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11-29-13 03:48 PM
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11-29-13 03:48 PM
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DBZ Supersonic Warriors

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
9.1
8.8
8.6
7.1
6.4
6.8
name543's Score
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11-29-13 03:48 PM
name543 is Offline
| ID: 933187 | 1252 Words

name543
Level: 21


POSTS: 25/86
POST EXP: 26716
LVL EXP: 49425
CP: 3532.0
VIZ: 32186

Likes: 0  Dislikes: 0
DBZ Supersonic Warriors was just kind of an impulse play on Vizzed. I wasn't even really interested when I first clicked on it. Mostly I was just looking through different types of games and thought to try a DBZ game out. This just happened to be the one I clicked on. Though it was definitely worth playing. While it may seem like just another DBZ game at first look, it's definitely worth your time to play if you're a fan of the series.

Graphics:The graphics are very good for the GBA, and manage to get the anime's characters very well. Each one has enough detail to be able to instantly recognize them if you know the series well. Though I admit, I would have enjoyed if each character showed damage as the battle wore on. This is just a small nitpick though. The graphics do their job when needed and the special attacks do look great. Even the tiny cookie people that Buu turns his victims into are relatively well made and each character has a different shape for it. Though they're not perfect, the graphics are very good and do their job during the matches. The graphics are pretty good for a Gameboy Advanced game, and never once really made me think they were lacking in any spots.

Sound: The sound is very good for the game, with both punches and special attacks giving off an easily heard impact whenever they connect with an opponent. These manage to really get through the power of the attacks just through the sounds heard. The music is also nice, being enjoyable to listen to while you fight. Though you might not notice it much. While the music is good, it's nothing to write home about, and isn't going to be put on any best game soundtrack lists. This is what I thought anyway. Though one thing I do like is the voice clips they actually put in for certain characters when they use their special attacks. This helps you think of the fights more like they were in the show.

Addictiveness Compared to most DBZ video games, DBZ Supersonic Warriors seems to keep me coming back longer than I have thought. One of the largest reasons for this is the simplicity of it's combat. You can use strong and weak attacks, ki blasts, and super moves. Plus some different maneuvering actions to help you get close or away from your opponent. This makes it very addictive as you can always pick the game back up for another round. There's also a lot of modes that'd keep you coming back to play, such as the online play option. So if you don't want to fight AI opponents, you can fight other players. This stops you from getting bored and might even keep you playing for a while. All in all, I do tend to get quite addicted to this game, and tend to come back and play a match at least every day or so when I'm on Vizzed.

Story The story in this game is at the same time one of my favorite and least favorite parts of it. I'll start off with the good parts. Each and every character has their own personal story of the events through DBZ. These are independent from the main three stories of the game. The game does offer three stories that follow through the Frieza, Cell, and Buu sagas very faithfully. Unattached to these though is the character stories, where every playable character has their own series of events that go through a series of battles. Most of these are pretty enjoyable, and all have their own twists and turns. Though I do have one gripe with the story, and that's the lack of character forms and even one character I can't believe was left out. You see, Frieza and Cell both appear first in final form. This is especially noticeable seeing the level system that gives just enough levels for Cell to start in first form and be final form by level three. Frieza I feel should have also been worked into this somehow. Though my largest problem with the story is the complete omission of Kid Buu. Majin Buu and Super Buu are both seen and playable, but no story actually has Kid Buu. This follows the Cell logic yet again. Level one and two both have Buu as Majin Buu. Level three has him as Super Buu. Just seems weird to the story for there not to be Kid Buu as his level 3 form. Though these complaints shouldn't ruin the story for you. If you can get past them, it's still fun to see how each character plays out.

Depth: There is a lot to do while you play. The main mode is the story mode of course, which I've already gone over in my last section. But there are also other modes that add depth into the experience.The first other mode I noticed was Challenge. It follows most fighting games in offering a list of fights that you must go through with the character of your choice. A nice feature is the ability to either fight alone, or make a team of three characters to battle with through the Challenge Mode. Z Fighters is the second mode I tried other than the story. It requires a team of three to play through it and it also pits you up against other teams of three during the battles. There's also online play if you want and many unlockable characters and stories. One thing I noticed is that each character has unlockable levels you can buy. Though you don't need to purchase them in any order. This allows you to own Super Buu without having to buy the Majin Buu character first.

Difficulty: The difficulty level of the game tends to vary between opponents, but I never thought it was because of bad controls or any problems with the game. Most of the time you can win the match if you know what you're doing. The only character who normally gave me a hard time is Cell, who always seems to be a challenge whenever you fight him. There are also some matches in the story that handicap you. They tend to pit you by yourself against someone with either two health bars or two different characters. These tend to be relatively easily handled though. The only complaint I have here is that the AI does have trouble dealing with some techniques. I do give the AI credit though when it comes to how it handles Instant Kill attacks on the harder battles though. Many opponents seem to dodge them as soon as possible just like a living person would.

Wrapping up: DBZ Supersonic Warriors was definitely a game I enjoyed playing through. The combat was satisfying and the large number of modes that you could play through made sure you wouldn't get bored for a while. The story was also nice and offered plenty of different viewpoints and endings for different events, even if you didn't have all the characters that should have been in parts. The sound and graphics were also nice and helped emulate the show as well as it could be in the GBA. The final part is the difficulty, which never got overwhelmingly hard or too easy. I really enjoyed this game, and feel that I'll probably return to it pretty often to play at least a few matches.

