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07-06-13 11:57 PM
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Banjo Kazooie: Cheato's Guide

 
Game's Ratings
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07-06-13 11:57 PM
Fireproof is Offline
| ID: 838675 | 9458 Words

Fireproof
Level: 48


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Banjo Kazooie starts out with a story of some neighbors that just can't get along. Grunty the witch decides to kidnap Tooty after learning of Tooty's beauty and decides to take it for her own. This leads to Banjo going on an epic adventure battling monsters and solving puzzles as he climbs Gruntilda's Tower to meet the witch face to face. In my guide I have color coded everything to make it easier to follow through. Red is the titled areas. Orange is the Honeycombs. Light Blue is the Mumbo Tokens. Brown is the new moves. Green represents Note doors, required puzzle pieces and more. Yellow will show the different puzzle pieces. Pink will show where to find the Grunty Switch and how to get it. The number on the Grunty Switch represents what number Jiggy that is for Gruntilda's Lair.

Spiral Mountain
After the abduction of Tooty, Banjo speaks to Bottles. Bottles offers his assistance to help Banjo by teaching Banjo new moves and how to play the game. The Spiral Mountain area is more or less a tutorial for learning how to play the game. At this point you should travel around Spiral mountain and learn the different moves and get familiar with the game.
 

New Moves - 5 Total
Back Flip - Allows you to perform a back flip that lets you reach higher places
Swimming - Allows you to swim
Climbing - Allows you to climb trees
Beak Breaker - Allows you to smash into objects
Rat-a-tap Rap - Kazooie attack

Honeycombs - 6 Total
The First Honeycomb Piece is located in the Spiral Mountain pond, underneath the bridge.
The Second Honeycomb Piece is obtained by using Beak Barge on the rocks to the right of the level. The rocks are identified by their eyes.
The Third Honeycomb Piece is located inside Collywobble, a floating cauliflower, inside the garden. Attack it with Rat-A-Tat to get the honeycomb.
The Fourth Honeycomb Piece is located on a stump to the left of the level. Use the Flap Flip Jump to get on top of it.
The Fifth Honeycomb Piece is located on top of a tree. Climb up it jump to get the Honeycomb.
The Sixth and final Honeycomb Piece is located near the waterfall at the back of the level. Use the double jump to reach it.

When you're happy with everything you will want to travel to the top of Spiral Mountain and cross the bridge into Grunty's Lair. That's not too much you can do after you get the honeycombs and learn all the moves.

Gruntilda's Lair
Once inside the lair you will want to find your first Jiggy which is located to your immediate left. If you climb up the steps and grab your first Jiggy you can run that over to the room located on your left. When you go over there you will see that there is a puzzle platform on the ground. If you step on it you will be able to add your puzzle to the picture and it will unlock the first world. I suggest you give the first world a visit.

Jiggy 1 - First room of lair

Required puzzle pieces - 1

Mumbo's Mountain
This is the most basic level of the game that is used to help you get used to the game. You'll learn new moves and be able to collect several things like Jinjos which will give you a Jiggy when you grab them all. You can also grab 100 notes in every world as well. Jinjos and Notes will not be covered in my guide, I apologize in advance because these might be something I add in later when I have more time. There are 5 Jinjos in every world. There's also 100 notes in every world. Mumbo tokens change but there are plenty of Mumbo Tokens and you'll always have extra.

5 Mumbo Tokens

New Moves - 3 Total
Beak Buster - Found by Mumbo's Skull. This will allow you to ground pound and destroy objects beneath you
Talon Trot - Found by Stonehenge. This will allow you to run using Kazooie. This will allow you to run up steep slopes that you couldn't normally which only using Banjo
Eggs - These are found by Congo area. Using these allow you to poop or fire eggs out of Kazooie's mouth or butt

Honey Combs - 2 Total
On the hill that the Termite Mound sits on. Climb up to the mountain and slide down the center; it is too steep for the Talon Trot. Alternatively, you can turn into a termite and simply climb down the hill.
Above Mumbo's Totem pole. Destroy all but one of them, then jump on top and do a high jump. If you've already destroyed all of them, simply exit and reenter the level.

Jiggy 1 - If you go towards Congo he will start firing oranges at you. If you stand on the orange switches beneath his tree and he hits all of them you will earn a Jiggy.

Jiggy 2 - Grab an orange and bring it back to Chimpy. He will reward you with a Jigsaw and raise the stump to learn a new move.

Jiggy 3 - Fire eggs at Congo. After you fire enough eggs at him he will give you his Jiggy.

Jiggy 4 - Climb the mountain up to Stonehenge. In the center there is a free Jiggy.

Jiggy 5 - Mumbo's Skull. There is a Jiggy hiding in the right eye of the Skull. Back flip to reach the Jiggy.

Jiggy 6 - Fire eggs into the mouth of Juju and he will continue to lose heads until there are no more left. On the bottom is your prize.

Jiggy 7 - If you ground pound every one of the mud huts you will earn yourself another Jiggy.

Jiggy 8 - On the side of the hill with the steep slope there is a Jiggy hiding on the ledge. Grab it.

Jiggy 9 - Have Mumbo transform you into the Termite. You will need to go into the mountain and climb the mountain from the inside. At the top is the last Jiggy.

Jiggy 10 - Collect all 5 of the Jinjos.

Grunty Switch (2) - This is near Chimpy. If you ground pound this switch you will unlock the Jiggy on top of the mountain outside of this world. You will need the Termite to reach it.

Gruntilda's Lair
Now that you've completed Mumbo's mountain you will need to venture deeper into Grunty's Lair. If you have the Talon Trot, which you should, you will need to use it to climb to the next room. There is a note door that requires you to have found 50 notes. If you have enough the door will automatically open and you will be let in. If not you will need to go back to Mumbo's Mountain and find more notes. You will have to collect all the notes you had as well.

Inside the second room of the Lair you should go to the left and head downstairs. There is a cauldron that will teleport to another cauldron if you find the matching cauldron. Head back up the stairs and head across the room to find the 2nd Puzzle Pad. After you complete it you will need to use the Talon Trot to go into the 3rd room.

In the 3rd room you will see a large pipe with water spewing out. I suggest you swim in the pipe because there is a hidden room at the end of it. Jump through the open pipe and you will wake up a second cauldron. This does not match with the first cauldron. Head back to the last room and go to the lower section and travel into that room. In there you will need to back flip to reach the second world.

Required Notes - 50

Required puzzle pieces - 2

Treasure Trove Cove
In this level if you go out into the sea you will be chased by the shark who will chomp your life. You may want to defeat him in order to do some of the sea necessary things that you need to do. Make sure to collect everything you can and look out for more notes.

10 Mumbo Tokens

New Moves - 2 Total
Shock Spring Jump - Found between the Sand Castle and Blubber's Ship. This move allows you to jump at a higher height reaching places you couldn't normally reach.
Flight Pad - This is found at the top of Blubber's ship. This will allow you to fly for the first time in the game.

Honeycombs - 2 Total
At the base of the green ledges near nipper, located within the water.
To the left of the shock jump area, stand behind the treasure chest that has its back to the water and look outwards. The Empty Honeycomb is there in the distance. Watch out for the shark.

Jiggy 1 - If you head to the left and fight the giant crab thing called Nipper and defeat him you will be allowed into his shell to grab your first Jiggy.

Jiggy 2 - Your second Jiggy can be found in the Sand Castle. You will need to poop out a few eggs into the pale sitting on a ledge behind the Sand Castle. The water will drain and you will be allowed to go in. When you go in you will need to spell out "Banjo Kazooie" in order to complete the puzzle and unlock the Jiggy.

Jiggy 3 - If you learned the Shock Pad then you can jump between Shock Pads and find your way to your 3rd Jiggy.

Jiggy 4 - Blubber is missing his gold and it's underwater in his ship. You will need to go into his ship and grab both gold. When you do he will reward you with a Jiggy.

Jiggy 5 - If you learned how to fly you can go underneath of the Trove and there is a Giant Treasure Chest that you will want to back flip into to obtain another Jiggy.

Jiggy 6 - There are a series of Red X's located throughout the world but they only appear after you ground pound each one. By doing so you will eventually discover the location of another Jiggy.

Jiggy 7 - Over by the tower looking structure there is a Jiggy that can be found by following the ledges.

Jiggy 8 - On the green ledges there is a Jiggy sitting at the bottom of a pond. You will want to dive in to grab this one.

Jiggy 9 - Your last Jiggy is located at the very top of the Trove on top of the Lighthouse. If you make your way up to the top and learned the Shock Pad technique then you can grab this one.

Jiggy 10 - Collect all 5 of the Jinjos.

Grunty Switch (3) - This switch is located at the base of the light house on the backside. If you leave the level and climb on to the ship outside of the world you should be able to grab this with no problem.

Gruntilda's Lair
Now that you've completed this world you will want to head to Clanker's Cavern. If you head back to the room where you opened Treasure Trove Cove you can use the Shock Pad technique to climb up to the next puzzle pad. I suggest you open the world so you can continue playing. Afterward, head on to the 3rd room of Grunty's Lair. In this room climb the pipe and enter the room on your right. In this room you will need to ground pound a switch by the water's edge. This will allow you to cross to the next world.

**You will also be able to head back to Banjo's House and look up at the Bottle's picture which will take you to a series of puzzles that will give you different codes to use on Treasure Trove Cove Sandcastle Floor**

Required puzzle pieces - 5

Clanker's Cavern
This level is a little bit different. This time a majority of what you do has something to do with swimming and you will be doing a lot of swimming. Try to get used to going under the water because it will be non-stop.

5 Mumbo Tokens

New Moves - 1 Total
The Wonderwing - Found inside Clanker. This grants you invincibility for however many gold feathers you have.

Honeycombs - 2 Total
Down the left metal shoot near Clanker. To reach this, use the Jump Pad to reach a climbing pipe then slide on the top of the chute. Jump onto the next one then use Beak Buster to break open the path to the Empty Honeycomb.
When entering Clanker's Cavern main room, go to the right. There is a vertical pipe that barely extends below the water. Swim up the pipe to retrieve your Empty Honeycomb.

Jiggy 1 - The first Jiggy starts with unlocking Clanker by diving deep underneath the water and turning his key. He'll leave you a nice little present back on the top of the water.

Jiggy 2 - When Clanker is raised you can climb onto his back and up his tail. There will be a grate up there that you can fire eggs into and it will break open. Grab the Jiggy.

Jiggy 3 - If you climb on to Clanker's back and onto his blow hole you will be raised high up and there is another Jiggy sitting up here waiting for you.

Jiggy 4 - If you dive into the water and into one of the underwater pipes, there is a Jiggy sitting at the end of one of them,

Jiggy 5 - In one of the pipes you can fight a bunch of mutant crabs.  After you defeat them all you will e able to claim another Jiggy.

Jiggy 6 - If you swim over to the platform outside Clanker's mouth you will notice gold teeth. If you fire eggs into his gold teeth you will open another path into his body. There is a Jiggy waiting for you in one of his teeth.

Jiggy 7 - If you climb into Clanker's blowhole you will drop into another room where there is a Jiggy sitting at the end. If you carefully dodge the metal spikes you will be able to claim another reward.

Jiggy 8 - Inside Clanker there is a ring, If you jump into the ring you will need to jump through a series of them. At the end you will be able to earn another Jiggy.

Jiggy 9 - You will need to use the Flight Pad after falling through Clanker's blow hole. This will allow you to fly across the room to find another room. In this room you'll be able to learn the invincibility wings that allow you to run through the metal spikes in this room to claim your last Jiggy.

