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Who's your main?

 

01-20-15 09:14 AM
NintendoFanDrew is Offline
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I usually use my Mii .

When I'm not using her, though, I'd say the characters I find myself playing as the most are Pikachu and Pokemon Trainer in Brawl. The idea of being able to play as Squirtle, Ivysaur, AND Charizard in one match fascinated me as a kid xD. Pikachu has recently become my sister's main, though, so I'll leave that to her.~
I usually use my Mii .

When I'm not using her, though, I'd say the characters I find myself playing as the most are Pikachu and Pokemon Trainer in Brawl. The idea of being able to play as Squirtle, Ivysaur, AND Charizard in one match fascinated me as a kid xD. Pikachu has recently become my sister's main, though, so I'll leave that to her.~
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01-20-15 10:15 AM
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IgorBird122
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My main Smash character has to be Charizard, the reason why, I love his moves, and I like this appearance. Plus also Pokemon being my favorite series (only below Super Smash Bros. series itself), and plus Charizard being my 3rd favorite Pokemon in the series (since the first two isn't playable characters), that's why he's my main character I use.
My main Smash character has to be Charizard, the reason why, I love his moves, and I like this appearance. Plus also Pokemon being my favorite series (only below Super Smash Bros. series itself), and plus Charizard being my 3rd favorite Pokemon in the series (since the first two isn't playable characters), that's why he's my main character I use.
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01-20-15 12:21 PM
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In Smash 4 I have five main's which is Yoshi, Pikachu, Kirby, Pit and Megaman. However, Megaman is the character that I play best with it seems.

Yoshi was originally my best but didn't expect to like and use Megaman much better. I'm not that good but I try my best when I play.

- I'm really feeling it -

Galacta : Found a thread for you to post in if you want lol
In Smash 4 I have five main's which is Yoshi, Pikachu, Kirby, Pit and Megaman. However, Megaman is the character that I play best with it seems.

Yoshi was originally my best but didn't expect to like and use Megaman much better. I'm not that good but I try my best when I play.

- I'm really feeling it -

Galacta : Found a thread for you to post in if you want lol
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01-20-15 03:51 PM
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Note: Not sure if talking about characters in relation of mains is allowed, but this is in case.

Oh boy. When someone talks about mains, I can never resist saying anything about characters I use so much as a competitive reason.

--------------------------
Super Smash Bros. N64
--------------------------

Here, I main Jigglypuff, and Captain Falcon. I always see how Jigglypuff has a kind of bad recovery here with her latter of her 5 midair jumps barely lifting her, but even her rising pound doesn't help that much there. She has so many simple combos and is one of 3 characters with a teleport glitch that causes her to boost very fast forward but turning with the analog stick and at a specific frame, tap one of the C buttons. That allowes her to very rarely get Sing to successfully connect in a fast game, or mostly mixed into Rest, the famous Down+B attack in Smash history. Now for C. Falcon, his U-air is just amazing to juggle. People have found ways to combo into a Falcon Punch especially abusing Hyrule's right side since you can't tech a roof or wall and no hacks have ever been made to this day to make that happen. Also, seems Smash 64 is the only Smash game where Falcon Kick can be used safely and is sometimes possible to kill a player at the high % ranges. Falcon... PUNCH!

--------------------------
Super Smash Bros Melee
--------------------------

Again, I main Jigglypuff, but I main many more in Melee than all the unique characters from the 3 other games combined. Mario, Fox, Roy, Peach, C. Falcon, and Pichu. Yep, I main low tier characters. I don't care about whatever the tiers say, I can use whatever character I like and I can choose to stick to that character! Mario is just amazing, with a guaranteed spike on his F-air along with rapid damaging combos and some really good Smash Attack mixups, he is one of my first Melee mains. Fox, I am a little iffy about. Sure, he is 2nd fastest to Falcon and has very quick SHFFL attack speeds, the learning skill curve on Fox literally outweighs anyone who can't press a button and let go within FOUR frames to short hop. That is right, 4 frames to short hop as Fox and to do this constantly, you need some real muscle stamina and learn how to not get your arms stiffened so you can press buttons really fast. Roy, he is just our boy! That aside, he is one of the worst Melee characters on the tier list, but there are people that can show he has real potentional. A big problem besides his Blazer recovery being quite short is that his attack strength relies at the swords blade, which means that spacing means you will just slowly rack up damage. His F-Smash and his Flare Blade do a lot of damage, with the latter being almost one hit KO at full charged. With Peach, for people who are not familiar with competitive scenes, they will only see that spamming D-Smash shows that her smash is very OP if all the hits connect. According to SmashWiki, if every hit connects, the victim will take around 58-63% damage. In a real match, that can only happen at 0% with DI into it and abusing crouch canceling there. She has many combo followups, and her Vegetable attack is very hype if she has a beam sword or a bomb/stitch face and it hits/KOs. C. Falcon's knee is just so good for combos and kills. Only thing I got to say for him. Pichu is ranked 25th just above Kirby at the bottom of the barrel, and he takes damage with all his specials, his forward smash, and his D-air and F-air attacks, his Down B only takes damage if the thunder hits Pichu. But he is one of the fastest in Melee and 3rd lightest in weight, but his range is very bad, his grab is decent though, compared to Pikachu's grab. I forgot to mention, Pichu's forward throw DAMAGES himself, so never throw anybody where you are facing. Instead, you can end up combining into more throws and some Smash attacks.

