Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 85
Entire Site: 4 & 894
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
04-23-24 04:55 AM

Thread Information

Views
1,468
Replies
8
Rating
8
Status
OPEN
Thread
Creator
sonicthehedgeho..
06-27-15 05:00 AM
Last
Post
sonicthehedgeho..
07-02-15 08:46 PM
System
Rating
9.6
Additional Thread Details
Views: 475
Today: 0
Users: 1 unique

Thread Actions

Order
 

"One Rare Adventure, That'll Change One's Heart and Outlook"

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.6
8.7
9.3
8.3
10
9.3
7
10
10
10
9
10
10
8

06-27-15 05:00 AM
sonicthehedgehog57 is Offline
| ID: 1179042 | 6625 Words

Level: 69


POSTS: 918/1185
POST EXP: 342082
LVL EXP: 2852703
CP: 43443.7
VIZ: 54126

Likes: 5  Dislikes: 0
    Gods...the one quintessential term always reminisced by ancient folklore or during roman periods, several stories have shown and written with these humans of immense strength and knowledge. Some of which can tell a...tale? Of which a God that would nourish their land and keep the life there calmed and cared for, only acting when they see fit to do so; however, you then have the other stories wherein that "power" of the higher human which would use their godly power to create the world as they would see fit...no matter if it meant the cost of any human life on that world. Due to these 2 differences it causes some of us mortals to believe in past tellings of these gods, while others simply throw away that whole concept all together. Stating that the gods are dead, and the world lives on its own now...or does it really?
    Like many tales you'll hear among this one, these 2 contrasting views between gods has lead to wars before causing many different options to open up. One may live and one may die, both may stay or both could fade away...these words perfectly foreshadow the events that took place on this world we now stand upon from above. The foundation we breathe upon...breathed and lived how we wish to make it out, with no gods in sight to destroy one's vision/outlook at least from what we had hoped. With us normal humans living atop the shell of these monsters or saviors, (however you wish to look upon them as) trying to making peace with the others around us. There's only one thing you viewers need to figure out...is this "God" complex a necessity in order to live one's life?...or...is it something that's no longer needed in today's society? *glowing orb talks to Vizzed Board* The choice is yours...follow me further into this story....and let me know how you feel and desire afterwards. That, is the will of this reviewer. *fades to black showing Monado lighting up brightly in darkened fields*




             |~__Rare and somewhat unknown game, delivering a wondrous view to viewers__/~|


    Now for all you viewers out here I'm going to be brutally honest with you all and say that when I saw this games title alongside a short teaser trailer made by a youtuber online I had figured: "oh it'll be like a Zelda/Final Fantasy esque kind of style" wherein it's creative; yet, not exactly the best looking for a system. I was COMPLETELY wrong and I wanted to go back and smack my previous self in the face (if only I could have had a vision like our hero to stop that from happening) as even though this game was released just around the end of this systems lifespan, I think it's the most beautiful looking game on the system as well as any other game I had seen even after 2012! (as didn't know about it till mid 2014) So what is it that makes this game special when compared to most you may ask? To start things off nicely the first thing you'll notice is the character sprites which are actually really great and have a mix of both realism wherein it looks like someone you could actually meet up with; but, it also has that feel/look letting you know it's a still a game character...even if they're able to suck you into the story/game with their great personalities.
    As you can tell from the characters the game though pretty is not HD quality like you would expect from a modern system like PS4 and such; however, not only do I feel that'd be very unjust to review the graphics in that way for a 4 year old game... (last generation as well) but I actually feel even without that 1080P/60FPS resolution that the places you'll explore around will be very beautiful and really great to look at artistically and just normally once you take in the surrounding landscapes and wildlife/habitat. Enough bantering to you all though, let's move out to some examples of what I mean by this! *activates talent art and blueish aura surround hedgehog* Alright everyone! Let's go!!


                 []Colony 9[]

    *shows lower half of Bionis leg on Vizzed Map* Ahhh...if you could ever talk about a relaxing first visit to an area this would have to be it! Shortly before you come here you're lead to run through a nice plain like field which really gives you that great nature and beauty feeling before heading into your homeland of Colony 9. The peaceful and loving colonists of this area, even if this place may not be the best put together or stable in terms of living quarters (especially after all the Mechon attacks prior to this story) it does bring out the inner beauty of its surrounding landscape with the caring and helpful villagers you'll find around this town. Right upon walking in towards the place we're greeted by a nice bridge overseeing the nice waters of the lakes surrounding the body of this colony, as well as the nice beach like foundation you'll land upon below (if jumping to the water).
    What may make this landmark more interesting for you guys to feed upon like the crabs down below on the sand as we mentioned previously, is the fact that the town also doubles as a training area or militia camp for when an attack my be heading for the colony. Whether up high or down below from the hills, they must get their soldiers ready for battle and equipment set up to take down any of the threats. Mixed with the comforting and serene melody you'll hear as soon as you head up close to the main entrance with soldiers, merchants, and villagers galore, it just works soooo well with the way this land looks inside and out. Exactly what as I stated when starting this off, I feel it's a reaally great starting area for you to begin this game especially as a newbie to this possible play style as well. Just like the colonel's great job on managing this area, so let's head off to our next example! Good Job All!!

            //::Valak Mountain:://

    Probably the other most notable area in the game at least to me, due to just how different it can feel from the daylight transition to the night one. Basically have you ever watched a movie or show where they're headed for a mountain tavern to stay at due to a stormy blizzard that's told to be coming, or just like a wintry holiday where you picture piles and piles of snow falling from the sky and covering the landscape in its frosty white glaze. Therefore making the scenery appear very beautiful even if just a little bit dense on it's blurriness value due to this blizzard of beauty. Not enough to convince you of its brilliant looks just yet? How about this...*opens sonic menu and swaps to 21:30 time* there we go! Experience this winter haven, except now in the nighttime natural wonder it leaves you with. <3 (if ya can't tell yet but I love how it looks at this time)
    With the Ice Trees shining brightly upon the white snow causing it to brighten up the rocks and areas all around it in a "gold" like color tone, while surrounding the area we also have Ice Crystals across the ground with the now yellow tone to them as well and just....ugh....when you go up upon a cliff in this area and just pan the camera around you just can't help but take in the inner sights and feel behind this wonderfully made landmark. If there's ever a time both during your playthrough of the story or from side-quests where you'd just like to relax for a bit and refocus everything you should do in your head then this area would be perfect for you viewers, especially with the night and morning music that accompanies it! Time to move on to our final part, leaving us with our reception of this area as...Heropon think very cool!
 
                **``Cut-scenes``**

    The final point to bring up here relies us to the viewing pleasure of everyone's favorite, cut-scenes. Now now...even though this game is cut-scene heavy and usually is a turn off for players since it makes you feel as though you're not even playing the game anymore, I feel however that with each scene you'll watch and try to understand during this games length is actually VERY interesting with each one. Learning more about some characters or the plot to the game in general with many twists and turns here and there between friends, enemies, and natives alike. Between some moments where you can just see a heartwarming time in which a couple of the characters in this game get together and discuss a certain event that occurred or what could be happening and how they should handle it all? While on the other hand you could deal with an average scene at first; but, then only a few minutes later you could get bombarded with enemies or friends that have decided to go rouge on you! Leading to an eventual fight between the two of ya which can become very fierce/relentless/and even depressing at times depending on the individuals and possible past events. Alongside the smooth animation between fight scenes or just when the main cast shows up alongside a new villain in the storyline with a threatening and dark introduction, I'd say the graphics in these cut-scenes are spot on and don't miss a chance to take a beat when the opportunity arises. So though there may be many at times, it's safe to say you won't ever be completely bored by any of them!
   

    Taking a nice grand look at everything, I can definitely say this game does have a lot to offer in terms of looks and background perspective on things. The only real complaint I would think that one could make is that fact that like MOST Rpg's the animations on the characters mouth don't always follow nicely with what the character may be saying causing the animation to repeat and not seem as natural as one may wish. Although, with how well the actual graphics look minus that one tiny setback I'd say that it still deserves the high 10 out of 10 rating for the looks and feels of this game. Time for the next section so let's press on and on AND ON!



                         (!!) Absorbing some gaming tunes, that are so fitting for its godly atmosphere !()!
 

