Someone70 : That's all true, but I'm mostly talking about in WoW, because that's the only MMORPG I currently play and the way class rolls work in WoW are a little bit different. Each class can actually fill an umber of rolls. Paladin is a perfect example. Paladins can be tanks, healers, OR damage dealers. When you get to level 10, you get to choose from three Specilizations, each allowing you new spells as you level, and each have a very different play style. I'm going to talk about the Mage for a minute. I'm a level 21 Mage, and Mage has three specs; Arcane, Fire, and Frost. Arcane is high damage, high versatility, and more wears down the opponent rather than destroy them right off the bat. Flame is high damage, counting on you doing more damage quicker so that you can't get hit. Frost, the one I chose, is ranged, SLOWS down your opponent, making them move slower, freezes the opponent, and in later levels increases crit chance. It also allows you to summon a minion to help you fight. I chose Frost because, I knew that Mage had low armor, low weapons, and pretty low HP. I wanted to be able to stand farther back and get imediate (dunno duncare) damage before they can even get close to me, and the if I get into trouble, be able to slow/freeze my enemies and be able to get away. The minion helps, too, because he can hold off the enemy while I get away. But I do see what you're talking about, but in WoW (Where my experience lyes (: ) there are a few ways to be a tank, or a damage dealer, or even a healer. And, at that point, it relies on what your group needs and what you can apply best. Someone70 : That's all true, but I'm mostly talking about in WoW, because that's the only MMORPG I currently play and the way class rolls work in WoW are a little bit different. Each class can actually fill an umber of rolls. Paladin is a perfect example. Paladins can be tanks, healers, OR damage dealers. When you get to level 10, you get to choose from three Specilizations, each allowing you new spells as you level, and each have a very different play style. I'm going to talk about the Mage for a minute. I'm a level 21 Mage, and Mage has three specs; Arcane, Fire, and Frost. Arcane is high damage, high versatility, and more wears down the opponent rather than destroy them right off the bat. Flame is high damage, counting on you doing more damage quicker so that you can't get hit. Frost, the one I chose, is ranged, SLOWS down your opponent, making them move slower, freezes the opponent, and in later levels increases crit chance. It also allows you to summon a minion to help you fight. I chose Frost because, I knew that Mage had low armor, low weapons, and pretty low HP. I wanted to be able to stand farther back and get imediate (dunno duncare) damage before they can even get close to me, and the if I get into trouble, be able to slow/freeze my enemies and be able to get away. The minion helps, too, because he can hold off the enemy while I get away. But I do see what you're talking about, but in WoW (Where my experience lyes (: ) there are a few ways to be a tank, or a damage dealer, or even a healer. And, at that point, it relies on what your group needs and what you can apply best. |