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04-17-24 09:30 PM

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03-31-15 11:28 PM
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"Letting a brawl for the ages unfold, with a franchise of characters we love"

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
9.2
9.9
9.3
9.4
7.5
7
10
9
10
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5
7

03-31-15 11:28 PM
sonicthehedgehog57 is Offline
| ID: 1151786 | 5847 Words

Level: 69


POSTS: 833/1185
POST EXP: 342082
LVL EXP: 2851154
CP: 43443.7
VIZ: 54126

Likes: 8  Dislikes: 0
   
    *Vizzed Crowd Cheers and Applauds* AND Here it is lovely folks all around, we've returned for yet another terrific match up in the stadium tonight! All the way from the green hills he have our hero in blue, the machine plower, the chili lover! It's the well-known hedgehog SONICCCC!! Facing up in the other corner from the kingdom we all know with the shrooms and that dazzling pink princess, comes the worlds most powerful and strongest willed plumber! MAAARIO!! It's time to begin the fight that'll be remembered for decades onward with this match up we have going heeere, let's make sure we kick it out of the field today contestants! *Sonic57 stares off, smiling with a grin* *User of this tilts cap and thrusts hand forward* 3...2...1....GO! *Contestants rush for one another* Yes, the curtain has fallen once again! The melee for a fanbase has now since crumbled and withered away from what we love and now we've reached the turning point of an all out BRAWL!  
    But, what could possibly go wrong this time? Everyone in the land is peaceful, Master Hand hasn't caused any torment on this domain, and nothing strange has occurred during this competition so far? *Darkness starts to fall over stadium podiums* So I guess for once.... *darkness crawls in further* we'll finally get an event like this out of the way...with no worries! *Darkness consumes narrator* AHHHH!!! *Sonic57 and user jump back* Don't know what that weird mist is but we can't let it catch us guys, guess we'll just have to rush straight into the story now, so let's speed keeds. RAAAAH!! *Sonic57, User, Poke, Zerotails jump in to attack monster*
 


     %%%XX----__ Bringing out our favorite characters, with some top-notch designs! __----XX%%%
   
    *Slashes screen in half and rushes in from screen* Coming in from almost 2 decades of the fighting genre, it's been noted several times that this series isn't great due to the fact of the childish looking characters and backgrounds not being detailed enough (apparently). If you're one of these followers whom were so disappointed by the N64's or Melee's graphics, (not sure whether to laugh or hand you a tissue) then feel free to let that tear shed from your eyes as in this game almost every character has a more realistic tone to themselves....very similar to how Link looks in Twilight Princess compared to Ocarina of Time or Skyward Sword. So anyone whom had those worries before when thinking of ordering/playing this game, then lay down your shields and put your damage ratio to ease as you won't have those worries anymore. I'm sure that these words alone and that spicy intro won't satisfy that hunger you all have as a possible consumer of this product, so how about I just jump in and give you the juicy details on how the levels and just some benefits this game has in terms of its looks eh?
   

       |||___O~~~O Animated Cutscenes O~~~O___|||
   
    Now before you get out your home-run bat on me let me explain for one second here and inform you that YES there were cutscenes in the adventure mode of melee; however, that was just short little scenes without much action or even really any talking what-so-ever. In this version they actually do perform various actions or the characters get to interact with others you'll meet inside the game. Good example is the opening intro I even recreated above for the introduction, when selecting the Subspace Emissary you'll begin with a fight against Mario and another smash character and they both open up kindly to one another before duking it out for a fun event. Even after the battle they shake hands and brush it off like nothing bad happened. I know a lot of people may rag on these scenes calling the game a movie at times instead of a game; although, personally in my opinion it never really went too far and I personally liked this feature as Melee I always felt like I had to have my hands on the controller without a single break in between levels to relax or just let loose.
    These scenes can range from dark and mysterious, dangerous and heartwrenching, to just comedic relief and laughter filled memories! So if you're a fan of having a few watchable scenes to look back on a chuckle for a bit on then you have a good standing here and all in all it's nice to see some of our favorite characters in such an animated moment, almost like we get to watch a cartoon made for each individual person. Great job here but onto some levels we have!
     _________                              __________
     _/_/_/_/ Final Destination  _/_/_/_/_/
   
    Probably the most well known level in the entire series, making a debut ever since the very original N64 release of this series. Looking back upon previous entries I'd definitely this has to be the most artistic/visually defined of all the different versions (though the original SMASH does come close to this one). How could that be so when in you consider that in Melee you go from a black void/hole type background to a nice blue sky mountain-esque range? It's easy to describe as there as SO many changes that occur while you fight for your life upon this stage, so let's cut the jabber and get to the case.
    Right when you're thrown into the ring your background looks something similar to a galaxy ring (the ring which aligns all the planets) that you've seen in everyday normal science classes, then just shortly after that you're thrown into the same kind of kind of vortex as before in the previous game...which may lead you to think it kind of a copy and paste of that board...until...after going through the swirls and holes in this almost chaotic like world you're upon the beautiful and success driven part of this scene! The sunrising sea background, wherein you'll notice the gently ocean water in the background swaying with that nice yellow sunrise in the background, almost just pushing you to know that you'll be successful in this fight no matter how apocalyptic the background may look at times. Great job on this area; yet, I kind of prefer the landscape/platform from the N64/GC era better.
         _                                            _
      ::|_|:: _____ Pictochat _____::|_|
   
    *falls into cartridge slot* ....nngh...little bit of a rough landing but...wait..WHAT HAPPENED TO OUR WII? Well sad to say you're not really inside that hardware anymore with this stage (not sure if that's a huge bummer or not?) as you've been transported to the living world of the DS's free to use chat system. This is probably the MOST creative level I've EVER seen in this series or in any fighting series to be perfectly honest! I can't recall the last time I really remember a game tossing itself into an old/existing console to fight around inside (Besides Flat Zone on SSBM & SSBB). In this area you stand upon the notification bar you'd normally see when entering the DS's chat system; however, though it may seem bland at first this stage will become pretty creative as drawings will suddenly appear inside the level (guess Master Hand might not only be controlling Final Destination anymore) in which these portraits can help aid or destroy you inside the ring so be careful or take a close look as to what you just may be leaping onto! One last little detail is that unlike Flat Zone which transforms your characters into 2D sprites, this level keeps your characters in 3D which is and interesting little detail. I think that's the best explanation I would give of this area without spoiling too much of this entire games arsenal of views that you'll notice during your playthrough so let's end this segment off now....

    
    As you'll probably have noted from above this game definitely stepped up to the pavement of graphical designs and demands of what the fans ask for while trying to maintain some aspect of fantasy they wish to keep sacred inside each stage or player. Is it the best looking Wii game for 2008? No I wouldn't say that; but, is it great looks wise in terms of a fighting game? That's where I'd definitely shout YES, as it improved so much over the past 2 titles and is still a beauty to enjoy without making us forget that iconic SMASH BROS feel! Not the strongest game but for 2008 and considering most fighting games I'd have to give this journey a 9 out of 10 for graphics!
     


