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Murnjendoof
10-05-22 01:13 AM
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Murnjendoof
10-05-22 01:13 AM
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jnisol

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Chester Cheetah: Wild That They Thought People Would Like This Garbage

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
4.2
8
8
2
3
N/A
8
Murnjendoof's Score
1.4
8
8
2
3
N/A
8

10-05-22 01:13 AM
Murnjendoof is Offline
| ID: 1398309 | 979 Words

Murnjendoof
Level: 8


POSTS: 4/16
POST EXP: 2250
LVL EXP: 1570
CP: 575.8
VIZ: 59435

Likes: 3  Dislikes: 0
This one is just plain bad. There, that should save you some time. It's not a fun game and there's really no reason to play it. Want to know why? Well, let's start with...

The Graphics

Wait, no, this is the good part. Uh... well, look, I'll get to why it's bad later. For now, let's look on the bright side; the graphics and animations are pretty darn good. They've got complex shading, and look like they use more colours than should be possible on a Super Nintendo. Most of the animations are pretty smooth, although they get pretty stingy for a lot of the enemies, with some only having two frames of animation. Chester Cheetah himself doesn't have a whole lot of personality, but it's not for lack of trying; his animations are smooth and communicate his actions well. The main issues are, again, the stingy enemy animations, and the fact that some of said enemies look almost like they use a different artstyle to Chester himself. However, the consistent colouring and shading adds enough consistency to the few designs that would otherwise look out of place, so again, this one isn't really an issue.

The Music And Sound

Strangely, this one is a step down from the previous game, Too Cool To Fool. The music in Wild Wild Quest sounds more like actual music and less like deranged psychosis, but as a result it sounds a lot less unique. The range of quality is also a lot broader than Too Cool To Fool. "Omahog" and "Numb" are absolute jams, but then you have tracks like "Quakers-Field" and "Lostin", which just go on and on and on and on, aimlessly whittling away at your sanity whilst going nowhere and saying nothing. Still, the good tracks outweigh the bad ones, and although I wouldn't say that the game is worth playing for the soundtrack, I would say that you should check it out from the safety of a dedicated music player. Perhaps the one on this very site, which seems to be one of the only places on the internet where you can listen to them.

The sound design is nothing to write home about. It gets the job done. Perfectly serviceable, but a bit generic.

The Presentation

I don't like to judge a game on its story, unless it's something like an RPG or one of those Telltale games. With that being said, the story in this game is absolute crap.

The opening text crawl is about a minute and a half long, yet the plot that it establishes can be summed up in three sentences: "Chester Cheetah's map to Hip City was stolen by Mean Eugene. Get the map pieces back so you can get to Hip City. If you collect all ten pieces you can see the good ending." It's written as if the writers threw darts at a list of 80s slang, and then wrote the world's s***tiest poem with them, because half the time it doesn't even rhyme, even though it's clearly attempting to. The HUD isn't terrible, but it's still pretty bad. At least it doesn't get in the way of the gameplay. But, speaking of...

The "Gameplay"

Is anybody surprised that the gameplay is bad? I doubt many people were expecting greatness from a Chester Cheetah game, but if you were, you'll be sorely disappointed. I mean, if you were expecting something good here, you're probably the kind of person who gets disappointed a lot, so maybe you're used to it by now.

Like Too Cool To Fool, the bare-bones moving, jumping, and running don't feel terrible at first. However, the game's downfall is quite different from its predecessor. For one, the game is slow. Like, really slow. Even the dash is about three quarters as fast as the walking speed should be, although at least it's not at breakneck speed this time, so... I guess that's a plus. Alongside the speed, the first thing that you'll notice when playing is how darn big everything is. While it does allow for more detailed sprites, the fact that Chester alone takes up half the friggin' screen means that the game has to be slow, or else you'd be running into enemies constantly, without any warning that they were coming.

The level design is dull. Just really boring. The levels are either too long, or... well, I can't even say "too short", because none of them left me wanting more. Let's just say that they're all mind-numbingly boring, and most of them are too long.

The main issue with this game, though, is the difficulty. I could deal with the clunky movement physics, unresponsive controls, and bizarre enemy behaviours if I was actually able to finish a single goshdarn stage. You die in one hit, although if you can find a bag of Cheetos, you gain an additional hit point, and lose the bag instead of a life the next time something hits you. The only issue is... well, there's way more than one issue, actually. Like I said, this game is bad. Firstly, there's almost always only one bag of Cheetos per level, and it's usually quite far into said level, so you've got to go most of the game tiptoeing forwards so that you don't hit anything. Secondly, enemies respawn if their spawn point ever goes offscreen. Thirdly, the animation that plays when you get hit while you have the Cheetos is about five seconds too long, and freezes you in place. And finally, each level has its own boss, which is pretty nice, but they're either ridiculously easy or designed-by-a-mental-patient impossible. Plus, basically all of them require you to die at least a few times before you know their attack patterns and when the hell you can actually hit them.

