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Stevie 764
11-26-12 06:47 PM
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Googler123
11-26-12 08:27 PM
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This is super! (staff review #10)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.9
8.9
8.9
8.2
6.9
5.9
Stevie 764's Score
9.2
10
8
8
9
3
8

11-26-12 06:47 PM
Stevie 764 is Offline
| ID: 693811 | 953 Words

Stevie 764
Level: 102


POSTS: 2546/2840
POST EXP: 272741
LVL EXP: 10781271
CP: 3982.3
VIZ: 324901

Likes: 0  Dislikes: 0
At a rapid pace, I introduce, Mario, in a super world!


Instructions: Everybody's favorite character, Mario, must save Princess Peach after getting kidnapped by Mario's enemy, Bowser. You play through 7 worlds, with a total of 96 levels to play through. You have a set time limit in every level, except for the bonus stages after earning 100 stars. When the time limit runs out, you die, like every other game in existance does. You collect bonus stars by crossing the tape at the right time near the top. When you get 100 stars, you go to a bonus stage to earn up to 8 possible 1-ups. You get 5 lives, you can cap it at 99. Mostly for the last levels in the game, because it can help out with 99 lives. The live counter resets after resetting the game, though, like some other games. Not very common. You do earn points by stomping enemies, collecting special coins, and comboing enemies, along with time bonuses. You can cap it at 9,999,990. There's a problem, it resets too when resetting. It's easier to cap your life count and score on the Game Boy Advance port since the GBA version saves your lives and score when you save your game.



Graphics - 10

No wonder why the game is super! The graphics are amazing, especially if you were new to the SNES system. It was perfect, and I can't disagree at all. The sprites are very detailed. Although with the SNES era, more pixels had to be made. Thanks to that, the sprites became more awesome with later and more modern systems. This is what super nintendo can easily do, super things.


Sound - 8

The music is nice and relaxing, but sometimes, some soundtracks are a little haunt making, especially the ghost houses spread around most of the worlds. The sound effects are good. Mario's jump sound is more polished, but it gets repetitive. There are many sounds that I find nice, but do I have to keep talking about this every time?


Addictiveness - 8

This is a very fun game, especially in 2 player mode. There are many levels, but not just that, but there are castles to go into to fight the bosses, bonus palace stages to help light up [!] boxes of the specified color to reach secret spots or to help out, and spooky ghost houses that are filled with, well, boos, since it is a ghost house.


Depth - 9

This is a very long game. It takes months to complete all 96 possible levels in the game. Some levels have red dots, indicating that there are 2 exits in the level. The secret exits can be found by lighting up [!] for some levels, like Dount Plain 1, for example. Speaking of 96 levels, there's 5 dragon coins in nearly every level of the game. You get a lot of points for collecting them, and getting them all gives a 1-up. There is a special bonus for collecting all the dragon coins on the GBA version, but like before, these can't be revealed as in it would be a spoiler if it does get revealed. Same thing with the 96 levels bonus.


Story - 3

It's always just the same story of Bowser kidnapping Princess Peach, and like always, Mario has to save her. Every time the exact same story is told in every game, it gets so rage making and annoying it makes you want to wish you don't ever want to see that same story in another Mario game ever again.


Difficulty - 8

It is hard. It only gets hard starting from world 4. In World 4, there's a cheese bridge, but the 2nd level of the cheese bridge is almost impossible to beat, even with patience. It's 5% harder trying to get all the dragon coins, because losing just one dragon coin will make you have to die to get it again, but there's no check points, and the whole level autoscrolls while there are many falling and raising platforms. Not trying to spoil this next one, but the most hardest level in the whole game is Tubular in a secret world. It took me more than 50 tries to beat. Most of you guys may have never even found the level or beat it. Then again, getting the dragon coins while beating that level makes it like 20% even harder.


Overall - 9.2

It is such a good game to play, despite the issues with difficulty preventing some people with finding all 96 exits and the sometimes annoying stuff, it is a fun game to play until the end, and it is a super world for Mario to be in. You must atleast try this game.


Extra things I remember

I first played this game when I was 6, upstairs in the year 2006, on a Super Nintendo. I still have the system amd the cartridge, but I am missing a plug for the SNES, so I can't get the SNES to work anymore. I lived through the frustration of the Tubular level, taking atleast 30-50 tries to beat it, while raging. That was in 2010 when I first played Tubular. I'm not going to get all 96 exits, but it was fun. I do remember the boss fights, especially the final boss. I found the other Mario games better than Mario's annoying jump sound. Like I said before, it does get repetitive having to jump more than thousands of times through all the Mario games I played.


(Thanks for reading this. Upcoming reviews coming in fast before I start back at 1 & 2 reviews/week)

[Review #4 for November]
At a rapid pace, I introduce, Mario, in a super world!


Instructions: Everybody's favorite character, Mario, must save Princess Peach after getting kidnapped by Mario's enemy, Bowser. You play through 7 worlds, with a total of 96 levels to play through. You have a set time limit in every level, except for the bonus stages after earning 100 stars. When the time limit runs out, you die, like every other game in existance does. You collect bonus stars by crossing the tape at the right time near the top. When you get 100 stars, you go to a bonus stage to earn up to 8 possible 1-ups. You get 5 lives, you can cap it at 99. Mostly for the last levels in the game, because it can help out with 99 lives. The live counter resets after resetting the game, though, like some other games. Not very common. You do earn points by stomping enemies, collecting special coins, and comboing enemies, along with time bonuses. You can cap it at 9,999,990. There's a problem, it resets too when resetting. It's easier to cap your life count and score on the Game Boy Advance port since the GBA version saves your lives and score when you save your game.