Jiggy 10 - Collect all 5 Jinjos.

Grunty Switch (4) - After you fall into Clanker's blowhole you will land on the switch. Ground pound it and the eyes on Grunty's face in the 2nd room of her lair will pop out. If you go back to the eyes you can ground pound them to earn another Jiggy.

Gruntilda's Lair
After you finished with Clanker's world you will need to ground pound a switch outside of the world. It will raise up a pipe that will lead to another switch. Ground pound the second switch to open the path in the water to the next puzzle platform. Jump into the water and swim over to the Bubblegloop Swamp platform to open up the next world. Where you're done head back to the 3rd room in Grunty's Lair and head to the note door. You should have plenty of notes to open this door so head on through to the 4th room.

In the 4th room you have a note door to your right, a statue in the middle and a room to your left. If you go into the room on the left you will find Bubblegloop Swamp. Do not walk in the swamp because it is hazardous. Make your way into the world and you're good to go.

Notes required - 180

Puzzle pieces required - 7

Bubblegloop Swamp
This time around you will take damage if you set foot inside the swamp at all. This sucks because you need to cross the swamp, but don't fear because bottles is really close by. After you learn his move I recommend you leave the world and use the Wading boots outside of the level to cross the Swamp to find a hidden room behind the world entrance. There is another puzzle pad back there that you will need to open later and a block of ice you need to destroy. When you're done head back to the world to grab more Jiggy.

9 Mumbo Tokens

New Moves - 1 Total
Wading Boots - Found by the entrance in the world. These allow you to cross the swamp with no problems other than a time limit.

Honey Combs - 2 Total
Inside Mumbo Skull at the top ring
Inside Tanktup on top of Tiptup's Podium is the honeycomb

Jiggy 1 - There is a switch near the beginning of the world that if you press it, it gives you a time limit to reach the Jiggy. Move fast or you won't get the Jiggy.

Jiggy 2 - There are golden crocodiles located throughout the world. You will need to fee each one, one at a time in order to obtain another Jiggy.

Jiggy 3 - There are some tree stumps on one of the islands. As soon as you set foot on it you will be ambushed by frogs. If you defeat all the frogs you will earn another Jiggy.

Jiggy 4 - Make your way over to the giant Turtle called Tanktup. If you ground pound his feet they'll move back into his shell so he can warm them up. Because you helped him you will be rewarded with a Jiggy.

Jiggy 5 - Climb inside Tanktup's mouth and you will be able to play for another Jiggy. This time you need to copy the turtles to find  a Jiggy as your next prize.

Jiggy 6 - There is a giant egg located on an island. If you attacked the egg where the X are located you will eventually earn yourself another Jiggy.

Jiggy 7 - There are a series of huts on raised platforms. If you ground pound each hut you will discover what's inside (Like Mumbo's Mountain). In one of them is the Grunty Switch. At the top is a Jiggy.

Jiggy 8 - Over by the crocodile area you are able to climb up top into a mini-maze. Half way through there is a ledge ans switch. If you ground pound the switch you will have 10 seconds to claim the Jiggy. Don't fall because it's a lot of effort to get back up there.

Jiggy 9 - This Jiggy requires you to transform into the crocodile at Mumbo's skull. Make your way down to the giant green crocodile and enter in through the nose. You will be challenged to an eating contest. If you win you will earn a Jiggy, if you lose you will lose life.

Jiggy 10 - Collect all 5 hidden Jinjo.

Grunty Switch (5) - This is hidden underneath one of the huts. If you ground pound the switch you will open up the hat of the Grunty Statue in the 4th room of Grunty's Lair. You will need to open the Note door and break down a wall in the following room. There is a switch in there that creates a Shock Pad that you must use to jump into the urn in the center of that room. Doing so will allow you to fall from the ceiling and you will grab this Jiggy.

Gruntilda's Lair
As the crocodile you should venture off into the room behind the world entrance. There is a little whole in that room that will lead you to Cheato. He has some nice cheats for you and this time I think he has one for your eggs. If you take his cheats back to Treasure Trove Cove you will be able to enter this cheat on the Sand Castle floor. If you hadn't done so, you will need to take Banjo to the room behind the world entrance of Bubblegloop Swamp and open Freezeezy Peak. When you're done you can head on to the next Note Door in the 4th room of the Lair.

You will then need to head on into the 5th room. In the 4th room you can wake up another cauldron. This cauldron will link you back to the very first cauldron you found and you can teleport between the 2. Head on over to the right where you see the snow and you can enter Freezeezy Peak.

Notes Required - 260

Puzzle Pieces Required - 8

Freezeezy Peak
The cool thing about this world is that it's Christmas related. The bad thing is that you won't be able to get all the Jiggy here until you unlock the new move found in the next world Gobi's Desert. You will need to unlock the Speed Shoes there.

10 Mumbo Tokens

New Moves - 1 Total
Bear Barrage - This move can be found over by the present where the lights come out. This move allows you to charge (mid-flight) into objects or killer snowmen to destroy them.

Honeycombs - 2 Total
In the killer snowman near Mumbo's hut. You have to kill it first.
In Wozza the walrus' cave, there is a body of water which you have to be a walrus to go into. On the bottom there is a tunnel. Follow it and the empty honeycomb will be on a small platform.

Jiggy 1 - The first Jiggy can be found by helping the lights get to the Christmas tree. You will need to ground pound the green monsters until enough lights make it on the tree. Afterwards, you will need to head to the back side of the tree and fire eggs into the on/off switch to activate the tree. Lastly, you will need to fly into the star on top of the tree to finally earn the Jiggy hidden in the tree.

Jiggy 2 - While we're on the topic of flying you should fly around and kill all of the Killer Snowmen. This will reward you with a cool new Jiggy at the top of the Snowman.

Jiggy 3 - Still flying, you should charge into the buttons on the Giant Snowman. This will earn you another Jiggy at the bottom of the Giant Snowman.

Jiggy 4 - If you make your way up to the top of the Giant Snowman where the pipe is there is a hidden Jiggy in the pipe. Grab it!

Jiggy 5 -The children are in need of their presents. You can find 1 present in the Christmas Tree, 1 present at the bottom of the Giant Snowman on an ice patch and the last present on the Snowman by it's face. Take the presents back to the Igloo and give them to the children.

Jiggy 6 - If you're at the top of the scarf you can ride the sleigh down and land on Boggy. He will spit out a Jiggy that you can have.

Jiggy 7 - If you transform into the Walrus over at Mumbo's Skull you can talk to the Walrus at the cave. This will earn you another Jiggy.

Jiggy 8 - While you're the Walrus, you can  ride the sleigh over by Boggy and race him. If you win you earn the Jiggy but if you lose, well that just suck.

Jiggy 9 - The last Jiggy can be earned by racing as Banjo and Kazooie. The peoblem is at this point you need to wait to race this dude until you learned to use the Speed Shoes. When you do, come back and grab this Jiggy.

Jiggy 10 - Collect all 5 of the Jinjo to earn another Jiggy.

Grunty Switch (6) - This switch is hidden under one of the Killer Snowman. If you were to ground pound this switch you will open a slow outside the world that will show you another Jiggy. You can't get this Jiggy until you've earned the Speed Shoes. You can ground pound the Flight Pad switch and run over to them with the speed shoes. This will allow you to fly and reach this Jiggy.

Gruntilda's Lair
At this point in the game you're about half way through. Your next task is to open up the Note Door on the ground floor of the 5th room and make your way into the Lava Cavern. In there is the puzzle placement for Gobi Desert. Once you open this world you will need to head back to the desert like room and cross the sand to the next world.

Notes Required - 350

Puzzle Pieces Required - 9

Gobi Desert
Now you've made it to the desert. Make sure you've found every move in all of the other worlds because you're going to need all of them. On top of that this world will be giving you your last move for this game.

8 Mumbo tokens

New Moves - 1 Total
Speed Shoes - Found behind the Kazooie Temple but it's on a ledge above the sand and near Grabba. These shoes make you super fast.

Honeycombs - 2 Total
Go behind the Pyramid Puzzle and use Beak Buster on the honeycomb switch, then fly through the cactus to grab the empty honeycomb.
Find Gobi after pounding him twice by riding the magic carpet behind the Sphynx. Use Beak Buster on him and he'll spit out an empty honeycomb.

Jiggy 1 - If you grab a pair of your best Speed Shoes you will jump up on to that island in the sand and take the Jiggy from Grabba's hand.

Jiggy 2 - If you climb onto the Sphynx's back and jump over to the 2 platforms in front of his face you can shoot eggs into his nose. This will make him sneeze and open the door to his chamber. If you climb the Magic Carpets you will find another Jiggy.

Jiggy 3 - One of the pyramids will open up when you grab speed shoes and walk onto a switch. You will need to race your way up to the top and fall in. Once inside you will need to swim to the bottom and grab yourself the Jiggy. This will drain the water out into another area.

Jiggy 4 - If you ground pound a switch at the top of another pyramid you will need to jump down to get inside. Once inside you will need to  match the different floor tiles. Once you've matched them all you will be rewarded with another Jiggy.

Jiggy 5 - If you help Gobi out (Who is chained to a rock) you will earn another Jiggy.

Jiggy 6 -  If you continue to follow Gobi throughout the desert you will be able to earn yourself another Jiggy by watering the thirsty tree.

Jiggy 7 - Now you should begin your flying lessons. If you fly through all the rings throughout the desert you will be rewarded with another Jiggy.

Jiggy 8 - If you use the beak barrage move into the Kazooie target you will open the temple beneath you. Go inside. Once inside you will need to contributed eggs to the circling plate. Once enough have been added you will be sent to the top where you can grab another Jiggy.

Jiggy 9 - On the outside where the water is there should be statues that hang out on the wall. If you feed them with eggs they will make the Pyramid grow. Once all are done you will be able to go inside. Inside it is a maze. First off, the switch is in here and secondly, there is a Jiggy at the end of this.

Jiggy 10 - Collect all 5 Jinjo to earn your last Jiggy.

Grunty Switch (7) - Found inside the Pharaoh's Tomb. Once you ground pound this switch it will open the  coffin sitting out where the urn is. If you use the Shock Pad to jump into it you will grab yourself the Jiggy.

Gruntilda's Lair
Once outside Gobi Desert you will need to make your way back to the 5th room. This time you will need to help up the room with the path behind you. This will lead to another Note Door and you will be able to adventure further into the Lair. If you swim through a few rooms to the Dark Cavern room you will that there is another puzzle pad there. Jump up to the ledge and double jump your way across. When you're finished here, make your way back to the 5th room and go into the Lava Cavern. Walk through the Lava Cavern to the dark room before you reach the puzzle pad for Gobi Desert. This is the graveyard for Mad Monster Mansion. Go behind the actual world and break down the gate. You'll need this for later. Afterwards, head on in to Mad Monster Mansion.

Notes Required - 450

Puzzle pieces required - 10

Mad Monster Mansion
Here in Mad Monster Mansion you will want to focus on checking out the windows because there are hidden rooms with the lit windows and you will need them to be open to get a Jiggy and honeycomb. The water is not toxic in this level, although it looks like it is toxic waste.

11 Mumbo Tokens

Honeycombs - 2 Total

In the church, climb to the top of the organ, and look at the left sconce. Jump on it, and fly to the top.
As a pumpkin, enter the small gap between the cathedral and isolated section of the hedge maze. Climb up the ramp, and head onto the roof of the mansion. Enter the window on the left side, and crawl under the broken floor.

