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Fireproof
07-10-13 10:02 PM
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B619ook
07-12-13 12:33 AM
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Super Review World

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.9
8.9
8.9
8.2
6.9
5.9
Fireproof's Score
10
10
9
10
10
8
6

07-10-13 10:02 PM
Fireproof is Offline
| ID: 841989 | 1960 Words

Fireproof
Level: 48


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Likes: 1  Dislikes: 0
Super Mario World is the one game that began my childhood addiction for video games throughout the ages. I remember playing this game at the age 3 and thus started a fascination for Mario that I could not control. Everything became Mario this and Mario that. This even led to me creating my own imaginary Mario Worlds outside of the game. My point is that this is probably the highlight of my youthful gaming experience. With having such a great game at the foundation of my childhood interests, this was truly wonderful.

The Story
Mario became an instant classic and with that came the age old story of Bowser repeatedly capturing Princess Peach, holding her hostage and the plumber comes to the rescue to save her. Before long, Mario sets off on a journey that leads him throughout dinosaur land, to save Princess Peach from a top Bowser's Castle. In Mario's adventure he comes across 7 castles and 7 of Bowser's children.

+2.5 - I really like the fact that this game helped create the classic that the Mario games have become. Bowser capturing Princess Peach is the standard for most Mario games.

+2.5 - I really like that you travel from area to area to defeat Bowser's children in each of the castles. At end of each Mario destroys the castle when he sees that Princess Peach is not there.

+1.5 - I like that even the credits add a little bit more to the story.

+1.5 - I also like that Yoshi was somewhat apart of the story and is a big part of the game.
-------------------------
8

The Graphics
The stage is set in side-scrolling fun using 16-bit sprites. Although the sprites of the SNES were very limited, they still offered enough to make games back in the day feel like something special. Reflecting back we tend to try to compare graphics to today's games and think I can't believe I played that game but for Super Mario World that was never the case.

+2.5 - I really enjoyed the layout of the levels and the designs for each level. Levels really fit into the parts of the world they were hosted in. The ghost ship, for example, really felt creepy and like it was literally a ghost ship.

+2.5 - Graphics and animations are colorful. This helps catch the eye's attention and adds to the excitement to play the game. There is not too much of the same color and running into the same level countless times.

+2 - Also thought that the Castle destruction animations were pretty cool. I remember trying to create my own when I was younger and failed.

+1.5 - I really liked that as you progressed through a certain point in the game, the entire game changed color and design. I though this was unique and offered more than what you originally expected.

+1.5 - Compared to the other games on the console, these graphics remained somewhat unique and I don't think many games outside of the Mario sprites were ever as good.
----------------------
10

The Sound
Throughout the years.. Mario has had some of the most memorable music. Whether it was a song or 2, everyone will usually remember something from one of Mario's games. I fell victim to humming some of the songs here in Super Mario World. I even remember the opening song pretty easily as I type this review now and I'm a 22 year old adult who hasn't played the game in many years. 16 bit quality music brought a whole new level to gaming.

+2.5 - I loved some of the music and even hummed most of it. The opening song was probably the song I liked most but Bowser's Boss Fight theme was a close 2nd.

+2.5 - Music absolutely fit into the design of each level. The underground theme helped make the underground levels feel like it was underground. Even Star World had a pretty cool song. Even so, music probably could not have been made any better than it was.

+2.5 - Sound effects felt appropriate to each of the levels. For example, there wasn't any need for fire in a level that had no fire.

+1.5 - The sound effects were never too annoying. There might have been a few times that all you did was jump or something else but it was never too excessive. More often than not there was variety that made the game seem more appealing.
----------------------
9

The Depth
Super Mario World offers variety in the sense that you have new things to discover throughout the game. You're not limited to the first few things you run across in the first levels of the game and this helps give the game a bit of depth. There are a few puzzles of this game that is more than meets the eye. This ultimately pulls you deeper into the game without realizing it.

+2.5 - I really liked that this was a long game for the Super Nintendo. It takes you awhile to discover everything the game has to offer when you first play it. The level of difficulty also helps contribute to this.

+2.5 - I really liked that levels seem to be pretty big and took time to reach the end. You also needed to solve puzzles to reach certain areas. Some areas required you to really think about what you're doing wrong or what you're missing. Even the missing Yoshi coin would need you to return to a completed level to find it.

