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bsnowotter
12-28-11 03:18 PM
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12-28-11 04:52 PM
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Possibly the best 2d Fighter of the SNES generation

 
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9
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12-28-11 03:18 PM
bsnowotter is Offline
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Street Fighter 2 Turbo is probably the greatest fighting game of the Super Nintendo era and it is best enjoyed on the Super Nintendo.  Spared from the annoying grainy sound of its sequel SUPER Street Fighter 2 and also lacking the inclusion of the 4 new challengers who had not yet been given enough moves to be really enjoyable anyway, Street Fighter 2 Turbo found the right balance between quality and quantity, reaching the pinnacle of 16bit 2-d fighters and energizing a genre that continues strong to this day with Street Fighter 4's various iterations and Marvel Versus Capcom 3.  

What makes Street Fighter 2 so revolutionary?  One needs only compare it to one-on-one fighters that came before like Karate Champ and Yie Ar Kung Fu, or even the original Street Fighter 1 to recognize the quantum leap that occurred in arcades and in homes when Street Fighter 2 exploded onto the scene.  With accessible and impressive special moves accessed by easy-to-remember button combinations, as well as a deep and strategic variety of normal attacks that varied throughout the game's wide cast (a variety that dabbles both in the serious and deadly characters and the bizarre and silly caricatures) of playable characters (a variety that even blew its peers like Mortal Kombat out of the water, in which every playable character played exactly the same with the exception of slightly different special moves), Street Fighter 2 introduced a fascinating level of depth to the genre lurking underneath the groundbreaking beautiful and polished presentation.  The result is a title that's bite is as bad as its bark, a game that looked better than anything that came before but more importantly played exponentially better than anything that came before and everything that would follow for about a decade.  

It is no wonder then that this franchise continues strong, with its strongest entry to date, Street Fighter 4, drawing its inspiration primarily from this groundbreaking classic.  Best enjoyed against other human opponents, introduced to thrilling effect with the message "Here comes a new challenger", this classic fighting game is more a sport than a game, a deep and strategic game that people continue to polish their skills at and challenge each other to this day, nearly 2 decades later.  If you have been living under a rock and have not heard of or played Street Fighter, this is a good place to start.  
Street Fighter 2 Turbo is probably the greatest fighting game of the Super Nintendo era and it is best enjoyed on the Super Nintendo.  Spared from the annoying grainy sound of its sequel SUPER Street Fighter 2 and also lacking the inclusion of the 4 new challengers who had not yet been given enough moves to be really enjoyable anyway, Street Fighter 2 Turbo found the right balance between quality and quantity, reaching the pinnacle of 16bit 2-d fighters and energizing a genre that continues strong to this day with Street Fighter 4's various iterations and Marvel Versus Capcom 3.  

What makes Street Fighter 2 so revolutionary?  One needs only compare it to one-on-one fighters that came before like Karate Champ and Yie Ar Kung Fu, or even the original Street Fighter 1 to recognize the quantum leap that occurred in arcades and in homes when Street Fighter 2 exploded onto the scene.  With accessible and impressive special moves accessed by easy-to-remember button combinations, as well as a deep and strategic variety of normal attacks that varied throughout the game's wide cast (a variety that dabbles both in the serious and deadly characters and the bizarre and silly caricatures) of playable characters (a variety that even blew its peers like Mortal Kombat out of the water, in which every playable character played exactly the same with the exception of slightly different special moves), Street Fighter 2 introduced a fascinating level of depth to the genre lurking underneath the groundbreaking beautiful and polished presentation.  The result is a title that's bite is as bad as its bark, a game that looked better than anything that came before but more importantly played exponentially better than anything that came before and everything that would follow for about a decade.  

It is no wonder then that this franchise continues strong, with its strongest entry to date, Street Fighter 4, drawing its inspiration primarily from this groundbreaking classic.  Best enjoyed against other human opponents, introduced to thrilling effect with the message "Here comes a new challenger", this classic fighting game is more a sport than a game, a deep and strategic game that people continue to polish their skills at and challenge each other to this day, nearly 2 decades later.  If you have been living under a rock and have not heard of or played Street Fighter, this is a good place to start.  
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12-28-11 04:41 PM
YourMajestyKen is Offline
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I agree, this is the best Street Fighter for the NES system. Not all fighting games are fun, especially on this particular console but Street Fighter and Mortal Kombat is because the moves and controllings are easy to learn.

Well done on the review.
I agree, this is the best Street Fighter for the NES system. Not all fighting games are fun, especially on this particular console but Street Fighter and Mortal Kombat is because the moves and controllings are easy to learn.

Well done on the review.
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12-28-11 04:52 PM
rcarter2 is Offline
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I also agree. It seems that after companies saw how successful Street Fighter and Mortal Kombat were, they decided to jump on the fighting game band wagon. But as any other rip off ideas are, they just don't measure to the originals. I really liked this game. Although it was so easy to pretty much cheat using Blanka's curled up electric body move. Even on the hardest difficulty, it is easy to make enemies fall for this almost every time.
I also agree. It seems that after companies saw how successful Street Fighter and Mortal Kombat were, they decided to jump on the fighting game band wagon. But as any other rip off ideas are, they just don't measure to the originals. I really liked this game. Although it was so easy to pretty much cheat using Blanka's curled up electric body move. Even on the hardest difficulty, it is easy to make enemies fall for this almost every time.
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