways even games like Final Fantasy VI for its technical prowess – you actually attacks the enemy head on. Now, while the soundtrack suffered from the Genesis limitations with its heavy synthetization, it was nevertheless excellent and, even today, is one of my favorite of all time. Here is my review of the “explosive finale” of the series (note that describing the arrangements will be a little difficult since they show little resemblance to real instruments)

1- The End of the Millennium

The intro before you press start (you will even see an intro scrolling text). The track sets the tone for the rest of the soundtrack with its modern-sounding synth in the intro. The core of the loop features arrangements that add an interesting touch of mystery, appropriate since civilization in Algol was nearly wiped out with the destruction of the Mother Brain.

2- Motavia Town

Self-explanatory. The tracks sounds like the towns are very busy! I find it especially appropriate for Piata (with the Academy) and Aiedo (where the Guild is) since those towns are fairly large and full of life and activity. The main “flute” has a kind of welcoming sound to it, while the background arrangements give the track an upbeat tempo that shows how busy people are.

3- Suspicion

You hear this track when an intriguing situation arises (talking to the Academy’s director who is evasive, when the storm on Dezolis still rages after restoring Kuran). It is slow and mysterious, perfect to awaken “suspicions” on what you should do next. The heavy synth makes the track even more suspicion-prone.

4- Inn

Self-explanatory. This is a very nice relaxing and soothing track, perfect to go to sleep. While people might have bad memories of the Phantasy Star III bells, they are actually mixed in very well with the “guitar” arrangements.

5- Field Motavia

Whenever you walk outside on Motavia. I love this overworld theme so much; the main “flute” plays in such a soothing manner that I sometimes put the track on my “relaxation” playlist. At times, it even reminds me of a more joyful version of the X-Files theme. It is good not to always have “epic” themes like Terra’s theme. The background beat also adds a touch of magic I love.

6- Meet the Head On!

The ordinary battle theme. The “voices” in the intro are a good surprising addition. The rest of the track features heavy synth arrangements, which fit even better when you are fighting robots. The drums and other arrangements in the background are very quick and upbeat, perfect for a battle theme.

7- Motavia Village

Self-explanatory. The track is a sharp contrast with Motavia Town; the beat is much slower, reflective of the quieter life people are living. However the track never interested me; the “bells” in the background are just downright annoying, and the end of the loop sounds like it is getting lost in its arrangements. I just skip it.

8- Now on Sale

The theme inside any shops. Yet another downright annoying track with annoying “bell” arrangements. Other than the nostalgia factor – it is slightly better than Motavia Village and shorter – I usually skip it.

9- Terrible Sight

When faced with a “terrible sight” like a ruined or a haunted village. The arrangement are perfect for such a sight, with very heavy synth arrangements. The background beat adds the perfect touch of drama to the track while the main track adds a touch of sorrow and mourning.

10- Rune

The theme of the blue-haired dude. The track in itself is very good; it sounds very upbeat and jolly with its arrangements in the first part of the loop (the second part is a little quieter but keeps the upbeat drum). However considering who Rune is… I find the theme inappropriate. It should have been more mysterious

11- Tonoe de Pon

The theme inside the Motavian’s village. It is very lively and joyful! There are strange “barking” sounds in the background; is this how Motavians sound like? I found this addition weird…

12- In the Cave

The most common dungeon theme. The beat is slow and mysterious, very appropriate for a place under the ground. The main track’s arrangements even have echo to add to the mysterious atmosphere.

13- Defeat at a Blow!

The regular boss battle. It is more upbeat and quick than Meet Them Head-On, which is perfect. However I think it looks too quickly… But the “trumpets” in the first part of the loop are excellent.

14- A Happy Settlement

After you complete a Hunter mission or after a great accomplishment (like curing the petrified people of Zema). Although the tempo is a little slow, is nevertheless sounds triumphant enough. The intro has good “trumpets” and drums, while the second part features quieter “flutes” that still sound appropriate for the context.

15- Behind the Circuit

When you explore a high-tech dungeon like Kuran of Nurvus. This is one of the best dungeons themes ever! The heavy synthetization is just what was needed when you are walking around all those computers. The drums make the tempo just right.