Jiggy 1 -The first Jiggy can be found in the cellar located behind the Mansion. Break open the cellar and walk on in. In the back there is a barrel you should break and that will lead you to your first Jiggy.

Jiggy 2 - Your second Jiggy can be found by climbing the mansion all the way to the top. Be sure to break open all the windows you can as you climb up. When you reach the top you should fall into the fireplace on the inside of the mansion. Jump across the chairs to the table. If you fall off the ghost will wake up and you can't get the Jiggy.

Jiggy 3 - Run around and break open the gates. On the outside of the Cathedral there are flower pots and if you poop an egg into each one they will thank you. At the end you will earn your Jiggy.

Jiggy 4 - If you make your way over by the green pool there should be a switch that you should ground pound to open the Cathedral. Grab your running shoes and rave your way over there. Once inside you will need to travel on over to the Organ. At the Organ you will need to copy the hand and ground pound each key that he presses. Once you're done you will earn your Jiggy.

Jiggy 5 - If you head over the well and dive in you should be able to grab the Jiggy hiding at the bottom. If you want, you can also come in as the Pumpkin. It is easier and you might not take any damage.

Jiggy 6 - If you climb to the top of the Cathedral you can grab another Jiggy.

Jiggy 7 - Break down the door to the shed and you can play another mini-game. This time you need to spell out "Banjo Kazooie". What sucks is that you're limited to the speed of the ice cup you're on and you might be attacked by the purple ghost that is always going in a circle in there.

Jiggy 8 - If you transform into the Pumpkin you can make your way over to the maze. Inside the maze you can find a path that leads up on to the hedges. This will take you on to the Mansion. If you broke the glass as Banjo you can climb into one of the room as the Pumpkin. There's a toilet that you can get flushed down and find the Jiggy. Leave the way you came in.

Jiggy 9 - Your last Jiggy can be found in the front storm drain. As the Pumpkin move over to it and you will fall in and earn the Jiggy.

Jiggy 10 - Collect all 5 of the Jinjo.

Grunty Switch (8) - This is found on the inside of the Cathedral at the top on some wooden beam crossing the room. If you ground pound this switch a Jiggy will appear in the witch's eye in the 5th room of the lair (Or the entrance to the Lava Cavern). You can get this piece by using the same method as the Freezeezy Peak Jiggy.

Gruntilda's Lair
Once you're done in this world you will want to take your pumpkin over to the back where there is a hole in the door. If you do in you can press a switch that raises the water level in the room before you reach the Dark Cavern. You should also take your pumpkin to the Lava Cavern and head further to the right because there is a path back there that only the Pumpkin can fit through. This will lead you to your second Cheato encounter. This time it should have something to do with Red Feathers. Afterwards you should head into the room before the Dark Cavern. If you climb your way up in the top of the water you should be able to break a Rare box. In it should be another water switch that raises the water again. If you make your way to the top of the water there should be a path you can take that leads you to the puzzle platform for Rusty Bucket Bay. Hop into the water and make your way to Rusty Bucket Bay.

Puzzle pieces required - 12

Rusty Bucket Bay
Depending on how you go about playing this it can be difficult to some people. If you can stay out of the water you won't have any issues. Unfortunately for you, you will need to go into the water to obtain several things. Be vigilant and check your ladder locations to get out. Also, this world does have green toxic waste that hurts if you touch it. Might want to stay out of it then right? You will also need eggs to use the tool booths. Shoot eggs into the (check the number on the wall) tool booths and your path will open up.

13 Mumbo Tokens

Honeycombs - 2 Total
In the smoke stack, perform a flap-flip into the hexagon-shaped area just above the doorway to the engine room.
In the left-most warehouse (near the yellow Jinjo and shark), swim into the cracked hole at the bottom. At the far end of this warehouse is a floor-button that reveals the empty honeycomb. Use the flightpad to reach the honeycomb.

Jiggy 1 - In the warehouse to the left you will need to cross a toll bridge. Climb on top of the warehouse and break the window open with a ground pound and grab your Jiggy. You will need to swim out to get out.

Jiggy 2 - On the ship itself there are whistles and numbers inscribed on the ship. If you ground pound the number in order of "312-111" you will earn your next Jiggy.

Jiggy 3 - Beneath the ship is a trapped dolphin who needs your help. To help him you will need to swim up to the anchor and go into that hole. On the inside you will need to ground pound that switch and the Dolphin will drop the Jiggy. Make note of where the ladders are because even if you make it to the surface on the water you will still lose air.

Jiggy 4 - If you climb to the top of the smokestack you will find another Jiggy.

Jiggy 5 - if you head towards the back near the Toxic Pit you will be able to operate the crane. This will lift the cage from the Jiggy. If you climb to the top and jump over to the ship fast enough you will be able to grab this one.

Jiggy 6 - There is a hidden Jiggy in the Captain's room. You can break open some of the windows on the ship and a few of them stand out. This Jiggy is hidden in the closet and you will need to break the closet door.

Jiggy 7 - You will need to ground pound a switch in one of the rooms. This will slow down the fans in the engine room. You will then need to break up the door on the smokestack and climb down. If you make your way to the end you can grab a Jiggy.

Jiggy 8 - In the end engine room you will need to cut power to the engine to stop the propellers from spinning. Ground pound the switches and make your way out of the engine room and toward the propellers. Dive in and grab the Jiggy before time runs out.

Jiggy 9 - If your drop the TNT create over the cargo hold you will open up a new room. You will need to operate the crane to do this though. Once inside you will need to battle the Giant Boom Box which splits into 2 every time you attack. At the end of the fight, the Jiggy is yours.

Jiggy 10 - Grab the 5 Jinjos who can't save themselves for some reason (especially the drowning one).

Grunty Switch (9) - To reach this you will need to climb the rope that held up the TNT crate. Climb to the top of the crane and jump over to the Gruntilda Switch. The Jiggy appears in the alcove near the level 3 water switch which is where you need to go after you're finished in Rusty Bucket Bay.

Gruntilda's Lair
If you make your way to the location of the 9th Jiggy from the Rusty Bucket Bay Grunty Switch, you can grab that Jiggy and press on the 3rd level water switch. If you make your way to the other room (I think this is the room with Rusty Bucket Bay or it might be the other water room in it but I might be wrong) there is a ledge where only the 3rd water level can reach. This will take you to Cheato for another cheat. This cheat should do with your gold feathers. You have to be quick because there is a time limit. To get to Click Clock Woods you will need to swim over to the other water room (Not the Dark Cavern) and make your way up to the ledge and climb up to the next Note Door.

Once you pass through the Note Door you will want to do 2 things. To begin you will need to pass through all the tentacle looking things. Afterwards, the first thing you need to do is head off to the side of where you came in and search for an underground hidden path that leads you to another cauldron. This cauldron should warp back to the other cauldron hidden in the large metal pipe beneath Clanker's Cavern area. Once you've done that you will need to climb onto the leaves to reach the raised platform above the entrance to the area. If you follow it to the side you will find a switch and another note door. You can open it if you like, that's entirely up to you.

Once you ground pounded the switch you will need to make your way back to the 3rd room in Grunty's Lair where you can access Clanker's Cavern or Treasure Trove Cove. Teleport back and jump into the water below the pipe. There is an underwater pass there and you can take it to reach the puzzle pad for Click Clock Woods. Complete the puzzle and warp your way back to where you were when you pressed the switch. Make your way into the last world and find the remaining Jiggy,

Notes Required - 640

Puzzle Pieces Required - 14 (unsure)

Click Clock Woods
Once inside this world you should notice that you're in a room that splits up the 4 seasons. This is probably the coolest element of the game because you're required to go through each season and hunt for the Jiggies and the switch that activates the next season. The first door is Spring. The world is a little more complex and falling might be one of the things you do most.

25 Mumbo Tokens

Honeycombs - 2 Total
During Winter enter the water by a hole in the frozen lake near the meadow with the dead flower. Swim through the water into the Beaver's home. This Honeycomb is on the shelf here.
During winter Fly up to the Squirrel's home and Beak Bomb the window above his door. Then enter. Jump onto the crates on the far side of the room and then use your high jump to jump onto a branch. Flutter across to the branch with the honeycomb and collect it.

Jiggy 1 - Spring. The first Jiggy can be obtained pretty easily. You need to make your way around to the Mumbo Skull on the ground floor. If you have the 25 Mumbo Tokens needed for this level you can transform into the bee. If you're new to the game and can do this, you might want to because it is a large level with a lot of climbing. As the bee you will never take fall damage and you can fly. The first Jiggy is found closer to the top of the world on a flower. I don't think you can reach this as Banjo and it you can you will probably need to fall to get to it.

Jiggy 2 - Spring. Your second Jiggy is found by climbing to the top of the world as Banjo and break the door at the top. Once inside you can grab your Jiggy. This is harder than it sounds and watch your step. Your fall may take all of your health. (You can wait til later to get this if you want)

At this point you will need to find the Summer Switch if you hadn't done so already. You will need this to open the Summer part of this world. You will also need to break open the egg in the nest. You will also need to poop 5 eggs into the hole in the center of the garden.

Jiggy 3 - Summer. There is a shock pad as you begin climbing the tree. You will need to use this to reach the Jiggy sitting on a leaf off in the distance.

Jiggy 4 - Summer. Once you've climbed higher you will notice the Beehive. You will need to climb on top of the Beehive and break open the flat area with a ground pound. You will make your way inside the bee hive and need to fight off the Bees for another Jiggy.

Jiggy 5 - Summer. A little further up is a house that is being built. If you go inside the house there is a Jiggy sitting across from you.

In summer you will need to feed the Bird in the Nest 5 Caterpillars which are found throughout the area in this season. Grab 5 and feed him. You will also need to find the Autumn Switch which is hidden somewhere (Unsure where). You will want to destroy the boulder that is blocking the Beaver's home. Lastly, you will need to ground pound the hump on the Camel's back over by the garden and he will spit water out and into the garden which helps grow a flower.

Jiggy 6 - Autumn. The first Jiggy found in this season is where the beaver is. He waited 3 months to give you this for your efforts during the Summer.

Jiggy 7 - Autumn. The squirrel is in need of acorns and you will need to find the 6 Acorns hidden around that part of the tree. I think 1 of them requires you to fly around the area and grab a few. Once you're done, you'll be rewarded with a Jiggy.

Jiggy 8 - You've been helping the Flower since Spring time. Now the last thing you need to do is ground pound on Gobi's back one more time and he'll water the flower again. This makes the flower grow and you will see the Jiggy. The Flower is directly below the beehive. If you jump down from the bee hive you should be able to get it.

Now you need to do a few more things.Collect 10 more caterpillars because the bird needs 10 this time. You will also need to search for the Winter Switch (Unsure of location).

Jiggy 9 - Winter. Your last Jiggy can be found by speaking to the Bird in the nest. For all your help in the last year he'll reward you with a Jiggy.

Jiggy 10 - Collect the 5 lazy Jinjos.

Grunty Switch (10) - This can be found on the tree during the Winter. You will need to fly to find it. This will make a Jiggy appear outside of the world way up top where you will need the Bee during the Spring to reach.

Gruntilda's Lair/Furnace Fun
You're now walking into the end of the game. There are a few things you need to do. The first is climb up and move on through the Note Door. Once through you will see a pad that will teleport you into what looks like a board game. I suggest you wake the cauldron found behind you and move onto the board. This is designed to test your knowledge of the game.