Graphics - 10

No wonder why the game is super! The graphics are amazing, especially if you were new to the SNES system. It was perfect, and I can't disagree at all. The sprites are very detailed. Although with the SNES era, more pixels had to be made. Thanks to that, the sprites became more awesome with later and more modern systems. This is what super nintendo can easily do, super things.


Sound - 8

The music is nice and relaxing, but sometimes, some soundtracks are a little haunt making, especially the ghost houses spread around most of the worlds. The sound effects are good. Mario's jump sound is more polished, but it gets repetitive. There are many sounds that I find nice, but do I have to keep talking about this every time?


Addictiveness - 8

This is a very fun game, especially in 2 player mode. There are many levels, but not just that, but there are castles to go into to fight the bosses, bonus palace stages to help light up [!] boxes of the specified color to reach secret spots or to help out, and spooky ghost houses that are filled with, well, boos, since it is a ghost house.


Depth - 9

This is a very long game. It takes months to complete all 96 possible levels in the game. Some levels have red dots, indicating that there are 2 exits in the level. The secret exits can be found by lighting up [!] for some levels, like Dount Plain 1, for example. Speaking of 96 levels, there's 5 dragon coins in nearly every level of the game. You get a lot of points for collecting them, and getting them all gives a 1-up. There is a special bonus for collecting all the dragon coins on the GBA version, but like before, these can't be revealed as in it would be a spoiler if it does get revealed. Same thing with the 96 levels bonus.


Story - 3

It's always just the same story of Bowser kidnapping Princess Peach, and like always, Mario has to save her. Every time the exact same story is told in every game, it gets so rage making and annoying it makes you want to wish you don't ever want to see that same story in another Mario game ever again.


Difficulty - 8

It is hard. It only gets hard starting from world 4. In World 4, there's a cheese bridge, but the 2nd level of the cheese bridge is almost impossible to beat, even with patience. It's 5% harder trying to get all the dragon coins, because losing just one dragon coin will make you have to die to get it again, but there's no check points, and the whole level autoscrolls while there are many falling and raising platforms. Not trying to spoil this next one, but the most hardest level in the whole game is Tubular in a secret world. It took me more than 50 tries to beat. Most of you guys may have never even found the level or beat it. Then again, getting the dragon coins while beating that level makes it like 20% even harder.


Overall - 9.2

It is such a good game to play, despite the issues with difficulty preventing some people with finding all 96 exits and the sometimes annoying stuff, it is a fun game to play until the end, and it is a super world for Mario to be in. You must atleast try this game.


Extra things I remember

I first played this game when I was 6, upstairs in the year 2006, on a Super Nintendo. I still have the system amd the cartridge, but I am missing a plug for the SNES, so I can't get the SNES to work anymore. I lived through the frustration of the Tubular level, taking atleast 30-50 tries to beat it, while raging. That was in 2010 when I first played Tubular. I'm not going to get all 96 exits, but it was fun. I do remember the boss fights, especially the final boss. I found the other Mario games better than Mario's annoying jump sound. Like I said before, it does get repetitive having to jump more than thousands of times through all the Mario games I played.


(Thanks for reading this. Upcoming reviews coming in fast before I start back at 1 & 2 reviews/week)

[Review #4 for November]
Vizzed Elite
Vizzed's former Osu! player and TASer


Affected by 'Laziness Syndrome'

Registered: 05-28-10
Location: Enfield, CT
Last Post: 2860 days
Last Active: 2853 days

11-26-12 07:39 PM
sonicfan253 is Offline
| ID: 693854 | 25 Words

sonicfan253
Level: 17


POSTS: 8/50
POST EXP: 5133
LVL EXP: 23027
CP: 74.5
VIZ: 7829

Likes: 0  Dislikes: 0
Excellent review! This game stands out to me the most in the first four games. Thank you for taking your time to do this!

-Sonicfan253
Excellent review! This game stands out to me the most in the first four games. Thank you for taking your time to do this!

-Sonicfan253
Member

Affected by 'Laziness Syndrome'

Registered: 09-06-12
Last Post: 4059 days
Last Active: 2749 days

11-26-12 08:27 PM
Googler123 is Offline
| ID: 693903 | 77 Words

Googler123
Level: 20

POSTS: 46/69
POST EXP: 4150
LVL EXP: 36986
CP: 107.2
VIZ: 14614

Likes: 0  Dislikes: 0
I personally myself find the newer versions of Super Mario Bros. More easier and fun since they have better graphics, sound, and mainly better game play such as the story because I remember the old fashioned original classic Mario Games and let me tell you some of those graphics were horrible and I hated them so much. They were also really hard to pass through the levels because you couldn't bounce on the enemies to destroy them.
I personally myself find the newer versions of Super Mario Bros. More easier and fun since they have better graphics, sound, and mainly better game play such as the story because I remember the old fashioned original classic Mario Games and let me tell you some of those graphics were horrible and I hated them so much. They were also really hard to pass through the levels because you couldn't bounce on the enemies to destroy them.
Member

Affected by 'Laziness Syndrome'

Registered: 11-23-12
Location: Houston, Texas
Last Post: 4153 days
Last Active: 4097 days

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