Another day another dealeo... hmm, what do we have here... Thrillville? Looks like a theme park creator, is it good? Bad? Let's take a look.
Now our story begins with a cutscene meeting a scientist guy known as Mortimer. Apparently you play as his nephew or niece and you are given the honor of becoming the manager of his theme park. Yeah, a scientists who makes dozens of scientific discoveries and advanced technology that could help change the world... uses them for a theme park.

Well I can tell you this, he was terrible at managing it, there are barely any attractions or necessities for visitors. After some quick optional tutorials you get to either A) follow missions and gain tons of park points to unlock a new park site or B) gain points by doing whatever the heck you want! I love open ended games like this where you CAN follow a story, but there's no rush. Well there are 5 unlock-able parks each with 3 zones, the first park containing astroville, a futuristic attraction, heroville, a superhero attraction, and ogreville,
love and life an attraction based on a medieval monster attack.
There are 5 main aspects to maintaining your park. First the fun part, building. You can add tons of fun rides in one of 3 designated zones in each section of the park, stalls to satisfy customers, and fun arcades or sideshows. There are also certain areas to build coasters, water-rides, or raceways. Now all this is fine and dandy, but there are 3 big limitations. The first is money, sometimes you can't add or finish a ride due to lack of budget. You can borrow a loan if you feel the rides will get you tons of mullah later, or do what I do, leave the game running for 10 minutes and see how far that gets me. This can be risky, as you may have a problem come up like a broken ride or a boom in population in the park leading to, urk... more bathroom lines... The second limitation is space, you need to have plenty of space to build tons of stalls and rides, and sometimes you may need to re-locate an attraction to make room or sell a less-desired part of the park. Also, large machines tend to cover lots of altitude, meaning you can't have as much freedom with coasters. You can choose to sell whatever blocks your coaster if you can't find a way around. The 3rd and worse limitation is the power. Bigger rides need lots of power, and if a section of your park runs out of power you can't make more things there. This is always an issue with me, I'm about to finish my perfect coaster... THE ULTIMATUM... when I can't support it due to power limitations.
A great factor contributing to your park is the people who visit, which is why customers are very important to satisfy. Many missions center around helping certain people, and you can even make friends with the regulars in your park. You can even get a girlfriend! But it's only a video game, so naturally every line that comes out of your mouth is awkward and pushy. Having a basic conversation consists of you spouting out random trivia. I have to admit though, some of that, as anti-social as it is, is pretty interesting. Who knew that there was a russian ice hotel, or that donkeys kill more people a year than airplane crashes do? Oh, the flirting sucks too. Some lines are practical, like "Hey, I got some tickets to a concert" while others just freak a normal human being out. You can't just talk to a random person you don't know for 5 minutes, telling them trivia and not giving them a chance to talk, and then say "A 10 ton polar bear... that breaks the ice doesn't it?" "You're the light at the end of my tunnel..." "Help! I need CPR! You take my breath away!" In fact, some chicks get the heck freaked out of them. Others just hear those pick-ups and make out with me. Weird, oh another thing, you can have like 10 girl friends or boy friends in this game. Well when you're not being a cheater cheater pumpkin ^*^(@ face you can get them gifts, play games with them, and even take suggestions. You can also see their statuses, see what people need food, drinks, and a bathroom the most. Or if they aren't having fun or need a doggy bag after riding the loop-de-shwoop. Oh, and feel free to check the contents of their wallets, WOW that guy has 397 dollars! Time to dramatically raise the price of the ride he's getting on!
The other 3 things you need to run the park are staff, finance, and marketing. You can hire cleanup men to clean puke and suck up trash, engineers who fix broken rides or repair rides that are about to, and cheerleaders who entertain passerby's. Hire them, train them, or fire them to your wish. Finance gives you an idea on how your park is succeeding. You can check demographics, seeing what age, genders, and families prefer the park, how much money you make, and what expenses you pay at times. Marketing let's you start newspaper, magazine, and commercial campaigns. You can have some going for a period of time, and depending which one you get you can attract different audiences.
Now in terms of story, there really isn't much. You befriend critics and important characters you can meet again later on, and get new parks. The other parks are time-themed, taking place in the cretaceous period, the wild west, and... future again? Adventure land, with fantasy, pirates, and some Arabian place, another involving a horror monster attraction, a post-apocalyptic... ugh, FUTURE, and another place that escapes me at the moment, and the final park, based on treasure like the gold rush, Egyptian pyramids, and the lost Aztec ruins. A running objective is that there's another competing park chain, Globo-Joy, but they have un-exciting rides and want to steal your parks plans as well as sabotage the parks. It's not much of a plot point, but the game makes up for it.
Now I explained how you play the game, but what is the game like? Well it's full of fun minigames, as well as a good roller coaster tycoon of sorts whatever "tycoon" means. The minigames can be really fun as well, traditional bumper carts turn into a competition of who does the most damage, there's re-occurring saucer sumo, where you knock off other ufo's off an arena, and R.C. carnage, controlling a car and literally DESTROYING the competition. The arcades are reminiscent of good old NES arcade-style platformers and side-shooters. Sparkle island is where you try and defeat enemies and collect baby birds, then find the exit without getting caught by a giant robot, trojan quest, where you
select a class to defeat waves of enemies and an evil sorceror, and my favorites, the 2 plane shooters. There's Luftwaffe 2000 which is an overhead plane shooter, and event horizon, my favorite of the bunch, which is a side-shooter in space. There are 4 ship classes in each game, with rapid fire, spread shots, powershots, or what-have-you. My favorites are the sand crab, a powerful wide-range plane, and the blue space ship, shooting lightning at enemies. Other games are cheerleader dances, consisting of timed button presses, first person shooters, roaming around shooting robots or hitting targets that appear, and of course the driveable games like racing, the pre-mentioned bumpercars, and saucer soccer.
All in all I find it a very fun game to spend time with, let's have the recap.
The graphics are kinda poor in the overworld, with blocky characters, but the rides and decorations look pretty fine. And some minigames have nice appeal in them, it varies so I give it a solid 6.
The soundtrack in the minigames is very immersive, making you feel like you really are having a great time. Many songs from the time appear in the game, including songs that I recognize, you may recognize too, but I dunno what they are called or who made them. At least whiplash is memorable. 8
Like I said, it's amazingly addicting to make your perfect park, in fact there's many things I DIDN'T go over in the review, like ride statistics, mission objectives, highscore ratings, and of course certain games. And speaking of which, the games really help you wanna keep playing, as each game has a surprisingly great charm all their own. 9
This game is very casual, letting you play around in the park however you want to. It can take no skill to build the park, while taking some skill to play some games. A bit on the easy side, 4.
There really isn't a story, but who NEEDS a freaking storyline amiright? Oh wait, it's why I love Super Paper Mario, DTL, and that same line pisses people, including me, off. (even though super mario world doesn't have nor need a story line and it was my first freaking review anyways

T) But this game really doesn't need a definable story line, it's just another park sim. 3
Depth was kinda explained pretty extensively in the addicting section, so same score, 9.
And there you have it. If like spending time investing into a game like animal crossing or harvest moon or a tycoon game, this is for you. Seriously though... what IS a tycoon!? Sounds like a pacific hurricane... well whatever. Mecha Leo, signing out... naw I don't have a good end phrase :l