    *Hears beat drop and music kick up quickly* Yeaaaah! If you viewers thought that this was mostly just going to be a win win for the graphics you're dead wrong, with how good the snow and ice feels while traveling around them...one can only wonder how does the chilling and enjoyful music sound once roaming around a player's landscape and stuff. We've already given you a small glimpse into what its like earlier when mentioning some places, and not joking I would personally say to me this honestly has to be the perfect music hue and soundtrack you could listen to for not only this RPG/fighting game; yet, also for any real game that'll have a lot of action or exploration to do. There's not really many tracks out of the 100 (or close to) available themes where I can listen and just be like :/ meh...could be a lot better; as instead, I'll probably say that I enjoy the theme as well but possibly not as much as other themes that I'll be mentioning below. Unlike the game though which doesn't have my horrible segways into parts, I'd say we can head into those examples now hm? <3
     

                  XXX//Unfinished Battle\xxx
  
    haaaa <3 sooo pumping...*stands gasped with quilled standing on end* Oh...yeah right...Sorry. This theme just captivates me whenever I happen to take a listen to it due to just how much I feel it's able to personally make your adrenaline and moral boost up immensely! Sure though, how can one single song have "that" great of an effect on others when all it's really just a bunch of instruments and sounds played sporadically from one ear to the next? The answer comes from the fact from which a songs musical score just like the looks of a place are created by memories of your times there or of listening to it the first couple of times, just like when looking at the mountains of the Valak area with its so melody. From what you could piece together from just that title alone it sounds like this song usually always plays whenever a battle can't be won or must be set off to the side, and surprisingly for some of you that's half correct and half incorrect at the same time. What makes this theme so touching and just making you want to get up and charge at your obstacle ahead besides the normal lovely orchestral work is the events that play out during that time, to help you understand let me shave off a tid-bit of a scene here."I can taaaalk, and I've got a great memory! I remember that girl from the Colony, having you all plowed to the ground...while my claws slid right through her flesh! It was like a hot knife througgggh butter! AHAHAHA".
    If that doesn't already get your blood boiling and wanting to just smash that foe whom had decided to spout those words against you, then I have absolutely now clue what will tick you off? And at that dark moment when you feel like even with that rage you can't bear anything as this song starts to begin its "spirit" pumping wonder about, a certain "couple" makes it onto the scene to lend a hand with skilled weapons and such made to give themselves and you the party a much easier time against those foul beasts. To me when seeing that mixed with this theme, it just refuels that fire in your heart and makes you not wanna give up on this fight nor wanting to have to leave it "unfinished" ironically.  I'm sorry but...just...even if you have to highlight this part and look up the song to get my reaction to this at all PLEASE go ahead! I promise it'll be worth it for such a great song and hopefully onto the next great example.
   
               """_--Gaur Plains--_"""
  
    Kicking us back off at the calm and peaceful near-beginning point of our journey with friends Reyn and Shulk in hand now, as you bridge across your first main huuuge area during this game. Trust me when I said in graphics where you can see something is how far you can go and that makes this place just right out of Colony 9 VERRRY large. Yet, with such a feeling like that of being off and exploring your first time all around this land...you get such a nice and upbeat song that starts playing in the background almost as if it's yelling to your eyes and ears (not like the colonel I hope...) these words: Hey there! Well hope you'll have a great time enjoying this lovely scenery all around you with the special wildlife and other strange creatures around this landscape. :3 Also I know you're still new at this so don't worry this place will be a great time for us to let you experiment and try out what you need go ahead, just make sure you keep on marching ahead and not forgetting about your goals due to the nice and carefree beat you've got following behind your every move.
    Like how a certain sword wielding hero we love and know would say: "We mustn't be careless". Specially with one segment of this soundtracks song, as it builds up the same adventuring desire in you as the player it also changes to a soothing and sweet transition almost like 2 cymbals banging together and then having an angelic harp being strummed from top to bottom evenly as if the song let's you know that it's ok to take a break and relax for a bit between battling and exploring all around. Definitely a memorable place to go back and see during a later part of your journey or just a great visit when you're leaving your home colony for the first couple of times to help out against enemy attacks or chores the townsfolk may need finished. Another wonderful theme in my monado's heart; however, let's not dawdle and continue ahead into our last song for ya!
   
                ...!!!Confrontation with the Enemy!!!...
  
    Now sure I've mentioned a lot of upbeat or songs that can really get you up in a difficult time; though, how about we take a step into the more darker side of some video games audio and pull out a song that will only really play in devastating moments to a character or a really difficult moment for a towns inhabitants or surrounding life amongst the people involved in this event. Just really getting you into that horrible feeling of wanting to be able to help someone out and even though you know you're not prepared or the person fighting against that evil in front of you all, you still don't give up trying. Because of that it becomes a fruitless effort in the end and as such a tragic moment can happen against one comrade or innocent civilian, at which point the sad violins and devastating voice that you'll hear humming throughout the music's dramatic tone and shifts just makes your emotions run rampant as you feel entirely helpless and horrible.
    Good example could be the event which took place before the event in the Unfinished Battle segment quote, wherein we actually get to see a beloved character get attacked and left alone to cling onto what they may have left. Just like with the previous mentioned song this one also knows exactly how to get your blood boiling at points especially in that moment where you're just trapped and can't do anything to stop it or generate his aggression towards you instead of that nice character. Again not going to spoil the fun for you all by having names; but, just know that it can be quite a heart wrenching scene to your viewers the first time your eyes gaze upon that seen and your ears having to face this music at the same moment as well. It's very effective; however, you just better make sure you're ready for it later on and now cause it may or may not cause you to shed a tear with anger just like the main characters and friends of this game. *claps hands* Just a marvelous job from this company and it's sound production.
  

    Certainly living up to the systems library of impressive and unique soundtrack; and yet, I almost feel like it tops the others games or comes very close to doing so with all of them in my opinion. Between the emotional response it can cause you to have from the scenario's and tunes supplied it exceeds in what most people come to think of as musical perfection, maybe not every song will suit with you well though I promise you...you won't be having a list longer of songs you dislike compared to like. Between the performance of the orchestra used for this game and the voice actors of each character being so well done. This just...just makes it to the highest of lists in my eyes earning a solid 10+ out of 10. So now I'll move on...as those words...were my laasssstt!!! *gets rageful from last song*



                    |++_One's story and gameplay, that you most likely won't be putting away!_++|


    I'm going to let you guys in on a little secret in case you don't really know my specific gaming style well...but, I usually would never really be interested in a RPG game series like this as I never have really been a big fan of mostly all the Final Fantasy games (can enjoy a couple, though still probably wouldn't play them) so most of you followers are probably going to be expecting a lower score on this section due to the series style and the fact I'm not a real fan of it correct even with the high rated music and visual appeal as well. Sadly the downer train isn't going to be running on much steam as we've seen thus far, as not only do I feel that I enjoy just "watching" this game immensely; but, I also think I'd reaally enjoy it if I had a chance to play it as well! *hears shock and see's appalled reactions in audience* Yes yes...this isn't April anymore so no jokes are being spilled out in this review so don't worry you're not all fools thinking you heard that. I, Sonic57 would love a legitimate RPG and not one that's simple and based around a "thin" layer of fun (Sorry Mario ) and I must say I was shocked as well. Let's not lose our heads her though with the montage of me, instead talk about "what" it is that makes this game so addictive in my eyes and to others whom are RPG fans or especially for ones like myself that are newbies to the series or don't enjoy them as much? Well I've already mentioned the way the characters appear and talk alongside the orchestral symphony you'll be pleased with throughout this adventure, so let's jump into some other reasons shall we

  
    To start off with I absolutely love the way they laid out the story for this game, due to the way it actually does make you think of real life issues at times with the whole thing of power amongst a god and that no one can talk back to them and they have all right to what happens. Then we see our main characters end up struggling through that with a separate clan known as the Mechon, possibly later on as well we meet a different group of character whom really just bring the feelings of this story alive and how our friends with Shulk express their emotions with how all they want is peace alongside everyone. It just really captivates you and makes you wanna continue with the game no matter how difficult or long it may take to get past one point. My second point being what I believe to be the biggest selling point in addictiveness is the combat style they decided to go around with by making it nice and simple; although, still reminiscent for fans of other RPG's before it (Feels like a mix of Final Fantasy with arts, and Kingdom Hearts with normal combat) What I mean by this is that unlike previous games from this genre where you just instinctually have to know exactly what a move does before you use it on an enemy, if you're afraid of that with series like this then take a sigh of relief as with each move you have unlocked selected in your talents art bar it gives you a tiny description at the bottom telling you what it does and can inflict on enemies.
    This is something I REALLY wish more games did, as not everyone can remember what "drill driver" or some move that you used 7-10+ years ago does and how it affects certain enemy types. The Final point I'd like to bring up deals with the relative length of the game, which as stated in addictiveness with how big just one area can be for a certain part of the Bionis/Mechonis can be you'll have to end up traveling long distances during your adventure and we all know what that means backtracking...and waiting for time to pass by right? For the tracking point I will say, yes there will be that along the way. WAIT THOUGH! Hold your Nopon butts here for one second :/ the big difference here is that it's not that big of deal really, how could that be when it's always a chore? Well mostly for the fact that you can not only teleport to different landmarks you've already visited instead of just walking back; BUT, you can also change the time of day at will as well! Game...you're really starting to win me over all over again <3-<3


    There are many other reasons that I feel make this game so very addictive to pick up and play or even just watch on the computer if you aren't able to snatch a copy of it, sadly I can't exactly tell you everything as otherwise what'd be the point to having you watch the game or try it out for yourself then? Being not much of a huge fan towards games set in this kind of play style normally, I was and still am shocked at how much it flipped the tables on me with its fighting style as well as exploration options that it offered you. Hands down I feel the game deserves a 9 out of 10 for addictiveness, only reason it's not a 10 is cause like with almost any game in this style...you do need a little break before you come back and play the game all over again. Eh good thing I'm here to explain right! No? Anyone? ..... ok...let's move on.