DBZ Supersonic Warriors was just kind of an impulse play on Vizzed. I wasn't even really interested when I first clicked on it. Mostly I was just looking through different types of games and thought to try a DBZ game out. This just happened to be the one I clicked on. Though it was definitely worth playing. While it may seem like just another DBZ game at first look, it's definitely worth your time to play if you're a fan of the series.

Graphics:The graphics are very good for the GBA, and manage to get the anime's characters very well. Each one has enough detail to be able to instantly recognize them if you know the series well. Though I admit, I would have enjoyed if each character showed damage as the battle wore on. This is just a small nitpick though. The graphics do their job when needed and the special attacks do look great. Even the tiny cookie people that Buu turns his victims into are relatively well made and each character has a different shape for it. Though they're not perfect, the graphics are very good and do their job during the matches. The graphics are pretty good for a Gameboy Advanced game, and never once really made me think they were lacking in any spots.

Sound: The sound is very good for the game, with both punches and special attacks giving off an easily heard impact whenever they connect with an opponent. These manage to really get through the power of the attacks just through the sounds heard. The music is also nice, being enjoyable to listen to while you fight. Though you might not notice it much. While the music is good, it's nothing to write home about, and isn't going to be put on any best game soundtrack lists. This is what I thought anyway. Though one thing I do like is the voice clips they actually put in for certain characters when they use their special attacks. This helps you think of the fights more like they were in the show.

Addictiveness Compared to most DBZ video games, DBZ Supersonic Warriors seems to keep me coming back longer than I have thought. One of the largest reasons for this is the simplicity of it's combat. You can use strong and weak attacks, ki blasts, and super moves. Plus some different maneuvering actions to help you get close or away from your opponent. This makes it very addictive as you can always pick the game back up for another round. There's also a lot of modes that'd keep you coming back to play, such as the online play option. So if you don't want to fight AI opponents, you can fight other players. This stops you from getting bored and might even keep you playing for a while. All in all, I do tend to get quite addicted to this game, and tend to come back and play a match at least every day or so when I'm on Vizzed.

Story The story in this game is at the same time one of my favorite and least favorite parts of it. I'll start off with the good parts. Each and every character has their own personal story of the events through DBZ. These are independent from the main three stories of the game. The game does offer three stories that follow through the Frieza, Cell, and Buu sagas very faithfully. Unattached to these though is the character stories, where every playable character has their own series of events that go through a series of battles. Most of these are pretty enjoyable, and all have their own twists and turns. Though I do have one gripe with the story, and that's the lack of character forms and even one character I can't believe was left out. You see, Frieza and Cell both appear first in final form. This is especially noticeable seeing the level system that gives just enough levels for Cell to start in first form and be final form by level three. Frieza I feel should have also been worked into this somehow. Though my largest problem with the story is the complete omission of Kid Buu. Majin Buu and Super Buu are both seen and playable, but no story actually has Kid Buu. This follows the Cell logic yet again. Level one and two both have Buu as Majin Buu. Level three has him as Super Buu. Just seems weird to the story for there not to be Kid Buu as his level 3 form. Though these complaints shouldn't ruin the story for you. If you can get past them, it's still fun to see how each character plays out.

Depth: There is a lot to do while you play. The main mode is the story mode of course, which I've already gone over in my last section. But there are also other modes that add depth into the experience.The first other mode I noticed was Challenge. It follows most fighting games in offering a list of fights that you must go through with the character of your choice. A nice feature is the ability to either fight alone, or make a team of three characters to battle with through the Challenge Mode. Z Fighters is the second mode I tried other than the story. It requires a team of three to play through it and it also pits you up against other teams of three during the battles. There's also online play if you want and many unlockable characters and stories. One thing I noticed is that each character has unlockable levels you can buy. Though you don't need to purchase them in any order. This allows you to own Super Buu without having to buy the Majin Buu character first.

Difficulty: The difficulty level of the game tends to vary between opponents, but I never thought it was because of bad controls or any problems with the game. Most of the time you can win the match if you know what you're doing. The only character who normally gave me a hard time is Cell, who always seems to be a challenge whenever you fight him. There are also some matches in the story that handicap you. They tend to pit you by yourself against someone with either two health bars or two different characters. These tend to be relatively easily handled though. The only complaint I have here is that the AI does have trouble dealing with some techniques. I do give the AI credit though when it comes to how it handles Instant Kill attacks on the harder battles though. Many opponents seem to dodge them as soon as possible just like a living person would.

Wrapping up: DBZ Supersonic Warriors was definitely a game I enjoyed playing through. The combat was satisfying and the large number of modes that you could play through made sure you wouldn't get bored for a while. The story was also nice and offered plenty of different viewpoints and endings for different events, even if you didn't have all the characters that should have been in parts. The sound and graphics were also nice and helped emulate the show as well as it could be in the GBA. The final part is the difficulty, which never got overwhelmingly hard or too easy. I really enjoyed this game, and feel that I'll probably return to it pretty often to play at least a few matches.

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