Banjo Kazooie-one of 3 games I owned on the N64. I didn't like this game very much as a kid, mainly because of its far-fetched atmosphere, and I could bearly play it for two hours and then, I would just become too tired of the game and shut it down. But now I understand that it was made by Rareware(which was bought by Xbox a few years ago) who had also made the Donkey Kong series...Well lets get started.
Graphics-The graphics were okay for its time, a lot like super Mario 64 now that I think about it. The opening cut scene is one that I shall probably never forget,what with Mumbo playing the Saxophone and Xylophone which were finely detailed in my opinion. The worlds were vibrant and emitted a happy feel. Well, most did, not MMM of course... or RBB...well anyway, comparing it to the other games on the system, I'm going to give it a 10.
Sound-If someone told me the best thing about the game was sound I would hastily agree with them. That little piece of music at the start when the dragonfly is flying round is one you'll come back to over and over again. The theme of Gruntilda's Lair really catches the gloomy feel, and the way it ascends at the start reminds me of Banjo ascending the tower itself, to rescue his sister. Every single one of the worlds themes are catchy and they make you think of the worlds theme. As soon as you enter TTC and you hear its theme, you just know what it the world is going to be based on, same applies to FP, GV, and MMM. The music really did overcome any other video games music, and it set a bar while at it. I'm giving it a 10.
Addictiveness-Now lets say you were playing it for the first time, hadn't discovered any secrets, don't know where anything is, don't know what you'll see at the top of the treacherous tower. You'd naturally want to find everything in the game, which is quite a challenge, and get up there and finish the game. You would probably want to do it before anyone else, and become addicted, loving it so much that you didn't want to finish and see its mysteriousness disappear. But this game is so damn addicting when you need to finish it all, I'm giving it a 10 . Story-Like many games of its era, Banjo Kazooie had a short cuts cene at the start, short cuts cene at the end, and the story finishes there. However, the main villain reminds you of the story and situation you're in by taunting you in her tower, keeping it fresh in our mind. I'm giving it a 8, because it uses tradition of Witch =Ugly Beautiful= Young Girl and swapping them around.
Depth-This isn't a very large game in size, but the amount of collectibles to obtain is staggering. Every Note, Mumbo Token, and Jiggy can be attempted to be acquired by some hardcore gamer, and they would probably give up on the mumbo tokens part. All three of those are hidden deviously throughout the worlds, and it takes a while to collect. I'm scoring a 9 for this.
Difficulty-This part was practically fully explained in the depth section...everything is hidden so cleverly in this game, and the final battle is hard for the first few tries...and that propeller jiggy, oh god...A 9 is scored for this, if the player chose 100% path
So, lets do a recount: Graphics:10 Sound:10 Addictivenes:10 Story:8 Depth:9 Difficulty:9
So, the overall score is...9.3! Banjo Kazooie-one of 3 games I owned on the N64. I didn't like this game very much as a kid, mainly because of its far-fetched atmosphere, and I could bearly play it for two hours and then, I would just become too tired of the game and shut it down. But now I understand that it was made by Rareware(which was bought by Xbox a few years ago) who had also made the Donkey Kong series...Well lets get started.
Graphics-The graphics were okay for its time, a lot like super Mario 64 now that I think about it. The opening cut scene is one that I shall probably never forget,what with Mumbo playing the Saxophone and Xylophone which were finely detailed in my opinion. The worlds were vibrant and emitted a happy feel. Well, most did, not MMM of course... or RBB...well anyway, comparing it to the other games on the system, I'm going to give it a 10.
Sound-If someone told me the best thing about the game was sound I would hastily agree with them. That little piece of music at the start when the dragonfly is flying round is one you'll come back to over and over again. The theme of Gruntilda's Lair really catches the gloomy feel, and the way it ascends at the start reminds me of Banjo ascending the tower itself, to rescue his sister. Every single one of the worlds themes are catchy and they make you think of the worlds theme. As soon as you enter TTC and you hear its theme, you just know what it the world is going to be based on, same applies to FP, GV, and MMM. The music really did overcome any other video games music, and it set a bar while at it. I'm giving it a 10.
Addictiveness-Now lets say you were playing it for the first time, hadn't discovered any secrets, don't know where anything is, don't know what you'll see at the top of the treacherous tower. You'd naturally want to find everything in the game, which is quite a challenge, and get up there and finish the game. You would probably want to do it before anyone else, and become addicted, loving it so much that you didn't want to finish and see its mysteriousness disappear. But this game is so damn addicting when you need to finish it all, I'm giving it a 10 . Story-Like many games of its era, Banjo Kazooie had a short cuts cene at the start, short cuts cene at the end, and the story finishes there. However, the main villain reminds you of the story and situation you're in by taunting you in her tower, keeping it fresh in our mind. I'm giving it a 8, because it uses tradition of Witch =Ugly Beautiful= Young Girl and swapping them around.
Depth-This isn't a very large game in size, but the amount of collectibles to obtain is staggering. Every Note, Mumbo Token, and Jiggy can be attempted to be acquired by some hardcore gamer, and they would probably give up on the mumbo tokens part. All three of those are hidden deviously throughout the worlds, and it takes a while to collect. I'm scoring a 9 for this.
Difficulty-This part was practically fully explained in the depth section...everything is hidden so cleverly in this game, and the final battle is hard for the first few tries...and that propeller jiggy, oh god...A 9 is scored for this, if the player chose 100% path
So, lets do a recount: Graphics:10 Sound:10 Addictivenes:10 Story:8 Depth:9 Difficulty:9
So, the overall score is...9.3! |