                         *O==/* An ancient story left to amaze viewers of this world*==O*


    Such a cataclysmic event that had to occur thanks to the greedy will of one god whom wanted to have it all under their rule (and other previous events for players to find out) from this decision our whole word had been split apart in two, leaving the human side to fend for themselves and protect against the other living side known as "Mechon" whom mostly desire nothing less than to attack and destroy all living "Homs" (humans) on the other side of their own titan mold. Many years have passed since that fateful attack, though it was there that this problem all began...where the war between human life and mechanical ones were being pushed to their utmost limits. With our old  warrior Dunban, being at the centerfold of the entire battle...trying to make it peaceful once more by driving the mechon away to show them that they didn't want any war; however, they would fight if it meant they got to stay alive leading to the successful war upon Mechonis's "Sword Valley" working quarters. With that one blade...the Monado to thank for the victory, the one that though is powerful is also very destructive to our hero's health as shown by his vision almost fading several times before. A mysterious weapon to be sure...almost as if it was a ungodly like weapon due to its abilities and strengths for one very large weakness.
    This brings us viewers into the world of our protagonist Shulk, wherein after a dark and tragic brawl against those 2 gods above as well as the fight that was purged after the residents of both gods foundation faced it out...we reach our present time and hero. A peaceful boy Shulk as noted above, was searching randomly for some spare armor that had been laying around from that battle so many years before. Seeing if he could make same fancy equipment out of it for the soldiers or even have it become part of the mobile artillery, everything had seemed nice and dandy with his many friends at side and mentor/idol Dunban always checking up on his condition and growth. Everything was at peace just like our previous hero had wishes for and hope it would remain for all time...until...the rivaling company of Mechonis decided to pay a secretive and destructive visit causing grief and damage to much life around the town. Although armored and properly conditioned for battle, the wounds of past have taken their toll on our mentor Dunban...causing the Monado...to be all but pointless.  Hmph! Or at least that's what they'd want to happen *Shulk rubs up and grabs Monado* looks like it's time for a new warrior to take hold of the Monado and help make the future as they feel best fits! For every side...for all of humanity Mechon, Homs and all alike! *see's vision of bad future happening in brawl* heh not gonna happen with this story! *slices screen and ends possible outcome*
  

    Seems like the story is already huge enough with all that alone right? It's very easy to say that this isn't even half of what you'll get to experience and have to decide and emotionally connect to in order to make the best choice in your heart. This not only creates a great story in general; and yet, also adds the ability for the player to have some connectivity and make their own path of what should happen during the story at certain points with few details being taken in or out due to helping or forgetting about anything during your journey. Just trust me when I saw if you give this adventure at least 3-4 episodes worth I can almost be certain that you'll enjoy it a lot if you're open to most stories in this play style (like the 2 games listed above as examples).  Because of the creativity ensued and other parts that you'll learn about later it deserves a high score, this is the Monado's power! This is a 10 out of 10 rating for Story!



                 {}[]Lots to do, heaping amounts of fun, and a long journey for all players][}{
  

    As it would appear from this review so far this game certainly does offer a lot more than it may let on from a single trailer or two right? Which you'd be correct since as we said before the graphics of each town/valley/or plain is far vaster than it may originally appear or seem when first hoping in, mostly due to the fact that in most games before this one always had an invisible barrier or something not letting you go so high up on a building or past a certain point left or right in a meadow. Thankfully in this game you don't really have this issue as the basic saying goes: "what you see, is what you get" and nothing could be more truthful to that statement than what you get to see and journey across inside this game. If you see a 200 foot monolith that you can climb upon you'd best believe you can make it all the way up there and then stand and take wide look at the view below where you had started your quest, give yourself some nice memories how far you've come along since the beginning.
    It's a really great feeling to be able to have this perspective from just about any place you'll visit as well as from different angles possibly too! This game will also give you a lot of playtime for just the story part of the game which is kind of rare to see in most games these days even by just normal/average players, even if you're skilled at this game it's still going to take you at least a couple days to get by everything in the main game. Best part for some of you completionists out there, that's only just for the story! In case you enjoy doing everything achievement wise or sidequest wise in a game, then you could just quite possibly have 100 hours devoted into the game or higher depending on how well versed you are with the layout of some town/or places in Bionis or Mechonis (wherever the job takes place) so there's definitely a lot for you there game wise. I think Reyn's time is shouting for the next example of depth this game has to it.
                                 _
           |_|Arts/Gear|  |
 
    Probably the second most time consuming and depth filled factor in the game, is helping manage arts between character and changing gear around for certain situations to make things easier on yourself. The first of the two I'd like to chat with you all about would be the arts since there's more to discuss about them and how much they can affect you at different points in the story, so let's hope into it. Basically each character starts off with a certain amount of special arts they're able to use once the icon is completely filled up from attacking the enemy (or waiting for it to replenish, depending on situation and art) such arts can help out by toppling and enemy in which their defense will plummet significantly and you'll be able to do a lot more damage to them in that phase, or you could have an art which will inflict bleed upon an enemy which shall basically make it so while you're doing damage to the opponent it will start to lose health at a small rate but will last usually around 10-20 seconds depending on the art that was used. Since you can hold I believe 8 arts at a time for each character that's where you can get creative and have multiple different affects you can inflict on an enemy or give yourself a better chance to evade and not take as much damage from an attack.
    As you progress through the story or are able to gain certain arts by buying art books from shopkeepers in different towns and areas, there's no need to get worried either as if you already have 8 slots with arts on a character you'll still be able to gain and change them around at any time. All of that above is basically kind of the same with the gear you'll find around from dropped treasure chest or when you're buying them from a merchant, both your gear and weapons are allowed to carry gems which will increase your damage and possible give you some special effects as well such as raising your "evasion" and "stealth-atk" basically meaning it will be a lot harder for enemies to spot you when attacking or just trying to move along a path near them. So in case you really wanna beef our glass cannon a character of yours inside the game then you'll definitely have fun with this feature of the game that is definitely filled to the brim with items and special treats here and there, leaving you with much to find and try out in the game.
  

    Hopefully from everything you saw already mentioned in the addictiveness and what was added here, that you're definitely getting a money's worth for how much time you'd be able to invest into it. Between the side-quests, to the collectapedia you can fill out, to just collecting every piece of equipment that you can get...this game for sure bring it home with how much you'll be offered. So again once more for the game I'm going to have to give it the well-deserved 10 out of 10 score, this time for its depth factor! Onto the final section now, leave it to me!  
 

                                                                                                                                    _
              /_I'm reaaally feeling it, with fair and strategic difficulty throughout/


    Everything seems to be going so smoothly so far, could this possibly be the breaking point now for the game though? Sadly I don't think so, well at least I don't with the way it's handled. Most of the time when people come down and look at the difficulty segment for a game genre like this, they'll usually always end up mentioning that you'll need to grind a bit to quite a while before you can win a battle with little to no issues. So how does this game fare when it comes to that standard you may ask? The surprising answer is actually "quite well" for the fact that of course when you level up your attack/life/and special power goes up a bit, the only difference is that whenever you come across a different/unmarked claim then you'll gain some extra experience increasing your chances to level up more. Think about it this way you don't end up falling that short of Colony 9 or Gaur Plains shortly after starting your game...that's already 2x that you'll have gotten that whole area exp bonus; therefore, I don't really see grinding becoming a main task with this game and even if may need to it'll be veeery minute so no needs to worry. What about when it comes to fighting up against enemies with the Monado? Sounds just like it would when you say it, not a huge deal; however, not an easy feat either.
    Even though you can use the Monado's power to attack or shield yourself from status affects they may incur you still have to pay attention and watch out for you or your partner cause one fatal mistake and that could cost your partner's life and they'll be incapacitated until you can either: "A. Defeat the enemies in battle with only yourself, and your partner will revive with 1hp. or B. If at least 1/3 of the "Party Gauge" is full you'll be able to revive them". As such never get too cocky with your partners while fighting against an enemy or a group of enemies as they could very easily turn the situation around at times, and that lowering aggro to someone who's more so a tank would help benefit fighting against such strong opponents. The difficulty for certain parts can also depend on how much you're checking your partners and equipment for the battle that's coming up, so that way you're not having bad weapons or not so great partners out for the fight...so mostly with this game its difficulty relies on you. The controls are fluent and nice like we said in the addictiveness segment and regular combat is also simple and easy to understand as it's mostly just locked on combat with one another (auto attacks while you lock on and can choose arts to damage enemy with/heal self).
  

