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Made A New Board Game. Looking For Playtesters

 

01-28-18 08:17 PM
m0ssb3rg935 is Offline
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Yeah, I'll try my luck with Overkill. I hope the team doesn't hold it against me for blowing the whole turn lol

Also a reminder that supernerd's dice seem to be listing. Assuming they were even
Yeah, I'll try my luck with Overkill. I hope the team doesn't hold it against me for blowing the whole turn lol

Also a reminder that supernerd's dice seem to be listing. Assuming they were even
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01-30-18 01:23 PM
Eirinn is Offline
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Overkill roll results:

Showing off again, m0ss says "Three evens? Please. How about six of them?"
Some grade B artwork there.


Sydney attacks with Sniper Shot! Pushing her luck, she follows the head shot with a quick shot. Both hit their mark, one in the head, and one in the chest of the fearsome foe. (and some grade B story telling boot).
Sydney gets an attack card.

Red Dragon takes ten damage [60/100], and deals three to Sydney [7/10].



Since I failed to get everyone's opinion on whether a Floor Card should be drawn or not, I'll ask now. Whatever effect is received will be mirrored in the next post I make, so don't be surprised if the dice you keep from this roll are altered, or your previous roll is redone.



Next: Aaron, who is showcasing our new move set makeover!
This new move system is another test. Let me know what you guys think. I'm not opposed to altering them or removing them between turns if they aren't popular.


Aaron's new move set:
•Swipe -- 5 DMG [any]

•Hack -- 7 DMG [any amount of dice. Total must be 48 or more. 6s do not count toward this move]

•Clean sweep -- 10 DMG [48 or more, using no more than nine dice]



supernerd117 :

Your first attack roll: 2, 3, 5, 5.



Eniitan : Your first support roll: 1, 5.



MarioLucarioFan64 : Your first support roll: 2, 6, 6.



EX Palen : Your first support roll: 1, 4, 4, 4
Aye, you can burn cards at any point during your turn.
As for Floor Cards, I'd like to see them tested, but I'm going to leave that up to you folks. :V



m0ssb3rg935 : Your first support roll: 2, 3, 4, 6

You now have one Attack Card. You get one after each of your attack turns.


Everyone:
Please note the remade move list for Aaron. As I said above, this is a test of a new attack system setup. You're going to need to work together on this one to decide which is best to go for, as it'll just about require you to pick one move from the first roll and go for it specifically, especially his best move.

Overkill roll results:

Showing off again, m0ss says "Three evens? Please. How about six of them?"
Some grade B artwork there.


Sydney attacks with Sniper Shot! Pushing her luck, she follows the head shot with a quick shot. Both hit their mark, one in the head, and one in the chest of the fearsome foe. (and some grade B story telling boot).
Sydney gets an attack card.

Red Dragon takes ten damage [60/100], and deals three to Sydney [7/10].



Since I failed to get everyone's opinion on whether a Floor Card should be drawn or not, I'll ask now. Whatever effect is received will be mirrored in the next post I make, so don't be surprised if the dice you keep from this roll are altered, or your previous roll is redone.



Next: Aaron, who is showcasing our new move set makeover!
This new move system is another test. Let me know what you guys think. I'm not opposed to altering them or removing them between turns if they aren't popular.


Aaron's new move set:
•Swipe -- 5 DMG [any]

•Hack -- 7 DMG [any amount of dice. Total must be 48 or more. 6s do not count toward this move]

•Clean sweep -- 10 DMG [48 or more, using no more than nine dice]



supernerd117 :

Your first attack roll: 2, 3, 5, 5.



Eniitan : Your first support roll: 1, 5.



MarioLucarioFan64 : Your first support roll: 2, 6, 6.



EX Palen : Your first support roll: 1, 4, 4, 4
Aye, you can burn cards at any point during your turn.
As for Floor Cards, I'd like to see them tested, but I'm going to leave that up to you folks. :V



m0ssb3rg935 : Your first support roll: 2, 3, 4, 6

You now have one Attack Card. You get one after each of your attack turns.


Everyone:
Please note the remade move list for Aaron. As I said above, this is a test of a new attack system setup. You're going to need to work together on this one to decide which is best to go for, as it'll just about require you to pick one move from the first roll and go for it specifically, especially his best move.

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(edited by Eirinn on 01-30-18 01:24 PM)    

01-30-18 02:15 PM
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Interesting change in the attack system. Now we can aim for two different goals and lock dices for different strategies, spicing things up a bit.