Note Required - 740

What you might need to do in this event
1. Answer questions about character voices.
2. Answer questions about pictures from the game
3. Answer questions about music or sounds
4. You may need to replay some of the min-games found throughout the game
5. You may be required to battle
6. There are honeycombs found throughout the board. If you need to get them do it, they're free spaces anyway.
7. Answer personal questions about Grunty (Found by speaking with Brentilda)
8. Probably More

At the end of the Furnace Fun you will rescue Tooty and enter into a short cut scene. Afterwards you will need to work your way back to the top of the tower, wake up the cauldron and complete the note door and Grunty Picture. There's also a honeycomb picture that you can complete. Overall you should be left with 2 extra Jiggy that aren't used for anything. In the last room you will see Grunty's Cauldron and Several Note Doors. Open the doors if you have the notes and inside are each of the feathers and eggs you used through the game. This will give you the most you can carry. One of the rooms takes you to the Honeycomb picture. When you're done, climb into the Cauldron. He will send you flying up to the top to confront the Witch.

Puzzle Pieces Required - 25 + 4

Note Door - 810 Notes

Note Doors - 4 810+ Note Doors

Final Boss
There are 5 stages to this fight and it can be a difficult fight if you don't time things correctly.

Stage 1: Grunty will swoop in to hit you. You will need to dodge her. Her broom might stop working on top of the castle where can attack her with your Rat-a-tap Rap move. Soon enough she will change strategy.

Stage 2: Grunty will back off of the Castle and fire spells at you. You will need to climb onto the raised edges and shoot eggs at her before she hits you. Hit her enough times and she'll change strategy again.

Stage 3: Grunty will take to the air so you will be provided with a Flight Pad. Guess what you need to do? Beak bomb her several times and she'll use a force field around her.

Stage 4: Jinjo statues will appear around the top of the Tower. While dodging her constant spells you will need to fire eggs into the statues to activate them. Plan them out because you might be damaged if you take too long or forget to dodge.

Stage 5: Once all 4 Jinjo statues have been activated the Might Jinjonator will appear. Grunty will attack you with everything she has to stop you so be ready to dodge asap. You will need to fire several eggs into the statue to activate it. When you do it will knock Grunty off of the tower top and into the ground below and a boulder will fall onto her thus defeating Grunty the witch and ending the game.

After the Fight - Birth of the Mystery to Stop N Swop

Once you're done with the fight you will start relaxing on a beach that you can't reach in the game (Unless you were to hack). On the cut-scene you will see Mumbo who pulls out pictures of some of the hidden secrets in the game. One of the secrets is the Ice Key you probably saw when you grabbed the orange Jinjo in Freezeezy Peak in the Walrus's Cave. There's no way through the ice wall in the regular game. There's also a picture showing you the location of the Pink Egg hidden in Treasure Trove Cove. A Blue Egg can be found in Gobi Desert. The only way to access these eggs is through hacking or entering codes.

Unfortunately, the Stop N Swap project is an unresolved mystery that Rare would not release too many details for. I've done extensive research and watched through several conspiracies on youtube to learn more about the secrets of Stop N Swop but nothing is conclusive or leads anywhere. To add to that, there are not very many credible sources to find legitimate information on this. The end result of Stop N Swop was ultimately ended with the Xbox 360 and arcade where Banjo Kazooie, Tooie and Nuts N Bolts were all linked together and used in some matter between the game, however, I've never played Nuts N Bolts.

List of Possible Cheats to be Used in the Game

Please note that these are not cheats I discovered on my own... These were found through the use of other websites while researching the Mystery of Stop N Swop. The bottles codes were found on my own... I also don't know how to add this to the list of cheats...

Bottle's Puzzles
Solve Puzzle 1 and type the code BOTTLES BONUS ONE (Banjo is given an over-sized head).
Solve Puzzle 2 and type the code BOTTLES BONUS TWO (Banjo is given over-sized paws).
Solve Puzzle 3 and type the code BOTTLES BONUS THREE (Kazooie is given an over-sized head).
Solve Puzzle 4 and type the code BOTTLES BONUS FOUR (Banjo is given a
tall and skinny torso similar to a walking hot dog bun or a walking
broomstick. Also Banjo's head is very tiny).
Solve Puzzle 5 and type the code BOTTLES BONUS FIVE (A combination of code two and code four).
Solve Puzzle 6 and type the code BIG BOTTLES BONUS (A combination of codes one, two, and three).
Solve Puzzle 7 and type the code WISHY WASHY BANJO (Banjo and Kazooie are transformed into a washing machine)

Extra Cheats
CHEAT LOTS OF GOES WITH MANY BANJOS - Infinite lives
CHEAT GIVE THE BEAR LOTS OF AIR - Infinite air
CHEAT A GOLDEN GLOW TO PROTECT BANJO - Infinite Gold Feathers
CHEAT BANJO BEGS FOR PLENTY OF EGGS - Infinite Eggs
CHEAT NOW YOU CAN FLY HIGH IN THE SKY - Infinite Red Feathers
CHEAT DONT BE A DUMBO GO SEE MUMBO - 99 Mumbo Tokens
CHEAT AN ENERGY BAR TO GET YOU FAR - Max energy bar

Stop N Swop Cheats
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE: In Gobi's Desert, behind the door in the main area to the far left (The Blue Egg).
OUT OF THESE IT ARISES TO REVEAL MORE SECRET PRIZES: In the island in Treasure Trove Cove (The Magenta Egg).
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE: In Wozza's Cave in Freezeezy Peak (The Ice Key).
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM: In the bathroom in Mad Monster Mansion (The Green Egg).
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR: In the cellar of Mad Monster Mansion (The Cyan Egg).
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN: In the captain's cabin of Rusty Bucket Bay (The Red Egg).
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE: In Nabut's house in Click Clock Wood (The Yellow Egg).

More Extra Cheats

CHEAT YOU WONT BE SAD NOW YOU CAN USE THE FLYPAD - Activates the flight pad.
CHEAT YOULL BE GLAD TO SEE THE SHOCK JUMP PAD - Activates shock jump pad.
CHEAT GRUNTY WILL CRY NOW THAT YOUVE SMASHED HER EYE - Breaks eye on Grunty statue.
CHEAT DONT DESPAIR NOW THE TREE JIGGY PODIUMS THERE - Jiggy podium in room with the Clock Clock Wood picture.
CHEAT NOW INTO THE SWAMP YOU CAN STOMP - Opens Bubblegloop Swamp.
CHEAT THERES NO WHERE DANKER THAN IN WITH CLANKER - Opens Clanker's Cavern.
CHEAT THIS ONES GOOD AS YOU CAN ENTER THE WOOD - Opens Click Clock Wood.
CHEAT THE JIGGYS DONE SO OFF YOU GO INTO FREEZEEZYPEAK AND ITS SNOW - Opens Freezeezy Peak.
CHEAT GOBIS JIGGY IS NOW DONE TREK ON IN AND GET SOME SUN - Opens Gobi's Valley.
CHEAT THE JIGGYS NOW MADE WHOLE INTO THE MANSION YOU CAN STROLL - Opens Mad Monster Mansion.
CHEAT WHY NOT TAKE A TRIP INSIDE GRUNTYS RUSTY SHIP - Opens Rusty Bucket Bay.
CHEAT THESE GO RIGHT ON THROUGH NOTE DOOR TWO - Opens second note door.
CHEAT NOTE DOOR THREE GET IN FOR FREE - Opens third note door.
CHEAT TAKE A TOUR THROUGH NOTE DOOR FOUR - Opens fourth note door.
CHEAT USE THIS CHEAT NOTE DOOR FIVE IS BEAT - Opens fifth note door.
CHEAT THIS TRICKS USED TO OPEN NOTE DOOR SIX - Opens sixth note door.
CHEAT THE SEVENTH NOTE DOOR IS NOW NO MORE - Opens seventh note door.
CHEAT UP YOU GO WITHOUT A HITCH TO THE WATER LEVEL SWITCH - Raises water level.
CHEAT THEY CAUSE TROUBLE BUT NOW THEY RERUBBLE - Removes breakable wall.
CHEAT WEBS STOP YOUR PLAY SO TAKE THEM AWAY - Removes spider webs.
CHEAT YOU WONT HAVE TO WAIT NOW THERES NO CRYPT GATE - Removes cript gate.
CHEAT SHES AN UGLY BAT SO LETS REMOVE HER GRILLE AND HAT - Removes grille and hat.
CHEAT ITS YOUR LUCKY DAY AS THE ICE BALL MELTS AWAY - Removes ice cube near Freezeezy Peak picture puzzle.
CHEAT YOULL CEASE TO GRIPE WHEN UP GOES A PIPE - Raises pipe next to the entrance to Clanker's Cavern.
CHEAT THIS SHOULD GET RID OF THE CRYPT COFFIN LID - Removes coffin lid.
CHEAT BOTH PIPES ARE THERE IN CLANKERS LAIR - Raises two pipes near the entrance of Clankers Cavern.
CHEAT ONCE IT SHONE BUT THE LONG TUNNEL GRILLES NOW GONE - Removes the grille blocking the entrance to Bubblegloop Swamp.

If you have any question comments, suggestions, thoughts or anything in general please feel free to leave a message here on this thread or private message me and I will be willing to assist. I hope this guide walk though helps get you through your game.
Banjo Kazooie starts out with a story of some neighbors that just can't get along. Grunty the witch decides to kidnap Tooty after learning of Tooty's beauty and decides to take it for her own. This leads to Banjo going on an epic adventure battling monsters and solving puzzles as he climbs Gruntilda's Tower to meet the witch face to face. In my guide I have color coded everything to make it easier to follow through. Red is the titled areas. Orange is the Honeycombs. Light Blue is the Mumbo Tokens. Brown is the new moves. Green represents Note doors, required puzzle pieces and more. Yellow will show the different puzzle pieces. Pink will show where to find the Grunty Switch and how to get it. The number on the Grunty Switch represents what number Jiggy that is for Gruntilda's Lair.

Spiral Mountain
After the abduction of Tooty, Banjo speaks to Bottles. Bottles offers his assistance to help Banjo by teaching Banjo new moves and how to play the game. The Spiral Mountain area is more or less a tutorial for learning how to play the game. At this point you should travel around Spiral mountain and learn the different moves and get familiar with the game.
 

New Moves - 5 Total
Back Flip - Allows you to perform a back flip that lets you reach higher places
Swimming - Allows you to swim
Climbing - Allows you to climb trees
Beak Breaker - Allows you to smash into objects
Rat-a-tap Rap - Kazooie attack

Honeycombs - 6 Total
The First Honeycomb Piece is located in the Spiral Mountain pond, underneath the bridge.
The Second Honeycomb Piece is obtained by using Beak Barge on the rocks to the right of the level. The rocks are identified by their eyes.
The Third Honeycomb Piece is located inside Collywobble, a floating cauliflower, inside the garden. Attack it with Rat-A-Tat to get the honeycomb.
The Fourth Honeycomb Piece is located on a stump to the left of the level. Use the Flap Flip Jump to get on top of it.
The Fifth Honeycomb Piece is located on top of a tree. Climb up it jump to get the Honeycomb.
The Sixth and final Honeycomb Piece is located near the waterfall at the back of the level. Use the double jump to reach it.

When you're happy with everything you will want to travel to the top of Spiral Mountain and cross the bridge into Grunty's Lair. That's not too much you can do after you get the honeycombs and learn all the moves.

Gruntilda's Lair
Once inside the lair you will want to find your first Jiggy which is located to your immediate left. If you climb up the steps and grab your first Jiggy you can run that over to the room located on your left. When you go over there you will see that there is a puzzle platform on the ground. If you step on it you will be able to add your puzzle to the picture and it will unlock the first world. I suggest you give the first world a visit.

