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05-24-12 06:00 PM
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Programming a video game with Javascript

 

05-24-12 06:00 PM
soxfan849 is Offline
| ID: 589270 | 217 Words

soxfan849
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Click here to see the current version. But, uh, it's not really impressive right now. So I recommend not clicking if you're expecting a game that has the game aspect to it.

tj4bigred :

Figured I'd summon you in here, since you can explain what this is about better than me and you can take a look at the user interface that's up right now.

I'm also going to take a second to say that this doesn't do anything extraordinary yet, and I'm only going to update it when I get something new working. I'll PM you or something every time I get it updated a little bit.

As for what you'll see, there's a main screen. This has a play button and a credits button. The credits screen is just our names which link to our profile pages and a button to return to the main screen. The play button takes you to the game screen, which is currently blank. If you press the "A" key, the game pauses. The pause screen just has the word "paused" and a button, "Restart", which takes you back to the main screen (maybe should've called it quit). If you push the "Z" key, it'll unpause. Nothing fancy but, you might want to see how you'll want to change it.
Click here to see the current version. But, uh, it's not really impressive right now. So I recommend not clicking if you're expecting a game that has the game aspect to it.

tj4bigred :

Figured I'd summon you in here, since you can explain what this is about better than me and you can take a look at the user interface that's up right now.

I'm also going to take a second to say that this doesn't do anything extraordinary yet, and I'm only going to update it when I get something new working. I'll PM you or something every time I get it updated a little bit.

As for what you'll see, there's a main screen. This has a play button and a credits button. The credits screen is just our names which link to our profile pages and a button to return to the main screen. The play button takes you to the game screen, which is currently blank. If you press the "A" key, the game pauses. The pause screen just has the word "paused" and a button, "Restart", which takes you back to the main screen (maybe should've called it quit). If you push the "Z" key, it'll unpause. Nothing fancy but, you might want to see how you'll want to change it.
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05-24-12 06:12 PM
tj4bigred is Offline
| ID: 589277 | 738 Words

tj4bigred
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The graphics so far are stunning. PS3 quality. As it stands, there's nothing I could really want to change, yet. We can build up the framework, then improve the basic graphics. Pretty good progress for one day.

As for what gameplay would be like, I did some brainstorming with

silverthundr :

and we've put together some ideas for a musical RPG. Expectations are a little lofty, but we don't have to worry about a deadline or anything similar to that, and we want to give the community the best quality game possible.

"You adventure through a world run on music. Your dream is to become a great musician and become inducted in the Music Hall of Fame. You travel around the country in a small band (party max of 5). To gain great glory as a rockstar, you will have to defeat other bands and musicians. While other musicians in your band can only attack either specially or physically, you as the "Head Man" have the ability to switch freely between physical and special attacks. Some of the greatest musicians of all time are also "head men", but many will not be able to unlock until much later in the game.

Characters are sorted into classes by the type of instrument they play. Thus, guitarists, pianists, drummers, violinist, etc. are PERCUSSION AND STRING

Flutists, vocalists, trombonists, etc. are WIND

Attacks are music based, tapping along to the background music can create combos a la Earthbound

Stats:
Dynamic: Physical Attack
Listening: Physical Defense
Tone: Special Attack
Rhythm: Special Defense
Tempo: Speed
Style: Energy to perform solos (powerful attacks with potential to cause status conditions)

Physical attacks- Attacks made by PERCUSSION AND STRING class
Special attacks- Attacks made by WIND class

Therefore, equipping an accessory that increases tone on a guitarist is pointless as guitarists attack physically.

Items would include instruments, accessories such as metronomes or sunglasses, and hairstyle.

Instruments: Can only equipped to the correct musician. Don't try to equip keyboards to drummers. They increase the musicians dynamic/tone (depending on what type of attacks it uses). Special instruments, such as rare ones found or won in boss fights, increase both attacking stats AND defensive stats tremendously, making them much more valuable. Musicians may equip ONE instrument.

Accessories: While most do not increase attacking stats, they are still very important and can be equipped to any type of musician. For example, Sunglasses increase a musician's Style, allowing them to perform more solos. Special accessories, like rare ones found or won in boss fights, increase several stats and provide immunity to specific status conditions. Musicians may equip TWO accessories.

Hairstyles: Includes facial hair. Most increase a musicians Tempo or Style stats. The Mohawk, for example, increases the musician's Tempo, allowing it to attack faster. While rare hairstyles are harder to find than instruments or accessories, their powerful effects can turn an ordinary schmuck into a rock legend.

