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PixelBrick
08-12-13 12:19 PM
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IgorBird122
10-17-13 11:59 PM
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Mario takes flight...into gaming history

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.3
8.4
8.7
9
8.9
7.2
6.4
PixelBrick's Score
10
10
9
9
10
7
7

08-12-13 12:19 PM
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Welcome to my review for a very, very special game...Super Mario 64. I decided to do this review for the sake of reviewing, and I think you will enjoy the following. Let's get started.

Story: 7/10

So, the story. When starting the game, you are greeted by a letter from Princess Peach. She has baked a cake for the hero of Brooklyn, (and the Mushroom Kingdom) Mario. You get a view of the castle when Lakitu, your camera man flies over the castle, and greets Mario at the warp pipe where he jumps out into the 3D world...the 2D side-scrolling hero turned 3D. Now Mario must save Peach yet again. Bowser has taken all the 120 Power Stars and hid them, thus trapping Peach in the walls of the castle. Mario now has a new destiny...but has lots of obstacles stopping him. Now begins the hunt for your 120 stars and to save your woman. (BAD CHOICE OF WORDS) 

Graphics: 10/10

The graphics in this game are outstanding. N64 games have lots of polygons in the game, and you get them in this game. The graphics are very good for Miyamoto's first 3D Mario game. The graphics for Mario are well done, the geography looks amazing, and it looks like your quest will also have good quality. (If you're playing this on Vizzed, the graphics will be HD, compared to the original N64) Like I said, this gave has TOO much polygons. Maybe Bowser turned the kingdom into an educational world to learn shapes! As you can hear, the graphics are a must see in this game.

Sound: 9/10

The sound in this game is pretty remarkable. They give you such nostalgia when playing. This is the first Mario game where Mario actually speaks, and this takes Mario to a whole new level. This game has lots of remixes from older Mario game themes (x2 nostalgia). The sounds are so great that...here's the ironic part, in Shifting Sand Land, my mother thought the sound of the thwomps were coming from our home. Pretty funny, huh? Anyways... the sound/music/audio is very good for a Nintendo game. Now to move on to a big part of what makes the overall ratings what it is now... ADDICTIVE-NESS.

Addictiveness: 9/10

How addicting this game is unreal. When we get to the depth, you'll see why. The game's depth is big, and the graphics connect you to the game even more than the adventure of the game does. I doubt one can get bored of this game (unless they're failing a lot). This game is one of the most addicting Nintendo games of all time. With remarkable depth, and graphics, and audio, it shall unfold this game into perfection. You just...can't stop playing...HELP, MY THUMB IS STUCK TO THE ANALOG STICK. 