--------------------------------
Super Smash Bros Brawl (eww)
--------------------------------

I main Jigglypuff again, Falco, C. Falcon, Kirby, and Pikachu. With new physic changes, Kirby becomes a very good character, Jigglypuff becomes the WORST in the game, 36th of 38, C. Falcon also becomes the worst, at 35th, Pikachu is better, and Falco is a little worse. Falco is rather my best of the 5, and I used him in his [DARK] color all the time because. Jigglypuff is also a very good one of the 5 that I use, but since she suffers, she is bound to getting killed at almost 0% by a Warlock Punch Turnaround. Also, her rest is just useless. If someone power shields the rest, she is just about dead unless the opponent has bad smash attacks or Jigglypuff is at really low % ... unless it is Ganondorf. There, she will almost guaranteed a stock loss. C. Falcon I use often too. His knee isn't very good, but his aerials can do something, but his spike isn't that good enough now thanks to almost every spike having sour spots... unless it is Ganondorf. Kirby can literally B-air camp a lot but can't put up with lasers by the Star Fox team, so his duck can really come in handy. (Why do I keep making references!?) Having the lowest duck in the game across every Smash, most projectiles go over him, especially uncharged stages from some characters, such as Samus' Charge Shot, or Lucario's Aura Sphere. His attacks have really good priority for me to use a lot so there, I preform super well. Even if combos don't exist in Brawl, he still does good. Poor Jigglypuff got Sakura-trolled when the send-off for a few loved clones happened.

-----------------------------------
Super Smash Bros 4 (3DS/WiiU)
-----------------------------------

I main Mario, Bowser, Jigglypuff (>->), Kirby, Captain Falcon, Marth, and Dr. Mario. Mario is lot like his Melee counterpart now, with a faster F-air spike but still has FLUDD. Falcon is quite amazing now with his U-airs now sending people flying more up than in a low acute angle like in the past 2 games. I didn't expect Dr. Mario to come back but now we can see that he is just like his Melee counterpart, with the same N-air that gets stronger the longer it is out. His power in his attacks just like in Melee are very impressive and even with no spike, you can recover with the Down-B tornado, no custom specials required. Marth seems to barely be able to Ken Combo with his spike now being harder to land then in Brawl successfully. Kirby is still good, with his spacing unaffected. Can't believe Bowser is so powerful now, his back air does 21% for an attack that can be lag-cancelled in a short hop because it is so short. He now has a spike that is more like a suicide if you dare to use it anywhere over a pit or a disappearing platform offstage. Jigglypuff seems to now be a character I love more than Melee Mario, including all the insane buffs she has now, putting her in the top 15 of 51 characters. Her rest is now very useful while still not being as powerful as the famous Melee rest. She won't be killed extremely early anymore if being punished for messing up Rest. The custom specials she has make her even weirder, with the 3rd variation of her Down Special making her explode when she wakes up after using it, regardless if it hits or not. Well, that is so much to say, but that are all the mains I use in Melee. Will there ever be a time when I don't use Jigglypuff? I think not.
Note: Not sure if talking about characters in relation of mains is allowed, but this is in case.

Oh boy. When someone talks about mains, I can never resist saying anything about characters I use so much as a competitive reason.

