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08-09-15 09:02 PM
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08-09-15 09:02 PM
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Pokemon Emerald Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.6
8.4
8.1
8.6
8.5
8.1
6.2
brawler456's Score
8.7
8
9
10
9
8
5

08-09-15 09:02 PM
brawler456 is Offline
| ID: 1194673 | 1057 Words

brawler456
Level: 23

POSTS: 93/97
POST EXP: 8449
LVL EXP: 60356
CP: 1478.7
VIZ: 22994

Likes: 0  Dislikes: 0
For reference before one were to read this review: I will be comparing this not only to preceding and proceeding games, and explaining in depth why my scores the way they are. So, if you do not want spoilers, please do not read ahead. Furthermore, this was one of my first Pokémon games, so this review may be biased. You have been warned.

Graphics: 
Let us start with this little detail. Emerald is basically the 'sequel' to Pokémon Ruby and Sapphire versions, and having come out right after the first ever remakes (being Fire Red and Leaf Green versions), Pokémon Emerald did have a lot to look up to. However, as this was the third game in the Hoenn series, the graphics were similar, if not the exact same, of Pokémon Ruby and Sapphire, which in this case, is not bad. At the point of graphical development we were at during the time of Emerald's release, the graphics were quite good, especially the sprites in battle. The colors were vibrant in this game, and the different environments offered have given Graphics the rating of an eight. 

Sound:
I could go on for days about the sounds within Pokémon Emerald. Even compared to the succeeding games such as Pokémon Diamond and Pearl, Pokémon Emerald dominates them in this aspect. The songs were engaging, leaving the player something truly memorable to listen to while catching that legendary, or battling that gym leader. This does
not mean that Emerald's sounds are without some mistakes. For instance, the rival theme in this region was more annoying than not, and the versus Frontier Brain music was less than desired. For these few mistakes I will be rating sound a nine.

Addictiveness:
Similarly to Sound, I could go on and on about the engagement of this game. Emerald has so much to offer to the player, even in the after game, something that the newest region (Kalos) could not offer to those seeking a decent after game. Once the main game is finished, the player is then challenged to go catch the two legendary Pokémon Groudon and Kyogre, as well as go to meet Ruby and Sapphire's champion Steven Stone in order to battle him one last time, and this does not take into the affect the Battle Frontier, which is likely one of the hardest challenges that Nintendo has put into any of their games. This alone could suffice for at least a seven for addictiveness. However, this is only the tip of the iceberg. I will now move on to one Trick Master. This guy is a staple in Hoenn, and am glad to see him make a return in ORAS. Even before the player had reached Victory Road in Ever Grande City, you are faced with the Trick Master's puzzles, getting new ones with each new badge. This keeps the player coming back for more, until the trick master himself admits defeat. Just for the pure engagement of this game, I rate addictiveness a ten.

Story: 
Had this been Pokémon Ruby or Sapphire, the score for Story would have been a nine or ten, but, this is Pokémon Emerald. As mentioned several times previously, this is the third game in the Hoenn series, meaning, for the story, the developers basically re-used the elements from the other two games in the Hoenn franchise, making little changes to Pokémon Emerald, except for one major difference: the inclusion to battle both evil teams. This aspect alone allows the player to gain animosity for both evil teams, and bring out the deed against them. Though overall in the end, the leaders realize the error of their ways once Rayquaza comes in  and calms the battle between the two titans. Furthermore, this story is nowhere near the worst. Comparing Emerald to games succeeding it, such as Pokémon Diamond and Pearl (once again), the story is much more interactive with the player, and much more clear with what has to be done. The stories for the succeeding games is much too slow for development, and the characters are too boring and forgettable, bringing the score for Emerald to an eight.

Depth:
I have already covered some of this within other categories. However, the only thing that detriments the score of Depth is the fact of Gold, Silver and Crystal versions. The GBA was after the original Gameboy Color, and even then, the C.E.O of Nintendo was able to compress those games to fit Kanto in the game. So, one has to wonder: why not Emerald or any game after? Especially since the GBA had much more capability from the GBC. No new regions, just Hoenn. However, for the level of Depth, Emerald was the first game to include the Battle Frontier, which kept the player busy for hours at a single sitting. This, along with the original depth of the story brings the score for depth to a nine. 

Difficulty:
We all know that this is the low points within Pokémon games, for the most part. For this portion of the review, I will be touching upon two points of interest: competitive and non-competitive play. We will begin with non-competitive. For those just starting out in Pokémon, and Emerald happens to be their first game, it really isn't that difficult to follow. Catch Pokémon, beat gym leaders, become champion. Just basic Pokémon things. However, competitive wise this game is a nightmare. Pre-Generation 6, where competitive was much more difficulty to do. Finding every single Pokémon for individual EV values with perhaps a boost from a Power item or Macho Brace, this was the most difficult part of Emerald, and this is without breeding the perfect Pokémon. However, I will not go into much detail competitive wise. For difficulty, I rate Pokémon Emerald a five. 