        /~~~==___ Bringing a nice symphony of music, to this one of a kind battle ___==~~~
   
    This is usually always the deal sealer if you weren't already turned one by the new visual appeal of this game when looking back at Melee and it's predecessor, cause the music in this game just....ohhh......soooo goood!! If you were a fan of brawl or just the original game then you're probably going to be in love with this soundtrack as well. I'd even go so far as to say it's probably my favorite entry in the series in terms of music listing and themes! There is a HUGE variety of songs you can pick in between and so many of them range from really old classics to ones you may have just heard last time you fought on the brawling boardwalk but just redone to sound better/advanced. There a so many songs I'd be able to pick but I'll just go with my personal favorite out of 3 songs! Let's rock and roll!!
   

       /<<<___ Star Fox 64 Theme___ >>>/
   
    Based on the not so subtle ending to the last sentence on the intro to this segment one of my favorite themes is a remix of the original N64's themes or just the series main theme in general (as it's mostly the same throughout every game). If you liked how pumped the music got you before with it's strong and upbeat music at times where you'd just feel like jumping up and begging to just jump inside your own arwing right then and there? Well before you take flight you might wanna check your g-diffuser on this remix as it takes that kind of emotion and amplifies it to the highest degree! Not only do you get to hear that classical jingle right when the song 'wolfs' up, but immediately after hearing that euphoric jingle it goes into like some "drop that jelly on the dance floor" kind of base! As if you're just going to jump into that arwing and shoot up some baddies in style, then going home and shaking your fur all about with your tails never stopping on that dance club kind of track! Gets you even MORE pumped up than before (never knew that was even possible?!) and makes the journey/battle upon this stage sooo much better and enjoyable!! Just...onnngh....get me the Star Fox Team's sign up chart!
   
   |  ___                              ___   |
   |_|___== Mario Bros ==___|_|
   
    *Falls inside 80's arcade cabinet*  /_ Sonic57 - x3 /_ ...Ahh bringing back old and classic memories at its finest point :3 < 3 if none of you know even despite my name I love the original arcade Mario games as they just have such a good feeling of gameplay and the soundtrack is always memorable and is even FUN to get stuck in your head at times (whom would ever imagine having a song stuck could be good?). My favorite thing is how they recreated the intro that pops up when you first enter a stage after completing the previous one or just after hitting the start button to begin the game, we all know that sound the "Da..Dadadum...dadadada dum! Da da dum dadadada dum!" Just ohhhh brings back that feeling of nostalgia when thinking about the past and playing this game alone in your room as a child with a smile on your face.
    Already the music is great but ohhh when you see the actual stage it takes place on it just makes this theme 1000x better! As it gives you that sense of nostalgia like I had said before but also gives you that kind of challenging feel inside you almost like you're actually playing an arcade game again and want to be quick on your reflexes, making you completely forget your in a fight since the song is also so tranquil and superb to just lay back to and ease yourself from a hard day. So if you're an old fart like this hedgehog and you enjoy listening to some classical tunes while relaxing after some kind of a harsh day then this song would be perfect for you along with the fighting spirit the game will give you from playing!
   
       __/__ Main Theme __//__/
   
    I'm not sure if I'm that only person whom actually enjoys watching the intro's to games before I press play and begin to enjoy the game, as it just feels like such a treat to hear that melody and those wonderfully crafted scenes of the characters and areas within the game before you even start the title card of the actual game. Now while Melee went all out conflict and just started the theme by throwing you onto the scene with a fast beat and a very serene melody throughout the intro movie, this game decided to take a step back (and not in a bad term of step back) and look at the horizon of what makes this series great. Bringing in a more powerful and chorus like atmosphere into the game making it just send shivers down your quills or spine from just the voices of the operatic-ish singers, upon seeing how many characters are being unveiled from just the intro this theme really puts into perspective just how much fun you'll be having and the dangers that'll lie ahead during this playthrough!
    The best way I can describe it is if you've heard Ocarina of Time's ending theme and how in the background later on you'll have a chorus join in and lend their voice to the song? This is exactly that but raised to a higher degree and it's filled with such a huge action paced theme and it just blends both operatic type music with classic Nintendo music and just creates something beautiful that I'd listen to ANY time and would NEVER get tired of it! Can't say exactly what you'll be seeing in it but j-just look up the intro and if the music/animated intro doesn't make you fall in love...then...well I don't know what to tell you because I can't help but just giggle or smile everytime I hear this theme < 3 sooo good and definitely the best and most involved of the themes in this series! AMAAAZING job here Nintendo!
   

    We're coming up on the time limit for this stage so I'll end it off here by saying that I feel the music did such an amazing job this time around just like the previous time and it earns soo many more bonus points for what you're able to do with the music and the fact that there is a HUGE collection of songs to unlock or just listen to in general, with most always being a pleasure to hear <3. This movement of music (like most awesome soundtracks) just...just gets the very rare and prestigious 10+ out of 10 for sound!
   


     >>>***!!! A series continuing to prove, that smashing people delivers SO much fun <3 !!!***<<<
   
    Well the addictiveness of brawl can be easily described when looking at.....OH FORGET THAT! Anyone whom is a fan or Nintendo or anyone that knows of this series is already aware of the HUGE mass appeal that this game represents and gives out to thousands and even millions of others. It gained a huge following from when it was first made on the N64 after having taken the place of a tossed away prototype, and even today it's still getting screamed at for being an amazing fighting game to play with friends or just with the entire family. Taking the place of oh SO many Nintendo franchise characters (or even other revering characters that have joined thanks to certain producers joining with this franchise) and placing them inside a ring to fight for the crown of SMASH HISTOOORRY....well not really but just more so as an fun event and in this games new story mode, they do it to bring peace to the world that's now under the reigns of a purple darkness covering the land!
    What really makes this game very addictive to smash fans or at the very least to me is just "how" much content was able to have been put on the disc, as it offers so much more than the last 2 were ever able to accomplish on their respective systems. I've already stated that there is a new story mode feature in this game which I'll talk about more in the story and depth parts of this review *grabs back of clothing* so no need to rush ahead past the checkpoints. Moving onto something I like to mention in each one of these series is what makes each and everyone of them special in their own way, for instance with the original I would say that it's HARD punches and really damaging attack were the high point in that game...while with Melee it was more so about the faster paced action mixed with semi-harming attacks against foes! Brawl also has a special talent of it's own or more so like a feature, it's the fact that just like in Melee the characters are semi-damaging (though some characters are better and worse on here instead of usually being equal) and the fact of just how MANY characters there are to choose from.  
   