Depth: 10/10

This game offers a LOT. It's hard to explain all of it, but I'll try my best...when you start out, you get greeted to a big open field with a big castle which you walk into and get greeted by, "Nobody's home. Now scram! Gwahahahaha!" Bowser, obviously. You get into your first world. Each world has six main missions, and a mission where you have to collect 100 coins. These worlds that you explore are (Doing this in order), Bob Omb Battlefield, Whomp's Fortress, Jolly Roger Bay, Cool Cool Mountain, Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land, Shifting Sand Land, Dire Dire Docks, Snowman's Land, Wet Dry World, Tall Tall Mountain, Tiny Huge Island, Tick Tock Clock, and last but not least, Rainbow world. Other than those worlds, there is secret stars all around the castle. Three out of all the toads will give you a star upon speaking to them. Each world will have at least one red coin mission. Red coins are worth two coins, and blue coins are worth five. Now getting into the power-ups, some missions are required to have them. By the way, in each level where you unlock the item, there is a red coin mission to conquer as well. To get the Wing Cap, you have to get 14 stars, then on that sun carpet in the interior, you stand on it, use C ^ to look up, then you get transported to "? Switch of Rainbow Tower." You have to fly through to get eight red coins, and pound the switch to unlock the Wing Cap. To get the Vanish Cap, you need to be in the basement. You will find a wooden door that will lead you to a pool of water. Swim to the other side of it, then pound the two pillars. Then go outside. The moat will be drained, and there will be a hole to your right. Go in it. To become a METAL MACHINE (Wing Cap), go into Hazy Maze Cave, ride on Dory, and get to the two doors, and you will jump in the portal. You know what to do next. In this game, you will fight Bowser three times. The music for the Bowser levels are remarkable. And there is a red coin mission in them too. You fight BOWSAH in, Bowser in the Dark World, Bowser in the Fire Sea, and the last level of the game, Bowser in the Sky. To describe the difficulty of the main worlds with the seven stars...Bob Omb Battlefield is fairly easy, has short missions, Whomp's Fortress has really short missions, they're really easy too, Jolly Roger Bay can get annoying, but honestly...not hard. Cool Cool Mountain is where things get serious. 2/4 of the missions are really dreadful. Big Boo's Haunt...has moderate missions, can be really time consuming... Hazy Maze Cave...really boring, can get pretty difficult, and the 100 coin mission is so time consuming. Lethal Lava Land...the easiest level ever. There's lava everywhere, but there's lots of ways to cheat the level, there's 1-ups everywhere, and coins everywhere. The missions...really easy. You could just cheat them with a Wing cap or surf on the lava with the koopa shell. Shifting Sand Land is really annoying. 100 coin mission is dreadful, missions are boring... yeah. Dire Dire Docks is really time consuming, and only the red coin mission is difficult. Cool Cool Mountain is really easy, really fun, and really easy. Wet Dry World is terribly easy, and really fun to play. Tall Tall Mountain is moderate. Case in point, it contains one of the best missions ever. *Cough* *Cough* Mysterious Mountainside. *Cough.* Tiny Huge Island can get boring, the missions can get hard, but...still easy. Tick Tock Clock is THE WORST. The missions are hard, the platforming is dreadful...just be careful when you play this. This level doesn't have much in the way of coins. Last but not least, a terribly boring missions with fun levels. Pretty big game huh? I have more to share, but this review might get really crazy. Oh what the heck, I'll give more. Every time you reset the game, it resets your lives back to five. 1-ups are pretty pointless, unless you're on your last life, and you suck at this game. Watch out, people! And you get a little treat if you get 120 stars. That cannon next to the pond on the castle grounds will open. Blast yourself on the castle, and three 1-ups will be there. But talk to Yoshi on the castle, and he will get you to 100 lives, and he...jumps off the castle and dies...however, if you reset the game, he'll re-appear. About cannons, if you talk to the pink Bob-Omb buddy in each level, he will activate a cannon which you can use. There is no cannon in Lethal Lava Land or Shifting Sand Land, or Hazy Maze Cave.

Difficulty: 7/10

In depth, you've heard that this game is really easy. These considered'hard' missions...they're not hard, they're just boring to play through without doing a TAS. The difficulty for this game isn't that bad. It's good for any gamers who like simple games. All of this makes this game a very fun game to enjoy.

Overall: 10/10

This game is VERY, VERY, VERY, VERY, VERY good. The depth, audio, graphics and whatnot mold this game into a masterpiece. This has got to be the best Nintendo game to be released. (My opinion at least) There was a ton of copies of these games sold back in the day, and I got one. I'm happy that I didn't sell it...but I will in the future. As you can hear...this game will please you in lots of ways.



I hope you enjoyed my review for Super Mario 64. I plan on making more reviews in the future. I beg you farewell. Thanks so much for reading.

Welcome to my review for a very, very special game...Super Mario 64. I decided to do this review for the sake of reviewing, and I think you will enjoy the following. Let's get started.

Story: 7/10

So, the story. When starting the game, you are greeted by a letter from Princess Peach. She has baked a cake for the hero of Brooklyn, (and the Mushroom Kingdom) Mario. You get a view of the castle when Lakitu, your camera man flies over the castle, and greets Mario at the warp pipe where he jumps out into the 3D world...the 2D side-scrolling hero turned 3D. Now Mario must save Peach yet again. Bowser has taken all the 120 Power Stars and hid them, thus trapping Peach in the walls of the castle. Mario now has a new destiny...but has lots of obstacles stopping him. Now begins the hunt for your 120 stars and to save your woman. (BAD CHOICE OF WORDS) 

Graphics: 10/10

The graphics in this game are outstanding. N64 games have lots of polygons in the game, and you get them in this game. The graphics are very good for Miyamoto's first 3D Mario game. The graphics for Mario are well done, the geography looks amazing, and it looks like your quest will also have good quality. (If you're playing this on Vizzed, the graphics will be HD, compared to the original N64) Like I said, this gave has TOO much polygons. Maybe Bowser turned the kingdom into an educational world to learn shapes! As you can hear, the graphics are a must see in this game.