Conclusion
This game sucks. Don't play this game. It's that simple.
This one is just plain bad. There, that should save you some time. It's not a fun game and there's really no reason to play it. Want to know why? Well, let's start with...

The Graphics

Wait, no, this is the good part. Uh... well, look, I'll get to why it's bad later. For now, let's look on the bright side; the graphics and animations are pretty darn good. They've got complex shading, and look like they use more colours than should be possible on a Super Nintendo. Most of the animations are pretty smooth, although they get pretty stingy for a lot of the enemies, with some only having two frames of animation. Chester Cheetah himself doesn't have a whole lot of personality, but it's not for lack of trying; his animations are smooth and communicate his actions well. The main issues are, again, the stingy enemy animations, and the fact that some of said enemies look almost like they use a different artstyle to Chester himself. However, the consistent colouring and shading adds enough consistency to the few designs that would otherwise look out of place, so again, this one isn't really an issue.

The Music And Sound

Strangely, this one is a step down from the previous game, Too Cool To Fool. The music in Wild Wild Quest sounds more like actual music and less like deranged psychosis, but as a result it sounds a lot less unique. The range of quality is also a lot broader than Too Cool To Fool. "Omahog" and "Numb" are absolute jams, but then you have tracks like "Quakers-Field" and "Lostin", which just go on and on and on and on, aimlessly whittling away at your sanity whilst going nowhere and saying nothing. Still, the good tracks outweigh the bad ones, and although I wouldn't say that the game is worth playing for the soundtrack, I would say that you should check it out from the safety of a dedicated music player. Perhaps the one on this very site, which seems to be one of the only places on the internet where you can listen to them.

The sound design is nothing to write home about. It gets the job done. Perfectly serviceable, but a bit generic.

The Presentation

I don't like to judge a game on its story, unless it's something like an RPG or one of those Telltale games. With that being said, the story in this game is absolute crap.

The opening text crawl is about a minute and a half long, yet the plot that it establishes can be summed up in three sentences: "Chester Cheetah's map to Hip City was stolen by Mean Eugene. Get the map pieces back so you can get to Hip City. If you collect all ten pieces you can see the good ending." It's written as if the writers threw darts at a list of 80s slang, and then wrote the world's s***tiest poem with them, because half the time it doesn't even rhyme, even though it's clearly attempting to. The HUD isn't terrible, but it's still pretty bad. At least it doesn't get in the way of the gameplay. But, speaking of...

The "Gameplay"

Is anybody surprised that the gameplay is bad? I doubt many people were expecting greatness from a Chester Cheetah game, but if you were, you'll be sorely disappointed. I mean, if you were expecting something good here, you're probably the kind of person who gets disappointed a lot, so maybe you're used to it by now.

Like Too Cool To Fool, the bare-bones moving, jumping, and running don't feel terrible at first. However, the game's downfall is quite different from its predecessor. For one, the game is slow. Like, really slow. Even the dash is about three quarters as fast as the walking speed should be, although at least it's not at breakneck speed this time, so... I guess that's a plus. Alongside the speed, the first thing that you'll notice when playing is how darn big everything is. While it does allow for more detailed sprites, the fact that Chester alone takes up half the friggin' screen means that the game has to be slow, or else you'd be running into enemies constantly, without any warning that they were coming.

The level design is dull. Just really boring. The levels are either too long, or... well, I can't even say "too short", because none of them left me wanting more. Let's just say that they're all mind-numbingly boring, and most of them are too long.

The main issue with this game, though, is the difficulty. I could deal with the clunky movement physics, unresponsive controls, and bizarre enemy behaviours if I was actually able to finish a single goshdarn stage. You die in one hit, although if you can find a bag of Cheetos, you gain an additional hit point, and lose the bag instead of a life the next time something hits you. The only issue is... well, there's way more than one issue, actually. Like I said, this game is bad. Firstly, there's almost always only one bag of Cheetos per level, and it's usually quite far into said level, so you've got to go most of the game tiptoeing forwards so that you don't hit anything. Secondly, enemies respawn if their spawn point ever goes offscreen. Thirdly, the animation that plays when you get hit while you have the Cheetos is about five seconds too long, and freezes you in place. And finally, each level has its own boss, which is pretty nice, but they're either ridiculously easy or designed-by-a-mental-patient impossible. Plus, basically all of them require you to die at least a few times before you know their attack patterns and when the hell you can actually hit them.

Conclusion
This game sucks. Don't play this game. It's that simple.
Member

Affected by 'Laziness Syndrome'

Registered: 09-01-22
Last Post: 286 days
Last Active: 11 days

    Post Rating: 3   Liked By: jnisol, Minuano, TurtlePing,

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