--------------------------
Super Smash Bros. N64
--------------------------

Here, I main Jigglypuff, and Captain Falcon. I always see how Jigglypuff has a kind of bad recovery here with her latter of her 5 midair jumps barely lifting her, but even her rising pound doesn't help that much there. She has so many simple combos and is one of 3 characters with a teleport glitch that causes her to boost very fast forward but turning with the analog stick and at a specific frame, tap one of the C buttons. That allowes her to very rarely get Sing to successfully connect in a fast game, or mostly mixed into Rest, the famous Down+B attack in Smash history. Now for C. Falcon, his U-air is just amazing to juggle. People have found ways to combo into a Falcon Punch especially abusing Hyrule's right side since you can't tech a roof or wall and no hacks have ever been made to this day to make that happen. Also, seems Smash 64 is the only Smash game where Falcon Kick can be used safely and is sometimes possible to kill a player at the high % ranges. Falcon... PUNCH!

--------------------------
Super Smash Bros Melee
--------------------------

Again, I main Jigglypuff, but I main many more in Melee than all the unique characters from the 3 other games combined. Mario, Fox, Roy, Peach, C. Falcon, and Pichu. Yep, I main low tier characters. I don't care about whatever the tiers say, I can use whatever character I like and I can choose to stick to that character! Mario is just amazing, with a guaranteed spike on his F-air along with rapid damaging combos and some really good Smash Attack mixups, he is one of my first Melee mains. Fox, I am a little iffy about. Sure, he is 2nd fastest to Falcon and has very quick SHFFL attack speeds, the learning skill curve on Fox literally outweighs anyone who can't press a button and let go within FOUR frames to short hop. That is right, 4 frames to short hop as Fox and to do this constantly, you need some real muscle stamina and learn how to not get your arms stiffened so you can press buttons really fast. Roy, he is just our boy! That aside, he is one of the worst Melee characters on the tier list, but there are people that can show he has real potentional. A big problem besides his Blazer recovery being quite short is that his attack strength relies at the swords blade, which means that spacing means you will just slowly rack up damage. His F-Smash and his Flare Blade do a lot of damage, with the latter being almost one hit KO at full charged. With Peach, for people who are not familiar with competitive scenes, they will only see that spamming D-Smash shows that her smash is very OP if all the hits connect. According to SmashWiki, if every hit connects, the victim will take around 58-63% damage. In a real match, that can only happen at 0% with DI into it and abusing crouch canceling there. She has many combo followups, and her Vegetable attack is very hype if she has a beam sword or a bomb/stitch face and it hits/KOs. C. Falcon's knee is just so good for combos and kills. Only thing I got to say for him. Pichu is ranked 25th just above Kirby at the bottom of the barrel, and he takes damage with all his specials, his forward smash, and his D-air and F-air attacks, his Down B only takes damage if the thunder hits Pichu. But he is one of the fastest in Melee and 3rd lightest in weight, but his range is very bad, his grab is decent though, compared to Pikachu's grab. I forgot to mention, Pichu's forward throw DAMAGES himself, so never throw anybody where you are facing. Instead, you can end up combining into more throws and some Smash attacks.

--------------------------------
Super Smash Bros Brawl (eww)
--------------------------------

I main Jigglypuff again, Falco, C. Falcon, Kirby, and Pikachu. With new physic changes, Kirby becomes a very good character, Jigglypuff becomes the WORST in the game, 36th of 38, C. Falcon also becomes the worst, at 35th, Pikachu is better, and Falco is a little worse. Falco is rather my best of the 5, and I used him in his [DARK] color all the time because. Jigglypuff is also a very good one of the 5 that I use, but since she suffers, she is bound to getting killed at almost 0% by a Warlock Punch Turnaround. Also, her rest is just useless. If someone power shields the rest, she is just about dead unless the opponent has bad smash attacks or Jigglypuff is at really low % ... unless it is Ganondorf. There, she will almost guaranteed a stock loss. C. Falcon I use often too. His knee isn't very good, but his aerials can do something, but his spike isn't that good enough now thanks to almost every spike having sour spots... unless it is Ganondorf. Kirby can literally B-air camp a lot but can't put up with lasers by the Star Fox team, so his duck can really come in handy. (Why do I keep making references!?) Having the lowest duck in the game across every Smash, most projectiles go over him, especially uncharged stages from some characters, such as Samus' Charge Shot, or Lucario's Aura Sphere. His attacks have really good priority for me to use a lot so there, I preform super well. Even if combos don't exist in Brawl, he still does good. Poor Jigglypuff got Sakura-trolled when the send-off for a few loved clones happened.