Jiggy 1 - First room of lair

Required puzzle pieces - 1

Mumbo's Mountain
This is the most basic level of the game that is used to help you get used to the game. You'll learn new moves and be able to collect several things like Jinjos which will give you a Jiggy when you grab them all. You can also grab 100 notes in every world as well. Jinjos and Notes will not be covered in my guide, I apologize in advance because these might be something I add in later when I have more time. There are 5 Jinjos in every world. There's also 100 notes in every world. Mumbo tokens change but there are plenty of Mumbo Tokens and you'll always have extra.

5 Mumbo Tokens

New Moves - 3 Total
Beak Buster - Found by Mumbo's Skull. This will allow you to ground pound and destroy objects beneath you
Talon Trot - Found by Stonehenge. This will allow you to run using Kazooie. This will allow you to run up steep slopes that you couldn't normally which only using Banjo
Eggs - These are found by Congo area. Using these allow you to poop or fire eggs out of Kazooie's mouth or butt

Honey Combs - 2 Total
On the hill that the Termite Mound sits on. Climb up to the mountain and slide down the center; it is too steep for the Talon Trot. Alternatively, you can turn into a termite and simply climb down the hill.
Above Mumbo's Totem pole. Destroy all but one of them, then jump on top and do a high jump. If you've already destroyed all of them, simply exit and reenter the level.

Jiggy 1 - If you go towards Congo he will start firing oranges at you. If you stand on the orange switches beneath his tree and he hits all of them you will earn a Jiggy.

Jiggy 2 - Grab an orange and bring it back to Chimpy. He will reward you with a Jigsaw and raise the stump to learn a new move.

Jiggy 3 - Fire eggs at Congo. After you fire enough eggs at him he will give you his Jiggy.

Jiggy 4 - Climb the mountain up to Stonehenge. In the center there is a free Jiggy.

Jiggy 5 - Mumbo's Skull. There is a Jiggy hiding in the right eye of the Skull. Back flip to reach the Jiggy.

Jiggy 6 - Fire eggs into the mouth of Juju and he will continue to lose heads until there are no more left. On the bottom is your prize.

Jiggy 7 - If you ground pound every one of the mud huts you will earn yourself another Jiggy.

Jiggy 8 - On the side of the hill with the steep slope there is a Jiggy hiding on the ledge. Grab it.

Jiggy 9 - Have Mumbo transform you into the Termite. You will need to go into the mountain and climb the mountain from the inside. At the top is the last Jiggy.

Jiggy 10 - Collect all 5 of the Jinjos.

Grunty Switch (2) - This is near Chimpy. If you ground pound this switch you will unlock the Jiggy on top of the mountain outside of this world. You will need the Termite to reach it.

Gruntilda's Lair
Now that you've completed Mumbo's mountain you will need to venture deeper into Grunty's Lair. If you have the Talon Trot, which you should, you will need to use it to climb to the next room. There is a note door that requires you to have found 50 notes. If you have enough the door will automatically open and you will be let in. If not you will need to go back to Mumbo's Mountain and find more notes. You will have to collect all the notes you had as well.

Inside the second room of the Lair you should go to the left and head downstairs. There is a cauldron that will teleport to another cauldron if you find the matching cauldron. Head back up the stairs and head across the room to find the 2nd Puzzle Pad. After you complete it you will need to use the Talon Trot to go into the 3rd room.

In the 3rd room you will see a large pipe with water spewing out. I suggest you swim in the pipe because there is a hidden room at the end of it. Jump through the open pipe and you will wake up a second cauldron. This does not match with the first cauldron. Head back to the last room and go to the lower section and travel into that room. In there you will need to back flip to reach the second world.

Required Notes - 50

Required puzzle pieces - 2

Treasure Trove Cove
In this level if you go out into the sea you will be chased by the shark who will chomp your life. You may want to defeat him in order to do some of the sea necessary things that you need to do. Make sure to collect everything you can and look out for more notes.

10 Mumbo Tokens

New Moves - 2 Total
Shock Spring Jump - Found between the Sand Castle and Blubber's Ship. This move allows you to jump at a higher height reaching places you couldn't normally reach.
Flight Pad - This is found at the top of Blubber's ship. This will allow you to fly for the first time in the game.

Honeycombs - 2 Total
At the base of the green ledges near nipper, located within the water.
To the left of the shock jump area, stand behind the treasure chest that has its back to the water and look outwards. The Empty Honeycomb is there in the distance. Watch out for the shark.

Jiggy 1 - If you head to the left and fight the giant crab thing called Nipper and defeat him you will be allowed into his shell to grab your first Jiggy.

Jiggy 2 - Your second Jiggy can be found in the Sand Castle. You will need to poop out a few eggs into the pale sitting on a ledge behind the Sand Castle. The water will drain and you will be allowed to go in. When you go in you will need to spell out "Banjo Kazooie" in order to complete the puzzle and unlock the Jiggy.

Jiggy 3 - If you learned the Shock Pad then you can jump between Shock Pads and find your way to your 3rd Jiggy.

Jiggy 4 - Blubber is missing his gold and it's underwater in his ship. You will need to go into his ship and grab both gold. When you do he will reward you with a Jiggy.

Jiggy 5 - If you learned how to fly you can go underneath of the Trove and there is a Giant Treasure Chest that you will want to back flip into to obtain another Jiggy.

Jiggy 6 - There are a series of Red X's located throughout the world but they only appear after you ground pound each one. By doing so you will eventually discover the location of another Jiggy.

Jiggy 7 - Over by the tower looking structure there is a Jiggy that can be found by following the ledges.

Jiggy 8 - On the green ledges there is a Jiggy sitting at the bottom of a pond. You will want to dive in to grab this one.

Jiggy 9 - Your last Jiggy is located at the very top of the Trove on top of the Lighthouse. If you make your way up to the top and learned the Shock Pad technique then you can grab this one.

Jiggy 10 - Collect all 5 of the Jinjos.

Grunty Switch (3) - This switch is located at the base of the light house on the backside. If you leave the level and climb on to the ship outside of the world you should be able to grab this with no problem.

Gruntilda's Lair
Now that you've completed this world you will want to head to Clanker's Cavern. If you head back to the room where you opened Treasure Trove Cove you can use the Shock Pad technique to climb up to the next puzzle pad. I suggest you open the world so you can continue playing. Afterward, head on to the 3rd room of Grunty's Lair. In this room climb the pipe and enter the room on your right. In this room you will need to ground pound a switch by the water's edge. This will allow you to cross to the next world.

**You will also be able to head back to Banjo's House and look up at the Bottle's picture which will take you to a series of puzzles that will give you different codes to use on Treasure Trove Cove Sandcastle Floor**

Required puzzle pieces - 5

Clanker's Cavern
This level is a little bit different. This time a majority of what you do has something to do with swimming and you will be doing a lot of swimming. Try to get used to going under the water because it will be non-stop.

5 Mumbo Tokens

New Moves - 1 Total
The Wonderwing - Found inside Clanker. This grants you invincibility for however many gold feathers you have.

Honeycombs - 2 Total
Down the left metal shoot near Clanker. To reach this, use the Jump Pad to reach a climbing pipe then slide on the top of the chute. Jump onto the next one then use Beak Buster to break open the path to the Empty Honeycomb.
When entering Clanker's Cavern main room, go to the right. There is a vertical pipe that barely extends below the water. Swim up the pipe to retrieve your Empty Honeycomb.

Jiggy 1 - The first Jiggy starts with unlocking Clanker by diving deep underneath the water and turning his key. He'll leave you a nice little present back on the top of the water.

Jiggy 2 - When Clanker is raised you can climb onto his back and up his tail. There will be a grate up there that you can fire eggs into and it will break open. Grab the Jiggy.

Jiggy 3 - If you climb on to Clanker's back and onto his blow hole you will be raised high up and there is another Jiggy sitting up here waiting for you.

Jiggy 4 - If you dive into the water and into one of the underwater pipes, there is a Jiggy sitting at the end of one of them,

Jiggy 5 - In one of the pipes you can fight a bunch of mutant crabs.  After you defeat them all you will e able to claim another Jiggy.

Jiggy 6 - If you swim over to the platform outside Clanker's mouth you will notice gold teeth. If you fire eggs into his gold teeth you will open another path into his body. There is a Jiggy waiting for you in one of his teeth.

Jiggy 7 - If you climb into Clanker's blowhole you will drop into another room where there is a Jiggy sitting at the end. If you carefully dodge the metal spikes you will be able to claim another reward.

Jiggy 8 - Inside Clanker there is a ring, If you jump into the ring you will need to jump through a series of them. At the end you will be able to earn another Jiggy.

Jiggy 9 - You will need to use the Flight Pad after falling through Clanker's blow hole. This will allow you to fly across the room to find another room. In this room you'll be able to learn the invincibility wings that allow you to run through the metal spikes in this room to claim your last Jiggy.

Jiggy 10 - Collect all 5 Jinjos.

Grunty Switch (4) - After you fall into Clanker's blowhole you will land on the switch. Ground pound it and the eyes on Grunty's face in the 2nd room of her lair will pop out. If you go back to the eyes you can ground pound them to earn another Jiggy.

Gruntilda's Lair
After you finished with Clanker's world you will need to ground pound a switch outside of the world. It will raise up a pipe that will lead to another switch. Ground pound the second switch to open the path in the water to the next puzzle platform. Jump into the water and swim over to the Bubblegloop Swamp platform to open up the next world. Where you're done head back to the 3rd room in Grunty's Lair and head to the note door. You should have plenty of notes to open this door so head on through to the 4th room.

In the 4th room you have a note door to your right, a statue in the middle and a room to your left. If you go into the room on the left you will find Bubblegloop Swamp. Do not walk in the swamp because it is hazardous. Make your way into the world and you're good to go.

Notes required - 180

Puzzle pieces required - 7

Bubblegloop Swamp
This time around you will take damage if you set foot inside the swamp at all. This sucks because you need to cross the swamp, but don't fear because bottles is really close by. After you learn his move I recommend you leave the world and use the Wading boots outside of the level to cross the Swamp to find a hidden room behind the world entrance. There is another puzzle pad back there that you will need to open later and a block of ice you need to destroy. When you're done head back to the world to grab more Jiggy.

9 Mumbo Tokens

New Moves - 1 Total
Wading Boots - Found by the entrance in the world. These allow you to cross the swamp with no problems other than a time limit.

Honey Combs - 2 Total
Inside Mumbo Skull at the top ring
Inside Tanktup on top of Tiptup's Podium is the honeycomb

Jiggy 1 - There is a switch near the beginning of the world that if you press it, it gives you a time limit to reach the Jiggy. Move fast or you won't get the Jiggy.

Jiggy 2 - There are golden crocodiles located throughout the world. You will need to fee each one, one at a time in order to obtain another Jiggy.

Jiggy 3 - There are some tree stumps on one of the islands. As soon as you set foot on it you will be ambushed by frogs. If you defeat all the frogs you will earn another Jiggy.

Jiggy 4 - Make your way over to the giant Turtle called Tanktup. If you ground pound his feet they'll move back into his shell so he can warm them up. Because you helped him you will be rewarded with a Jiggy.

Jiggy 5 - Climb inside Tanktup's mouth and you will be able to play for another Jiggy. This time you need to copy the turtles to find  a Jiggy as your next prize.

Jiggy 6 - There is a giant egg located on an island. If you attacked the egg where the X are located you will eventually earn yourself another Jiggy.

Jiggy 7 - There are a series of huts on raised platforms. If you ground pound each hut you will discover what's inside (Like Mumbo's Mountain). In one of them is the Grunty Switch. At the top is a Jiggy.