For the strongest attack, we need mostly 5s and 6s. With the six of them we already have, I say we should aim for the remaining three. We have 11 dices at our disposal, unless we attempt any side strategy to lock in some 4s, so I'm pretty confident we can pull it off.

I don't see any good coming from locking any of my dices now, so re-roll them all. I haven't been the luckiest man on my rolls lately, but still I hope I can contribute to the team, otherwise I'm a lame supporter xD

As for Floor cards, I stated I wanted to draw one and I reaffirm my intentions. I hope the rest of the gang wants to participate in this test as well.
Interesting change in the attack system. Now we can aim for two different goals and lock dices for different strategies, spicing things up a bit.

For the strongest attack, we need mostly 5s and 6s. With the six of them we already have, I say we should aim for the remaining three. We have 11 dices at our disposal, unless we attempt any side strategy to lock in some 4s, so I'm pretty confident we can pull it off.

I don't see any good coming from locking any of my dices now, so re-roll them all. I haven't been the luckiest man on my rolls lately, but still I hope I can contribute to the team, otherwise I'm a lame supporter xD

As for Floor cards, I stated I wanted to draw one and I reaffirm my intentions. I hope the rest of the gang wants to participate in this test as well.
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01-30-18 02:36 PM
supernerd117 is Offline
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EX Palen : Agreed. I think we should go for the most powerful move.
Eirinn : I also feel we should go fro the most powerful attack. I'd like to lock in the 5s and reroll the rest, please.
EX Palen : Agreed. I think we should go for the most powerful move.
Eirinn : I also feel we should go fro the most powerful attack. I'd like to lock in the 5s and reroll the rest, please.
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01-30-18 10:56 PM
m0ssb3rg935 is Offline
| ID: 1351814 | 51 Words

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I think the added choice of the new move is a good idea. Maybe a little less automated feeling? Like there's more strategy that can be applied.

I'll lock in that 6 and re-roll the other three dice. And yeah, I wouldn't mind seeing how the floor cards change things up.
I think the added choice of the new move is a good idea. Maybe a little less automated feeling? Like there's more strategy that can be applied.

I'll lock in that 6 and re-roll the other three dice. And yeah, I wouldn't mind seeing how the floor cards change things up.
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02-01-18 04:03 PM
Eirinn is Offline
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Two players voted to draw a Floor Card, and none voted not to, so one has been drawn.

The players that voted on which Floor Card deck to draw from voted for with two in favor of the Battle Deck, and one in favor of the Die Deck, so we're drawing from the Battle Deck.

The card:
 
Attack strength +50% for all players for one turn.

More grade B handiwork. :3



supernerd117 : Your second attack roll:

1, 3.
Your locked dice: 5, 5.



Eniitan : Your second support roll: 1.
Your locked die: 5



MarioLucarioFan64 : Your second support roll: 2
Your locked dice: 6, 6.
Exactly the same as last roll. :/



EX Palen : Your second support roll: 1, 2, 3, 6.
That's at least a little better, right?



m0ssb3rg935 : Your second support roll: 2, 4, 6.
Your locked dice 6.


Team total:
Three 5s, and three 6s. [thirty three across six dice]
Needed: fifteen, using no more than three dice.


Everyone:
If anyone plans to use an attack card to gain an extra roll, let me know now and I'll only consider it burned if the next roll doesn't yield the necessary dice for the attack.
Two players voted to draw a Floor Card, and none voted not to, so one has been drawn.

The players that voted on which Floor Card deck to draw from voted for with two in favor of the Battle Deck, and one in favor of the Die Deck, so we're drawing from the Battle Deck.

The card:
 
Attack strength +50% for all players for one turn.

More grade B handiwork. :3



supernerd117 : Your second attack roll:

1, 3.
Your locked dice: 5, 5.



Eniitan : Your second support roll: 1.
Your locked die: 5



MarioLucarioFan64 : Your second support roll: 2
Your locked dice: 6, 6.
Exactly the same as last roll. :/



EX Palen : Your second support roll: 1, 2, 3, 6.
That's at least a little better, right?



m0ssb3rg935 : Your second support roll: 2, 4, 6.
Your locked dice 6.


Team total:
Three 5s, and three 6s. [thirty three across six dice]
Needed: fifteen, using no more than three dice.


Everyone:
If anyone plans to use an attack card to gain an extra roll, let me know now and I'll only consider it burned if the next roll doesn't yield the necessary dice for the attack.
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(edited by Eirinn on 02-01-18 04:07 PM)    

02-01-18 04:31 PM
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Okay, we now have enough to pull out our strongest attack, so no need to burn any cards for extra rolls. Not gonna say what we have to do because I'm no leader, just that we don't need to go any further even if we have almost nothing to lose.