    Call this out as a useless subject to talk about; but, when you had so many people complaining about how a lot of Melee characters were clone/ports of other characters, I kind of have a leeway to talk about this as it's something they changed and upgraded from Melee! Before there were 26 characters and now they've upgraded it to 35 (technically 39 if you count certain players and another characters form) playable characters and they've changed it around so mostly every person has their own specific traits and there isn't as much "copy and pasting" going on anymore, which I think though it wasn't as huge of an issue this definitely does raise the addictiveness value of the game quite a bit!
     

        *-x Unlockables (Pt 1) x-*
   
    Just to make things easier on the depth section I'll talk a little about what makes this game addictive with a portion of the unlockables that you can collect which as (big surprise to everyone) you are able to unlock stages inside this game from doing certain procedures/tasks. What makes this addictive is how most of these stages are definitely worth the effort of unlocking (like the Mario Bros Stage, where background enemies can be used as weapons) and are usually a great throwback to older games. The one I've seen the most amount of people bounce over is the "Big Blue" stage from Melee because of how great people thought this stage was back then and I personally enjoy seeing it come back as the 2 different ship paths you can fight against really make the stage interesting to battle on! The second easiest thing to talk about would have to be the unlockable characters, now granted I'm not going tell all of them and will only mention ones I think are the best for getting that temptation running to buy the game. The first and most obvious one that joined brawl is ME! ....well not really me but that's right Sonic has joined the brawling fest after 2 additions just passed him by and if it comes to me I'd definitely say he's one of if not the best character you can unlock inside this game, he's super fast and due to that fact his attack speed really makes up for his lack of damage when compared to characters like Link or Captain Falcon.
    The "second" person I'd say that was an amazing add-on for this series has to be Meta Knight! *hears d'oh I missed in background* Now why do I enjoy this character when he's just really like a beefed up version of Kirby...even games from the Kirby series have proved that, with him just looking like a Kirby underneath his mask? Sure he may just seem like a buff but I actually really like him for the fact that not only does he feel like a stronger version of our pink plushie, but he also feels like if you took a certain "angels" wings off or replaced a certain "fox's" recovery attack and placed them on Meta Knight as his wings. It makes this character so nice to controls and very powerful at the same time (though I hate it when people just spam his A attack). That's all I feel we need to talk about here so let's end this off quickly.
   

    The tides of darkness are getting closer as we approach the end of this story only a few more areas ahead, with everything together between the characters/loads of added maps/alongside the "newest" single player mode, it's easy to say that this game definitely earns a 10 out of 10 for it's addictiveness and replay value! Let's head to the rest area up ahead as we talk about the lore behind this adventure next!
     


     """"::---___,,,, The Darkness of one story finally given to a game like never before ,,,,___---:::"""
   
    We've reached that time of year again ladies and gentlemen it's time for the wonderful smash events!! We have newcomers coming on board ready to start their match and it appears like it will be a swell one after how well the last match turned out ! As such we'd like you to welcome MARIIIOOO and KIIRRRBY *User takes cap off and taunts, Sux smiles and waves at crowd* What could possibly turn out frooom this event! A nice and cleaan battle is what we'd like to see so let's give them some space for the fight *see's the two of them shake hands before noticing something* Hmm what could that possibly be? Seems to be a mist that covering someone over there *Eidetic pops up in misty presence* W-What is Bowser doing here?! T-There wasn't any entrance fee for him....and why I-I-is he glowing with a weird purple mist all around?! *Darkness starts covering crowd and announcer* AHHHHH...nn........K-KILL ThOsE CoNtEsTaNs!! *Sonic, Zero, and Poke jump in ready to fight!*
    This terrible nightmare has now occurred upon the once peaceful Smash Land, a simple game turning into a nightmare for fans/players/and even the residents themselves. For some strange reason Bowser the evil koopa king of might and the supreme lord of agony in Hyrule Ganondorf have both decided to work together, stopping any events from taking place tonight! (though one of them doesn't seem as trusting towards the other). What could be causing this weird substance to flow across the lands and changing others into these mindless beasts? *See's Wario as he lets out tiny fart cloud* (Eh?!) .....No as much as you wish Wario's engine isn't what's causing this issue so yeah "you missed and d'oh!". There's only one thing we can do, and it's to gang up all of us together to find out the root cause and put it to an end even if not everyone of us will be used in battles that will surely be up ahead. Let's find out this cause so we can bring peace back and finish our wonderful match that we were planning out before!! Ready? 3..2..1...GO!! *Everyone runs out together* ...... *mysterious shadow stands far behind characters with fusion gun*
   

    Smash Bros Brawl is actually the first game in the entire series of Smash to actually have somewhat of an actual story, while the other ones were left mostly to interpretation. This is because of the games new "Subspace Emissary" mode which created its own story and is basically like the adventure mode from Melee but made into a full fledged story and having many more areas and resources you'll need to explore. Now sure this isn't much of a story and nowhere near what you could call an amazing story for the system; yet, coming from a series which hasn't ever really had a story I'd say that it's pretty great and I never really understood why a fighting game would NEED a story anyway? Either way, based on what we know of it not really having a story...and the fact that it's actually quite a good one from having nothing much to work on it's amazing < 3. Therefore, this results in me giving the story for Smash Bros Brawl a 5 out of 10.
       


        |++==__ Just like any brawl, there's much to be seen and it can last you an eternity ___==++|
   
    Probably the most important section besides the addictiveness spot lays right here in the depth portion, since this game as we've iterated many times now has just stockpiled itself full of features and blown everything out of the competition in terms of what you're now able to do inside the game. As stated above there are now 9 more characters than before totaling that to a whopping 35 characters to pick from, of course though you'll have to unlock most of them before you have a whopping bunch. The great thing unlike before is that you actually get to start out with 21 characters from those 9 that you must challenge and defeat, which I personally feel is a great feature since right off the bat you're able to experience a whole variety of characters without having to worry about running out or using the same person again and again since you've tried almost anyone you knew you'd like after only 4 matches.
    There are amazingly 41 different stages that you can play on during your smash fest against computers in VS mode or with some friends that you might have tagging along with your inside your room; and yet, even if you haven't played this game much or if this is you first time then just like with how many characters you're given at the beginning you're also given many stages to play through as well (29 to be exact, with the other 12 hidden/locked). So already with just that alone you're given A LOT to work with and it seems like the score standing for this section will be fairly above average so far right? Ohh....we haven't even reached the half of it; keeping that in mind, before I move onto the other features I'd like to explain what the Subspace Emissary thing is all about now that we're in the proper category.
   