16- Rika

When Rika (and Kyra) join you. The theme feels more appropriate for the former, who was locked up inside the Bioplant all her life. The arrangements (although heavily synthesized) show her amazement at seeing the sky, plants and living beings for the first time. Everything is slow and has a sense of amazement. It still is good for Kyra, who tells the story of the legendary Lutz, who might be able to help your team.

17- Pain

After Alys is hit by the Dark Energy Wave. You can really hear her pain with the arrangements… that will also create pain to your ears. I just find this “harpsichord” track to be too high-pitch are synthetic to be enjoyable.

18- Her Last Breath

Alys’s “last breath.” Much less synthetic and annoying than Pain, is it the perfect tune of mourning for the death of your mentor. The bells are played in a very slow and sad manner, showing your own sadness as you are now (so you think) all alone in the world.

19- Organic Beat

Another excellent dungeon theme (inside the Zio’s and Garuberk Towers). It is less synthesized than Behind the Circuit, but the synth still plays an important role. The intro and main part of the loop give you a feeling are you are going to climb a very high, long and tedious dungeon. The “flutes” add an excellent touch of mystery to the track, showing how much there is to explore (especially Garuberk).

20- PS1 Dungeon Arrange 1

The theme inside the bioplant. As the title suggests, it is taken from Phantasy Star I, inside the “red” dungeons (I remember as much…). Its modernization is spectacular; you feel like you are inside a high-tech facility with the arrangements. The tempo is just right.

21- PS1 Dungeon Arrange 2

The theme inside Ladea Tower and Lashiec’s Castle. The synthetization is a little heavy – I preferred the more intriguing version from PS I – but it is still good. The drums in the background can get annoying, though, as the loop is rather short.

22- Machine Center

Where you get all your modes of transportations. Fun experiment: try to listen to this track mono, one ear at the time with headphones. You will see that it sounds completely different that the full track. Its beat is very modern and high-tech, but the tempo is slow (thanks to good drum arrangements) enough since you do not have to worry about fighting inside this hangar.

23- Landmaster AXV 25

When you are riding any vehicle. It sounds good and lively, especially for the very high-speed hydrofoil. The first part of the loop also has a heroic feel, showing that you are still able to use machines from 2000 years ago.

24- Cybernetic Carnival

A battle inside a vehicle. The title gives you an idea of the kinds of arrangements you can expect, which are OK. This is not the best battle theme ever composed, but it does have the right tempo to show that something requiring your attention is happening.

25- The Black Blood

The dramatic intro to a major fight. The heavy synth sets the dramatic tone right, while the main arrangements (some sort of strings) create a good feeling of anguish with the slight echo it has.

26- Laughter

The “major boss battle” theme, and one of the best ones ever composed. Also one on the most complex; the first loop lasts 2 minutes and 30 seconds! The drums in the background set the quick tempo right, while the heavy synth arrangements create the perfect atmosphere  for you to fight those possessed by Dark Force (Zio and Lashiec). Around the middle of the loop, the beat gets a little quieter before going back to more dramatic, “flat” tones. And before the track loops back, the drum arrangements make sure it does so smoothly.

27- Take Off! Landale

Your spaceship theme. Since the track in-game lasts for so little time I never really cared about the full arrangements, which go on and on (seemingly) endlessly. At the loop lasted 15 fewer seconds it would have had been so much better.

28- Red Alert

When a critical situation arises (like your spaceship being under attack). Although the dramatic tone is perfect, the arrangements are too synthesized to be completely enjoyable; they are not like the “run” themes from FF where the loop is short and sweet.

29- Dezolis Field 1

When the snow storm is raging on the overworld Dezolis map. The track is slow and really sounds like you are trying to advance through a very heavy blizzard where you can barely see in front of view. The main arrangements even add a touch of drama, showing how people on the planet are in danger.

30- Dezolis Town 1

Inside the few Parmian settlements on Dezolis. Like Motavia village, the track is extremely annoying with its constant bells that go on and on. I quickly skip it and wish for my needs in the village to be fulfilled quickly so I can stop this auditory torture. In fact, as I write this review, it is the very first time I listen to the full loop. AAAAAAAAAAAAAARGH!

31- Jijy no Rag

The “storytelling” theme, be it Grandfather Dorin or the barman in Ryuon. It has an amusing “bar” feel, where an old drunkard tells you all sorts of nonsensical stories… but eventually one or 2 good ones. It works the same for Dorin and the other. The main track is a little too loud, but it is highly enjoyable.