Lock that 6 of mine. I could make it easier for the team by locking one more dice, but I'll let the others handle the situation.

It's interesting to see that the Floor card to be drawn will depend on the number of votes each kind gets. Defense is a sure no at this timing so far, but depending on how the attacks for us supporters were rearranged, and just in case we run out of luck, maybe I should campaign by the end of the round so the team agrees for a Dice card. Otherwise, the Battle cards will always prevail.
Okay, we now have enough to pull out our strongest attack, so no need to burn any cards for extra rolls. Not gonna say what we have to do because I'm no leader, just that we don't need to go any further even if we have almost nothing to lose.

Lock that 6 of mine. I could make it easier for the team by locking one more dice, but I'll let the others handle the situation.

It's interesting to see that the Floor card to be drawn will depend on the number of votes each kind gets. Defense is a sure no at this timing so far, but depending on how the attacks for us supporters were rearranged, and just in case we run out of luck, maybe I should campaign by the end of the round so the team agrees for a Dice card. Otherwise, the Battle cards will always prevail.
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02-01-18 06:14 PM
supernerd117 is Offline
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I'd like to reroll, please. ROOOOOLLLLLL THEMMMMMMM DIIIICCCCEEEEE!!!! WOO!
I'd like to reroll, please. ROOOOOLLLLLL THEMMMMMMM DIIIICCCCEEEEE!!!! WOO!
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02-01-18 06:40 PM
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Lock the six and re-roll the other two dice. It'd be funny if I wound up with all sixes.
Lock the six and re-roll the other two dice. It'd be funny if I wound up with all sixes.
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02-05-18 06:46 PM
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Sorry for the delay.

The team managed to hit exactly forty eight using exactly nine dice (my apologies for not catching that forty eight+ was possible before posting the last roll).
supernerd117 opts not to attempt overkill.

Aaron performs Clean Sweep, dealing 15 damage to Red Dragon [45/100]
Red Dragon attacks, dealing 3 damage to Aaron (14/20)



Next up: Alicia.

Alicia's new move set:

•Pierce: 5 damage [any]

•Slash: 7 damage [Must roll the following: 1, 1, 2, 3, 4, 5, 6, 6]

• Slice: 10 damage [ten multiples of the same number]


Eniitan :

Your first attack roll: 2, 2, 4, 5.



supernerd117 : Your first support roll: 1, 6.



MarioLucarioFan64 : Your first support roll: 2, 3, 4.



EX Palen : Your first support roll: 3, 3, 6, 6.

The cards compose an actual deck, so the more good cards you draw from any given deck, the more likely you are to draw a bad card the next time. So yeah, if they draw from attack again, the chances of being penalized by a bad card are going to be higher than if the team chooses to draw from another deck now.



m0ssb3rg935 : Your first support roll: 1, 2, 3, 4.
Sorry for the delay.

The team managed to hit exactly forty eight using exactly nine dice (my apologies for not catching that forty eight+ was possible before posting the last roll).
supernerd117 opts not to attempt overkill.

Aaron performs Clean Sweep, dealing 15 damage to Red Dragon [45/100]
Red Dragon attacks, dealing 3 damage to Aaron (14/20)



Next up: Alicia.

Alicia's new move set:

•Pierce: 5 damage [any]

•Slash: 7 damage [Must roll the following: 1, 1, 2, 3, 4, 5, 6, 6]

• Slice: 10 damage [ten multiples of the same number]


Eniitan :

Your first attack roll: 2, 2, 4, 5.



supernerd117 : Your first support roll: 1, 6.



MarioLucarioFan64 : Your first support roll: 2, 3, 4.



EX Palen : Your first support roll: 3, 3, 6, 6.

The cards compose an actual deck, so the more good cards you draw from any given deck, the more likely you are to draw a bad card the next time. So yeah, if they draw from attack again, the chances of being penalized by a bad card are going to be higher than if the team chooses to draw from another deck now.



m0ssb3rg935 : Your first support roll: 1, 2, 3, 4.
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02-05-18 07:29 PM
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Well, I'd have guessed the cards would work like that, a predetermined amount of positive and negative cards building a deck. More of a reason to not rely too much on a single deck, and there could go the most useful trait of the Defense deck.