+2.0 - I really liked the use of some of the puzzles and hidden finish lines. In some levels there were multiple finish lines or you needed a key to get to another area. This was cool and some were very challenging to accomplish.

+1.5 - Castles are awesome. Without the castles I would have felt the game to be more flat and bare. The boss fights help change things up as you play.

+1 - I like being able to play as Mario and Luigi. Having the ability to play with a friend or someone from family always appeals to me in some way. The competition helps push you forward to strive to do your best.

+1 - I also liked what they did with having Yoshi as your partner. There were specific areas throughout the game that needed Yoshi but at the same time, they were areas in the game that would forbid Yoshi from going any further. I thought that this was cool.

+1 - I liked the switches because some levels prevented you from
accessing certain areas or grabbing the Feather which you wouldn't be
able to do if you didn't find that specific switch.
----------------------
10

The Difficulty
Super Mario World is a game that anyone can play. You can be young, old, middle aged, childish, mature or immature because it doesn't matter. The side scrolling fun of a game like this is meant for everyone. The overall design of this game works to challenge anyone who's never played it before. The game isn't too difficult and I'd have to say that the game is about average difficulty. Children would be able to win the game but they would die many times to do so. Adults wouldn't run into as much trouble and would probably figure out some of the puzzles a little faster.

+2.5 - Star world was probably the best. I loved the variety in the levels and they offered a few challenges that took me awhile to figure out. This could possibly be the most difficult part of the game, but it was probably the most fun too.

+2.0 - Controls were easy to handle and get used to. I never ran into any problems learning how to use the controls while doing the normal run/jump actions. I did have issues with learning how to fly when I was younger and it was pretty frustrating. It was until I was older that I went back and learned how to fly.

+1.5 - I liked that the game offered both easy and hard levels that would keep you on your toes. Simple mistakes were usually the cause of your death like jumping too soon to get to another ledge or running off an edge because you tried to jump too late.

+1.5 - I liked that finding the 2nd finish lines were a little more challenging or required you to think this through a little more.

+1.5 - Yoshi coins were a good part of the game. Normally I would play to collect all the Yoshi coins, however, I normally missed a few because I would skip a pipe or miss them hidden up on some clouds somewhere or something.

+1.0 - Levels are pretty big. It's easy to forget things or pass things up if you don't search everything. Sometimes it's required to have a Cape or Blue Yoshi to explore more of the level.
--------------------------------
10 - Likeness  6.5 - Actual Difficulty

The Addictiveness
Super Mario World is an addictive game. It plays well for anyone of any age and it's something everyone can enjoy. You might find yourself playing the game to beat it quickly or playing it to find everything and win every world. Even so there's plenty to do and it would take awhile to complete.

+2.5 - Another player can join in the fun. Competition is great and always help build rivalries between friends or family.

+2.5 - Game provides a great set of graphics with a great set of sounds. Definitely worth considering to play the game again just because it provides cool sprites and awesome music. If you enjoy the game why not play it again?

+2 - Sometimes I would turn the game on just to hear the music. Although I was younger, I still couldn't pull myself away from the game and it was silly too because I didn't always play it, just have it sitting there so I could listen.

+1 - I found myself playing this game quite a lot in my younger years and it was my favorite game until Donkey Kong Country came out.

+1 - Beat the game for the first time and I still came back to play the game. Unfortunately, I came back and beat the game many times even after I quit playing it so much.

+1 - Beat the game many times just to watch the ending many times. I did this in my younger years when I was 3 and 4 years old.
------------------------
10

Overall

Super Mario World is a really enjoyable game that appeals to all ages. It's been over 20 years since the release of this game for the Super Nintendo but it's still a huge hit here on Vizzed. People love the game because it's Mario. Mario is the icon for most families and it's what most children grow up on. Given that this game is old, it's still something that people of today still love and enjoy. Yes, the game is outdated but that's why Mario is a classic. People will always return to this game no matter what age they are.