Sound: 9/10

The sound in this game is pretty remarkable. They give you such nostalgia when playing. This is the first Mario game where Mario actually speaks, and this takes Mario to a whole new level. This game has lots of remixes from older Mario game themes (x2 nostalgia). The sounds are so great that...here's the ironic part, in Shifting Sand Land, my mother thought the sound of the thwomps were coming from our home. Pretty funny, huh? Anyways... the sound/music/audio is very good for a Nintendo game. Now to move on to a big part of what makes the overall ratings what it is now... ADDICTIVE-NESS.

Addictiveness: 9/10

How addicting this game is unreal. When we get to the depth, you'll see why. The game's depth is big, and the graphics connect you to the game even more than the adventure of the game does. I doubt one can get bored of this game (unless they're failing a lot). This game is one of the most addicting Nintendo games of all time. With remarkable depth, and graphics, and audio, it shall unfold this game into perfection. You just...can't stop playing...HELP, MY THUMB IS STUCK TO THE ANALOG STICK. 

Depth: 10/10

This game offers a LOT. It's hard to explain all of it, but I'll try my best...when you start out, you get greeted to a big open field with a big castle which you walk into and get greeted by, "Nobody's home. Now scram! Gwahahahaha!" Bowser, obviously. You get into your first world. Each world has six main missions, and a mission where you have to collect 100 coins. These worlds that you explore are (Doing this in order), Bob Omb Battlefield, Whomp's Fortress, Jolly Roger Bay, Cool Cool Mountain, Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land, Shifting Sand Land, Dire Dire Docks, Snowman's Land, Wet Dry World, Tall Tall Mountain, Tiny Huge Island, Tick Tock Clock, and last but not least, Rainbow world. Other than those worlds, there is secret stars all around the castle. Three out of all the toads will give you a star upon speaking to them. Each world will have at least one red coin mission. Red coins are worth two coins, and blue coins are worth five. Now getting into the power-ups, some missions are required to have them. By the way, in each level where you unlock the item, there is a red coin mission to conquer as well. To get the Wing Cap, you have to get 14 stars, then on that sun carpet in the interior, you stand on it, use C ^ to look up, then you get transported to "? Switch of Rainbow Tower." You have to fly through to get eight red coins, and pound the switch to unlock the Wing Cap. To get the Vanish Cap, you need to be in the basement. You will find a wooden door that will lead you to a pool of water. Swim to the other side of it, then pound the two pillars. Then go outside. The moat will be drained, and there will be a hole to your right. Go in it. To become a METAL MACHINE (Wing Cap), go into Hazy Maze Cave, ride on Dory, and get to the two doors, and you will jump in the portal. You know what to do next. In this game, you will fight Bowser three times. The music for the Bowser levels are remarkable. And there is a red coin mission in them too. You fight BOWSAH in, Bowser in the Dark World, Bowser in the Fire Sea, and the last level of the game, Bowser in the Sky. To describe the difficulty of the main worlds with the seven stars...Bob Omb Battlefield is fairly easy, has short missions, Whomp's Fortress has really short missions, they're really easy too, Jolly Roger Bay can get annoying, but honestly...not hard. Cool Cool Mountain is where things get serious. 2/4 of the missions are really dreadful. Big Boo's Haunt...has moderate missions, can be really time consuming... Hazy Maze Cave...really boring, can get pretty difficult, and the 100 coin mission is so time consuming. Lethal Lava Land...the easiest level ever. There's lava everywhere, but there's lots of ways to cheat the level, there's 1-ups everywhere, and coins everywhere. The missions...really easy. You could just cheat them with a Wing cap or surf on the lava with the koopa shell. Shifting Sand Land is really annoying. 100 coin mission is dreadful, missions are boring... yeah. Dire Dire Docks is really time consuming, and only the red coin mission is difficult. Cool Cool Mountain is really easy, really fun, and really easy. Wet Dry World is terribly easy, and really fun to play. Tall Tall Mountain is moderate. Case in point, it contains one of the best missions ever. *Cough* *Cough* Mysterious Mountainside. *Cough.* Tiny Huge Island can get boring, the missions can get hard, but...still easy. Tick Tock Clock is THE WORST. The missions are hard, the platforming is dreadful...just be careful when you play this. This level doesn't have much in the way of coins. Last but not least, a terribly boring missions with fun levels. Pretty big game huh? I have more to share, but this review might get really crazy. Oh what the heck, I'll give more. Every time you reset the game, it resets your lives back to five. 1-ups are pretty pointless, unless you're on your last life, and you suck at this game. Watch out, people! And you get a little treat if you get 120 stars. That cannon next to the pond on the castle grounds will open. Blast yourself on the castle, and three 1-ups will be there. But talk to Yoshi on the castle, and he will get you to 100 lives, and he...jumps off the castle and dies...however, if you reset the game, he'll re-appear. About cannons, if you talk to the pink Bob-Omb buddy in each level, he will activate a cannon which you can use. There is no cannon in Lethal Lava Land or Shifting Sand Land, or Hazy Maze Cave.