-----------------------------------
Super Smash Bros 4 (3DS/WiiU)
-----------------------------------

I main Mario, Bowser, Jigglypuff (>->), Kirby, Captain Falcon, Marth, and Dr. Mario. Mario is lot like his Melee counterpart now, with a faster F-air spike but still has FLUDD. Falcon is quite amazing now with his U-airs now sending people flying more up than in a low acute angle like in the past 2 games. I didn't expect Dr. Mario to come back but now we can see that he is just like his Melee counterpart, with the same N-air that gets stronger the longer it is out. His power in his attacks just like in Melee are very impressive and even with no spike, you can recover with the Down-B tornado, no custom specials required. Marth seems to barely be able to Ken Combo with his spike now being harder to land then in Brawl successfully. Kirby is still good, with his spacing unaffected. Can't believe Bowser is so powerful now, his back air does 21% for an attack that can be lag-cancelled in a short hop because it is so short. He now has a spike that is more like a suicide if you dare to use it anywhere over a pit or a disappearing platform offstage. Jigglypuff seems to now be a character I love more than Melee Mario, including all the insane buffs she has now, putting her in the top 15 of 51 characters. Her rest is now very useful while still not being as powerful as the famous Melee rest. She won't be killed extremely early anymore if being punished for messing up Rest. The custom specials she has make her even weirder, with the 3rd variation of her Down Special making her explode when she wakes up after using it, regardless if it hits or not. Well, that is so much to say, but that are all the mains I use in Melee. Will there ever be a time when I don't use Jigglypuff? I think not.
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01-20-15 06:10 PM
bigger0gamer is Offline
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bigger0gamer
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Yoshi and Mii Swordfighter.
Yoshi and Mii Swordfighter.
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01-20-15 09:20 PM
gamerforlifeforever is Offline
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gamerforlifeforever2
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Stevie 764 : oh wow I didn't expect anyone to make a response that massive on this thread! How long did it take for you to make that post?
Stevie 764 : oh wow I didn't expect anyone to make a response that massive on this thread! How long did it take for you to make that post?
Vizzed Elite
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01-20-15 10:16 PM
thing1 is Offline
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thing1
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Uh, if you are talking about on the New one for WiiU and 3DS, whoever the guy with the boxing gloves is, and the bad guy from Zelda is. They are pretty use for me use, especially since I am a n00b and a button masher. 
Uh, if you are talking about on the New one for WiiU and 3DS, whoever the guy with the boxing gloves is, and the bad guy from Zelda is. They are pretty use for me use, especially since I am a n00b and a button masher. 
Vizzed Elite
What is life?


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01-29-15 12:04 PM
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For me it's definitely Yoshi. I love his move-set. His egg things are cool too. My second is kirby, I don't need to explainw hy I like kirby, right?
For me it's definitely Yoshi. I love his move-set. His egg things are cool too. My second is kirby, I don't need to explainw hy I like kirby, right?
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01-29-15 12:11 PM
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I main Robin, Lucario, Shulk (even though he was a little tough to use) and Ganondorf in smash.
I main Robin, Lucario, Shulk (even though he was a little tough to use) and Ganondorf in smash.
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02-14-15 01:07 PM
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gamerforlifeforever2 : i would have to say i love using pit. kid icarus was a favorite game of mine to play when i was younger and i thought it was quite cool that they added him to the smash bro list.
gamerforlifeforever2 : i would have to say i love using pit. kid icarus was a favorite game of mine to play when i was younger and i thought it was quite cool that they added him to the smash bro list.
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gamerforlifeforever2 : Well.... In MY opinion Marth is my main. Why/ Here's why:
 He's a fast swordsman and his Side Smash is just powerful. And his counter is VERY useful against aggressive players. Whenever Marth is off-stage, the opponent would most likely try to combo him or edge guard*. So, using Counter, Marth would be able to dodge this ominous attack and that would save his LIFE!
   Secondly, Marth has a few combos up his sleeve. Grab and push him to the ground, Up Tilt, Up-Air, and finally, Up Special. Also, whenever someone is trying to get back to the stage...they will MOST likely use their Up Special. Marth can easily edge-guard by attacking while crouching!
   
gamerforlifeforever2 : Well.... In MY opinion Marth is my main. Why/ Here's why:
 He's a fast swordsman and his Side Smash is just powerful. And his counter is VERY useful against aggressive players. Whenever Marth is off-stage, the opponent would most likely try to combo him or edge guard*. So, using Counter, Marth would be able to dodge this ominous attack and that would save his LIFE!
   Secondly, Marth has a few combos up his sleeve. Grab and push him to the ground, Up Tilt, Up-Air, and finally, Up Special. Also, whenever someone is trying to get back to the stage...they will MOST likely use their Up Special. Marth can easily edge-guard by attacking while crouching!
   