    The Subspace Emissary is basically a story driven version of the adventure mode you saw/played during the review of Melee for the Gamecube, as in this game mode you get to play like you would normally in a classic mode esque kind of fighting style; but, the main difference is that you'll be viewing cutscenes that follow the subspace's  apparent story. Because of this you'll be going from cutscenes, into the normal smash fighting we know and love, then going back to the adventure map you're given once you start up this mode! From the map you'll be progressing left and right throughout the story and let it be know that these few level can take several minutes to a couple hours to simply defeat so don't plan on trying to do it all in one night's sitting. One important thing to note is that if you don't want to unlock certain characters through event matches or by passing classic mode in a certain way, you can just progress through this story and as long as you PASS the level they're found in then you can keep them after you beat the level. That's all I'll be able to tell you about this mode so if you want to know more then I'd recommend checking the game out or think of buying it, can't spoil everything now for you can I? Onto a few other noteworthy options....
     
          ~>--__???Extras???__--<~
   
   Now onto the whole jibber jabber of the review here I can talk about all the special things you're allowed to do inside the game outside of normal gameplay features, and probably the one I'd love to talk about most is the "Coin Launcher" Mode. For those of you whom tried the Lottery function in Melee and didn't like how it was 100% luck based and the coins only really improved your chances by little to not much at all? That was a pain and I'll even admit to it, since I wanted to get all the trophies and that was the only real way to do so (besides going through adventure mode) which made things difficult. In brawl they made thing so much nicer and heck I'd say even sweeter to collect stickers, how so you may ask? Well instead of the random slots thing you're put inside a turret on a air hockey-ish board and along the way obstacles and stickers will randomly appear in which you can shoot in order to gain more coins (ammunition) and stickers for your characters, this makes this scenario not only rewarding but very fun as well and heck EVEN the MUSIC is awesome in this mode! Also stickers in case your wondering can be attacked to all your characters inside the Subspace Emissary mode and they will make your character stronger or advance some of their abilities by a bit or a huge chunk.
   
    The Final thing I'd like to talk about in this extras/options segment is the fact that in most stages you'll have an abundance of songs that might play each time you go into a certain stage and heck there might be a few songs you love a lot or ones you'd just prefer to skip past. If you've had that feeling or wish that had been implemented before then this is your lucky game as in the options menu on the title screen you're allowed to adjust just how often a song can be played in a specific stage whether it's: "Really often, moderately, low, or not at all" you're allowed to choose exactly how that goes which I find to be an amazing idea as not everyone may like the same music and this could mash things up for yourself and/or you and your friends. So this is a great feature and thank you for implementing it!
   

    *breathes in and out harshly* haaa...that brings us to our long winded end of this segment. Judging everything that you've seen above and other random things I'm sure you'll be able to find on your own inside this game, I feel that it's safe to say this game deserves no less than a 10 out of 10 in terms of its depth factor!
       


       %%%///___ !!Taking your ultimate skill as a warrior, and putting it to the test!! ___\%%%
   
    One of the simplest sections to review and also the most different amongst any reviewer is the difficulty rating/setting for the Smash Bros universe. I've personally always rated these games as a 5 out of 10 mostly for the fact that these games are really just based on the skill level of a player and whom it is that's playing the game, I mean if you were to play against your 10 year old cousin they might find the game to be harder than you do since they doesn't know all the skills and tactics that they can use unlike yourself whom has played the game for years or just have better experience with how to handle fighting situation in games. In that regard the cousin might rate the game a 7 or 8 out of 10 while you'd have it be lower? So there really is NO way to rate the game exactly on how difficult it may be; however, the second reason why I'd rate the series the score I first said above is the fact that you are also able to pick which difficulty option you usually play in Single Player mode (Very Easy, Easy, Normal, Hard, Very Hard) which means you kind of have free reigns to make the game as undertaking as you wish. How does this game stack up in comparison though? I'd say only a fair bit higher in comparison to the past 2 games for 2 specific reasons: "One level change, and the Smash Ball".
   Basically in Brawl they decided to take out the "very easy" option and replace it with an "Intense" level option, making it the hardest level you can possibly pick in the game and minorly changing how hard the game can become. The second reason the "smash ball" is a level changer for the fact that almost everyone's smash ability allows them to become invincible and therefore making it almost a guarrented chance to KO someone off the level; and yet, there are still chances in which a person can mess this up by using it with no one around or facing toward them so they still aren't in the safe zone just yet.
   Most of these abilities are powers that can be used a screen clearer's (Mario's fireball barrage which is almost like a spiraling laser of fire, or Sonic's Super form) with other just making them severely stronger or causing the whole area to become a possible deathtrap wherever you stand. This in turn can make the game more difficult when playing against others or inside single player as well, so considering all of this I'd say that the average score can be raised by 2 ratings! I still stand by the notion that the game is based on skill and the difficulty can't be determined as equal against every person playing the game; but, I would say that these additions does raise the difficulty of Smash Bros Brawl to a 7 out of 10 for this section!
   


    *gets teleported onto final destination flooring* Alright guys....it's time to stop this madness once and for all! *raises hand above quills* It's time we stop this destruction once and for all master hand! .....e-eh? W-What's going on?! *see's chains holding tRIUNE prisoner* I-Isn't Master Hand the source of this trouble?!  *see's shadow emerge behind master hand* W-Who the heck are you, monster! You're the one who's done all of this then I presume! *Davideo appears as Tabuu* Well I don't care whether it's you, master hand, bowser, or the people that created us! We'll all join together in order to stop this destruction of our peace and land! We'll make sure we end this pointless BRAWL! RAAAHHHH!!!! *Everyone charges towards Tabuu and attacks*

                          Sonic57+Pokefreak219tm
   
    *Vizzed Crowd Cheers and Applauds* AND Here it is lovely folks all around, we've returned for yet another terrific match up in the stadium tonight! All the way from the green hills he have our hero in blue, the machine plower, the chili lover! It's the well-known hedgehog SONICCCC!! Facing up in the other corner from the kingdom we all know with the shrooms and that dazzling pink princess, comes the worlds most powerful and strongest willed plumber! MAAARIO!! It's time to begin the fight that'll be remembered for decades onward with this match up we have going heeere, let's make sure we kick it out of the field today contestants! *Sonic57 stares off, smiling with a grin* *User of this tilts cap and thrusts hand forward* 3...2...1....GO! *Contestants rush for one another* Yes, the curtain has fallen once again! The melee for a fanbase has now since crumbled and withered away from what we love and now we've reached the turning point of an all out BRAWL!  
    But, what could possibly go wrong this time? Everyone in the land is peaceful, Master Hand hasn't caused any torment on this domain, and nothing strange has occurred during this competition so far? *Darkness starts to fall over stadium podiums* So I guess for once.... *darkness crawls in further* we'll finally get an event like this out of the way...with no worries! *Darkness consumes narrator* AHHHH!!! *Sonic57 and user jump back* Don't know what that weird mist is but we can't let it catch us guys, guess we'll just have to rush straight into the story now, so let's speed keeds. RAAAAH!! *Sonic57, User, Poke, Zerotails jump in to attack monster*
 