Between the different categories provided here on this review.. I think that it was a perfect combination to build this game. You don't need fancy graphics to appeal to people but being that they're colorful really draws people in. The music is so memorable that people even use Mario songs as ring tones and hum it. The game is addictive, enjoyable and fun. Most of that has to do with what they included in the game. In the end it was a brilliant composition and continued the Mario Legacy.
--------------------------
10
Super Mario World is the one game that began my childhood addiction for video games throughout the ages. I remember playing this game at the age 3 and thus started a fascination for Mario that I could not control. Everything became Mario this and Mario that. This even led to me creating my own imaginary Mario Worlds outside of the game. My point is that this is probably the highlight of my youthful gaming experience. With having such a great game at the foundation of my childhood interests, this was truly wonderful.

The Story
Mario became an instant classic and with that came the age old story of Bowser repeatedly capturing Princess Peach, holding her hostage and the plumber comes to the rescue to save her. Before long, Mario sets off on a journey that leads him throughout dinosaur land, to save Princess Peach from a top Bowser's Castle. In Mario's adventure he comes across 7 castles and 7 of Bowser's children.

+2.5 - I really like the fact that this game helped create the classic that the Mario games have become. Bowser capturing Princess Peach is the standard for most Mario games.

+2.5 - I really like that you travel from area to area to defeat Bowser's children in each of the castles. At end of each Mario destroys the castle when he sees that Princess Peach is not there.

+1.5 - I like that even the credits add a little bit more to the story.

+1.5 - I also like that Yoshi was somewhat apart of the story and is a big part of the game.
-------------------------
8

The Graphics
The stage is set in side-scrolling fun using 16-bit sprites. Although the sprites of the SNES were very limited, they still offered enough to make games back in the day feel like something special. Reflecting back we tend to try to compare graphics to today's games and think I can't believe I played that game but for Super Mario World that was never the case.

+2.5 - I really enjoyed the layout of the levels and the designs for each level. Levels really fit into the parts of the world they were hosted in. The ghost ship, for example, really felt creepy and like it was literally a ghost ship.

+2.5 - Graphics and animations are colorful. This helps catch the eye's attention and adds to the excitement to play the game. There is not too much of the same color and running into the same level countless times.

+2 - Also thought that the Castle destruction animations were pretty cool. I remember trying to create my own when I was younger and failed.

+1.5 - I really liked that as you progressed through a certain point in the game, the entire game changed color and design. I though this was unique and offered more than what you originally expected.

+1.5 - Compared to the other games on the console, these graphics remained somewhat unique and I don't think many games outside of the Mario sprites were ever as good.
----------------------
10

The Sound
Throughout the years.. Mario has had some of the most memorable music. Whether it was a song or 2, everyone will usually remember something from one of Mario's games. I fell victim to humming some of the songs here in Super Mario World. I even remember the opening song pretty easily as I type this review now and I'm a 22 year old adult who hasn't played the game in many years. 16 bit quality music brought a whole new level to gaming.

+2.5 - I loved some of the music and even hummed most of it. The opening song was probably the song I liked most but Bowser's Boss Fight theme was a close 2nd.

+2.5 - Music absolutely fit into the design of each level. The underground theme helped make the underground levels feel like it was underground. Even Star World had a pretty cool song. Even so, music probably could not have been made any better than it was.

+2.5 - Sound effects felt appropriate to each of the levels. For example, there wasn't any need for fire in a level that had no fire.

+1.5 - The sound effects were never too annoying. There might have been a few times that all you did was jump or something else but it was never too excessive. More often than not there was variety that made the game seem more appealing.
----------------------
9

The Depth
Super Mario World offers variety in the sense that you have new things to discover throughout the game. You're not limited to the first few things you run across in the first levels of the game and this helps give the game a bit of depth. There are a few puzzles of this game that is more than meets the eye. This ultimately pulls you deeper into the game without realizing it.

+2.5 - I really liked that this was a long game for the Super Nintendo. It takes you awhile to discover everything the game has to offer when you first play it. The level of difficulty also helps contribute to this.

+2.5 - I really liked that levels seem to be pretty big and took time to reach the end. You also needed to solve puzzles to reach certain areas. Some areas required you to really think about what you're doing wrong or what you're missing. Even the missing Yoshi coin would need you to return to a completed level to find it.

+2.0 - I really liked the use of some of the puzzles and hidden finish lines. In some levels there were multiple finish lines or you needed a key to get to another area. This was cool and some were very challenging to accomplish.