Difficulty: 7/10

In depth, you've heard that this game is really easy. These considered'hard' missions...they're not hard, they're just boring to play through without doing a TAS. The difficulty for this game isn't that bad. It's good for any gamers who like simple games. All of this makes this game a very fun game to enjoy.

Overall: 10/10

This game is VERY, VERY, VERY, VERY, VERY good. The depth, audio, graphics and whatnot mold this game into a masterpiece. This has got to be the best Nintendo game to be released. (My opinion at least) There was a ton of copies of these games sold back in the day, and I got one. I'm happy that I didn't sell it...but I will in the future. As you can hear...this game will please you in lots of ways.



I hope you enjoyed my review for Super Mario 64. I plan on making more reviews in the future. I beg you farewell. Thanks so much for reading.

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Awesome review! I was going to review this game, but there is no way mine will be as good as yours was. Keep up the great work.
Awesome review! I was going to review this game, but there is no way mine will be as good as yours was. Keep up the great work.
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08-12-13 01:11 PM
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Whenever I see a review for a very well known game, I always hope that the review will be good. Most of the time it isn't, but your certainly was a good one. You went into every category with a great amount of detail, making the review a good read. Keep up the great work
Whenever I see a review for a very well known game, I always hope that the review will be good. Most of the time it isn't, but your certainly was a good one. You went into every category with a great amount of detail, making the review a good read. Keep up the great work
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Awesome review but you made a couple big mistakes in it: "Rainbow world" is supposed to be "Rainbow Ride", it only takes 10 stars to activate the light in the castle lobby, not 14, and you revealed a spoiler at the end about what happens when you get 120 stars. (I hope you don't mind me correcting you. Sorry if you do.) Other than that this was an outstanding review. Keep making more!
Awesome review but you made a couple big mistakes in it: "Rainbow world" is supposed to be "Rainbow Ride", it only takes 10 stars to activate the light in the castle lobby, not 14, and you revealed a spoiler at the end about what happens when you get 120 stars. (I hope you don't mind me correcting you. Sorry if you do.) Other than that this was an outstanding review. Keep making more!
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(edited by PacmanandMariofan on 09-10-13 05:54 PM)    

09-10-13 06:20 PM
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MoblinGardens : That sounds so...negative. I think we should simply be grateful for anyone reviewing anything. They don't have to reach your standards to be "good". Not everyone has the gift of writing as Pixel and many others clearly have. I have seen short reviews that I thought were generally good when you consider what was written. Could they have been longer? Yes, but were they satisfactory for how long they were? Yes. In my opinion you should encourage others who may be learning to write, give positive suggestions. Not simply tell them their writing is crap. Take my post for what you will.

Pixel, your review was indeed great. That much I do agree on.
MoblinGardens : That sounds so...negative. I think we should simply be grateful for anyone reviewing anything. They don't have to reach your standards to be "good". Not everyone has the gift of writing as Pixel and many others clearly have. I have seen short reviews that I thought were generally good when you consider what was written. Could they have been longer? Yes, but were they satisfactory for how long they were? Yes. In my opinion you should encourage others who may be learning to write, give positive suggestions. Not simply tell them their writing is crap. Take my post for what you will.

Pixel, your review was indeed great. That much I do agree on.
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09-10-13 09:32 PM
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greenage3348 : I'm sorry if I came off rude, I certainly didn't mean to sound like that. This was around the time when countless reviews were being made with minimal effort and a lot of them were under 100 words. It is good that people are trying however.
greenage3348 : I'm sorry if I came off rude, I certainly didn't mean to sound like that. This was around the time when countless reviews were being made with minimal effort and a lot of them were under 100 words. It is good that people are trying however.
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greenage3348 : How in any way did that sound offensive? Just for the record...
greenage3348 : How in any way did that sound offensive? Just for the record...
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This is a pretty great looking review PixelBrick, you really put in a whole lot of words into i, especially in the depth, nice job on this review my friend, keep it up.
This is a pretty great looking review PixelBrick, you really put in a whole lot of words into i, especially in the depth, nice job on this review my friend, keep it up.
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