Jiggy 8 - Over by the crocodile area you are able to climb up top into a mini-maze. Half way through there is a ledge ans switch. If you ground pound the switch you will have 10 seconds to claim the Jiggy. Don't fall because it's a lot of effort to get back up there.

Jiggy 9 - This Jiggy requires you to transform into the crocodile at Mumbo's skull. Make your way down to the giant green crocodile and enter in through the nose. You will be challenged to an eating contest. If you win you will earn a Jiggy, if you lose you will lose life.

Jiggy 10 - Collect all 5 hidden Jinjo.

Grunty Switch (5) - This is hidden underneath one of the huts. If you ground pound the switch you will open up the hat of the Grunty Statue in the 4th room of Grunty's Lair. You will need to open the Note door and break down a wall in the following room. There is a switch in there that creates a Shock Pad that you must use to jump into the urn in the center of that room. Doing so will allow you to fall from the ceiling and you will grab this Jiggy.

Gruntilda's Lair
As the crocodile you should venture off into the room behind the world entrance. There is a little whole in that room that will lead you to Cheato. He has some nice cheats for you and this time I think he has one for your eggs. If you take his cheats back to Treasure Trove Cove you will be able to enter this cheat on the Sand Castle floor. If you hadn't done so, you will need to take Banjo to the room behind the world entrance of Bubblegloop Swamp and open Freezeezy Peak. When you're done you can head on to the next Note Door in the 4th room of the Lair.

You will then need to head on into the 5th room. In the 4th room you can wake up another cauldron. This cauldron will link you back to the very first cauldron you found and you can teleport between the 2. Head on over to the right where you see the snow and you can enter Freezeezy Peak.

Notes Required - 260

Puzzle Pieces Required - 8

Freezeezy Peak
The cool thing about this world is that it's Christmas related. The bad thing is that you won't be able to get all the Jiggy here until you unlock the new move found in the next world Gobi's Desert. You will need to unlock the Speed Shoes there.

10 Mumbo Tokens

New Moves - 1 Total
Bear Barrage - This move can be found over by the present where the lights come out. This move allows you to charge (mid-flight) into objects or killer snowmen to destroy them.

Honeycombs - 2 Total
In the killer snowman near Mumbo's hut. You have to kill it first.
In Wozza the walrus' cave, there is a body of water which you have to be a walrus to go into. On the bottom there is a tunnel. Follow it and the empty honeycomb will be on a small platform.

Jiggy 1 - The first Jiggy can be found by helping the lights get to the Christmas tree. You will need to ground pound the green monsters until enough lights make it on the tree. Afterwards, you will need to head to the back side of the tree and fire eggs into the on/off switch to activate the tree. Lastly, you will need to fly into the star on top of the tree to finally earn the Jiggy hidden in the tree.

Jiggy 2 - While we're on the topic of flying you should fly around and kill all of the Killer Snowmen. This will reward you with a cool new Jiggy at the top of the Snowman.

Jiggy 3 - Still flying, you should charge into the buttons on the Giant Snowman. This will earn you another Jiggy at the bottom of the Giant Snowman.

Jiggy 4 - If you make your way up to the top of the Giant Snowman where the pipe is there is a hidden Jiggy in the pipe. Grab it!

Jiggy 5 -The children are in need of their presents. You can find 1 present in the Christmas Tree, 1 present at the bottom of the Giant Snowman on an ice patch and the last present on the Snowman by it's face. Take the presents back to the Igloo and give them to the children.

Jiggy 6 - If you're at the top of the scarf you can ride the sleigh down and land on Boggy. He will spit out a Jiggy that you can have.

Jiggy 7 - If you transform into the Walrus over at Mumbo's Skull you can talk to the Walrus at the cave. This will earn you another Jiggy.

Jiggy 8 - While you're the Walrus, you can  ride the sleigh over by Boggy and race him. If you win you earn the Jiggy but if you lose, well that just suck.

Jiggy 9 - The last Jiggy can be earned by racing as Banjo and Kazooie. The peoblem is at this point you need to wait to race this dude until you learned to use the Speed Shoes. When you do, come back and grab this Jiggy.

Jiggy 10 - Collect all 5 of the Jinjo to earn another Jiggy.

Grunty Switch (6) - This switch is hidden under one of the Killer Snowman. If you were to ground pound this switch you will open a slow outside the world that will show you another Jiggy. You can't get this Jiggy until you've earned the Speed Shoes. You can ground pound the Flight Pad switch and run over to them with the speed shoes. This will allow you to fly and reach this Jiggy.

Gruntilda's Lair
At this point in the game you're about half way through. Your next task is to open up the Note Door on the ground floor of the 5th room and make your way into the Lava Cavern. In there is the puzzle placement for Gobi Desert. Once you open this world you will need to head back to the desert like room and cross the sand to the next world.

Notes Required - 350

Puzzle Pieces Required - 9

Gobi Desert
Now you've made it to the desert. Make sure you've found every move in all of the other worlds because you're going to need all of them. On top of that this world will be giving you your last move for this game.

8 Mumbo tokens

New Moves - 1 Total
Speed Shoes - Found behind the Kazooie Temple but it's on a ledge above the sand and near Grabba. These shoes make you super fast.

Honeycombs - 2 Total
Go behind the Pyramid Puzzle and use Beak Buster on the honeycomb switch, then fly through the cactus to grab the empty honeycomb.
Find Gobi after pounding him twice by riding the magic carpet behind the Sphynx. Use Beak Buster on him and he'll spit out an empty honeycomb.

Jiggy 1 - If you grab a pair of your best Speed Shoes you will jump up on to that island in the sand and take the Jiggy from Grabba's hand.

Jiggy 2 - If you climb onto the Sphynx's back and jump over to the 2 platforms in front of his face you can shoot eggs into his nose. This will make him sneeze and open the door to his chamber. If you climb the Magic Carpets you will find another Jiggy.

Jiggy 3 - One of the pyramids will open up when you grab speed shoes and walk onto a switch. You will need to race your way up to the top and fall in. Once inside you will need to swim to the bottom and grab yourself the Jiggy. This will drain the water out into another area.

Jiggy 4 - If you ground pound a switch at the top of another pyramid you will need to jump down to get inside. Once inside you will need to  match the different floor tiles. Once you've matched them all you will be rewarded with another Jiggy.

Jiggy 5 - If you help Gobi out (Who is chained to a rock) you will earn another Jiggy.

Jiggy 6 -  If you continue to follow Gobi throughout the desert you will be able to earn yourself another Jiggy by watering the thirsty tree.

Jiggy 7 - Now you should begin your flying lessons. If you fly through all the rings throughout the desert you will be rewarded with another Jiggy.

Jiggy 8 - If you use the beak barrage move into the Kazooie target you will open the temple beneath you. Go inside. Once inside you will need to contributed eggs to the circling plate. Once enough have been added you will be sent to the top where you can grab another Jiggy.

Jiggy 9 - On the outside where the water is there should be statues that hang out on the wall. If you feed them with eggs they will make the Pyramid grow. Once all are done you will be able to go inside. Inside it is a maze. First off, the switch is in here and secondly, there is a Jiggy at the end of this.

Jiggy 10 - Collect all 5 Jinjo to earn your last Jiggy.

Grunty Switch (7) - Found inside the Pharaoh's Tomb. Once you ground pound this switch it will open the  coffin sitting out where the urn is. If you use the Shock Pad to jump into it you will grab yourself the Jiggy.

Gruntilda's Lair
Once outside Gobi Desert you will need to make your way back to the 5th room. This time you will need to help up the room with the path behind you. This will lead to another Note Door and you will be able to adventure further into the Lair. If you swim through a few rooms to the Dark Cavern room you will that there is another puzzle pad there. Jump up to the ledge and double jump your way across. When you're finished here, make your way back to the 5th room and go into the Lava Cavern. Walk through the Lava Cavern to the dark room before you reach the puzzle pad for Gobi Desert. This is the graveyard for Mad Monster Mansion. Go behind the actual world and break down the gate. You'll need this for later. Afterwards, head on in to Mad Monster Mansion.

Notes Required - 450

Puzzle pieces required - 10

Mad Monster Mansion
Here in Mad Monster Mansion you will want to focus on checking out the windows because there are hidden rooms with the lit windows and you will need them to be open to get a Jiggy and honeycomb. The water is not toxic in this level, although it looks like it is toxic waste.

11 Mumbo Tokens

Honeycombs - 2 Total

In the church, climb to the top of the organ, and look at the left sconce. Jump on it, and fly to the top.
As a pumpkin, enter the small gap between the cathedral and isolated section of the hedge maze. Climb up the ramp, and head onto the roof of the mansion. Enter the window on the left side, and crawl under the broken floor.

Jiggy 1 -The first Jiggy can be found in the cellar located behind the Mansion. Break open the cellar and walk on in. In the back there is a barrel you should break and that will lead you to your first Jiggy.

Jiggy 2 - Your second Jiggy can be found by climbing the mansion all the way to the top. Be sure to break open all the windows you can as you climb up. When you reach the top you should fall into the fireplace on the inside of the mansion. Jump across the chairs to the table. If you fall off the ghost will wake up and you can't get the Jiggy.

Jiggy 3 - Run around and break open the gates. On the outside of the Cathedral there are flower pots and if you poop an egg into each one they will thank you. At the end you will earn your Jiggy.

Jiggy 4 - If you make your way over by the green pool there should be a switch that you should ground pound to open the Cathedral. Grab your running shoes and rave your way over there. Once inside you will need to travel on over to the Organ. At the Organ you will need to copy the hand and ground pound each key that he presses. Once you're done you will earn your Jiggy.

Jiggy 5 - If you head over the well and dive in you should be able to grab the Jiggy hiding at the bottom. If you want, you can also come in as the Pumpkin. It is easier and you might not take any damage.

Jiggy 6 - If you climb to the top of the Cathedral you can grab another Jiggy.

Jiggy 7 - Break down the door to the shed and you can play another mini-game. This time you need to spell out "Banjo Kazooie". What sucks is that you're limited to the speed of the ice cup you're on and you might be attacked by the purple ghost that is always going in a circle in there.

Jiggy 8 - If you transform into the Pumpkin you can make your way over to the maze. Inside the maze you can find a path that leads up on to the hedges. This will take you on to the Mansion. If you broke the glass as Banjo you can climb into one of the room as the Pumpkin. There's a toilet that you can get flushed down and find the Jiggy. Leave the way you came in.

Jiggy 9 - Your last Jiggy can be found in the front storm drain. As the Pumpkin move over to it and you will fall in and earn the Jiggy.

Jiggy 10 - Collect all 5 of the Jinjo.

Grunty Switch (8) - This is found on the inside of the Cathedral at the top on some wooden beam crossing the room. If you ground pound this switch a Jiggy will appear in the witch's eye in the 5th room of the lair (Or the entrance to the Lava Cavern). You can get this piece by using the same method as the Freezeezy Peak Jiggy.

Gruntilda's Lair
Once you're done in this world you will want to take your pumpkin over to the back where there is a hole in the door. If you do in you can press a switch that raises the water level in the room before you reach the Dark Cavern. You should also take your pumpkin to the Lava Cavern and head further to the right because there is a path back there that only the Pumpkin can fit through. This will lead you to your second Cheato encounter. This time it should have something to do with Red Feathers. Afterwards you should head into the room before the Dark Cavern. If you climb your way up in the top of the water you should be able to break a Rare box. In it should be another water switch that raises the water again. If you make your way to the top of the water there should be a path you can take that leads you to the puzzle platform for Rusty Bucket Bay. Hop into the water and make your way to Rusty Bucket Bay.