    Really besides how well you are at micro-managing your supplies here and there, there isn't much else you can say about how difficult the game will be for you. As it could be easier for one person than another due to the fact that they had proper equipment supplied for that round while the others didn't. Same with bosses and normal foes even if they seem very very tough at times, just know either one of you could switch it around by either having you topple it and slashing away or it putting you into a daze and you're left helpless for a bit. As such with everything I think a nice solid 8 out of 10 would be fair for difficulty as even though it is all fair between every side, you can just as easily be knocked down by enemies as they could be with you...adding to the fact that they're usually a little higher leveled when first met compared to you.
  

   
    The time has now come, it's time for all of you to make a choice. Will we walk the path destined by the gods whom battled for control back then...or....will your forge your own creative path letting things come and go at this world's leisure like others in this world would've desired? The choice is yours...What is it you desire? Heroic Hedgehog? *Sonic57 nods with Sux, User, Eirinn, Zero, Poke, and Kimmy* It's not mine...no...it's not our right to rule and make decisions for everyone...all we wish for *throws Vizzed Monado into air* is a world...with no reviewing gods!!  *Board flashes with Monado's and blasts, creating new Vizzed World*

                                         Sonicthehedgehog57tm 2015
    Gods...the one quintessential term always reminisced by ancient folklore or during roman periods, several stories have shown and written with these humans of immense strength and knowledge. Some of which can tell a...tale? Of which a God that would nourish their land and keep the life there calmed and cared for, only acting when they see fit to do so; however, you then have the other stories wherein that "power" of the higher human which would use their godly power to create the world as they would see fit...no matter if it meant the cost of any human life on that world. Due to these 2 differences it causes some of us mortals to believe in past tellings of these gods, while others simply throw away that whole concept all together. Stating that the gods are dead, and the world lives on its own now...or does it really?
    Like many tales you'll hear among this one, these 2 contrasting views between gods has lead to wars before causing many different options to open up. One may live and one may die, both may stay or both could fade away...these words perfectly foreshadow the events that took place on this world we now stand upon from above. The foundation we breathe upon...breathed and lived how we wish to make it out, with no gods in sight to destroy one's vision/outlook at least from what we had hoped. With us normal humans living atop the shell of these monsters or saviors, (however you wish to look upon them as) trying to making peace with the others around us. There's only one thing you viewers need to figure out...is this "God" complex a necessity in order to live one's life?...or...is it something that's no longer needed in today's society? *glowing orb talks to Vizzed Board* The choice is yours...follow me further into this story....and let me know how you feel and desire afterwards. That, is the will of this reviewer. *fades to black showing Monado lighting up brightly in darkened fields*




             |~__Rare and somewhat unknown game, delivering a wondrous view to viewers__/~|


    Now for all you viewers out here I'm going to be brutally honest with you all and say that when I saw this games title alongside a short teaser trailer made by a youtuber online I had figured: "oh it'll be like a Zelda/Final Fantasy esque kind of style" wherein it's creative; yet, not exactly the best looking for a system. I was COMPLETELY wrong and I wanted to go back and smack my previous self in the face (if only I could have had a vision like our hero to stop that from happening) as even though this game was released just around the end of this systems lifespan, I think it's the most beautiful looking game on the system as well as any other game I had seen even after 2012! (as didn't know about it till mid 2014) So what is it that makes this game special when compared to most you may ask? To start things off nicely the first thing you'll notice is the character sprites which are actually really great and have a mix of both realism wherein it looks like someone you could actually meet up with; but, it also has that feel/look letting you know it's a still a game character...even if they're able to suck you into the story/game with their great personalities.
    As you can tell from the characters the game though pretty is not HD quality like you would expect from a modern system like PS4 and such; however, not only do I feel that'd be very unjust to review the graphics in that way for a 4 year old game... (last generation as well) but I actually feel even without that 1080P/60FPS resolution that the places you'll explore around will be very beautiful and really great to look at artistically and just normally once you take in the surrounding landscapes and wildlife/habitat. Enough bantering to you all though, let's move out to some examples of what I mean by this! *activates talent art and blueish aura surround hedgehog* Alright everyone! Let's go!!


                 []Colony 9[]

    *shows lower half of Bionis leg on Vizzed Map* Ahhh...if you could ever talk about a relaxing first visit to an area this would have to be it! Shortly before you come here you're lead to run through a nice plain like field which really gives you that great nature and beauty feeling before heading into your homeland of Colony 9. The peaceful and loving colonists of this area, even if this place may not be the best put together or stable in terms of living quarters (especially after all the Mechon attacks prior to this story) it does bring out the inner beauty of its surrounding landscape with the caring and helpful villagers you'll find around this town. Right upon walking in towards the place we're greeted by a nice bridge overseeing the nice waters of the lakes surrounding the body of this colony, as well as the nice beach like foundation you'll land upon below (if jumping to the water).
    What may make this landmark more interesting for you guys to feed upon like the crabs down below on the sand as we mentioned previously, is the fact that the town also doubles as a training area or militia camp for when an attack my be heading for the colony. Whether up high or down below from the hills, they must get their soldiers ready for battle and equipment set up to take down any of the threats. Mixed with the comforting and serene melody you'll hear as soon as you head up close to the main entrance with soldiers, merchants, and villagers galore, it just works soooo well with the way this land looks inside and out. Exactly what as I stated when starting this off, I feel it's a reaally great starting area for you to begin this game especially as a newbie to this possible play style as well. Just like the colonel's great job on managing this area, so let's head off to our next example! Good Job All!!

            //::Valak Mountain:://

    Probably the other most notable area in the game at least to me, due to just how different it can feel from the daylight transition to the night one. Basically have you ever watched a movie or show where they're headed for a mountain tavern to stay at due to a stormy blizzard that's told to be coming, or just like a wintry holiday where you picture piles and piles of snow falling from the sky and covering the landscape in its frosty white glaze. Therefore making the scenery appear very beautiful even if just a little bit dense on it's blurriness value due to this blizzard of beauty. Not enough to convince you of its brilliant looks just yet? How about this...*opens sonic menu and swaps to 21:30 time* there we go! Experience this winter haven, except now in the nighttime natural wonder it leaves you with. <3 (if ya can't tell yet but I love how it looks at this time)
    With the Ice Trees shining brightly upon the white snow causing it to brighten up the rocks and areas all around it in a "gold" like color tone, while surrounding the area we also have Ice Crystals across the ground with the now yellow tone to them as well and just....ugh....when you go up upon a cliff in this area and just pan the camera around you just can't help but take in the inner sights and feel behind this wonderfully made landmark. If there's ever a time both during your playthrough of the story or from side-quests where you'd just like to relax for a bit and refocus everything you should do in your head then this area would be perfect for you viewers, especially with the night and morning music that accompanies it! Time to move on to our final part, leaving us with our reception of this area as...Heropon think very cool!
 
                **``Cut-scenes``**

    The final point to bring up here relies us to the viewing pleasure of everyone's favorite, cut-scenes. Now now...even though this game is cut-scene heavy and usually is a turn off for players since it makes you feel as though you're not even playing the game anymore, I feel however that with each scene you'll watch and try to understand during this games length is actually VERY interesting with each one. Learning more about some characters or the plot to the game in general with many twists and turns here and there between friends, enemies, and natives alike. Between some moments where you can just see a heartwarming time in which a couple of the characters in this game get together and discuss a certain event that occurred or what could be happening and how they should handle it all? While on the other hand you could deal with an average scene at first; but, then only a few minutes later you could get bombarded with enemies or friends that have decided to go rouge on you! Leading to an eventual fight between the two of ya which can become very fierce/relentless/and even depressing at times depending on the individuals and possible past events. Alongside the smooth animation between fight scenes or just when the main cast shows up alongside a new villain in the storyline with a threatening and dark introduction, I'd say the graphics in these cut-scenes are spot on and don't miss a chance to take a beat when the opportunity arises. So though there may be many at times, it's safe to say you won't ever be completely bored by any of them!
   