+1.5 - Castles are awesome. Without the castles I would have felt the game to be more flat and bare. The boss fights help change things up as you play.

+1 - I like being able to play as Mario and Luigi. Having the ability to play with a friend or someone from family always appeals to me in some way. The competition helps push you forward to strive to do your best.

+1 - I also liked what they did with having Yoshi as your partner. There were specific areas throughout the game that needed Yoshi but at the same time, they were areas in the game that would forbid Yoshi from going any further. I thought that this was cool.

+1 - I liked the switches because some levels prevented you from
accessing certain areas or grabbing the Feather which you wouldn't be
able to do if you didn't find that specific switch.
----------------------
10

The Difficulty
Super Mario World is a game that anyone can play. You can be young, old, middle aged, childish, mature or immature because it doesn't matter. The side scrolling fun of a game like this is meant for everyone. The overall design of this game works to challenge anyone who's never played it before. The game isn't too difficult and I'd have to say that the game is about average difficulty. Children would be able to win the game but they would die many times to do so. Adults wouldn't run into as much trouble and would probably figure out some of the puzzles a little faster.

+2.5 - Star world was probably the best. I loved the variety in the levels and they offered a few challenges that took me awhile to figure out. This could possibly be the most difficult part of the game, but it was probably the most fun too.

+2.0 - Controls were easy to handle and get used to. I never ran into any problems learning how to use the controls while doing the normal run/jump actions. I did have issues with learning how to fly when I was younger and it was pretty frustrating. It was until I was older that I went back and learned how to fly.

+1.5 - I liked that the game offered both easy and hard levels that would keep you on your toes. Simple mistakes were usually the cause of your death like jumping too soon to get to another ledge or running off an edge because you tried to jump too late.

+1.5 - I liked that finding the 2nd finish lines were a little more challenging or required you to think this through a little more.

+1.5 - Yoshi coins were a good part of the game. Normally I would play to collect all the Yoshi coins, however, I normally missed a few because I would skip a pipe or miss them hidden up on some clouds somewhere or something.

+1.0 - Levels are pretty big. It's easy to forget things or pass things up if you don't search everything. Sometimes it's required to have a Cape or Blue Yoshi to explore more of the level.
--------------------------------
10 - Likeness  6.5 - Actual Difficulty

The Addictiveness
Super Mario World is an addictive game. It plays well for anyone of any age and it's something everyone can enjoy. You might find yourself playing the game to beat it quickly or playing it to find everything and win every world. Even so there's plenty to do and it would take awhile to complete.

+2.5 - Another player can join in the fun. Competition is great and always help build rivalries between friends or family.

+2.5 - Game provides a great set of graphics with a great set of sounds. Definitely worth considering to play the game again just because it provides cool sprites and awesome music. If you enjoy the game why not play it again?

+2 - Sometimes I would turn the game on just to hear the music. Although I was younger, I still couldn't pull myself away from the game and it was silly too because I didn't always play it, just have it sitting there so I could listen.

+1 - I found myself playing this game quite a lot in my younger years and it was my favorite game until Donkey Kong Country came out.

+1 - Beat the game for the first time and I still came back to play the game. Unfortunately, I came back and beat the game many times even after I quit playing it so much.

+1 - Beat the game many times just to watch the ending many times. I did this in my younger years when I was 3 and 4 years old.
------------------------
10

Overall

Super Mario World is a really enjoyable game that appeals to all ages. It's been over 20 years since the release of this game for the Super Nintendo but it's still a huge hit here on Vizzed. People love the game because it's Mario. Mario is the icon for most families and it's what most children grow up on. Given that this game is old, it's still something that people of today still love and enjoy. Yes, the game is outdated but that's why Mario is a classic. People will always return to this game no matter what age they are.

