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I tried Vizzed Retroarch and EmulatorJS on Mobile
After a long hiatus, I've returned to vizzed to see there's been some changes. HTML integration.
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Shogun Gamer
06-15-22 02:33 AM
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06-15-22 02:33 AM
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I tried Vizzed Retroarch and EmulatorJS on Mobile

 

06-15-22 02:33 AM
Shogun Gamer is Offline
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Hi there, Coyoda here (what I go by now, though it's hard for me to shake my old username on vizzed), it's been a long time since I've been back on Vizzed.com.

I figured I'd leave a little feedback, a question, and even room for discussion about the HTML integration for Vizzed with the Retroarch HTML5 and EmulatorJS.

Feedback

So, I used it as in on PC upon my return to the website and saw that each one had their advantages and disadvantages. Mainly that with Retroarch (and I did try Emularity for a sec too), it is stuck in a smaller screen size which reminds me of the old RGR plugin days. Though, you have a ton more options what with slow motion, fast forward, save states, frame advancing, etc.

With EmulatorJS, you have a few less options but you do get to resize the window as big as you want and it also seems to run pretty well overall. This one so far is my preferred way to play on vizzed now. Anyone could really enjoy this since there's no set up involved and you can just play. Otherwise, I think this is a really cool step forward for Vizzed.com and appreciate all David has done, especially keeping this awesome website alive.

However, I read in the read more section about the RGR plugin and what happened to it, only to find out that the HTML integration even works with Mobile. So, I tried it on my iOS and with a little fiddling between horizontal and vertical screen orientation, the game shows up out of its black screen, while EmulatorJS just starts up with no issue.

But, I unfortunately ran into issues with both emulators. Now, I only did test Mega Man X, but what I encountered with Retroarch HTML5 was that the game had no audio and was running at around 360~FPS! I was surprised since this didn't occur with EmulatorJS. I tried to look through the options I could click on to see if there was a frame limiter and also messed with the volume buttons and mute buttons but to no avail unfortunately. When I opened up the Retroarch GUI menu, I also couldn't interact with the menu (though I was able to do so on PC, just not on iphone.) So, unfortunately, it wasn't possible for me to really do much with Mega Man X on Retroarch HTML5 because the speed was out of control.

With EmulatorJS on the other hand, it ran perfectly fine, and the audio sounded incredible. Though, the issue with this time was instead that when I interacted with the touch controls, it would zoom right into the touch controls. So I thought, ok, let's check my iphone settings, but all and every one of my zoom settings and accessibility settings, are all turned off. So I thought, maybe there's settings I can change with the safari browser? But I couldn't find any such setting to do with double tap zooming. Then I tried Chrome browser, but had the same issue of double tapping one of the buttons and everything zooming in toward that control. I searched online on google but also couldn't find any solution to that.

So I guess for now, playing on mobile, for myself, is out of the question, which yeah, some of these games would most certainly be better on controller anyway, but even then, the idea of being able to play on vizzed from my phone is still a pretty cool idea.

The question(s)

I don't know if there is a solution for my above issues in the last 3 paragraphs but is there some way to FPS limit the retroarch html5? Does anyone have a zoom issue happen after double tapping one of the buttons in EmulatorJS?

Maybe it wasn't entirely intended to work on mobile but, if it was, maybe iOS is just a bad fit for Vizzed and Android works better I might imagine. I couldn't find any talk on the vizzed board about it though after searching through some pages, unless I checked the wrong categories.

The discussion

Regardless, if you happened along this post, then what do you think so far of the emulators? Find any cool things that you can do with them to enhance your play session? Which emulator do you find best for yourself? And have you ever tried bluetooth with a controller on your mobile phone to see if it would pick up on the emulator?
Hi there, Coyoda here (what I go by now, though it's hard for me to shake my old username on vizzed), it's been a long time since I've been back on Vizzed.com.

I figured I'd leave a little feedback, a question, and even room for discussion about the HTML integration for Vizzed with the Retroarch HTML5 and EmulatorJS.

Feedback

So, I used it as in on PC upon my return to the website and saw that each one had their advantages and disadvantages. Mainly that with Retroarch (and I did try Emularity for a sec too), it is stuck in a smaller screen size which reminds me of the old RGR plugin days. Though, you have a ton more options what with slow motion, fast forward, save states, frame advancing, etc.

With EmulatorJS, you have a few less options but you do get to resize the window as big as you want and it also seems to run pretty well overall. This one so far is my preferred way to play on vizzed now. Anyone could really enjoy this since there's no set up involved and you can just play. Otherwise, I think this is a really cool step forward for Vizzed.com and appreciate all David has done, especially keeping this awesome website alive.

However, I read in the read more section about the RGR plugin and what happened to it, only to find out that the HTML integration even works with Mobile. So, I tried it on my iOS and with a little fiddling between horizontal and vertical screen orientation, the game shows up out of its black screen, while EmulatorJS just starts up with no issue.

But, I unfortunately ran into issues with both emulators. Now, I only did test Mega Man X, but what I encountered with Retroarch HTML5 was that the game had no audio and was running at around 360~FPS! I was surprised since this didn't occur with EmulatorJS. I tried to look through the options I could click on to see if there was a frame limiter and also messed with the volume buttons and mute buttons but to no avail unfortunately. When I opened up the Retroarch GUI menu, I also couldn't interact with the menu (though I was able to do so on PC, just not on iphone.) So, unfortunately, it wasn't possible for me to really do much with Mega Man X on Retroarch HTML5 because the speed was out of control.

With EmulatorJS on the other hand, it ran perfectly fine, and the audio sounded incredible. Though, the issue with this time was instead that when I interacted with the touch controls, it would zoom right into the touch controls. So I thought, ok, let's check my iphone settings, but all and every one of my zoom settings and accessibility settings, are all turned off. So I thought, maybe there's settings I can change with the safari browser? But I couldn't find any such setting to do with double tap zooming. Then I tried Chrome browser, but had the same issue of double tapping one of the buttons and everything zooming in toward that control. I searched online on google but also couldn't find any solution to that.

So I guess for now, playing on mobile, for myself, is out of the question, which yeah, some of these games would most certainly be better on controller anyway, but even then, the idea of being able to play on vizzed from my phone is still a pretty cool idea.

The question(s)

I don't know if there is a solution for my above issues in the last 3 paragraphs but is there some way to FPS limit the retroarch html5? Does anyone have a zoom issue happen after double tapping one of the buttons in EmulatorJS?

Maybe it wasn't entirely intended to work on mobile but, if it was, maybe iOS is just a bad fit for Vizzed and Android works better I might imagine. I couldn't find any talk on the vizzed board about it though after searching through some pages, unless I checked the wrong categories.

The discussion

Regardless, if you happened along this post, then what do you think so far of the emulators? Find any cool things that you can do with them to enhance your play session? Which emulator do you find best for yourself? And have you ever tried bluetooth with a controller on your mobile phone to see if it would pick up on the emulator?
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