    Taking a nice grand look at everything, I can definitely say this game does have a lot to offer in terms of looks and background perspective on things. The only real complaint I would think that one could make is that fact that like MOST Rpg's the animations on the characters mouth don't always follow nicely with what the character may be saying causing the animation to repeat and not seem as natural as one may wish. Although, with how well the actual graphics look minus that one tiny setback I'd say that it still deserves the high 10 out of 10 rating for the looks and feels of this game. Time for the next section so let's press on and on AND ON!



                         (!!) Absorbing some gaming tunes, that are so fitting for its godly atmosphere !()!
 

    *Hears beat drop and music kick up quickly* Yeaaaah! If you viewers thought that this was mostly just going to be a win win for the graphics you're dead wrong, with how good the snow and ice feels while traveling around them...one can only wonder how does the chilling and enjoyful music sound once roaming around a player's landscape and stuff. We've already given you a small glimpse into what its like earlier when mentioning some places, and not joking I would personally say to me this honestly has to be the perfect music hue and soundtrack you could listen to for not only this RPG/fighting game; yet, also for any real game that'll have a lot of action or exploration to do. There's not really many tracks out of the 100 (or close to) available themes where I can listen and just be like :/ meh...could be a lot better; as instead, I'll probably say that I enjoy the theme as well but possibly not as much as other themes that I'll be mentioning below. Unlike the game though which doesn't have my horrible segways into parts, I'd say we can head into those examples now hm? <3
     

                  XXX//Unfinished Battle\xxx
  
    haaaa <3 sooo pumping...*stands gasped with quilled standing on end* Oh...yeah right...Sorry. This theme just captivates me whenever I happen to take a listen to it due to just how much I feel it's able to personally make your adrenaline and moral boost up immensely! Sure though, how can one single song have "that" great of an effect on others when all it's really just a bunch of instruments and sounds played sporadically from one ear to the next? The answer comes from the fact from which a songs musical score just like the looks of a place are created by memories of your times there or of listening to it the first couple of times, just like when looking at the mountains of the Valak area with its so melody. From what you could piece together from just that title alone it sounds like this song usually always plays whenever a battle can't be won or must be set off to the side, and surprisingly for some of you that's half correct and half incorrect at the same time. What makes this theme so touching and just making you want to get up and charge at your obstacle ahead besides the normal lovely orchestral work is the events that play out during that time, to help you understand let me shave off a tid-bit of a scene here."I can taaaalk, and I've got a great memory! I remember that girl from the Colony, having you all plowed to the ground...while my claws slid right through her flesh! It was like a hot knife througgggh butter! AHAHAHA".
    If that doesn't already get your blood boiling and wanting to just smash that foe whom had decided to spout those words against you, then I have absolutely now clue what will tick you off? And at that dark moment when you feel like even with that rage you can't bear anything as this song starts to begin its "spirit" pumping wonder about, a certain "couple" makes it onto the scene to lend a hand with skilled weapons and such made to give themselves and you the party a much easier time against those foul beasts. To me when seeing that mixed with this theme, it just refuels that fire in your heart and makes you not wanna give up on this fight nor wanting to have to leave it "unfinished" ironically.  I'm sorry but...just...even if you have to highlight this part and look up the song to get my reaction to this at all PLEASE go ahead! I promise it'll be worth it for such a great song and hopefully onto the next great example.
   
               """_--Gaur Plains--_"""
  
    Kicking us back off at the calm and peaceful near-beginning point of our journey with friends Reyn and Shulk in hand now, as you bridge across your first main huuuge area during this game. Trust me when I said in graphics where you can see something is how far you can go and that makes this place just right out of Colony 9 VERRRY large. Yet, with such a feeling like that of being off and exploring your first time all around this land...you get such a nice and upbeat song that starts playing in the background almost as if it's yelling to your eyes and ears (not like the colonel I hope...) these words: Hey there! Well hope you'll have a great time enjoying this lovely scenery all around you with the special wildlife and other strange creatures around this landscape. :3 Also I know you're still new at this so don't worry this place will be a great time for us to let you experiment and try out what you need go ahead, just make sure you keep on marching ahead and not forgetting about your goals due to the nice and carefree beat you've got following behind your every move.
    Like how a certain sword wielding hero we love and know would say: "We mustn't be careless". Specially with one segment of this soundtracks song, as it builds up the same adventuring desire in you as the player it also changes to a soothing and sweet transition almost like 2 cymbals banging together and then having an angelic harp being strummed from top to bottom evenly as if the song let's you know that it's ok to take a break and relax for a bit between battling and exploring all around. Definitely a memorable place to go back and see during a later part of your journey or just a great visit when you're leaving your home colony for the first couple of times to help out against enemy attacks or chores the townsfolk may need finished. Another wonderful theme in my monado's heart; however, let's not dawdle and continue ahead into our last song for ya!
   
                ...!!!Confrontation with the Enemy!!!...
  
    Now sure I've mentioned a lot of upbeat or songs that can really get you up in a difficult time; though, how about we take a step into the more darker side of some video games audio and pull out a song that will only really play in devastating moments to a character or a really difficult moment for a towns inhabitants or surrounding life amongst the people involved in this event. Just really getting you into that horrible feeling of wanting to be able to help someone out and even though you know you're not prepared or the person fighting against that evil in front of you all, you still don't give up trying. Because of that it becomes a fruitless effort in the end and as such a tragic moment can happen against one comrade or innocent civilian, at which point the sad violins and devastating voice that you'll hear humming throughout the music's dramatic tone and shifts just makes your emotions run rampant as you feel entirely helpless and horrible.
    Good example could be the event which took place before the event in the Unfinished Battle segment quote, wherein we actually get to see a beloved character get attacked and left alone to cling onto what they may have left. Just like with the previous mentioned song this one also knows exactly how to get your blood boiling at points especially in that moment where you're just trapped and can't do anything to stop it or generate his aggression towards you instead of that nice character. Again not going to spoil the fun for you all by having names; but, just know that it can be quite a heart wrenching scene to your viewers the first time your eyes gaze upon that seen and your ears having to face this music at the same moment as well. It's very effective; however, you just better make sure you're ready for it later on and now cause it may or may not cause you to shed a tear with anger just like the main characters and friends of this game. *claps hands* Just a marvelous job from this company and it's sound production.
  

    Certainly living up to the systems library of impressive and unique soundtrack; and yet, I almost feel like it tops the others games or comes very close to doing so with all of them in my opinion. Between the emotional response it can cause you to have from the scenario's and tunes supplied it exceeds in what most people come to think of as musical perfection, maybe not every song will suit with you well though I promise you...you won't be having a list longer of songs you dislike compared to like. Between the performance of the orchestra used for this game and the voice actors of each character being so well done. This just...just makes it to the highest of lists in my eyes earning a solid 10+ out of 10. So now I'll move on...as those words...were my laasssstt!!! *gets rageful from last song*



                    |++_One's story and gameplay, that you most likely won't be putting away!_++|


    I'm going to let you guys in on a little secret in case you don't really know my specific gaming style well...but, I usually would never really be interested in a RPG game series like this as I never have really been a big fan of mostly all the Final Fantasy games (can enjoy a couple, though still probably wouldn't play them) so most of you followers are probably going to be expecting a lower score on this section due to the series style and the fact I'm not a real fan of it correct even with the high rated music and visual appeal as well. Sadly the downer train isn't going to be running on much steam as we've seen thus far, as not only do I feel that I enjoy just "watching" this game immensely; but, I also think I'd reaally enjoy it if I had a chance to play it as well! *hears shock and see's appalled reactions in audience* Yes yes...this isn't April anymore so no jokes are being spilled out in this review so don't worry you're not all fools thinking you heard that. I, Sonic57 would love a legitimate RPG and not one that's simple and based around a "thin" layer of fun (Sorry Mario ) and I must say I was shocked as well. Let's not lose our heads her though with the montage of me, instead talk about "what" it is that makes this game so addictive in my eyes and to others whom are RPG fans or especially for ones like myself that are newbies to the series or don't enjoy them as much? Well I've already mentioned the way the characters appear and talk alongside the orchestral symphony you'll be pleased with throughout this adventure, so let's jump into some other reasons shall we