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03-20-15 03:10 PM
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I main with Diddy, and ain't no one gonna tell me otherwise.
I main with Diddy, and ain't no one gonna tell me otherwise.
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03-20-15 06:18 PM
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I have only ever played Super Smash Bros for the N64. I played SSB Melee for like 30 minutes, but I didn't really like it. With that said, my main for SSB is Samus. I always played my best with her. I had the highest solo score with her, I beat all my friends with her, I can beat any level 9 opponent with her...so she is my main no doubt about it. The only thing I have NOT tried is to face more than one level 9 opponent with Samus. I can easily create some very deadly, high damage combos that will have my enemies speechless!

Of course I have tried playing with the other characters as well, but not nearly as effectively.
I have only ever played Super Smash Bros for the N64. I played SSB Melee for like 30 minutes, but I didn't really like it. With that said, my main for SSB is Samus. I always played my best with her. I had the highest solo score with her, I beat all my friends with her, I can beat any level 9 opponent with her...so she is my main no doubt about it. The only thing I have NOT tried is to face more than one level 9 opponent with Samus. I can easily create some very deadly, high damage combos that will have my enemies speechless!

Of course I have tried playing with the other characters as well, but not nearly as effectively.
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04-01-15 08:55 AM
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I main Captain Falcon and Mario in N64, Marth and Mario in Melee, Meta Knight, Lucario and Mario in Brawl, and Shulk, Zero Suit Samus, Mario, and Bowser in Wii U/3DS
I main Captain Falcon and Mario in N64, Marth and Mario in Melee, Meta Knight, Lucario and Mario in Brawl, and Shulk, Zero Suit Samus, Mario, and Bowser in Wii U/3DS
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04-08-15 10:36 AM
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Well, that's sort of my problem, I don't really have one. I use a few people, but in the end they're all just subs. The same thing has happened to me in my main fighting game BlazBlue. I used to use Hazama for example, but when the latest game came out I just kinda lost my touch with him and never got around to relearning him. I used to play as Marth in Super Smash Bros. Brawl, but a few years later I casually play the game again but I have no real ability with him.

In the end if I main anyone right now it's probably Ganondorf right now. This is due to a conversation between me and a kid I know. Basically he said his character wasn't as good as mine and that's why he lost. So I had him pick the worst character he could think of, then I proceeded to beat him with that character (In case, Ganondorf.) over and over just to drive to point home that the character is a secondary concern, you are what really matters in the fight.

If I ever get SSB4 I think I'm going to pick up Robin as a main, s/he seems fun (Plan on using default male skin.) and enjoyable to play as. Got some pretty tricky gameplay and tactics, but the zoning/ close range adaptable play style seems fun. I'd imagine s/he has a bit of a learning curve though.
Well, that's sort of my problem, I don't really have one. I use a few people, but in the end they're all just subs. The same thing has happened to me in my main fighting game BlazBlue. I used to use Hazama for example, but when the latest game came out I just kinda lost my touch with him and never got around to relearning him. I used to play as Marth in Super Smash Bros. Brawl, but a few years later I casually play the game again but I have no real ability with him.

In the end if I main anyone right now it's probably Ganondorf right now. This is due to a conversation between me and a kid I know. Basically he said his character wasn't as good as mine and that's why he lost. So I had him pick the worst character he could think of, then I proceeded to beat him with that character (In case, Ganondorf.) over and over just to drive to point home that the character is a secondary concern, you are what really matters in the fight.

If I ever get SSB4 I think I'm going to pick up Robin as a main, s/he seems fun (Plan on using default male skin.) and enjoyable to play as. Got some pretty tricky gameplay and tactics, but the zoning/ close range adaptable play style seems fun. I'd imagine s/he has a bit of a learning curve though.
Vizzed Elite
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04-09-15 11:12 AM
Yushe is Offline
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Yushe
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My custom mii character is my main but it used to be kirby before the new smash bros was announced.
My custom mii character is my main but it used to be kirby before the new smash bros was announced.
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04-09-15 11:40 PM
bombchu link is Offline
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bombchu link
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Smash 64:

I haven't even played the game before...