Status Conditions:
The following are detrimental to your musician in some way...

Ritardnando (RIT) - Slow. Tempo is reduced
Exhaustion (EX) - Poison. Saps HP
Decrescendo (DEC) - Reduces Dynamic
Off Key (OFF) - Reduces Tone
Deafen (DEF) - Reduces Listening, Makes sound quieter (makes it harder to hit combos)
Fumble (FUM) - Reduces rhythm
Timid (TMD) - Cannot preform Solos

There are also some positive status states, which can help you win your rock battles. These are:

Accelerando (ACC) - Haste. Tempo is increased
Boost (BST) - Regenerate. Restores HP
Crescendo (CRC) - Boost Dynamic
Tuning (TUN) - Increases Tone
Focus (FCS) - Increases Listening.
Foot Tapping (TAP) - Boosts Rhythm

Boss Fights:
Boss fights are against famous musicians or bands from across several eras, and many of them are recognizable names. While tougher to beat than normal foes, defeating a boss will earn you that musician's special item, which is usually a very powerful instrument/accessory/hairstyle. Upon beating the main story, go back and try to recruit incredible rockstars to your band."

EDIT: Spoiler tags do not work like I would like them to.

Now, this is the first you're seeing this, sox, so if it's too much we can tone it down a little. I don't want to overwhelm you with my dreaming big (sometimes a little bit over my head).

And, for people reading, tell us what you think so far of the interface/possible gameplay. If you have skills or experience spriting or composing music, let us know in this thread.
The graphics so far are stunning. PS3 quality. As it stands, there's nothing I could really want to change, yet. We can build up the framework, then improve the basic graphics. Pretty good progress for one day.

As for what gameplay would be like, I did some brainstorming with

silverthundr :

and we've put together some ideas for a musical RPG. Expectations are a little lofty, but we don't have to worry about a deadline or anything similar to that, and we want to give the community the best quality game possible.

"You adventure through a world run on music. Your dream is to become a great musician and become inducted in the Music Hall of Fame. You travel around the country in a small band (party max of 5). To gain great glory as a rockstar, you will have to defeat other bands and musicians. While other musicians in your band can only attack either specially or physically, you as the "Head Man" have the ability to switch freely between physical and special attacks. Some of the greatest musicians of all time are also "head men", but many will not be able to unlock until much later in the game.

Characters are sorted into classes by the type of instrument they play. Thus, guitarists, pianists, drummers, violinist, etc. are PERCUSSION AND STRING

Flutists, vocalists, trombonists, etc. are WIND

Attacks are music based, tapping along to the background music can create combos a la Earthbound

Stats:
Dynamic: Physical Attack
Listening: Physical Defense
Tone: Special Attack
Rhythm: Special Defense
Tempo: Speed
Style: Energy to perform solos (powerful attacks with potential to cause status conditions)

Physical attacks- Attacks made by PERCUSSION AND STRING class
Special attacks- Attacks made by WIND class

Therefore, equipping an accessory that increases tone on a guitarist is pointless as guitarists attack physically.

Items would include instruments, accessories such as metronomes or sunglasses, and hairstyle.

Instruments: Can only equipped to the correct musician. Don't try to equip keyboards to drummers. They increase the musicians dynamic/tone (depending on what type of attacks it uses). Special instruments, such as rare ones found or won in boss fights, increase both attacking stats AND defensive stats tremendously, making them much more valuable. Musicians may equip ONE instrument.

Accessories: While most do not increase attacking stats, they are still very important and can be equipped to any type of musician. For example, Sunglasses increase a musician's Style, allowing them to perform more solos. Special accessories, like rare ones found or won in boss fights, increase several stats and provide immunity to specific status conditions. Musicians may equip TWO accessories.

Hairstyles: Includes facial hair. Most increase a musicians Tempo or Style stats. The Mohawk, for example, increases the musician's Tempo, allowing it to attack faster. While rare hairstyles are harder to find than instruments or accessories, their powerful effects can turn an ordinary schmuck into a rock legend.

Status Conditions:
The following are detrimental to your musician in some way...