Puzzle pieces required - 12

Rusty Bucket Bay
Depending on how you go about playing this it can be difficult to some people. If you can stay out of the water you won't have any issues. Unfortunately for you, you will need to go into the water to obtain several things. Be vigilant and check your ladder locations to get out. Also, this world does have green toxic waste that hurts if you touch it. Might want to stay out of it then right? You will also need eggs to use the tool booths. Shoot eggs into the (check the number on the wall) tool booths and your path will open up.

13 Mumbo Tokens

Honeycombs - 2 Total
In the smoke stack, perform a flap-flip into the hexagon-shaped area just above the doorway to the engine room.
In the left-most warehouse (near the yellow Jinjo and shark), swim into the cracked hole at the bottom. At the far end of this warehouse is a floor-button that reveals the empty honeycomb. Use the flightpad to reach the honeycomb.

Jiggy 1 - In the warehouse to the left you will need to cross a toll bridge. Climb on top of the warehouse and break the window open with a ground pound and grab your Jiggy. You will need to swim out to get out.

Jiggy 2 - On the ship itself there are whistles and numbers inscribed on the ship. If you ground pound the number in order of "312-111" you will earn your next Jiggy.

Jiggy 3 - Beneath the ship is a trapped dolphin who needs your help. To help him you will need to swim up to the anchor and go into that hole. On the inside you will need to ground pound that switch and the Dolphin will drop the Jiggy. Make note of where the ladders are because even if you make it to the surface on the water you will still lose air.

Jiggy 4 - If you climb to the top of the smokestack you will find another Jiggy.

Jiggy 5 - if you head towards the back near the Toxic Pit you will be able to operate the crane. This will lift the cage from the Jiggy. If you climb to the top and jump over to the ship fast enough you will be able to grab this one.

Jiggy 6 - There is a hidden Jiggy in the Captain's room. You can break open some of the windows on the ship and a few of them stand out. This Jiggy is hidden in the closet and you will need to break the closet door.

Jiggy 7 - You will need to ground pound a switch in one of the rooms. This will slow down the fans in the engine room. You will then need to break up the door on the smokestack and climb down. If you make your way to the end you can grab a Jiggy.

Jiggy 8 - In the end engine room you will need to cut power to the engine to stop the propellers from spinning. Ground pound the switches and make your way out of the engine room and toward the propellers. Dive in and grab the Jiggy before time runs out.

Jiggy 9 - If your drop the TNT create over the cargo hold you will open up a new room. You will need to operate the crane to do this though. Once inside you will need to battle the Giant Boom Box which splits into 2 every time you attack. At the end of the fight, the Jiggy is yours.

Jiggy 10 - Grab the 5 Jinjos who can't save themselves for some reason (especially the drowning one).

Grunty Switch (9) - To reach this you will need to climb the rope that held up the TNT crate. Climb to the top of the crane and jump over to the Gruntilda Switch. The Jiggy appears in the alcove near the level 3 water switch which is where you need to go after you're finished in Rusty Bucket Bay.

Gruntilda's Lair
If you make your way to the location of the 9th Jiggy from the Rusty Bucket Bay Grunty Switch, you can grab that Jiggy and press on the 3rd level water switch. If you make your way to the other room (I think this is the room with Rusty Bucket Bay or it might be the other water room in it but I might be wrong) there is a ledge where only the 3rd water level can reach. This will take you to Cheato for another cheat. This cheat should do with your gold feathers. You have to be quick because there is a time limit. To get to Click Clock Woods you will need to swim over to the other water room (Not the Dark Cavern) and make your way up to the ledge and climb up to the next Note Door.

Once you pass through the Note Door you will want to do 2 things. To begin you will need to pass through all the tentacle looking things. Afterwards, the first thing you need to do is head off to the side of where you came in and search for an underground hidden path that leads you to another cauldron. This cauldron should warp back to the other cauldron hidden in the large metal pipe beneath Clanker's Cavern area. Once you've done that you will need to climb onto the leaves to reach the raised platform above the entrance to the area. If you follow it to the side you will find a switch and another note door. You can open it if you like, that's entirely up to you.

Once you ground pounded the switch you will need to make your way back to the 3rd room in Grunty's Lair where you can access Clanker's Cavern or Treasure Trove Cove. Teleport back and jump into the water below the pipe. There is an underwater pass there and you can take it to reach the puzzle pad for Click Clock Woods. Complete the puzzle and warp your way back to where you were when you pressed the switch. Make your way into the last world and find the remaining Jiggy,

Notes Required - 640

Puzzle Pieces Required - 14 (unsure)

Click Clock Woods
Once inside this world you should notice that you're in a room that splits up the 4 seasons. This is probably the coolest element of the game because you're required to go through each season and hunt for the Jiggies and the switch that activates the next season. The first door is Spring. The world is a little more complex and falling might be one of the things you do most.

25 Mumbo Tokens

Honeycombs - 2 Total
During Winter enter the water by a hole in the frozen lake near the meadow with the dead flower. Swim through the water into the Beaver's home. This Honeycomb is on the shelf here.
During winter Fly up to the Squirrel's home and Beak Bomb the window above his door. Then enter. Jump onto the crates on the far side of the room and then use your high jump to jump onto a branch. Flutter across to the branch with the honeycomb and collect it.

Jiggy 1 - Spring. The first Jiggy can be obtained pretty easily. You need to make your way around to the Mumbo Skull on the ground floor. If you have the 25 Mumbo Tokens needed for this level you can transform into the bee. If you're new to the game and can do this, you might want to because it is a large level with a lot of climbing. As the bee you will never take fall damage and you can fly. The first Jiggy is found closer to the top of the world on a flower. I don't think you can reach this as Banjo and it you can you will probably need to fall to get to it.

Jiggy 2 - Spring. Your second Jiggy is found by climbing to the top of the world as Banjo and break the door at the top. Once inside you can grab your Jiggy. This is harder than it sounds and watch your step. Your fall may take all of your health. (You can wait til later to get this if you want)

At this point you will need to find the Summer Switch if you hadn't done so already. You will need this to open the Summer part of this world. You will also need to break open the egg in the nest. You will also need to poop 5 eggs into the hole in the center of the garden.

Jiggy 3 - Summer. There is a shock pad as you begin climbing the tree. You will need to use this to reach the Jiggy sitting on a leaf off in the distance.

Jiggy 4 - Summer. Once you've climbed higher you will notice the Beehive. You will need to climb on top of the Beehive and break open the flat area with a ground pound. You will make your way inside the bee hive and need to fight off the Bees for another Jiggy.

Jiggy 5 - Summer. A little further up is a house that is being built. If you go inside the house there is a Jiggy sitting across from you.

In summer you will need to feed the Bird in the Nest 5 Caterpillars which are found throughout the area in this season. Grab 5 and feed him. You will also need to find the Autumn Switch which is hidden somewhere (Unsure where). You will want to destroy the boulder that is blocking the Beaver's home. Lastly, you will need to ground pound the hump on the Camel's back over by the garden and he will spit water out and into the garden which helps grow a flower.

Jiggy 6 - Autumn. The first Jiggy found in this season is where the beaver is. He waited 3 months to give you this for your efforts during the Summer.

Jiggy 7 - Autumn. The squirrel is in need of acorns and you will need to find the 6 Acorns hidden around that part of the tree. I think 1 of them requires you to fly around the area and grab a few. Once you're done, you'll be rewarded with a Jiggy.

Jiggy 8 - You've been helping the Flower since Spring time. Now the last thing you need to do is ground pound on Gobi's back one more time and he'll water the flower again. This makes the flower grow and you will see the Jiggy. The Flower is directly below the beehive. If you jump down from the bee hive you should be able to get it.

Now you need to do a few more things.Collect 10 more caterpillars because the bird needs 10 this time. You will also need to search for the Winter Switch (Unsure of location).

Jiggy 9 - Winter. Your last Jiggy can be found by speaking to the Bird in the nest. For all your help in the last year he'll reward you with a Jiggy.

Jiggy 10 - Collect the 5 lazy Jinjos.

Grunty Switch (10) - This can be found on the tree during the Winter. You will need to fly to find it. This will make a Jiggy appear outside of the world way up top where you will need the Bee during the Spring to reach.

Gruntilda's Lair/Furnace Fun
You're now walking into the end of the game. There are a few things you need to do. The first is climb up and move on through the Note Door. Once through you will see a pad that will teleport you into what looks like a board game. I suggest you wake the cauldron found behind you and move onto the board. This is designed to test your knowledge of the game.

Note Required - 740

What you might need to do in this event
1. Answer questions about character voices.
2. Answer questions about pictures from the game
3. Answer questions about music or sounds
4. You may need to replay some of the min-games found throughout the game
5. You may be required to battle
6. There are honeycombs found throughout the board. If you need to get them do it, they're free spaces anyway.
7. Answer personal questions about Grunty (Found by speaking with Brentilda)
8. Probably More

At the end of the Furnace Fun you will rescue Tooty and enter into a short cut scene. Afterwards you will need to work your way back to the top of the tower, wake up the cauldron and complete the note door and Grunty Picture. There's also a honeycomb picture that you can complete. Overall you should be left with 2 extra Jiggy that aren't used for anything. In the last room you will see Grunty's Cauldron and Several Note Doors. Open the doors if you have the notes and inside are each of the feathers and eggs you used through the game. This will give you the most you can carry. One of the rooms takes you to the Honeycomb picture. When you're done, climb into the Cauldron. He will send you flying up to the top to confront the Witch.

Puzzle Pieces Required - 25 + 4

Note Door - 810 Notes

Note Doors - 4 810+ Note Doors

Final Boss
There are 5 stages to this fight and it can be a difficult fight if you don't time things correctly.

Stage 1: Grunty will swoop in to hit you. You will need to dodge her. Her broom might stop working on top of the castle where can attack her with your Rat-a-tap Rap move. Soon enough she will change strategy.

Stage 2: Grunty will back off of the Castle and fire spells at you. You will need to climb onto the raised edges and shoot eggs at her before she hits you. Hit her enough times and she'll change strategy again.

Stage 3: Grunty will take to the air so you will be provided with a Flight Pad. Guess what you need to do? Beak bomb her several times and she'll use a force field around her.

Stage 4: Jinjo statues will appear around the top of the Tower. While dodging her constant spells you will need to fire eggs into the statues to activate them. Plan them out because you might be damaged if you take too long or forget to dodge.

Stage 5: Once all 4 Jinjo statues have been activated the Might Jinjonator will appear. Grunty will attack you with everything she has to stop you so be ready to dodge asap. You will need to fire several eggs into the statue to activate it. When you do it will knock Grunty off of the tower top and into the ground below and a boulder will fall onto her thus defeating Grunty the witch and ending the game.

After the Fight - Birth of the Mystery to Stop N Swop

Once you're done with the fight you will start relaxing on a beach that you can't reach in the game (Unless you were to hack). On the cut-scene you will see Mumbo who pulls out pictures of some of the hidden secrets in the game. One of the secrets is the Ice Key you probably saw when you grabbed the orange Jinjo in Freezeezy Peak in the Walrus's Cave. There's no way through the ice wall in the regular game. There's also a picture showing you the location of the Pink Egg hidden in Treasure Trove Cove. A Blue Egg can be found in Gobi Desert. The only way to access these eggs is through hacking or entering codes.