Melee/PM:

Captain Falcon

For being an incredibly difficult character to main, let alone control properly, I choose the captain himself.

He fits my very aggressive playstyle, and I have found that even after 100 hours clocked on him I still haven't been able to control him completely properly. landing my knees out of down/up throws is still very difficult to do at times (even without DI'ing interfering). .

But with his high speed and very difficult ability to harness his power to the fullest comes a very high amount of power and ability to perform. Falcon players suck unless they don't. and when they don't you can very easily tell. I've seen some awesome 0 to KO stocks just of high level performance on my end, notice that I've only done this about 4 or 5 times, (including one 4 stock) with someone of equal level of skill.

Grab, up throw, knee, Dash attack, Dair offstage for KO. (gotta love 'dem Dairs)

So that's why I like falcon, If I can just swamp the opponent with my own awesomeness, they don't have chance. But oh God have mercy, his recovery... how many SD's have I created because of him? I've had at least on every 10 stocks if not more

gimme another 300 hours and I will start being FEARED.



Brawl:

I played Toon link, but that was before I knew anything about the game. And I can't recall anything I did as him other then jump around and use down stabs in 3 player mode.


Sm4sh:

Toon link

As my main since Brawl, I've always taken a liking to this floaty guy. I like his passive/agressive playstyle owning most characters with his projectile game. Especially characters like Marth, Bowser, Gannondorf, and DeeDeeDee.

With bombs, a bomerang and arrows, you can keep most characters at bay (even ones with decent projectiles like Link) and force them to approach unless they have good reflecting tools like falco's shine. The boomerang and bombs are good tools to prevent them, and assist you in edge guarding. Just avoid the downstabs unless they are also in the air or you use them at low altitudes out of a short hop... Use bombs to attack below in the air.

I love also dash grabbing as this guy, even if they roll back I can catch most players with shorter rolls like fox. the only issue is that it's highly punishable for failure because of duration it takes for him to put his hookshot back into hammerspace. My favorite move is to throw a bomb at marth at 110%- 123% follows by a KOing up smash. (any higher and he can jump out of it, and lower and he won't be KOed)

And as a second solid to counter Falco (screw your shine, I can't even hit you EVER) and Rosalina or just to gain the ability to laugh at the mere win of the match....


JigglyPuff

Originally picking her after watching the APEX 2014 finals and seeing Hungrybox (jigs) have a huge comeback in the second match KO'ing mango (fox) twice in a row and barely losing the match coming back from a 3 stock down round.


In sm4sh I find it dangerously easy to land rests as her... dishing out at least one or two per match (two stock match) I love her Nair game at low altitudes, and the multiple jumps really can bring in her unpredictability making her air game more unpredictable then her ground game. Also her rest is so much easier to land than in PM/Melee (though you have to get the opponent to 40-60% to KO instead of 0-30%).

I usually get it by standing on the edge and shielding a dash attack, because it's the edge the foe will not continue to travel forward and BAM guaranteed rest like that. Also you can do it of Pit's forward Special and Sonic's Homing attack out of a back roll or in-place dodge depending on sonic's positioning.

Also I love hard reading into FSmash, especially when the opponent goes to grab me on the edge not falling for my rest setup and I roll and FSmash. *smug grin*

#sleepycapbest4ever.








P.S.Kinda funny I play aggressively in PM but passive in Sm4sh, outside of Jigs Nair game to cover opponents. Have to treat the things as two different ball parks completely.

P.P.S Longest post I've made in about 6 months way to go BLink.
Smash 64:

I haven't even played the game before...

Melee/PM:

Captain Falcon

For being an incredibly difficult character to main, let alone control properly, I choose the captain himself.

He fits my very aggressive playstyle, and I have found that even after 100 hours clocked on him I still haven't been able to control him completely properly. landing my knees out of down/up throws is still very difficult to do at times (even without DI'ing interfering). .

But with his high speed and very difficult ability to harness his power to the fullest comes a very high amount of power and ability to perform. Falcon players suck unless they don't. and when they don't you can very easily tell. I've seen some awesome 0 to KO stocks just of high level performance on my end, notice that I've only done this about 4 or 5 times, (including one 4 stock) with someone of equal level of skill.