  
    To start off with I absolutely love the way they laid out the story for this game, due to the way it actually does make you think of real life issues at times with the whole thing of power amongst a god and that no one can talk back to them and they have all right to what happens. Then we see our main characters end up struggling through that with a separate clan known as the Mechon, possibly later on as well we meet a different group of character whom really just bring the feelings of this story alive and how our friends with Shulk express their emotions with how all they want is peace alongside everyone. It just really captivates you and makes you wanna continue with the game no matter how difficult or long it may take to get past one point. My second point being what I believe to be the biggest selling point in addictiveness is the combat style they decided to go around with by making it nice and simple; although, still reminiscent for fans of other RPG's before it (Feels like a mix of Final Fantasy with arts, and Kingdom Hearts with normal combat) What I mean by this is that unlike previous games from this genre where you just instinctually have to know exactly what a move does before you use it on an enemy, if you're afraid of that with series like this then take a sigh of relief as with each move you have unlocked selected in your talents art bar it gives you a tiny description at the bottom telling you what it does and can inflict on enemies.
    This is something I REALLY wish more games did, as not everyone can remember what "drill driver" or some move that you used 7-10+ years ago does and how it affects certain enemy types. The Final point I'd like to bring up deals with the relative length of the game, which as stated in addictiveness with how big just one area can be for a certain part of the Bionis/Mechonis can be you'll have to end up traveling long distances during your adventure and we all know what that means backtracking...and waiting for time to pass by right? For the tracking point I will say, yes there will be that along the way. WAIT THOUGH! Hold your Nopon butts here for one second :/ the big difference here is that it's not that big of deal really, how could that be when it's always a chore? Well mostly for the fact that you can not only teleport to different landmarks you've already visited instead of just walking back; BUT, you can also change the time of day at will as well! Game...you're really starting to win me over all over again <3-<3


    There are many other reasons that I feel make this game so very addictive to pick up and play or even just watch on the computer if you aren't able to snatch a copy of it, sadly I can't exactly tell you everything as otherwise what'd be the point to having you watch the game or try it out for yourself then? Being not much of a huge fan towards games set in this kind of play style normally, I was and still am shocked at how much it flipped the tables on me with its fighting style as well as exploration options that it offered you. Hands down I feel the game deserves a 9 out of 10 for addictiveness, only reason it's not a 10 is cause like with almost any game in this style...you do need a little break before you come back and play the game all over again. Eh good thing I'm here to explain right! No? Anyone? ..... ok...let's move on.



                         *O==/* An ancient story left to amaze viewers of this world*==O*


    Such a cataclysmic event that had to occur thanks to the greedy will of one god whom wanted to have it all under their rule (and other previous events for players to find out) from this decision our whole word had been split apart in two, leaving the human side to fend for themselves and protect against the other living side known as "Mechon" whom mostly desire nothing less than to attack and destroy all living "Homs" (humans) on the other side of their own titan mold. Many years have passed since that fateful attack, though it was there that this problem all began...where the war between human life and mechanical ones were being pushed to their utmost limits. With our old  warrior Dunban, being at the centerfold of the entire battle...trying to make it peaceful once more by driving the mechon away to show them that they didn't want any war; however, they would fight if it meant they got to stay alive leading to the successful war upon Mechonis's "Sword Valley" working quarters. With that one blade...the Monado to thank for the victory, the one that though is powerful is also very destructive to our hero's health as shown by his vision almost fading several times before. A mysterious weapon to be sure...almost as if it was a ungodly like weapon due to its abilities and strengths for one very large weakness.
    This brings us viewers into the world of our protagonist Shulk, wherein after a dark and tragic brawl against those 2 gods above as well as the fight that was purged after the residents of both gods foundation faced it out...we reach our present time and hero. A peaceful boy Shulk as noted above, was searching randomly for some spare armor that had been laying around from that battle so many years before. Seeing if he could make same fancy equipment out of it for the soldiers or even have it become part of the mobile artillery, everything had seemed nice and dandy with his many friends at side and mentor/idol Dunban always checking up on his condition and growth. Everything was at peace just like our previous hero had wishes for and hope it would remain for all time...until...the rivaling company of Mechonis decided to pay a secretive and destructive visit causing grief and damage to much life around the town. Although armored and properly conditioned for battle, the wounds of past have taken their toll on our mentor Dunban...causing the Monado...to be all but pointless.  Hmph! Or at least that's what they'd want to happen *Shulk rubs up and grabs Monado* looks like it's time for a new warrior to take hold of the Monado and help make the future as they feel best fits! For every side...for all of humanity Mechon, Homs and all alike! *see's vision of bad future happening in brawl* heh not gonna happen with this story! *slices screen and ends possible outcome*
  

    Seems like the story is already huge enough with all that alone right? It's very easy to say that this isn't even half of what you'll get to experience and have to decide and emotionally connect to in order to make the best choice in your heart. This not only creates a great story in general; and yet, also adds the ability for the player to have some connectivity and make their own path of what should happen during the story at certain points with few details being taken in or out due to helping or forgetting about anything during your journey. Just trust me when I saw if you give this adventure at least 3-4 episodes worth I can almost be certain that you'll enjoy it a lot if you're open to most stories in this play style (like the 2 games listed above as examples).  Because of the creativity ensued and other parts that you'll learn about later it deserves a high score, this is the Monado's power! This is a 10 out of 10 rating for Story!



                 {}[]Lots to do, heaping amounts of fun, and a long journey for all players][}{
  

    As it would appear from this review so far this game certainly does offer a lot more than it may let on from a single trailer or two right? Which you'd be correct since as we said before the graphics of each town/valley/or plain is far vaster than it may originally appear or seem when first hoping in, mostly due to the fact that in most games before this one always had an invisible barrier or something not letting you go so high up on a building or past a certain point left or right in a meadow. Thankfully in this game you don't really have this issue as the basic saying goes: "what you see, is what you get" and nothing could be more truthful to that statement than what you get to see and journey across inside this game. If you see a 200 foot monolith that you can climb upon you'd best believe you can make it all the way up there and then stand and take wide look at the view below where you had started your quest, give yourself some nice memories how far you've come along since the beginning.
    It's a really great feeling to be able to have this perspective from just about any place you'll visit as well as from different angles possibly too! This game will also give you a lot of playtime for just the story part of the game which is kind of rare to see in most games these days even by just normal/average players, even if you're skilled at this game it's still going to take you at least a couple days to get by everything in the main game. Best part for some of you completionists out there, that's only just for the story! In case you enjoy doing everything achievement wise or sidequest wise in a game, then you could just quite possibly have 100 hours devoted into the game or higher depending on how well versed you are with the layout of some town/or places in Bionis or Mechonis (wherever the job takes place) so there's definitely a lot for you there game wise. I think Reyn's time is shouting for the next example of depth this game has to it.
                                 _
           |_|Arts/Gear|  |
 
    Probably the second most time consuming and depth filled factor in the game, is helping manage arts between character and changing gear around for certain situations to make things easier on yourself. The first of the two I'd like to chat with you all about would be the arts since there's more to discuss about them and how much they can affect you at different points in the story, so let's hope into it. Basically each character starts off with a certain amount of special arts they're able to use once the icon is completely filled up from attacking the enemy (or waiting for it to replenish, depending on situation and art) such arts can help out by toppling and enemy in which their defense will plummet significantly and you'll be able to do a lot more damage to them in that phase, or you could have an art which will inflict bleed upon an enemy which shall basically make it so while you're doing damage to the opponent it will start to lose health at a small rate but will last usually around 10-20 seconds depending on the art that was used. Since you can hold I believe 8 arts at a time for each character that's where you can get creative and have multiple different affects you can inflict on an enemy or give yourself a better chance to evade and not take as much damage from an attack.
    As you progress through the story or are able to gain certain arts by buying art books from shopkeepers in different towns and areas, there's no need to get worried either as if you already have 8 slots with arts on a character you'll still be able to gain and change them around at any time. All of that above is basically kind of the same with the gear you'll find around from dropped treasure chest or when you're buying them from a merchant, both your gear and weapons are allowed to carry gems which will increase your damage and possible give you some special effects as well such as raising your "evasion" and "stealth-atk" basically meaning it will be a lot harder for enemies to spot you when attacking or just trying to move along a path near them. So in case you really wanna beef our glass cannon a character of yours inside the game then you'll definitely have fun with this feature of the game that is definitely filled to the brim with items and special treats here and there, leaving you with much to find and try out in the game.
  

    Hopefully from everything you saw already mentioned in the addictiveness and what was added here, that you're definitely getting a money's worth for how much time you'd be able to invest into it. Between the side-quests, to the collectapedia you can fill out, to just collecting every piece of equipment that you can get...this game for sure bring it home with how much you'll be offered. So again once more for the game I'm going to have to give it the well-deserved 10 out of 10 score, this time for its depth factor! Onto the final section now, leave it to me!  
 