     %%%XX----__ Bringing out our favorite characters, with some top-notch designs! __----XX%%%
   
    *Slashes screen in half and rushes in from screen* Coming in from almost 2 decades of the fighting genre, it's been noted several times that this series isn't great due to the fact of the childish looking characters and backgrounds not being detailed enough (apparently). If you're one of these followers whom were so disappointed by the N64's or Melee's graphics, (not sure whether to laugh or hand you a tissue) then feel free to let that tear shed from your eyes as in this game almost every character has a more realistic tone to themselves....very similar to how Link looks in Twilight Princess compared to Ocarina of Time or Skyward Sword. So anyone whom had those worries before when thinking of ordering/playing this game, then lay down your shields and put your damage ratio to ease as you won't have those worries anymore. I'm sure that these words alone and that spicy intro won't satisfy that hunger you all have as a possible consumer of this product, so how about I just jump in and give you the juicy details on how the levels and just some benefits this game has in terms of its looks eh?
   

       |||___O~~~O Animated Cutscenes O~~~O___|||
   
    Now before you get out your home-run bat on me let me explain for one second here and inform you that YES there were cutscenes in the adventure mode of melee; however, that was just short little scenes without much action or even really any talking what-so-ever. In this version they actually do perform various actions or the characters get to interact with others you'll meet inside the game. Good example is the opening intro I even recreated above for the introduction, when selecting the Subspace Emissary you'll begin with a fight against Mario and another smash character and they both open up kindly to one another before duking it out for a fun event. Even after the battle they shake hands and brush it off like nothing bad happened. I know a lot of people may rag on these scenes calling the game a movie at times instead of a game; although, personally in my opinion it never really went too far and I personally liked this feature as Melee I always felt like I had to have my hands on the controller without a single break in between levels to relax or just let loose.
    These scenes can range from dark and mysterious, dangerous and heartwrenching, to just comedic relief and laughter filled memories! So if you're a fan of having a few watchable scenes to look back on a chuckle for a bit on then you have a good standing here and all in all it's nice to see some of our favorite characters in such an animated moment, almost like we get to watch a cartoon made for each individual person. Great job here but onto some levels we have!
     _________                              __________
     _/_/_/_/ Final Destination  _/_/_/_/_/
   
    Probably the most well known level in the entire series, making a debut ever since the very original N64 release of this series. Looking back upon previous entries I'd definitely this has to be the most artistic/visually defined of all the different versions (though the original SMASH does come close to this one). How could that be so when in you consider that in Melee you go from a black void/hole type background to a nice blue sky mountain-esque range? It's easy to describe as there as SO many changes that occur while you fight for your life upon this stage, so let's cut the jabber and get to the case.
    Right when you're thrown into the ring your background looks something similar to a galaxy ring (the ring which aligns all the planets) that you've seen in everyday normal science classes, then just shortly after that you're thrown into the same kind of kind of vortex as before in the previous game...which may lead you to think it kind of a copy and paste of that board...until...after going through the swirls and holes in this almost chaotic like world you're upon the beautiful and success driven part of this scene! The sunrising sea background, wherein you'll notice the gently ocean water in the background swaying with that nice yellow sunrise in the background, almost just pushing you to know that you'll be successful in this fight no matter how apocalyptic the background may look at times. Great job on this area; yet, I kind of prefer the landscape/platform from the N64/GC era better.
         _                                            _
      ::|_|:: _____ Pictochat _____::|_|
   
    *falls into cartridge slot* ....nngh...little bit of a rough landing but...wait..WHAT HAPPENED TO OUR WII? Well sad to say you're not really inside that hardware anymore with this stage (not sure if that's a huge bummer or not?) as you've been transported to the living world of the DS's free to use chat system. This is probably the MOST creative level I've EVER seen in this series or in any fighting series to be perfectly honest! I can't recall the last time I really remember a game tossing itself into an old/existing console to fight around inside (Besides Flat Zone on SSBM & SSBB). In this area you stand upon the notification bar you'd normally see when entering the DS's chat system; however, though it may seem bland at first this stage will become pretty creative as drawings will suddenly appear inside the level (guess Master Hand might not only be controlling Final Destination anymore) in which these portraits can help aid or destroy you inside the ring so be careful or take a close look as to what you just may be leaping onto! One last little detail is that unlike Flat Zone which transforms your characters into 2D sprites, this level keeps your characters in 3D which is and interesting little detail. I think that's the best explanation I would give of this area without spoiling too much of this entire games arsenal of views that you'll notice during your playthrough so let's end this segment off now....

    
    As you'll probably have noted from above this game definitely stepped up to the pavement of graphical designs and demands of what the fans ask for while trying to maintain some aspect of fantasy they wish to keep sacred inside each stage or player. Is it the best looking Wii game for 2008? No I wouldn't say that; but, is it great looks wise in terms of a fighting game? That's where I'd definitely shout YES, as it improved so much over the past 2 titles and is still a beauty to enjoy without making us forget that iconic SMASH BROS feel! Not the strongest game but for 2008 and considering most fighting games I'd have to give this journey a 9 out of 10 for graphics!
     


        /~~~==___ Bringing a nice symphony of music, to this one of a kind battle ___==~~~
   
    This is usually always the deal sealer if you weren't already turned one by the new visual appeal of this game when looking back at Melee and it's predecessor, cause the music in this game just....ohhh......soooo goood!! If you were a fan of brawl or just the original game then you're probably going to be in love with this soundtrack as well. I'd even go so far as to say it's probably my favorite entry in the series in terms of music listing and themes! There is a HUGE variety of songs you can pick in between and so many of them range from really old classics to ones you may have just heard last time you fought on the brawling boardwalk but just redone to sound better/advanced. There a so many songs I'd be able to pick but I'll just go with my personal favorite out of 3 songs! Let's rock and roll!!
   