Ritardnando (RIT) - Slow. Tempo is reduced
Exhaustion (EX) - Poison. Saps HP
Decrescendo (DEC) - Reduces Dynamic
Off Key (OFF) - Reduces Tone
Deafen (DEF) - Reduces Listening, Makes sound quieter (makes it harder to hit combos)
Fumble (FUM) - Reduces rhythm
Timid (TMD) - Cannot preform Solos

There are also some positive status states, which can help you win your rock battles. These are:

Accelerando (ACC) - Haste. Tempo is increased
Boost (BST) - Regenerate. Restores HP
Crescendo (CRC) - Boost Dynamic
Tuning (TUN) - Increases Tone
Focus (FCS) - Increases Listening.
Foot Tapping (TAP) - Boosts Rhythm

Boss Fights:
Boss fights are against famous musicians or bands from across several eras, and many of them are recognizable names. While tougher to beat than normal foes, defeating a boss will earn you that musician's special item, which is usually a very powerful instrument/accessory/hairstyle. Upon beating the main story, go back and try to recruit incredible rockstars to your band."

EDIT: Spoiler tags do not work like I would like them to.

Now, this is the first you're seeing this, sox, so if it's too much we can tone it down a little. I don't want to overwhelm you with my dreaming big (sometimes a little bit over my head).

And, for people reading, tell us what you think so far of the interface/possible gameplay. If you have skills or experience spriting or composing music, let us know in this thread.
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Registered: 08-21-10
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(edited by tj4bigred on 05-24-12 06:14 PM)    

05-24-12 09:33 PM
Lazlo Falconi is Offline
| ID: 589338 | 10 Words

Lazlo Falconi
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tj4bigred : I love this. Please don't let it fizzle out.
tj4bigred : I love this. Please don't let it fizzle out.
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05-24-12 09:48 PM
tj4bigred is Offline
| ID: 589344 | 107 Words

tj4bigred
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Lazlo Falconi : I don't plan to let it fizzle out. With school being out, my free time has gone way up. Honestly, I just put up the idea of a musical themed RPG, and silver provided the ideas for a lot of the concepts.


This may be a long project, but soxfan and I would rather put the time into a well-made game than try to rush it.


Also, some ideas for classes and what type of fighters they'd be, courtesy of silverthundr.


Special-Physical-Type

Saxaphonist and Guitarist =(Style-Heavy)

Trombonist and Bassist =(Tank)

Singer and Pianist =(Debuffer)

Flautist and Violinist =(Heal/Support)

Trumpeteer and Percussionist =(Damage per second)
Lazlo Falconi : I don't plan to let it fizzle out. With school being out, my free time has gone way up. Honestly, I just put up the idea of a musical themed RPG, and silver provided the ideas for a lot of the concepts.


This may be a long project, but soxfan and I would rather put the time into a well-made game than try to rush it.


Also, some ideas for classes and what type of fighters they'd be, courtesy of silverthundr.


Special-Physical-Type

Saxaphonist and Guitarist =(Style-Heavy)

Trombonist and Bassist =(Tank)

Singer and Pianist =(Debuffer)

Flautist and Violinist =(Heal/Support)

Trumpeteer and Percussionist =(Damage per second)
Vizzed Elite
Cancerous


Affected by 'Laziness Syndrome'

Registered: 08-21-10
Last Post: 4001 days
Last Active: 3330 days

(edited by tj4bigred on 05-24-12 10:05 PM)    

05-24-12 11:09 PM
soxfan849 is Offline
| ID: 589382 | 131 Words

soxfan849
Level: 76


POSTS: 633/1490
POST EXP: 106261
LVL EXP: 3995728
CP: 5193.6
VIZ: 222680

Likes: 0  Dislikes: 0
tj4bigred :

Honestly I have no idea. But I'll take it a little bit at a time, and if I run into problems I'll either leave them out and work on adding them later, or I'll just have to take some time and figure out what to do. But the biggest thing will be figuring out where to start. Next thing I'm gonna do, I think, is just get an object that draws a circle to the screen and can be moved with the arrow keys. Then I'll give it some stats variables and have that information shown on the pause menu.

I've also never played Earthbound, so I have no idea what you're talking about when you say tapping along with the background music. I'll try to look it up, though.
tj4bigred :

Honestly I have no idea. But I'll take it a little bit at a time, and if I run into problems I'll either leave them out and work on adding them later, or I'll just have to take some time and figure out what to do. But the biggest thing will be figuring out where to start. Next thing I'm gonna do, I think, is just get an object that draws a circle to the screen and can be moved with the arrow keys. Then I'll give it some stats variables and have that information shown on the pause menu.

I've also never played Earthbound, so I have no idea what you're talking about when you say tapping along with the background music. I'll try to look it up, though.
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Affected by 'Laziness Syndrome'

Registered: 01-09-11
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