We got a lucky first roll for Alicia and we're able to secure Slash right now. Getting Slice will require re-rolling, and the big question is what we would be keeping anyway because there's no clear choice. We rolled four 2s and four 3s, so double option here.

The team must decide a course of action, and my opinion is to play careful and attack with Slash. Due to the attack card we played, it will deal 10-11 damage and as long as we keep that average we can finish this test at the end of the round.
Well, I'd have guessed the cards would work like that, a predetermined amount of positive and negative cards building a deck. More of a reason to not rely too much on a single deck, and there could go the most useful trait of the Defense deck.

We got a lucky first roll for Alicia and we're able to secure Slash right now. Getting Slice will require re-rolling, and the big question is what we would be keeping anyway because there's no clear choice. We rolled four 2s and four 3s, so double option here.

The team must decide a course of action, and my opinion is to play careful and attack with Slash. Due to the attack card we played, it will deal 10-11 damage and as long as we keep that average we can finish this test at the end of the round.
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02-06-18 04:12 AM
supernerd117 is Offline
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I agree. I think we should go with Slash. That way we can get through this phase more quickly and towards the more dedicated game.
I agree. I think we should go with Slash. That way we can get through this phase more quickly and towards the more dedicated game.
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02-06-18 04:34 AM
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Tough call, really. If we already have a mid-power attack secured, it'd be a gamble to throw it away for an attempt at a stronger strike, though not impossible given it's only the first roll. It's really up to you all which way we go since I have no objections either way, but I won't know what dice to lock in until I know what direction we're going.
Tough call, really. If we already have a mid-power attack secured, it'd be a gamble to throw it away for an attempt at a stronger strike, though not impossible given it's only the first roll. It's really up to you all which way we go since I have no objections either way, but I won't know what dice to lock in until I know what direction we're going.
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02-07-18 09:53 PM
Eirinn is Offline
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Three players voted to lock in the dice needed for Slash.

Alicia attacks with Slash, dealing 11 damage to Red Dragon [34/100].
Red Dragon attacks Alicia, dealing 3 damage [14/20].


Next: Kiyun.
Kiyun's stats: HP: 12/15, Attack: 150%

Red Dragon's stats: Hp: 34/100, Attack: 3


New move set:
•Stab -- 3 DMG [any]

•Flurry -- 5 DMG [twelve 3s and 4s, or 5s, and 6s]

•Rapid strikes -- 7 DMG [twelve 1s or twelve 2s]


MarioLucarioFan64 :

Your first attack roll: 1, 2, 3.



EX Palen : Your first support roll: 1, 3, 3, 5.



m0ssb3rg935 : Your first support roll: 2, 4, 4, 4.



supernerd117 : Your first support roll: 1, 5.



Eniitan : Your first support roll: 4, 4.
Three players voted to lock in the dice needed for Slash.

Alicia attacks with Slash, dealing 11 damage to Red Dragon [34/100].
Red Dragon attacks Alicia, dealing 3 damage [14/20].


Next: Kiyun.
Kiyun's stats: HP: 12/15, Attack: 150%

Red Dragon's stats: Hp: 34/100, Attack: 3


New move set:
•Stab -- 3 DMG [any]

•Flurry -- 5 DMG [twelve 3s and 4s, or 5s, and 6s]

•Rapid strikes -- 7 DMG [twelve 1s or twelve 2s]


MarioLucarioFan64 :

Your first attack roll: 1, 2, 3.



EX Palen : Your first support roll: 1, 3, 3, 5.



m0ssb3rg935 : Your first support roll: 2, 4, 4, 4.



supernerd117 : Your first support roll: 1, 5.



Eniitan : Your first support roll: 4, 4.
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(edited by Eirinn on 02-08-18 09:25 AM)    

02-08-18 04:38 AM
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Uhm, senpai, could you please share the math? An attack of 7 boosted by 50% gives 8 as a result?

Kind of interesting to see the new moveset for Kiyun. The difference between its medium and heavy attacks, in terms of power, allows us to choose more freely than with the tanks. However, the requirements are not easy, since we have 15 dices and we need 12 in any of his attacks.

I'd honestly discard Rapid Strikes due to the requirements and focus on Flurry. We can safely lock up to 8 dices for that attack, leaving 4 more in two re-rolls which is very much possible.

While I don't think we should actually discuss anything, since the situation is almost as clear as in the previous round, I'll announce later on which dices to lock once the team has spoken.
Uhm, senpai, could you please share the math? An attack of 7 boosted by 50% gives 8 as a result?

