Ultraman Towards the Future is, in my opinion, an underrated game. Gamers complain of two major things; the controls and the graphics. Let's take a look. The game follows the 'Ultraman; Towards the Future', story arc. The opponents you'll face are from that series, going from Gudis, to Bogun, Degola, Gudis II, Zeboken, Majaba, Kudara and Killazee. You must fight each monster to advance, and then beat the game. The graphics, while not the best, are certainly not the worst. I've seen worse on modern PC games that came out not too long ago. The transformation effect that shows Ultraman growing to his standard fourty meter height looks pretty good. In game play, the movements are fluid, the characters look detailed and the background, for an SNES, look really well done. As for the controls, well the complaints are not entirely unjustified. It does take almost a second for Ultraman to land a blow, making it easy for your opponent to counter. However, it is in the finisher that the core of the problem lies. In order to defeat your opponent, you not only have to deplete its life bar to nothing, but you also have to fire your strongest attack at it when it says 'FINISH' in your opponent's health bar. In the lower center of the screen, you'll see a list of energy-based attacks, starting from the weakest to the strongest. A meter next to the attacks will gradually fill, all the way to the top. When it is at the top, you must select the attack, then fire at your opponent when he has not health left to defeat it. Gamers will, more often than most, get really frustrated with this since it goes against the basic rule of any fighting game of just depleting your opponent's life bar to defeat him/her/it. However, that is the only thing I see wrong with it. Aside from that, it is a good game, especially if you're an Ultraman fan. Any fan of the Ultraman franchise will undoubtedly add this to their collection. Ultraman Towards the Future is, in my opinion, an underrated game. Gamers complain of two major things; the controls and the graphics. Let's take a look. The game follows the 'Ultraman; Towards the Future', story arc. The opponents you'll face are from that series, going from Gudis, to Bogun, Degola, Gudis II, Zeboken, Majaba, Kudara and Killazee. You must fight each monster to advance, and then beat the game. The graphics, while not the best, are certainly not the worst. I've seen worse on modern PC games that came out not too long ago. The transformation effect that shows Ultraman growing to his standard fourty meter height looks pretty good. In game play, the movements are fluid, the characters look detailed and the background, for an SNES, look really well done. As for the controls, well the complaints are not entirely unjustified. It does take almost a second for Ultraman to land a blow, making it easy for your opponent to counter. However, it is in the finisher that the core of the problem lies. In order to defeat your opponent, you not only have to deplete its life bar to nothing, but you also have to fire your strongest attack at it when it says 'FINISH' in your opponent's health bar. In the lower center of the screen, you'll see a list of energy-based attacks, starting from the weakest to the strongest. A meter next to the attacks will gradually fill, all the way to the top. When it is at the top, you must select the attack, then fire at your opponent when he has not health left to defeat it. Gamers will, more often than most, get really frustrated with this since it goes against the basic rule of any fighting game of just depleting your opponent's life bar to defeat him/her/it. However, that is the only thing I see wrong with it. Aside from that, it is a good game, especially if you're an Ultraman fan. Any fan of the Ultraman franchise will undoubtedly add this to their collection. |