                                                                                                                                    _
              /_I'm reaaally feeling it, with fair and strategic difficulty throughout/


    Everything seems to be going so smoothly so far, could this possibly be the breaking point now for the game though? Sadly I don't think so, well at least I don't with the way it's handled. Most of the time when people come down and look at the difficulty segment for a game genre like this, they'll usually always end up mentioning that you'll need to grind a bit to quite a while before you can win a battle with little to no issues. So how does this game fare when it comes to that standard you may ask? The surprising answer is actually "quite well" for the fact that of course when you level up your attack/life/and special power goes up a bit, the only difference is that whenever you come across a different/unmarked claim then you'll gain some extra experience increasing your chances to level up more. Think about it this way you don't end up falling that short of Colony 9 or Gaur Plains shortly after starting your game...that's already 2x that you'll have gotten that whole area exp bonus; therefore, I don't really see grinding becoming a main task with this game and even if may need to it'll be veeery minute so no needs to worry. What about when it comes to fighting up against enemies with the Monado? Sounds just like it would when you say it, not a huge deal; however, not an easy feat either.
    Even though you can use the Monado's power to attack or shield yourself from status affects they may incur you still have to pay attention and watch out for you or your partner cause one fatal mistake and that could cost your partner's life and they'll be incapacitated until you can either: "A. Defeat the enemies in battle with only yourself, and your partner will revive with 1hp. or B. If at least 1/3 of the "Party Gauge" is full you'll be able to revive them". As such never get too cocky with your partners while fighting against an enemy or a group of enemies as they could very easily turn the situation around at times, and that lowering aggro to someone who's more so a tank would help benefit fighting against such strong opponents. The difficulty for certain parts can also depend on how much you're checking your partners and equipment for the battle that's coming up, so that way you're not having bad weapons or not so great partners out for the fight...so mostly with this game its difficulty relies on you. The controls are fluent and nice like we said in the addictiveness segment and regular combat is also simple and easy to understand as it's mostly just locked on combat with one another (auto attacks while you lock on and can choose arts to damage enemy with/heal self).
  

    Really besides how well you are at micro-managing your supplies here and there, there isn't much else you can say about how difficult the game will be for you. As it could be easier for one person than another due to the fact that they had proper equipment supplied for that round while the others didn't. Same with bosses and normal foes even if they seem very very tough at times, just know either one of you could switch it around by either having you topple it and slashing away or it putting you into a daze and you're left helpless for a bit. As such with everything I think a nice solid 8 out of 10 would be fair for difficulty as even though it is all fair between every side, you can just as easily be knocked down by enemies as they could be with you...adding to the fact that they're usually a little higher leveled when first met compared to you.
  

   
    The time has now come, it's time for all of you to make a choice. Will we walk the path destined by the gods whom battled for control back then...or....will your forge your own creative path letting things come and go at this world's leisure like others in this world would've desired? The choice is yours...What is it you desire? Heroic Hedgehog? *Sonic57 nods with Sux, User, Eirinn, Zero, Poke, and Kimmy* It's not mine...no...it's not our right to rule and make decisions for everyone...all we wish for *throws Vizzed Monado into air* is a world...with no reviewing gods!!  *Board flashes with Monado's and blasts, creating new Vizzed World*

                                         Sonicthehedgehog57tm 2015
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 537 days
Last Active: 171 days

Post Rating: 5   Liked By: cnw64, gamerforlifeforever, kirbmanboggle, patar4097, Uzar,

06-27-15 05:10 AM
sonicthehedgehog57 is Offline
| ID: 1179045 | 170 Words

Level: 69


POSTS: 919/1185
POST EXP: 342082
LVL EXP: 2852703
CP: 43443.7
VIZ: 54126

Likes: 0  Dislikes: 0
mohammedroxx3 :

GenesisJunkie :

Barathemos :

Razor-987 :

Eirinn :

Sidewinder :

DenzGamer135 :

juuldude :

A user of this :

NintendoFanKimmy :

Gamin'Gal :

zanderlex :

kirbmanboggle :

cnw64 :

greenluigi :

TornadoMudkip :

Pokefreak219 :

imamonster :

Sword legion :

TheReaper7290 :

SUX2BU :

jaws123 :

taterii :

Vizzed Ghostblood :

rebelyell :

OrdannonsX :

FaithFighter :

IgorBird122 :

ZeroTails :

gamerforlifeforever2 :


Hey y'all <3 <3 This is the final review for June set up <3 Glad I was actually able to get it up and posted for you all before I had to go off the site for a while thanks to a move I'm going through. Know this review is A LOT longer than my normal work but don't worry, it's just for this specific game as it is a very rare Wii game (just recently was released on NEW 3DS not that long ago) so I felt it would "BEST" to go into detail and let others whom may not have a clue about the game on it a little more. Not a big chance in my writing or anything just an exception for this one.

Hope you all enjoy <3 Thanks <3 ~S57~
mohammedroxx3 :

GenesisJunkie :

Barathemos :

Razor-987 :

Eirinn :

Sidewinder :

DenzGamer135 :

juuldude :

A user of this :

NintendoFanKimmy :

Gamin'Gal :

zanderlex :

kirbmanboggle :

cnw64 :

greenluigi :

TornadoMudkip :

Pokefreak219 :

imamonster :

Sword legion :

TheReaper7290 :

SUX2BU :

jaws123 :

taterii :

Vizzed Ghostblood :

rebelyell :

OrdannonsX :

FaithFighter :

IgorBird122 :

ZeroTails :

gamerforlifeforever2 :


Hey y'all <3 <3 This is the final review for June set up <3 Glad I was actually able to get it up and posted for you all before I had to go off the site for a while thanks to a move I'm going through. Know this review is A LOT longer than my normal work but don't worry, it's just for this specific game as it is a very rare Wii game (just recently was released on NEW 3DS not that long ago) so I felt it would "BEST" to go into detail and let others whom may not have a clue about the game on it a little more. Not a big chance in my writing or anything just an exception for this one.

Hope you all enjoy <3 Thanks <3 ~S57~
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 537 days
Last Active: 171 days

06-27-15 10:56 AM
cnw64 is Offline
| ID: 1179089 | 112 Words

cnw64
Level: 98


POSTS: 2276/2627
POST EXP: 139720
LVL EXP: 9333656
CP: 8330.2
VIZ: 204221

Likes: 1  Dislikes: 0
Excellent review as always ~

I own the 3DS version of Xenoblade Chronicles and I'm currently trying to beat it even though I brought it on launch ( I had too many new games at once ). I'm really feeling the story but it's the game play that I enjoy the most. I like how your able to move freely instead of the turn based system. I played many games with the turn based system so it was a nice change for me. I absolutely love when You Will Know Our Names plays when I fight an opponent that's stronger than me.


Anyways, keep up the good work! * thumbs up *
Excellent review as always ~

I own the 3DS version of Xenoblade Chronicles and I'm currently trying to beat it even though I brought it on launch ( I had too many new games at once ). I'm really feeling the story but it's the game play that I enjoy the most. I like how your able to move freely instead of the turn based system. I played many games with the turn based system so it was a nice change for me. I absolutely love when You Will Know Our Names plays when I fight an opponent that's stronger than me.


Anyways, keep up the good work! * thumbs up *
Vizzed Elite
Vizzed's King of the Iron Fist


Affected by 'Laziness Syndrome'

Registered: 02-25-11
Last Post: 3031 days
Last Active: 2632 days

(edited by cnw64 on 06-27-15 10:58 AM)     Post Rating: 1   Liked By: sonicthehedgehog57,

06-27-15 12:06 PM
taterii is Offline
| ID: 1179098 | 12 Words

taterii
Level: 65


POSTS: 772/990
POST EXP: 51494
LVL EXP: 2231407
CP: 2163.9
VIZ: 48382

Likes: 0  Dislikes: 0
Great review! I hope to play this game someday. It looks awesome.
Great review! I hope to play this game someday. It looks awesome.
Member
Simply Gaming


Affected by 'Laziness Syndrome'

Registered: 04-05-10
Last Post: 925 days
Last Active: 547 days

06-27-15 09:59 PM
gamerforlifeforever is Offline
| ID: 1179201 | 64 Words


gamerforlifeforever2
Level: 172


POSTS: 1696/10186
POST EXP: 560803
LVL EXP: 67493537
CP: 98006.2
VIZ: 3384714

Likes: 0  Dislikes: 0
This is my favorite Wii game of all time. I think you did an outstanding job with the review. I definitely agree that it's worthy of a 10. The best JRPG I've played since Tales of the Abyss. Anyways, this is one of if not the best review I've seen you make. I'm looking forward to seeing your next review whenever that may be.
This is my favorite Wii game of all time. I think you did an outstanding job with the review. I definitely agree that it's worthy of a 10. The best JRPG I've played since Tales of the Abyss. Anyways, this is one of if not the best review I've seen you make. I'm looking forward to seeing your next review whenever that may be.
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
Location: Somewhere in Ohio
Last Post: 266 days
Last Active: 265 days