Grab, up throw, knee, Dash attack, Dair offstage for KO. (gotta love 'dem Dairs)

So that's why I like falcon, If I can just swamp the opponent with my own awesomeness, they don't have chance. But oh God have mercy, his recovery... how many SD's have I created because of him? I've had at least on every 10 stocks if not more

gimme another 300 hours and I will start being FEARED.



Brawl:

I played Toon link, but that was before I knew anything about the game. And I can't recall anything I did as him other then jump around and use down stabs in 3 player mode.


Sm4sh:

Toon link

As my main since Brawl, I've always taken a liking to this floaty guy. I like his passive/agressive playstyle owning most characters with his projectile game. Especially characters like Marth, Bowser, Gannondorf, and DeeDeeDee.

With bombs, a bomerang and arrows, you can keep most characters at bay (even ones with decent projectiles like Link) and force them to approach unless they have good reflecting tools like falco's shine. The boomerang and bombs are good tools to prevent them, and assist you in edge guarding. Just avoid the downstabs unless they are also in the air or you use them at low altitudes out of a short hop... Use bombs to attack below in the air.

I love also dash grabbing as this guy, even if they roll back I can catch most players with shorter rolls like fox. the only issue is that it's highly punishable for failure because of duration it takes for him to put his hookshot back into hammerspace. My favorite move is to throw a bomb at marth at 110%- 123% follows by a KOing up smash. (any higher and he can jump out of it, and lower and he won't be KOed)

And as a second solid to counter Falco (screw your shine, I can't even hit you EVER) and Rosalina or just to gain the ability to laugh at the mere win of the match....


JigglyPuff

Originally picking her after watching the APEX 2014 finals and seeing Hungrybox (jigs) have a huge comeback in the second match KO'ing mango (fox) twice in a row and barely losing the match coming back from a 3 stock down round.


In sm4sh I find it dangerously easy to land rests as her... dishing out at least one or two per match (two stock match) I love her Nair game at low altitudes, and the multiple jumps really can bring in her unpredictability making her air game more unpredictable then her ground game. Also her rest is so much easier to land than in PM/Melee (though you have to get the opponent to 40-60% to KO instead of 0-30%).

I usually get it by standing on the edge and shielding a dash attack, because it's the edge the foe will not continue to travel forward and BAM guaranteed rest like that. Also you can do it of Pit's forward Special and Sonic's Homing attack out of a back roll or in-place dodge depending on sonic's positioning.

Also I love hard reading into FSmash, especially when the opponent goes to grab me on the edge not falling for my rest setup and I roll and FSmash. *smug grin*

#sleepycapbest4ever.








P.S.Kinda funny I play aggressively in PM but passive in Sm4sh, outside of Jigs Nair game to cover opponents. Have to treat the things as two different ball parks completely.

P.P.S Longest post I've made in about 6 months way to go BLink.
Vizzed Elite
Vizzed 1# Madoka Magica Fan


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05-21-15 10:24 PM
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NintendoTails
Level: 54

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My Main is Shulk. He's a beast. When I play as him, I pwn people.
My Main is Shulk. He's a beast. When I play as him, I pwn people.
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05-21-15 11:12 PM
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| ID: 1169525 | 55 Words

Boured
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DanceDanceRevolution7
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I usually use Link and Toon Link I'm so good with them and they are the only people I'm good with so yeah but if I had to choose one over the other I would choose regular link because of his power advantage at least I think he has a power advantage over Toon Link.
I usually use Link and Toon Link I'm so good with them and they are the only people I'm good with so yeah but if I had to choose one over the other I would choose regular link because of his power advantage at least I think he has a power advantage over Toon Link.
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06-07-15 10:45 PM
bombchu link is Offline
| ID: 1174605 | 506 Words

bombchu link
Level: 79


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After clocking another 200 hours into sm4sh, I swapped mains.

I now play The priness Peach herself.


With great mobility, the ability to instantly able to do ground and arials in a megerly low ammount of frames, a very handy projectile set for comboing, and amazing combo potential to begin with, I find peach to be a very solid character to play.

Unlike Toon Link, counterpick matches are not as strong such as against bowser, Sonic, falcon ans shiek.

