Oh God, this game is just awful. I find it funny, how gamer's laugh at Pac Man, and E.T on the Atari 2600 for starting the crash and just being bad. Turns out, that those games are misunderstood gems. This game deserves to be destroyed, and guess what. I get to feel the pain, and misery of owning the cartridge it self. At first glance Bermuda Triangle looks fun, it looks great, and it has a promising gameplay style, but Data Age managed to screw this game up. How? Well, this game is simply not fun, anyway on with this review.
Gameplay F: The gameplay is mind numbing and pointless. Your goal is to deliver treasure from the sea, onto the right ship, while avoiding sea creatures that could lose your points, or kill you. Sounds good, right? NO!!!! The programmer was so lazy, he/she forgot that you need to score!!! That's right, once you deliver an object, you get no reward, no points, no nothing! Just a lame beep. All good games give you a reward for meeting a goal. It can be points, it can be added to the story, it can be an unlockable. Every good game has some reward for doing what the game wants you to do. This game doesn't have that. What's interesting, is that you get points for shooting down whatever weird objects are in the sea. Odd, just plain odd, Data Age sucks and we all know it, this isn't their only bad game after all.
Graphics A: Wow! Talk about the other end of the spectrum. I gave an F for gameplay and an A for graphics. That sums up this mess. Bermuda Triangle focuses on pretty visuals, then the core element of the game. The sprites are detailed and are in high resolution. Your submarine has everything, spinning motors, great detail, and colors where you need them, the gradient skyline looks terrific, and the water is very lively to top it off. For such an awful game, it looks pretty good.
Sound A-: The sound is great, along with the graphics. You can hear your submarine engine, and it sounds great. The little beeps are well done too.
Addicitiveness D-: Although a good premise, and a technical marvel. Bermuda Triangle is limiting on the fun factor. Its not satisfying to deliver treasure (no points = fail) its not fun to shoot things down without any change of difficulty. The only reason why you might come back is to watch the game. After all it looks great. For actually playing it however, you would not even play it. Unless your curious.
Depth F: There's 4 boring, similar variations. Nothing gets very hard, and I quit the game the first 5 seconds of playing it.
Difficulty Medium Easy: This game is too easy, the only challenge it has, is the cheap hits from behind.
OVERALL RATING D-
Oh God, this game is just awful. I find it funny, how gamer's laugh at Pac Man, and E.T on the Atari 2600 for starting the crash and just being bad. Turns out, that those games are misunderstood gems. This game deserves to be destroyed, and guess what. I get to feel the pain, and misery of owning the cartridge it self. At first glance Bermuda Triangle looks fun, it looks great, and it has a promising gameplay style, but Data Age managed to screw this game up. How? Well, this game is simply not fun, anyway on with this review.
Gameplay F: The gameplay is mind numbing and pointless. Your goal is to deliver treasure from the sea, onto the right ship, while avoiding sea creatures that could lose your points, or kill you. Sounds good, right? NO!!!! The programmer was so lazy, he/she forgot that you need to score!!! That's right, once you deliver an object, you get no reward, no points, no nothing! Just a lame beep. All good games give you a reward for meeting a goal. It can be points, it can be added to the story, it can be an unlockable. Every good game has some reward for doing what the game wants you to do. This game doesn't have that. What's interesting, is that you get points for shooting down whatever weird objects are in the sea. Odd, just plain odd, Data Age sucks and we all know it, this isn't their only bad game after all.
Graphics A: Wow! Talk about the other end of the spectrum. I gave an F for gameplay and an A for graphics. That sums up this mess. Bermuda Triangle focuses on pretty visuals, then the core element of the game. The sprites are detailed and are in high resolution. Your submarine has everything, spinning motors, great detail, and colors where you need them, the gradient skyline looks terrific, and the water is very lively to top it off. For such an awful game, it looks pretty good.
Sound A-: The sound is great, along with the graphics. You can hear your submarine engine, and it sounds great. The little beeps are well done too.
Addicitiveness D-: Although a good premise, and a technical marvel. Bermuda Triangle is limiting on the fun factor. Its not satisfying to deliver treasure (no points = fail) its not fun to shoot things down without any change of difficulty. The only reason why you might come back is to watch the game. After all it looks great. For actually playing it however, you would not even play it. Unless your curious.
Depth F: There's 4 boring, similar variations. Nothing gets very hard, and I quit the game the first 5 seconds of playing it.
Difficulty Medium Easy: This game is too easy, the only challenge it has, is the cheap hits from behind.
OVERALL RATING D-
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