Kind of interesting to see the new moveset for Kiyun. The difference between its medium and heavy attacks, in terms of power, allows us to choose more freely than with the tanks. However, the requirements are not easy, since we have 15 dices and we need 12 in any of his attacks.

I'd honestly discard Rapid Strikes due to the requirements and focus on Flurry. We can safely lock up to 8 dices for that attack, leaving 4 more in two re-rolls which is very much possible.

While I don't think we should actually discuss anything, since the situation is almost as clear as in the previous round, I'll announce later on which dices to lock once the team has spoken.
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02-08-18 09:25 AM
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I agree with Flurry. The requirements are much, much easier to get than Rapid Strikes. We have 9 out of 12 dice for that, whereas we only have 3 of either for the latter.
I agree with Flurry. The requirements are much, much easier to get than Rapid Strikes. We have 9 out of 12 dice for that, whereas we only have 3 of either for the latter.
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02-08-18 09:26 AM
Eirinn is Offline
| ID: 1351989 | 27 Words

Eirinn
Level: 154


POSTS: 7786/7900
POST EXP: 1300417
LVL EXP: 46038311
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
EX Palen : Sorry about that -- I calculated the attack based on her weakest move instead of the middle one by accident. Thanks for catching that.
EX Palen : Sorry about that -- I calculated the attack based on her weakest move instead of the middle one by accident. Thanks for catching that.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2059 days
Last Active: 2059 days

02-08-18 04:39 PM
m0ssb3rg935 is Offline
| ID: 1351997 | 39 Words

m0ssb3rg935
m0ssb3rg935
Level: 109


POSTS: 2898/3607
POST EXP: 283159
LVL EXP: 13811412
CP: 22121.1
VIZ: 925924

Likes: 0  Dislikes: 0
Flurry seems to make the most sense. Whether or not MLF will want to attempt an overkill remains to be seen but I could see us doing a decent amount of damage here. Should I lock in my fours?

Flurry seems to make the most sense. Whether or not MLF will want to attempt an overkill remains to be seen but I could see us doing a decent amount of damage here. Should I lock in my fours?

Vizzed Elite
Former Admin
Token Clueless Guy to Make Others Look Smarter


Affected by 'Laziness Syndrome'

Registered: 03-09-13
Location: Tennessee
Last Post: 846 days
Last Active: 513 days

02-08-18 04:54 PM
EX Palen is Offline
| ID: 1351998 | 45 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4265/6183
POST EXP: 1095891
LVL EXP: 30551551
CP: 188035.3
VIZ: 10669012

Likes: 0  Dislikes: 0
Looks like we're mostly agreeing on Flurry, so I'll go ahead and lock my 3s.

We're closing in to my next turn, can't wait to see my new moveset and to marvel again at the sight of the most gorgeous avatar used for the rolls
Looks like we're mostly agreeing on Flurry, so I'll go ahead and lock my 3s.

We're closing in to my next turn, can't wait to see my new moveset and to marvel again at the sight of the most gorgeous avatar used for the rolls
Administrator
Site Staff Manager, Content Writer, Console Manager
Vizzed #1 Hardstyle fan


Affected by 'Laziness Syndrome'

Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 1 day
Last Active: 2 hours

02-09-18 08:19 PM
Eirinn is Offline
| ID: 1352013 | 79 Words

Eirinn
Level: 154


POSTS: 7789/7900
POST EXP: 1300417
LVL EXP: 46038311
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
MarioLucarioFan64 :

Your second attack roll: 1, 6.
Your locked die: 3



EX Palen : Your second support roll: 4, 5.
Your locked dice: 3, 3.



m0ssb3rg935 : Your second support roll: 3.
Your locked dice: 4, 4, 4.



supernerd117 : Your second support roll: 3, 5.



Eniitan : Your locked dice: 4, 4.


Team total: three 3s, five 4s (eight useable dice locked).
One die away from Flurry if all eligible dice are locked in this round.
MarioLucarioFan64 :

Your second attack roll: 1, 6.
Your locked die: 3



EX Palen : Your second support roll: 4, 5.
Your locked dice: 3, 3.



m0ssb3rg935 : Your second support roll: 3.
Your locked dice: 4, 4, 4.



supernerd117 : Your second support roll: 3, 5.



Eniitan : Your locked dice: 4, 4.


Team total: three 3s, five 4s (eight useable dice locked).
One die away from Flurry if all eligible dice are locked in this round.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2059 days
Last Active: 2059 days

(edited by Eirinn on 02-09-18 08:21 PM)    

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