       /<<<___ Star Fox 64 Theme___ >>>/
   
    Based on the not so subtle ending to the last sentence on the intro to this segment one of my favorite themes is a remix of the original N64's themes or just the series main theme in general (as it's mostly the same throughout every game). If you liked how pumped the music got you before with it's strong and upbeat music at times where you'd just feel like jumping up and begging to just jump inside your own arwing right then and there? Well before you take flight you might wanna check your g-diffuser on this remix as it takes that kind of emotion and amplifies it to the highest degree! Not only do you get to hear that classical jingle right when the song 'wolfs' up, but immediately after hearing that euphoric jingle it goes into like some "drop that jelly on the dance floor" kind of base! As if you're just going to jump into that arwing and shoot up some baddies in style, then going home and shaking your fur all about with your tails never stopping on that dance club kind of track! Gets you even MORE pumped up than before (never knew that was even possible?!) and makes the journey/battle upon this stage sooo much better and enjoyable!! Just...onnngh....get me the Star Fox Team's sign up chart!
   
   |  ___                              ___   |
   |_|___== Mario Bros ==___|_|
   
    *Falls inside 80's arcade cabinet*  /_ Sonic57 - x3 /_ ...Ahh bringing back old and classic memories at its finest point :3 < 3 if none of you know even despite my name I love the original arcade Mario games as they just have such a good feeling of gameplay and the soundtrack is always memorable and is even FUN to get stuck in your head at times (whom would ever imagine having a song stuck could be good?). My favorite thing is how they recreated the intro that pops up when you first enter a stage after completing the previous one or just after hitting the start button to begin the game, we all know that sound the "Da..Dadadum...dadadada dum! Da da dum dadadada dum!" Just ohhhh brings back that feeling of nostalgia when thinking about the past and playing this game alone in your room as a child with a smile on your face.
    Already the music is great but ohhh when you see the actual stage it takes place on it just makes this theme 1000x better! As it gives you that sense of nostalgia like I had said before but also gives you that kind of challenging feel inside you almost like you're actually playing an arcade game again and want to be quick on your reflexes, making you completely forget your in a fight since the song is also so tranquil and superb to just lay back to and ease yourself from a hard day. So if you're an old fart like this hedgehog and you enjoy listening to some classical tunes while relaxing after some kind of a harsh day then this song would be perfect for you along with the fighting spirit the game will give you from playing!
   
       __/__ Main Theme __//__/
   
    I'm not sure if I'm that only person whom actually enjoys watching the intro's to games before I press play and begin to enjoy the game, as it just feels like such a treat to hear that melody and those wonderfully crafted scenes of the characters and areas within the game before you even start the title card of the actual game. Now while Melee went all out conflict and just started the theme by throwing you onto the scene with a fast beat and a very serene melody throughout the intro movie, this game decided to take a step back (and not in a bad term of step back) and look at the horizon of what makes this series great. Bringing in a more powerful and chorus like atmosphere into the game making it just send shivers down your quills or spine from just the voices of the operatic-ish singers, upon seeing how many characters are being unveiled from just the intro this theme really puts into perspective just how much fun you'll be having and the dangers that'll lie ahead during this playthrough!
    The best way I can describe it is if you've heard Ocarina of Time's ending theme and how in the background later on you'll have a chorus join in and lend their voice to the song? This is exactly that but raised to a higher degree and it's filled with such a huge action paced theme and it just blends both operatic type music with classic Nintendo music and just creates something beautiful that I'd listen to ANY time and would NEVER get tired of it! Can't say exactly what you'll be seeing in it but j-just look up the intro and if the music/animated intro doesn't make you fall in love...then...well I don't know what to tell you because I can't help but just giggle or smile everytime I hear this theme < 3 sooo good and definitely the best and most involved of the themes in this series! AMAAAZING job here Nintendo!
   

    We're coming up on the time limit for this stage so I'll end it off here by saying that I feel the music did such an amazing job this time around just like the previous time and it earns soo many more bonus points for what you're able to do with the music and the fact that there is a HUGE collection of songs to unlock or just listen to in general, with most always being a pleasure to hear <3. This movement of music (like most awesome soundtracks) just...just gets the very rare and prestigious 10+ out of 10 for sound!
   


     >>>***!!! A series continuing to prove, that smashing people delivers SO much fun <3 !!!***<<<
   
    Well the addictiveness of brawl can be easily described when looking at.....OH FORGET THAT! Anyone whom is a fan or Nintendo or anyone that knows of this series is already aware of the HUGE mass appeal that this game represents and gives out to thousands and even millions of others. It gained a huge following from when it was first made on the N64 after having taken the place of a tossed away prototype, and even today it's still getting screamed at for being an amazing fighting game to play with friends or just with the entire family. Taking the place of oh SO many Nintendo franchise characters (or even other revering characters that have joined thanks to certain producers joining with this franchise) and placing them inside a ring to fight for the crown of SMASH HISTOOORRY....well not really but just more so as an fun event and in this games new story mode, they do it to bring peace to the world that's now under the reigns of a purple darkness covering the land!
    What really makes this game very addictive to smash fans or at the very least to me is just "how" much content was able to have been put on the disc, as it offers so much more than the last 2 were ever able to accomplish on their respective systems. I've already stated that there is a new story mode feature in this game which I'll talk about more in the story and depth parts of this review *grabs back of clothing* so no need to rush ahead past the checkpoints. Moving onto something I like to mention in each one of these series is what makes each and everyone of them special in their own way, for instance with the original I would say that it's HARD punches and really damaging attack were the high point in that game...while with Melee it was more so about the faster paced action mixed with semi-harming attacks against foes! Brawl also has a special talent of it's own or more so like a feature, it's the fact that just like in Melee the characters are semi-damaging (though some characters are better and worse on here instead of usually being equal) and the fact of just how MANY characters there are to choose from.  
   
    Call this out as a useless subject to talk about; but, when you had so many people complaining about how a lot of Melee characters were clone/ports of other characters, I kind of have a leeway to talk about this as it's something they changed and upgraded from Melee! Before there were 26 characters and now they've upgraded it to 35 (technically 39 if you count certain players and another characters form) playable characters and they've changed it around so mostly every person has their own specific traits and there isn't as much "copy and pasting" going on anymore, which I think though it wasn't as huge of an issue this definitely does raise the addictiveness value of the game quite a bit!
     

        *-x Unlockables (Pt 1) x-*
   
    Just to make things easier on the depth section I'll talk a little about what makes this game addictive with a portion of the unlockables that you can collect which as (big surprise to everyone) you are able to unlock stages inside this game from doing certain procedures/tasks. What makes this addictive is how most of these stages are definitely worth the effort of unlocking (like the Mario Bros Stage, where background enemies can be used as weapons) and are usually a great throwback to older games. The one I've seen the most amount of people bounce over is the "Big Blue" stage from Melee because of how great people thought this stage was back then and I personally enjoy seeing it come back as the 2 different ship paths you can fight against really make the stage interesting to battle on! The second easiest thing to talk about would have to be the unlockable characters, now granted I'm not going tell all of them and will only mention ones I think are the best for getting that temptation running to buy the game. The first and most obvious one that joined brawl is ME! ....well not really me but that's right Sonic has joined the brawling fest after 2 additions just passed him by and if it comes to me I'd definitely say he's one of if not the best character you can unlock inside this game, he's super fast and due to that fact his attack speed really makes up for his lack of damage when compared to characters like Link or Captain Falcon.
    The "second" person I'd say that was an amazing add-on for this series has to be Meta Knight! *hears d'oh I missed in background* Now why do I enjoy this character when he's just really like a beefed up version of Kirby...even games from the Kirby series have proved that, with him just looking like a Kirby underneath his mask? Sure he may just seem like a buff but I actually really like him for the fact that not only does he feel like a stronger version of our pink plushie, but he also feels like if you took a certain "angels" wings off or replaced a certain "fox's" recovery attack and placed them on Meta Knight as his wings. It makes this character so nice to controls and very powerful at the same time (though I hate it when people just spam his A attack). That's all I feel we need to talk about here so let's end this off quickly.
   