Unfortunately, the Stop N Swap project is an unresolved mystery that Rare would not release too many details for. I've done extensive research and watched through several conspiracies on youtube to learn more about the secrets of Stop N Swop but nothing is conclusive or leads anywhere. To add to that, there are not very many credible sources to find legitimate information on this. The end result of Stop N Swop was ultimately ended with the Xbox 360 and arcade where Banjo Kazooie, Tooie and Nuts N Bolts were all linked together and used in some matter between the game, however, I've never played Nuts N Bolts.

List of Possible Cheats to be Used in the Game

Please note that these are not cheats I discovered on my own... These were found through the use of other websites while researching the Mystery of Stop N Swop. The bottles codes were found on my own... I also don't know how to add this to the list of cheats...

Bottle's Puzzles
Solve Puzzle 1 and type the code BOTTLES BONUS ONE (Banjo is given an over-sized head).
Solve Puzzle 2 and type the code BOTTLES BONUS TWO (Banjo is given over-sized paws).
Solve Puzzle 3 and type the code BOTTLES BONUS THREE (Kazooie is given an over-sized head).
Solve Puzzle 4 and type the code BOTTLES BONUS FOUR (Banjo is given a
tall and skinny torso similar to a walking hot dog bun or a walking
broomstick. Also Banjo's head is very tiny).
Solve Puzzle 5 and type the code BOTTLES BONUS FIVE (A combination of code two and code four).
Solve Puzzle 6 and type the code BIG BOTTLES BONUS (A combination of codes one, two, and three).
Solve Puzzle 7 and type the code WISHY WASHY BANJO (Banjo and Kazooie are transformed into a washing machine)

Extra Cheats
CHEAT LOTS OF GOES WITH MANY BANJOS - Infinite lives
CHEAT GIVE THE BEAR LOTS OF AIR - Infinite air
CHEAT A GOLDEN GLOW TO PROTECT BANJO - Infinite Gold Feathers
CHEAT BANJO BEGS FOR PLENTY OF EGGS - Infinite Eggs
CHEAT NOW YOU CAN FLY HIGH IN THE SKY - Infinite Red Feathers
CHEAT DONT BE A DUMBO GO SEE MUMBO - 99 Mumbo Tokens
CHEAT AN ENERGY BAR TO GET YOU FAR - Max energy bar

Stop N Swop Cheats
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE: In Gobi's Desert, behind the door in the main area to the far left (The Blue Egg).
OUT OF THESE IT ARISES TO REVEAL MORE SECRET PRIZES: In the island in Treasure Trove Cove (The Magenta Egg).
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE: In Wozza's Cave in Freezeezy Peak (The Ice Key).
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM: In the bathroom in Mad Monster Mansion (The Green Egg).
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR: In the cellar of Mad Monster Mansion (The Cyan Egg).
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN: In the captain's cabin of Rusty Bucket Bay (The Red Egg).
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE: In Nabut's house in Click Clock Wood (The Yellow Egg).

More Extra Cheats

CHEAT YOU WONT BE SAD NOW YOU CAN USE THE FLYPAD - Activates the flight pad.
CHEAT YOULL BE GLAD TO SEE THE SHOCK JUMP PAD - Activates shock jump pad.
CHEAT GRUNTY WILL CRY NOW THAT YOUVE SMASHED HER EYE - Breaks eye on Grunty statue.
CHEAT DONT DESPAIR NOW THE TREE JIGGY PODIUMS THERE - Jiggy podium in room with the Clock Clock Wood picture.
CHEAT NOW INTO THE SWAMP YOU CAN STOMP - Opens Bubblegloop Swamp.
CHEAT THERES NO WHERE DANKER THAN IN WITH CLANKER - Opens Clanker's Cavern.
CHEAT THIS ONES GOOD AS YOU CAN ENTER THE WOOD - Opens Click Clock Wood.
CHEAT THE JIGGYS DONE SO OFF YOU GO INTO FREEZEEZYPEAK AND ITS SNOW - Opens Freezeezy Peak.
CHEAT GOBIS JIGGY IS NOW DONE TREK ON IN AND GET SOME SUN - Opens Gobi's Valley.
CHEAT THE JIGGYS NOW MADE WHOLE INTO THE MANSION YOU CAN STROLL - Opens Mad Monster Mansion.
CHEAT WHY NOT TAKE A TRIP INSIDE GRUNTYS RUSTY SHIP - Opens Rusty Bucket Bay.
CHEAT THESE GO RIGHT ON THROUGH NOTE DOOR TWO - Opens second note door.
CHEAT NOTE DOOR THREE GET IN FOR FREE - Opens third note door.
CHEAT TAKE A TOUR THROUGH NOTE DOOR FOUR - Opens fourth note door.
CHEAT USE THIS CHEAT NOTE DOOR FIVE IS BEAT - Opens fifth note door.
CHEAT THIS TRICKS USED TO OPEN NOTE DOOR SIX - Opens sixth note door.
CHEAT THE SEVENTH NOTE DOOR IS NOW NO MORE - Opens seventh note door.
CHEAT UP YOU GO WITHOUT A HITCH TO THE WATER LEVEL SWITCH - Raises water level.
CHEAT THEY CAUSE TROUBLE BUT NOW THEY RERUBBLE - Removes breakable wall.
CHEAT WEBS STOP YOUR PLAY SO TAKE THEM AWAY - Removes spider webs.
CHEAT YOU WONT HAVE TO WAIT NOW THERES NO CRYPT GATE - Removes cript gate.
CHEAT SHES AN UGLY BAT SO LETS REMOVE HER GRILLE AND HAT - Removes grille and hat.
CHEAT ITS YOUR LUCKY DAY AS THE ICE BALL MELTS AWAY - Removes ice cube near Freezeezy Peak picture puzzle.
CHEAT YOULL CEASE TO GRIPE WHEN UP GOES A PIPE - Raises pipe next to the entrance to Clanker's Cavern.
CHEAT THIS SHOULD GET RID OF THE CRYPT COFFIN LID - Removes coffin lid.
CHEAT BOTH PIPES ARE THERE IN CLANKERS LAIR - Raises two pipes near the entrance of Clankers Cavern.
CHEAT ONCE IT SHONE BUT THE LONG TUNNEL GRILLES NOW GONE - Removes the grille blocking the entrance to Bubblegloop Swamp.

If you have any question comments, suggestions, thoughts or anything in general please feel free to leave a message here on this thread or private message me and I will be willing to assist. I hope this guide walk though helps get you through your game.
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(edited by Fireproof on 07-07-13 11:32 AM)     Post Rating: 1   Liked By: austipokedude,

07-07-13 12:51 AM
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Yeah, no offense buddy, but I think it's pretty crummy to post something that isn't finished just to score points in the TDV. You'd have been better off finishing the post later and capturing both yellow and red while having a quality post, not something half-done. To me, it actually undermines the work you have actually put into it, because you're willing to undermine that for a cheap couple of points. Not to mention that this might violate the "midnight rule," which is something I really don't understand but I know people have been DQ'd for posting a large post so late. That really wouldn't be good, would it?

In respect to what you have posted, it's very good. I'm just disappointed that you'd cheapen the effort you have put into it for the TDV. And you should know that you can simply save your work in a Word document or a Notepad document so you don't lose it. I think the excuse you gave at the bottom was half-baked. Sorry.
Yeah, no offense buddy, but I think it's pretty crummy to post something that isn't finished just to score points in the TDV. You'd have been better off finishing the post later and capturing both yellow and red while having a quality post, not something half-done. To me, it actually undermines the work you have actually put into it, because you're willing to undermine that for a cheap couple of points. Not to mention that this might violate the "midnight rule," which is something I really don't understand but I know people have been DQ'd for posting a large post so late. That really wouldn't be good, would it?

In respect to what you have posted, it's very good. I'm just disappointed that you'd cheapen the effort you have put into it for the TDV. And you should know that you can simply save your work in a Word document or a Notepad document so you don't lose it. I think the excuse you gave at the bottom was half-baked. Sorry.
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07-07-13 01:31 AM
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pray75 : I'm only going to say this because I am extremely tired right now and I promise you that I am in the worst mood and will explode if I read the wrong message right now... My Google Chrome crashed... I spent half or more of my 24 hour day building this Walkthrough. If my Google Chrome had not crashed, I would have finished it and it would be fully completed. I was working on Rusty Bucket Bay when it crashed so I just now barely caught up to where I was at.

Oh and forgive me, I still contributed a 5000 some word detailed post at the time of posting this. If you think that "cheapening" is appropriate to describe this, you're wrong. What's cheap about putting in half a day's effort on a post? And what's cheap about rebuilding that post from a failed browser like Chrome (Because Mozilla doesn't work right now)? Apparently it's ok to spam 30 word posts on any and every topic but is that cheap? No. It's a competition. Suck it up. I endured through my hardship today so get over it and please don't derail my thread. If you got a problem talk to the site staff or private message me. The purpose of this topic isn't for people to come on here  and whine about someone posting something unfinished.

I'm taking my bad mood to bed before I say something that is worth banning.
pray75 : I'm only going to say this because I am extremely tired right now and I promise you that I am in the worst mood and will explode if I read the wrong message right now... My Google Chrome crashed... I spent half or more of my 24 hour day building this Walkthrough. If my Google Chrome had not crashed, I would have finished it and it would be fully completed. I was working on Rusty Bucket Bay when it crashed so I just now barely caught up to where I was at.

Oh and forgive me, I still contributed a 5000 some word detailed post at the time of posting this. If you think that "cheapening" is appropriate to describe this, you're wrong. What's cheap about putting in half a day's effort on a post? And what's cheap about rebuilding that post from a failed browser like Chrome (Because Mozilla doesn't work right now)? Apparently it's ok to spam 30 word posts on any and every topic but is that cheap? No. It's a competition. Suck it up. I endured through my hardship today so get over it and please don't derail my thread. If you got a problem talk to the site staff or private message me. The purpose of this topic isn't for people to come on here  and whine about someone posting something unfinished.

I'm taking my bad mood to bed before I say something that is worth banning.
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07-07-13 02:30 PM
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.I say it is great.Yeah,It is ultra great i belive it is seriously awesome.It is really.cool.
.I say it is great.Yeah,It is ultra great i belive it is seriously awesome.It is really.cool.
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08-14-13 04:23 PM
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That's almost ten thousand words right there! I'd say you were doing about eight hundred words per hour (roughly thirteen per minute)!
That's almost ten thousand words right there! I'd say you were doing about eight hundred words per hour (roughly thirteen per minute)!
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08-14-13 11:54 PM
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sevencube3 : Don't forget to include the amount of time it takes to cook a 45 min dinner and eat it (includes prep time), bathroom breaks, drink breaks and to verify that I am providing the most accurate amount of information I can provide (most of which was created out of memory only and some of which was checked).
sevencube3 : Don't forget to include the amount of time it takes to cook a 45 min dinner and eat it (includes prep time), bathroom breaks, drink breaks and to verify that I am providing the most accurate amount of information I can provide (most of which was created out of memory only and some of which was checked).
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08-19-13 04:31 PM
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Lol wow, Really in depth and almost compelete there, Even if this was used this is extremely long and helpful.   Although I don't think anyone will actually take the time to read all of this. no offence, keep up the nice guides fireproof
Lol wow, Really in depth and almost compelete there, Even if this was used this is extremely long and helpful.   Although I don't think anyone will actually take the time to read all of this. no offence, keep up the nice guides fireproof
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08-19-13 07:34 PM
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SuperCrash64 : Guides aren't meant to be read like normal posts, it's to get past the part where you're stuck at
SuperCrash64 : Guides aren't meant to be read like normal posts, it's to get past the part where you're stuck at
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