32- Dezolis Field 2

Dezolis after the storm stops. It is an upbeat and more joyful version of the first Dezolis overworld theme. The arrangements show the happy atmosphere of finally having stopped the raging snow storm and saved the sick people of Reshel. The “flutes” to get to high notes, but in a manner that flows very well.

33- Dezolis Town 2

Inside a Dezolisian village. The loop is much shorter than the first town theme, which makes it more enjoyable. It also sounds more happy and welcoming; you feel like you can talk and learn a lot from the townspeople.

34- Requiem for Lutz

The theme inside Esper Mansion, where Rune reveals his big secret. THIS would have been perfect (even in a shorter version) theme for Rune. It is slow, the main flute sounds very mysterious and the background “string” instrument adds a little something I can not quite describe but which makes the theme perfect. You know this is a place where your life will change forever, as it was the case for Rolf.

35- Gumbious Temple

The capital of Dezolis, with its huge sacred temple. The beat is very original and sounds very sacred, like a Tibetan temple. The end of the loop loses that “Eastern” feeling (especially with the heavy synth in the background) but it is still enjoyable.

36- The King of Terrors

Battle against the lower incarnations of Dark Force. The heavy synth in the intro shows you that the fight will be even more tedious than Laughter, along with the very quick tempo of the drums. The track starts rather “quietly” (although we can still hear the evil), but gets “louder” around the middle. The end of the loop is where you feel the most evil of all.

37- Rykros Field

Whenever you walk on Rykros. The theme is spectacular for the context. You really feel you are on another world that is completely foreign to anyone. The background beat (which starts and an intro) is slow and intriguing, while the “bells and flutes” that add up through the loop add a lot of mystery.

38- Tower

The track inside any Rykros tower. Although the track itself sounds fine, it does feel “too” high-tech for a dungeon with any computers in it. I find it is rather at par with Behind the Circuit; Tower should have sounded more like Rykros Field, to show the numerous mysteries of these dungeons.

39- The Age of Fables

When Le Roof shows up and tells you about Algol. Despite the heavy synth and bells the theme is highly appropriate. You really feel like you are hearing a grand, epic tale that will change your life. You can even hear some excerpts from Rika’s theme, which is perfect to show everyone’s (even Rune’s) amazement at what they hear.

40- Edge of Darkness

The final dungeon. Once again, heavy synth help create and excellent atmosphere for this dimension leading to the Profound Darkness. The main track in the first part has a good quick tempo (but is a little repetitive) that gets more intriguing in the second part.

41- Abyss

The first part of the final boss fight. It does not sound as dramatic as it should for such a fight. Nevertheless the heavy synth shows the pure evil of the monster you are fighting. The background beat (not the drum) adds a nice touch of anguish; you do not know what to except from the root of all evil.

42- Ooze

The last (and busty) incarnation of darkness. The intro loop lasts a full minute, and its heavy synth create the right atmosphere for a final boss fight, unlike Abyss. The drum in the main loop is quick as it should; it even gets quicker in the second part of the loop while the synth gets heavier and heavier. Its weight becomes nearly unbearable towards the end of the loop (not that it is a bad thing; you are fighting the ultimate evil).

43 and 44- The Promising Future

The ending theme. Skip it; the arrangements are much too loud (and repetitive) and almost sound like a lullaby, especially in the first part. It almost sounds like her Last Breath. Hey, you just defeated the ultimate evil! I know everyone is going back to their planet, but it should be much more joyful! And there are still those annoying bells ringing.

45- Staff Roll

A remix of the intro theme, played much slower and with a more dance-club beat. Why put it slower? Instead the game should have started and ended with The End of the Millennium, in order to loop the loop. The synth in this version is much too heavy to be enjoyable.

46- Pao Pao!

The dance music you may hear if you explore the Guild thoroughly enough. I personally find it extremely annoying and too heavily synthesized to be enjoyable. Had there been “realer” instruments it might have been better. Just shut the soundtrack; it is the last track.

Final diagnosis: this soundtrack is a must for RPG lovers, especially those who grew up with the 16-bit consoles. You will find excellent arrangements who actually profit from an inferior sound chip, unlike games like Sword of Vermilion.

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