    The tides of darkness are getting closer as we approach the end of this story only a few more areas ahead, with everything together between the characters/loads of added maps/alongside the "newest" single player mode, it's easy to say that this game definitely earns a 10 out of 10 for it's addictiveness and replay value! Let's head to the rest area up ahead as we talk about the lore behind this adventure next!
     


     """"::---___,,,, The Darkness of one story finally given to a game like never before ,,,,___---:::"""
   
    We've reached that time of year again ladies and gentlemen it's time for the wonderful smash events!! We have newcomers coming on board ready to start their match and it appears like it will be a swell one after how well the last match turned out ! As such we'd like you to welcome MARIIIOOO and KIIRRRBY *User takes cap off and taunts, Sux smiles and waves at crowd* What could possibly turn out frooom this event! A nice and cleaan battle is what we'd like to see so let's give them some space for the fight *see's the two of them shake hands before noticing something* Hmm what could that possibly be? Seems to be a mist that covering someone over there *Eidetic pops up in misty presence* W-What is Bowser doing here?! T-There wasn't any entrance fee for him....and why I-I-is he glowing with a weird purple mist all around?! *Darkness starts covering crowd and announcer* AHHHHH...nn........K-KILL ThOsE CoNtEsTaNs!! *Sonic, Zero, and Poke jump in ready to fight!*
    This terrible nightmare has now occurred upon the once peaceful Smash Land, a simple game turning into a nightmare for fans/players/and even the residents themselves. For some strange reason Bowser the evil koopa king of might and the supreme lord of agony in Hyrule Ganondorf have both decided to work together, stopping any events from taking place tonight! (though one of them doesn't seem as trusting towards the other). What could be causing this weird substance to flow across the lands and changing others into these mindless beasts? *See's Wario as he lets out tiny fart cloud* (Eh?!) .....No as much as you wish Wario's engine isn't what's causing this issue so yeah "you missed and d'oh!". There's only one thing we can do, and it's to gang up all of us together to find out the root cause and put it to an end even if not everyone of us will be used in battles that will surely be up ahead. Let's find out this cause so we can bring peace back and finish our wonderful match that we were planning out before!! Ready? 3..2..1...GO!! *Everyone runs out together* ...... *mysterious shadow stands far behind characters with fusion gun*
   

    Smash Bros Brawl is actually the first game in the entire series of Smash to actually have somewhat of an actual story, while the other ones were left mostly to interpretation. This is because of the games new "Subspace Emissary" mode which created its own story and is basically like the adventure mode from Melee but made into a full fledged story and having many more areas and resources you'll need to explore. Now sure this isn't much of a story and nowhere near what you could call an amazing story for the system; yet, coming from a series which hasn't ever really had a story I'd say that it's pretty great and I never really understood why a fighting game would NEED a story anyway? Either way, based on what we know of it not really having a story...and the fact that it's actually quite a good one from having nothing much to work on it's amazing < 3. Therefore, this results in me giving the story for Smash Bros Brawl a 5 out of 10.
       


        |++==__ Just like any brawl, there's much to be seen and it can last you an eternity ___==++|
   
    Probably the most important section besides the addictiveness spot lays right here in the depth portion, since this game as we've iterated many times now has just stockpiled itself full of features and blown everything out of the competition in terms of what you're now able to do inside the game. As stated above there are now 9 more characters than before totaling that to a whopping 35 characters to pick from, of course though you'll have to unlock most of them before you have a whopping bunch. The great thing unlike before is that you actually get to start out with 21 characters from those 9 that you must challenge and defeat, which I personally feel is a great feature since right off the bat you're able to experience a whole variety of characters without having to worry about running out or using the same person again and again since you've tried almost anyone you knew you'd like after only 4 matches.
    There are amazingly 41 different stages that you can play on during your smash fest against computers in VS mode or with some friends that you might have tagging along with your inside your room; and yet, even if you haven't played this game much or if this is you first time then just like with how many characters you're given at the beginning you're also given many stages to play through as well (29 to be exact, with the other 12 hidden/locked). So already with just that alone you're given A LOT to work with and it seems like the score standing for this section will be fairly above average so far right? Ohh....we haven't even reached the half of it; keeping that in mind, before I move onto the other features I'd like to explain what the Subspace Emissary thing is all about now that we're in the proper category.
   
    The Subspace Emissary is basically a story driven version of the adventure mode you saw/played during the review of Melee for the Gamecube, as in this game mode you get to play like you would normally in a classic mode esque kind of fighting style; but, the main difference is that you'll be viewing cutscenes that follow the subspace's  apparent story. Because of this you'll be going from cutscenes, into the normal smash fighting we know and love, then going back to the adventure map you're given once you start up this mode! From the map you'll be progressing left and right throughout the story and let it be know that these few level can take several minutes to a couple hours to simply defeat so don't plan on trying to do it all in one night's sitting. One important thing to note is that if you don't want to unlock certain characters through event matches or by passing classic mode in a certain way, you can just progress through this story and as long as you PASS the level they're found in then you can keep them after you beat the level. That's all I'll be able to tell you about this mode so if you want to know more then I'd recommend checking the game out or think of buying it, can't spoil everything now for you can I? Onto a few other noteworthy options....
     
          ~>--__???Extras???__--<~
   
   Now onto the whole jibber jabber of the review here I can talk about all the special things you're allowed to do inside the game outside of normal gameplay features, and probably the one I'd love to talk about most is the "Coin Launcher" Mode. For those of you whom tried the Lottery function in Melee and didn't like how it was 100% luck based and the coins only really improved your chances by little to not much at all? That was a pain and I'll even admit to it, since I wanted to get all the trophies and that was the only real way to do so (besides going through adventure mode) which made things difficult. In brawl they made thing so much nicer and heck I'd say even sweeter to collect stickers, how so you may ask? Well instead of the random slots thing you're put inside a turret on a air hockey-ish board and along the way obstacles and stickers will randomly appear in which you can shoot in order to gain more coins (ammunition) and stickers for your characters, this makes this scenario not only rewarding but very fun as well and heck EVEN the MUSIC is awesome in this mode! Also stickers in case your wondering can be attacked to all your characters inside the Subspace Emissary mode and they will make your character stronger or advance some of their abilities by a bit or a huge chunk.
   