06-27-15 10:46 PM
patar4097 is Offline
| ID: 1179207 | 80 Words

patar4097
Level: 131


POSTS: 4986/5166
POST EXP: 330330
LVL EXP: 26058368
CP: 22170.1
VIZ: 410076

Likes: 1  Dislikes: 0
   Great review as always, man! Your reviews always have a good amount of detail, and I enjoy reading them. I already looking at this game as something that looked great, and I wanted to play, but your review made me look forward to possibly playing it one day even more. 
   Oh, and if you wouldn't mind, I'd like to be added to the list of summons after you make your reviews. I don't want to have to miss one.
   Great review as always, man! Your reviews always have a good amount of detail, and I enjoy reading them. I already looking at this game as something that looked great, and I wanted to play, but your review made me look forward to possibly playing it one day even more. 
   Oh, and if you wouldn't mind, I'd like to be added to the list of summons after you make your reviews. I don't want to have to miss one.
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 10-28-10
Last Post: 1954 days
Last Active: 767 days

Post Rating: 1   Liked By: Uzar,

06-28-15 12:10 AM
sonicthehedgehog57 is Offline
| ID: 1179215 | 427 Words

Level: 69


POSTS: 920/1185
POST EXP: 342082
LVL EXP: 2852703
CP: 43443.7
VIZ: 54126

Likes: 1  Dislikes: 0
cnw64 : Glad you liked it sis, and yeah like I said even though I'm not really a fan of this RPG/JRPG style most of the time I love the story as well as the gameplay surprisingly. I agree I never have really enjoyed the whole stuck into a battle kind of thing and it's just back and forth (you attack, I attack) like a chess game, prefer the fluid movement like in this or as I said in a example Kingdom Hearts. Haha me too but I couldn't mention every song I love xP otherwise this would be A LOT longer than the Bionis sized review that it is. Thanks also excited for July's works.


taterii : Thanks < 3 glad it was a good read for ya, and I agree whether it's this version or the NEW 3DS version I'd enjoy trying out either one since it was already so fun to watch a Let's play of it.


gamerforlifeforever2 : Easy to understand why < 3 the story is really creative and unlike any game I'd seen in a long time back then or even now really, plus the whole gameplay takes a turn with how more RPG/JRPG's go and let's you explore SO much and not be restricted when attacking something reaaly makes it worth a play/try. Thanks again, glad it was a good review for the game or just reviews in general! Was worried if people were going to be terrified by the length xD. Well I can tell you right now the next game/series is just as interesting to me as this game was especially for its time.


patar4097 : Truly thanks man < 3 and yeah especially this one x3 (only made it this big in purpose cause of rarity like said before) Glad they're good enough to read though, cause I know the can be extensive from time to time but I just don't wanna leave viewers out of something I think would be great for them to understand/know and what not...while still leaving them with other things to explore for when trying out the game possibly. That's awesome, hope if you do get that chance that it'd be an enjoyable time and that my review didn't overhype you at all .  Haha well I'll gladly do that if you wish right now, never want to pressure anyone viewing mine but I'll add ya if you wanna spend the time to check them out. (do appreciate that) Thanks again, glad I could make a local smile from my work!
cnw64 : Glad you liked it sis, and yeah like I said even though I'm not really a fan of this RPG/JRPG style most of the time I love the story as well as the gameplay surprisingly. I agree I never have really enjoyed the whole stuck into a battle kind of thing and it's just back and forth (you attack, I attack) like a chess game, prefer the fluid movement like in this or as I said in a example Kingdom Hearts. Haha me too but I couldn't mention every song I love xP otherwise this would be A LOT longer than the Bionis sized review that it is. Thanks also excited for July's works.


taterii : Thanks < 3 glad it was a good read for ya, and I agree whether it's this version or the NEW 3DS version I'd enjoy trying out either one since it was already so fun to watch a Let's play of it.


gamerforlifeforever2 : Easy to understand why < 3 the story is really creative and unlike any game I'd seen in a long time back then or even now really, plus the whole gameplay takes a turn with how more RPG/JRPG's go and let's you explore SO much and not be restricted when attacking something reaaly makes it worth a play/try. Thanks again, glad it was a good review for the game or just reviews in general! Was worried if people were going to be terrified by the length xD. Well I can tell you right now the next game/series is just as interesting to me as this game was especially for its time.


patar4097 : Truly thanks man < 3 and yeah especially this one x3 (only made it this big in purpose cause of rarity like said before) Glad they're good enough to read though, cause I know the can be extensive from time to time but I just don't wanna leave viewers out of something I think would be great for them to understand/know and what not...while still leaving them with other things to explore for when trying out the game possibly. That's awesome, hope if you do get that chance that it'd be an enjoyable time and that my review didn't overhype you at all .  Haha well I'll gladly do that if you wish right now, never want to pressure anyone viewing mine but I'll add ya if you wanna spend the time to check them out. (do appreciate that) Thanks again, glad I could make a local smile from my work!
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 537 days
Last Active: 171 days

Post Rating: 1   Liked By: cnw64,

06-30-15 11:30 PM
SacredShadow is Offline
| ID: 1179845 | 148 Words

SacredShadow
Razor-987
Level: 152


POSTS: 6260/7753
POST EXP: 960743
LVL EXP: 43800373
CP: 34604.9
VIZ: 985840

Likes: 0  Dislikes: 0
Stellar work as always man, I am always impressed by the great wealth of detail found in each and every one of your reviews. This one is especially impressive because it comes out at nearly 7k words! I've actually been contemplating whether or not I want to buy this game, and now I think I'm going to give it a shot.  I've heard lots of great things about it, and your review really makes it sound worth my time. 


Thank you for summoning me to this review, and I'm always glad to have the opportunity to read them. Keep up the outstanding work. I feel bad for always saying the same thing when I reply to your reviews XD, but words simply cannot convey my appreciation for your dedication. All I can say is thank you for all of your hard work and keep on making fantastic reviews. 
Stellar work as always man, I am always impressed by the great wealth of detail found in each and every one of your reviews. This one is especially impressive because it comes out at nearly 7k words! I've actually been contemplating whether or not I want to buy this game, and now I think I'm going to give it a shot.  I've heard lots of great things about it, and your review really makes it sound worth my time. 


Thank you for summoning me to this review, and I'm always glad to have the opportunity to read them. Keep up the outstanding work. I feel bad for always saying the same thing when I reply to your reviews XD, but words simply cannot convey my appreciation for your dedication. All I can say is thank you for all of your hard work and keep on making fantastic reviews. 
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 01-14-13
Last Post: 401 days
Last Active: 368 days

07-02-15 08:46 PM
sonicthehedgehog57 is Offline
| ID: 1181120 | 273 Words

Level: 69


POSTS: 922/1185
POST EXP: 342082
LVL EXP: 2852703
CP: 43443.7
VIZ: 54126

Likes: 0  Dislikes: 0
Razor-987 : Glad it was good for you, especially since you were contemplating on whether or not to buy the game (good luck with the pricing XD ) Trust me the words you've heard around the Monado vine aren't lying to you, can trust me on that since I'm not a big fan of these games 80% of the time so if this captivated me x3 it probably will grab your attention. If you're still unsure you could check out a let's play I know and It may help you figure out what to do (just pm/chat me if you want the link)

Yeah I just knew that this one was gonna be long since it's a rare yet there has always been great talk of it. So figured to help others on Vizzed I would describe it more to them in the best way possible (not really looking at length for this specific review especially). Glad you're still enjoying them after SO long xD so thanks and great to hear I'm still an enjoyable fool to listen to . Haha you don't need to worry man :3 just as long as you're enjoying them that's all that matters to me could just say great job each time and I'd be fine with that.

No problem I love this work and I love all you viewers you're important to me so I always wanna do whatever I can to stay on track with the normal 2 reviews and how interesting they can be. I'll always try to keep going and just hope I'll still be interesting to look at!
Razor-987 : Glad it was good for you, especially since you were contemplating on whether or not to buy the game (good luck with the pricing XD ) Trust me the words you've heard around the Monado vine aren't lying to you, can trust me on that since I'm not a big fan of these games 80% of the time so if this captivated me x3 it probably will grab your attention. If you're still unsure you could check out a let's play I know and It may help you figure out what to do (just pm/chat me if you want the link)

Yeah I just knew that this one was gonna be long since it's a rare yet there has always been great talk of it. So figured to help others on Vizzed I would describe it more to them in the best way possible (not really looking at length for this specific review especially). Glad you're still enjoying them after SO long xD so thanks and great to hear I'm still an enjoyable fool to listen to . Haha you don't need to worry man :3 just as long as you're enjoying them that's all that matters to me could just say great job each time and I'd be fine with that.

No problem I love this work and I love all you viewers you're important to me so I always wanna do whatever I can to stay on track with the normal 2 reviews and how interesting they can be. I'll always try to keep going and just hope I'll still be interesting to look at!
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 537 days
Last Active: 171 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×