Between the different categories provided here on this review.. I think that it was a perfect combination to build this game. You don't need fancy graphics to appeal to people but being that they're colorful really draws people in. The music is so memorable that people even use Mario songs as ring tones and hum it. The game is addictive, enjoyable and fun. Most of that has to do with what they included in the game. In the end it was a brilliant composition and continued the Mario Legacy.
--------------------------
10
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Post Rating: 1   Liked By: janus,

07-10-13 10:05 PM
PixelBrick is Offline
| ID: 841993 | 30 Words

PixelBrick
Level: 95


POSTS: 279/2625
POST EXP: 172950
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CP: 7061.0
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Likes: 0  Dislikes: 0
Fireproof : LEVEL 16 WITH LESS THAN 100 POSTS. You do post a lot of long reviews, so that makes sense. Anyway, good game, good review, and good luck on Vizzed, Fire!
Fireproof : LEVEL 16 WITH LESS THAN 100 POSTS. You do post a lot of long reviews, so that makes sense. Anyway, good game, good review, and good luck on Vizzed, Fire!
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07-10-13 10:08 PM
Fireproof is Offline
| ID: 841999 | 299 Words

Fireproof
Level: 48


POSTS: 80/518
POST EXP: 219650
LVL EXP: 804370
CP: 11889.2
VIZ: 4005137

Likes: 0  Dislikes: 0
If you've read any of my previous reviews you probably noticed that I did something quite different than I normally do. Normally, I just list off each category and give a rating for each category and fill in the details in a paragraph. This time I gave a score for each thing that I liked about each category and I switched the categories around. I felt that this method would help the review reveal each of the main points more clearly while representing how strongly I liked each thing. I consider this more like my grading rubric for the effort put into the game.

What I would do is rank each aspect of the game from -2.5 to 2.5 with the intent of showing what I like and what I dislike. A negative would represent what I dislike and how strongly I dislike it where -2.5 is a strong dislike and -.5 is a minor dislike. 0 would represent that a feature is there but it means nothing to me. A .5 would represent that I like it but it doesn't mean too much but a 2.5 would show that I really like that aspect. In this way of doing it I can both discuss the different features of the game and show how much I like something without it becoming too much apart of my guide.

PixelBrick : Thanks I wanted to post the above because I changed up my review and help others understand what I did here... I mean it's obvious anyways but still. Thanks. I don't think my posting experience changes because I post longer posts though... I've seen others with more posts, higher levels and I have much more posting experience. All that means is words I've typed into my posts though... Either way thanks.
If you've read any of my previous reviews you probably noticed that I did something quite different than I normally do. Normally, I just list off each category and give a rating for each category and fill in the details in a paragraph. This time I gave a score for each thing that I liked about each category and I switched the categories around. I felt that this method would help the review reveal each of the main points more clearly while representing how strongly I liked each thing. I consider this more like my grading rubric for the effort put into the game.

What I would do is rank each aspect of the game from -2.5 to 2.5 with the intent of showing what I like and what I dislike. A negative would represent what I dislike and how strongly I dislike it where -2.5 is a strong dislike and -.5 is a minor dislike. 0 would represent that a feature is there but it means nothing to me. A .5 would represent that I like it but it doesn't mean too much but a 2.5 would show that I really like that aspect. In this way of doing it I can both discuss the different features of the game and show how much I like something without it becoming too much apart of my guide.

PixelBrick : Thanks I wanted to post the above because I changed up my review and help others understand what I did here... I mean it's obvious anyways but still. Thanks. I don't think my posting experience changes because I post longer posts though... I've seen others with more posts, higher levels and I have much more posting experience. All that means is words I've typed into my posts though... Either way thanks.
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Registered: 07-22-11
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(edited by Fireproof on 07-10-13 10:23 PM)    

07-11-13 09:08 PM
pacman1755 is Offline
| ID: 842964 | 37 Words

pacman1755
Level: 195


POSTS: 10137/13170
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Likes: 0  Dislikes: 0
This game is pretty cool for an infamous 4th game. Since it's called Mario Bros 4 in Japan. It debuts the 16 bit to mario, and this game instantly became a trademark SNES game of all time.
This game is pretty cool for an infamous 4th game. Since it's called Mario Bros 4 in Japan. It debuts the 16 bit to mario, and this game instantly became a trademark SNES game of all time.
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07-12-13 12:33 AM
B619ook is Offline
| ID: 843278 | 38 Words

B619ook
Level: 88


POSTS: 278/2231
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Likes: 0  Dislikes: 0
I haven't played this game in a long time but the way you put it into fantastic detail makes this the best review I've seen  of this game! you have made a review that goes beyond Great reviews!
I haven't played this game in a long time but the way you put it into fantastic detail makes this the best review I've seen  of this game! you have made a review that goes beyond Great reviews!
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