Though the princess does have counterpicks, like shiek and zero suit, It's really the only complaint I have a bot the character. The only thing she lacks is a big red panic button.

It's incredibly important to know the matchup before going into a game, because peach has to adapt to every character individually, you don't fight a charazard the say way you do a luigi or diddy kong.

She is by far the most technically advanced character I have picked up period. With the ability to Quick floar release (similar to wave dashing) JFCFF (jump float cancel fast fall) for unpradictability and a super tight turnip lock for zero deaths, and the ability to combo into virtually anything from a d-tilt or QFR nair. It's almost like melee has been brough back in the form of a peachy princess.

having a very difficult learning curb, but incredibly power playstyle against thoes who know nothing against the character you can easily take the opponent from 0 to 60 in meger seconds with QFR nairs to dtilts to bairs and dairs to dairs to fairs.

speaking of her fair, it's incredibly powerful, it is not just a killing move, but you can gimp with it, especially since you can float. And it's even safe on shield while floating backwards!

Peach is an agressive character, but shouldn't attempt to beat otehr to the pnch like shiek and diddy, it's good to play cold against them, or I should say realy cold, because peach, though has to get in to do damage, does so by baiting foes, with place dodge to dmash, and her floating fairs and turnips, you can wittle away on their shield and make them get irritated.

Also for those who have mastered the turnip lock can kill very prematurely, though it's hard to set up initially againsthe characters you really want to do it against like shiek. So it should be looked at like Jigglypuffs rest... except the opponent would never think that you would have one up your sleve.

Did I also mention a dair (at 0% on up an away DI) to foorstool nair jab lock can conbo to d-tilt and footstooled sourspot bair for 60% damadge?

And that's not all, their are otehr characte specific tricks like gimping a skiek using up special to snap to the ledge can be faired out of it for a kill and more!

So yeah she's certianly a character to look out for in the later meta, even if the turnip lock is patched out at some point.
After clocking another 200 hours into sm4sh, I swapped mains.

I now play The priness Peach herself.


With great mobility, the ability to instantly able to do ground and arials in a megerly low ammount of frames, a very handy projectile set for comboing, and amazing combo potential to begin with, I find peach to be a very solid character to play.

Unlike Toon Link, counterpick matches are not as strong such as against bowser, Sonic, falcon ans shiek.

Though the princess does have counterpicks, like shiek and zero suit, It's really the only complaint I have a bot the character. The only thing she lacks is a big red panic button.

It's incredibly important to know the matchup before going into a game, because peach has to adapt to every character individually, you don't fight a charazard the say way you do a luigi or diddy kong.

She is by far the most technically advanced character I have picked up period. With the ability to Quick floar release (similar to wave dashing) JFCFF (jump float cancel fast fall) for unpradictability and a super tight turnip lock for zero deaths, and the ability to combo into virtually anything from a d-tilt or QFR nair. It's almost like melee has been brough back in the form of a peachy princess.

having a very difficult learning curb, but incredibly power playstyle against thoes who know nothing against the character you can easily take the opponent from 0 to 60 in meger seconds with QFR nairs to dtilts to bairs and dairs to dairs to fairs.

speaking of her fair, it's incredibly powerful, it is not just a killing move, but you can gimp with it, especially since you can float. And it's even safe on shield while floating backwards!

Peach is an agressive character, but shouldn't attempt to beat otehr to the pnch like shiek and diddy, it's good to play cold against them, or I should say realy cold, because peach, though has to get in to do damage, does so by baiting foes, with place dodge to dmash, and her floating fairs and turnips, you can wittle away on their shield and make them get irritated.

Also for those who have mastered the turnip lock can kill very prematurely, though it's hard to set up initially againsthe characters you really want to do it against like shiek. So it should be looked at like Jigglypuffs rest... except the opponent would never think that you would have one up your sleve.

Did I also mention a dair (at 0% on up an away DI) to foorstool nair jab lock can conbo to d-tilt and footstooled sourspot bair for 60% damadge?

And that's not all, their are otehr characte specific tricks like gimping a skiek using up special to snap to the ledge can be faired out of it for a kill and more!

So yeah she's certianly a character to look out for in the later meta, even if the turnip lock is patched out at some point.
Vizzed Elite
Vizzed 1# Madoka Magica Fan


Affected by 'Laziness Syndrome'

Registered: 02-28-12
Location: The fourth dimention
Last Post: 2000 days
Last Active: 955 days

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