Overall:
Previously only to Pokémon Fire Red and Ruby, Emerald was one of my first Pokémon games, so this does have a permanent place in me (and Hoenn is my favorite region). For the time of gaming development, the Pokémon games on the GBA were more than anticipated with decent over-world graphics, and nice in-battle sprites and music, this game truly does have a nice mix. Despite the difficulty of this game, I have to go with my gut instinct and rate the game at a solid 8.7 to finish things off.
For reference before one were to read this review: I will be comparing this not only to preceding and proceeding games, and explaining in depth why my scores the way they are. So, if you do not want spoilers, please do not read ahead. Furthermore, this was one of my first Pokémon games, so this review may be biased. You have been warned.

Graphics: 
Let us start with this little detail. Emerald is basically the 'sequel' to Pokémon Ruby and Sapphire versions, and having come out right after the first ever remakes (being Fire Red and Leaf Green versions), Pokémon Emerald did have a lot to look up to. However, as this was the third game in the Hoenn series, the graphics were similar, if not the exact same, of Pokémon Ruby and Sapphire, which in this case, is not bad. At the point of graphical development we were at during the time of Emerald's release, the graphics were quite good, especially the sprites in battle. The colors were vibrant in this game, and the different environments offered have given Graphics the rating of an eight. 

Sound:
I could go on for days about the sounds within Pokémon Emerald. Even compared to the succeeding games such as Pokémon Diamond and Pearl, Pokémon Emerald dominates them in this aspect. The songs were engaging, leaving the player something truly memorable to listen to while catching that legendary, or battling that gym leader. This does
not mean that Emerald's sounds are without some mistakes. For instance, the rival theme in this region was more annoying than not, and the versus Frontier Brain music was less than desired. For these few mistakes I will be rating sound a nine.

Addictiveness:
Similarly to Sound, I could go on and on about the engagement of this game. Emerald has so much to offer to the player, even in the after game, something that the newest region (Kalos) could not offer to those seeking a decent after game. Once the main game is finished, the player is then challenged to go catch the two legendary Pokémon Groudon and Kyogre, as well as go to meet Ruby and Sapphire's champion Steven Stone in order to battle him one last time, and this does not take into the affect the Battle Frontier, which is likely one of the hardest challenges that Nintendo has put into any of their games. This alone could suffice for at least a seven for addictiveness. However, this is only the tip of the iceberg. I will now move on to one Trick Master. This guy is a staple in Hoenn, and am glad to see him make a return in ORAS. Even before the player had reached Victory Road in Ever Grande City, you are faced with the Trick Master's puzzles, getting new ones with each new badge. This keeps the player coming back for more, until the trick master himself admits defeat. Just for the pure engagement of this game, I rate addictiveness a ten.

Story: 
Had this been Pokémon Ruby or Sapphire, the score for Story would have been a nine or ten, but, this is Pokémon Emerald. As mentioned several times previously, this is the third game in the Hoenn series, meaning, for the story, the developers basically re-used the elements from the other two games in the Hoenn franchise, making little changes to Pokémon Emerald, except for one major difference: the inclusion to battle both evil teams. This aspect alone allows the player to gain animosity for both evil teams, and bring out the deed against them. Though overall in the end, the leaders realize the error of their ways once Rayquaza comes in  and calms the battle between the two titans. Furthermore, this story is nowhere near the worst. Comparing Emerald to games succeeding it, such as Pokémon Diamond and Pearl (once again), the story is much more interactive with the player, and much more clear with what has to be done. The stories for the succeeding games is much too slow for development, and the characters are too boring and forgettable, bringing the score for Emerald to an eight.

Depth:
I have already covered some of this within other categories. However, the only thing that detriments the score of Depth is the fact of Gold, Silver and Crystal versions. The GBA was after the original Gameboy Color, and even then, the C.E.O of Nintendo was able to compress those games to fit Kanto in the game. So, one has to wonder: why not Emerald or any game after? Especially since the GBA had much more capability from the GBC. No new regions, just Hoenn. However, for the level of Depth, Emerald was the first game to include the Battle Frontier, which kept the player busy for hours at a single sitting. This, along with the original depth of the story brings the score for depth to a nine. 

Difficulty:
We all know that this is the low points within Pokémon games, for the most part. For this portion of the review, I will be touching upon two points of interest: competitive and non-competitive play. We will begin with non-competitive. For those just starting out in Pokémon, and Emerald happens to be their first game, it really isn't that difficult to follow. Catch Pokémon, beat gym leaders, become champion. Just basic Pokémon things. However, competitive wise this game is a nightmare. Pre-Generation 6, where competitive was much more difficulty to do. Finding every single Pokémon for individual EV values with perhaps a boost from a Power item or Macho Brace, this was the most difficult part of Emerald, and this is without breeding the perfect Pokémon. However, I will not go into much detail competitive wise. For difficulty, I rate Pokémon Emerald a five. 

Overall:
Previously only to Pokémon Fire Red and Ruby, Emerald was one of my first Pokémon games, so this does have a permanent place in me (and Hoenn is my favorite region). For the time of gaming development, the Pokémon games on the GBA were more than anticipated with decent over-world graphics, and nice in-battle sprites and music, this game truly does have a nice mix. Despite the difficulty of this game, I have to go with my gut instinct and rate the game at a solid 8.7 to finish things off.
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