    The Final thing I'd like to talk about in this extras/options segment is the fact that in most stages you'll have an abundance of songs that might play each time you go into a certain stage and heck there might be a few songs you love a lot or ones you'd just prefer to skip past. If you've had that feeling or wish that had been implemented before then this is your lucky game as in the options menu on the title screen you're allowed to adjust just how often a song can be played in a specific stage whether it's: "Really often, moderately, low, or not at all" you're allowed to choose exactly how that goes which I find to be an amazing idea as not everyone may like the same music and this could mash things up for yourself and/or you and your friends. So this is a great feature and thank you for implementing it!
   

    *breathes in and out harshly* haaa...that brings us to our long winded end of this segment. Judging everything that you've seen above and other random things I'm sure you'll be able to find on your own inside this game, I feel that it's safe to say this game deserves no less than a 10 out of 10 in terms of its depth factor!
       


       %%%///___ !!Taking your ultimate skill as a warrior, and putting it to the test!! ___\%%%
   
    One of the simplest sections to review and also the most different amongst any reviewer is the difficulty rating/setting for the Smash Bros universe. I've personally always rated these games as a 5 out of 10 mostly for the fact that these games are really just based on the skill level of a player and whom it is that's playing the game, I mean if you were to play against your 10 year old cousin they might find the game to be harder than you do since they doesn't know all the skills and tactics that they can use unlike yourself whom has played the game for years or just have better experience with how to handle fighting situation in games. In that regard the cousin might rate the game a 7 or 8 out of 10 while you'd have it be lower? So there really is NO way to rate the game exactly on how difficult it may be; however, the second reason why I'd rate the series the score I first said above is the fact that you are also able to pick which difficulty option you usually play in Single Player mode (Very Easy, Easy, Normal, Hard, Very Hard) which means you kind of have free reigns to make the game as undertaking as you wish. How does this game stack up in comparison though? I'd say only a fair bit higher in comparison to the past 2 games for 2 specific reasons: "One level change, and the Smash Ball".
   Basically in Brawl they decided to take out the "very easy" option and replace it with an "Intense" level option, making it the hardest level you can possibly pick in the game and minorly changing how hard the game can become. The second reason the "smash ball" is a level changer for the fact that almost everyone's smash ability allows them to become invincible and therefore making it almost a guarrented chance to KO someone off the level; and yet, there are still chances in which a person can mess this up by using it with no one around or facing toward them so they still aren't in the safe zone just yet.
   Most of these abilities are powers that can be used a screen clearer's (Mario's fireball barrage which is almost like a spiraling laser of fire, or Sonic's Super form) with other just making them severely stronger or causing the whole area to become a possible deathtrap wherever you stand. This in turn can make the game more difficult when playing against others or inside single player as well, so considering all of this I'd say that the average score can be raised by 2 ratings! I still stand by the notion that the game is based on skill and the difficulty can't be determined as equal against every person playing the game; but, I would say that these additions does raise the difficulty of Smash Bros Brawl to a 7 out of 10 for this section!
   


    *gets teleported onto final destination flooring* Alright guys....it's time to stop this madness once and for all! *raises hand above quills* It's time we stop this destruction once and for all master hand! .....e-eh? W-What's going on?! *see's chains holding tRIUNE prisoner* I-Isn't Master Hand the source of this trouble?!  *see's shadow emerge behind master hand* W-Who the heck are you, monster! You're the one who's done all of this then I presume! *Davideo appears as Tabuu* Well I don't care whether it's you, master hand, bowser, or the people that created us! We'll all join together in order to stop this destruction of our peace and land! We'll make sure we end this pointless BRAWL! RAAAHHHH!!!! *Everyone charges towards Tabuu and attacks*

                          Sonic57+Pokefreak219tm
Vizzed Elite

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03-31-15 11:38 PM
sonicthehedgehog57 is Offline
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Vizzed Elite

Affected by 'Laziness Syndrome'

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04-01-15 02:03 AM
gamerforlifeforever is Offline
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gamerforlifeforever2
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As always, you made a wonderful review! Whenever I read one of your reviews I always ask myself " man how long did it take him to make that review". As far as this particular review goes, I absolutely loved it! Out of all the Brawl reviews on this website, yours is the best in my opinion. I do have to ask though, how long did it take you to make this review?
As always, you made a wonderful review! Whenever I read one of your reviews I always ask myself " man how long did it take him to make that review". As far as this particular review goes, I absolutely loved it! Out of all the Brawl reviews on this website, yours is the best in my opinion. I do have to ask though, how long did it take you to make this review?
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
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Post Rating: 2   Liked By: rebelyell, sonicthehedgehog57,

04-01-15 02:12 AM
sonicthehedgehog57 is Offline
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gamerforlifeforever2 : Not sure if you have read the limbo review but what had happened was....I have been sick for over 2 weeks and wasn't able to write so the 30th (1pm) ~ 31st (till 11:38pm) I was working on both THIS review and the other one. I only had the intro done for both reviews before I started working on the 30th so it literally only took me One full day and a few extra hours. I still haven't slept at all in over 36+ hours.

EITHER way, I'm glad you enjoyed the review as I tried to keep it to a minimum while giving you basically everything you'd want/would need to know without ruining everything. Glad you liked it and and I'm happy I was able to do 3 reviews for March, I'll also be doing 3 in april so I'll keep you posted if you want.
gamerforlifeforever2 : Not sure if you have read the limbo review but what had happened was....I have been sick for over 2 weeks and wasn't able to write so the 30th (1pm) ~ 31st (till 11:38pm) I was working on both THIS review and the other one. I only had the intro done for both reviews before I started working on the 30th so it literally only took me One full day and a few extra hours. I still haven't slept at all in over 36+ hours.

EITHER way, I'm glad you enjoyed the review as I tried to keep it to a minimum while giving you basically everything you'd want/would need to know without ruining everything. Glad you liked it and and I'm happy I was able to do 3 reviews for March, I'll also be doing 3 in april so I'll keep you posted if you want.
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
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Post Rating: 1   Liked By: gamerforlifeforever,

04-01-15 02:23 AM
gamerforlifeforever is Offline
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gamerforlifeforever2
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sonicthehedgehog57 : oh my... I really hope that you're able to get over your illness soon and catch up on your zzz's. I haven't read the Limbo review yet but once I wake up tomorrow I'll be sure to read it. Also I'm looking forward to those reviews you're planning for this month. If you can help it, you should make sure to try and get a full nights rest. Speaking of which, I need to get to sleep myself! Good night.
sonicthehedgehog57 : oh my... I really hope that you're able to get over your illness soon and catch up on your zzz's. I haven't read the Limbo review yet but once I wake up tomorrow I'll be sure to read it. Also I'm looking forward to those reviews you're planning for this month. If you can help it, you should make sure to try and get a full nights rest. Speaking of which, I need to get to sleep myself! Good night.
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
Location: Somewhere in Ohio
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Post Rating: 1   Liked By: sonicthehedgehog57,

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