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Made A New Board Game. Looking For Playtesters

 

01-22-18 03:34 PM
supernerd117 is Offline
| ID: 1351585 | 64 Words

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Eirinn : All righty, I'll keep the 3 and reroll the 5. I thought of perhaps the easiest way around this. Attach a cost to rerolls. A mana pool, if you will. You could even make it so players can reroll as much as they want, provided their mana pool doesn't run out. That way skills that would be redundant would no longer be so.
Eirinn : All righty, I'll keep the 3 and reroll the 5. I thought of perhaps the easiest way around this. Attach a cost to rerolls. A mana pool, if you will. You could even make it so players can reroll as much as they want, provided their mana pool doesn't run out. That way skills that would be redundant would no longer be so.
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01-22-18 07:41 PM
Eirinn is Offline
| ID: 1351590 | 307 Words

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EDIT: Palen's right. I overlooked that there were enough dice as of this turn. Don't reply: this turn is finished. I'll post the next one tomorrow.





Roll 3/5


MarioLucarioFan64 :

Your third attack roll: 1.
Your locked dice: 3, 4.



EX Palen : Your third support roll: 4, 6.
Your locked dice: 3, 4.



All players can use their skills at any time, with the exception of the tanks having to wait until after they've taken damage at least once.
So before any given roll, you just say that you wish to use your skill and it's effects are automatically applied as soon as applicable. Although in hindsight it would be best if dice altering skills weren't used this round, since we have to balance the numbers still.



m0ssb3rg935 : Your third support roll: 3, 4. Nice.
Your locked dice: 3, 4.

Oh yeah, you can unlock dice anytime you want. You don't have to say that you want to keep them locked though. Once they're locked they stay that way unless you say otherwise.


supernerd117 : Your third support roll: 1
Your locked die: 3.

That could actually work, but I want to keep this one as simple as possible while not limiting interaction too much. I'd be willing to consider it for a later project though. Right now I'm leaning toward more skills and maybe more cards.



Eniitan :
She informed me through a private message that she wishes to lock both 3s.

Just summoning you in case you want to say anything or use your skill before the next roll.



Team total:
Six 3s and three 4s. [nine total usable dice].
Dice needed: two more 3s or 4s. Good thing he used that skill.


Again, how do these roll pictures look on a computer? I can't judge the size very well from mobile.
EDIT: Palen's right. I overlooked that there were enough dice as of this turn. Don't reply: this turn is finished. I'll post the next one tomorrow.





Roll 3/5


MarioLucarioFan64 :

Your third attack roll: 1.
Your locked dice: 3, 4.



EX Palen : Your third support roll: 4, 6.
Your locked dice: 3, 4.



All players can use their skills at any time, with the exception of the tanks having to wait until after they've taken damage at least once.
So before any given roll, you just say that you wish to use your skill and it's effects are automatically applied as soon as applicable. Although in hindsight it would be best if dice altering skills weren't used this round, since we have to balance the numbers still.



m0ssb3rg935 : Your third support roll: 3, 4. Nice.
Your locked dice: 3, 4.

Oh yeah, you can unlock dice anytime you want. You don't have to say that you want to keep them locked though. Once they're locked they stay that way unless you say otherwise.


supernerd117 : Your third support roll: 1
Your locked die: 3.

That could actually work, but I want to keep this one as simple as possible while not limiting interaction too much. I'd be willing to consider it for a later project though. Right now I'm leaning toward more skills and maybe more cards.



Eniitan :
She informed me through a private message that she wishes to lock both 3s.

Just summoning you in case you want to say anything or use your skill before the next roll.



Team total:
Six 3s and three 4s. [nine total usable dice].
Dice needed: two more 3s or 4s. Good thing he used that skill.


Again, how do these roll pictures look on a computer? I can't judge the size very well from mobile.
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(edited by Eirinn on 01-22-18 09:41 PM)    

01-22-18 08:33 PM
EX Palen is Offline
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EX Palen
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I'll go ahead and lock that 4. We have more than enough right now, so it wouldn't even be necessary. And it ended up that we didn't need those two extra rolls, but they were a safe bet to test out our luck and the chances of failing.

Okay then, I'll keep that in mind about skills. One of mine won't have a use for a while or even at all during the test, but the other one could use a test as a safe bet next time MLF's turn comes around if his character keeps having such difficult combinations to pull off his strongest attack. We'll have to see about that.

About the picture, it looks good on a computer, though I honestly preferred the older one
I'll go ahead and lock that 4. We have more than enough right now, so it wouldn't even be necessary. And it ended up that we didn't need those two extra rolls, but they were a safe bet to test out our luck and the chances of failing.

Okay then, I'll keep that in mind about skills. One of mine won't have a use for a while or even at all during the test, but the other one could use a test as a safe bet next time MLF's turn comes around if his character keeps having such difficult combinations to pull off his strongest attack. We'll have to see about that.

About the picture, it looks good on a computer, though I honestly preferred the older one
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01-23-18 04:44 AM
m0ssb3rg935 is Offline
| ID: 1351605 | 17 Words

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I'm on a 15 inch laptop and this is what it looks like on my end.


I'm on a 15 inch laptop and this is what it looks like on my end.


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01-23-18 07:21 PM
Eirinn is Offline
| ID: 1351609 | 832 Words

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Kiyun attacks with Rapid Strikes. Deals seven damage to Red Dragon.
Red Dragon attacks, dealing three damage to Kiyun.



Note:
We're going to try some new things starting this round: meet the "Floor Card" and "Attack Card" Decks!


Floor Cards:
Cards from the Floor Card deck may be drawn at the end of every round (a round is made up of all players' attack turns combined. So after all players have attacked once, a full round has been completed). These cards make up three draw decks: Battle, Effect, and Die. Floor Cards are read upon drawing, and go into effect immediately. Some effects will be positive, others negative.


Drawing Floor Cards is optional.


Battle cards will either increase the entire team's attack power, or decrease it by a set amount.
The effect wears off after one full round unless stated otherwise.


Effect cards may increase health, lower defense (make players take more damage from enemy attacks), or raise defense (reduce amount of damage received from enemy attacks).
The effect wears off after one full round, unless stated otherwise.


Die cards will either increase the number of dice each player has, or decrease the number of dice each player has (you can never have fewer dice than what is needed to perform your strongest attack). On rare occasion (10% chance) this deck may yield a card that adds an extra reroll to all players' turns, and on even rarer occasions (5% chance) it may yield a "lose one reroll" card.
As always, the effect wears off for all of these cards after one turn, unless stated otherwise.



Attack Cards:
These cards are drawn after every turn (each attack phase is a turn. So that's one roll + all rerolls used on one player's attack). The card is drawn by the attacking player and kept in their "hand" face down. These cards may be redeemed before your first attacking roll on your next turn.


Unlike Floor Cards, Attack Cards may be held without effect until the player opts to turn them over, or alternatively, the player may choose to "burn" them. Burning a card adds one die to the player's die total.

Cards included in the Attack Deck:

•Attack +50%

•Attack -50%

•Lose a die

•Change a die (change any die from your next roll to any number you want it to be)

•Overkill (automatically triggers overkill effect on your attack)

Note that cards are listed in order of chance to draw them, with Attack+50% being the most likely, and Overkill being the least likely.



Also introducing: Overkill mode!
Overkill mode is triggered when all dice are used on any given turn. Overkill mode doubles all damage dealt by the player's attack when successfully triggered. However, if the player's attempt to enter overkill mode is unsuccessful, the damage dealt is reduced by 50%-100%, as determined by the negation die.
Note that the amount of damage lost by a failed overkill attempt will always be either 50% or 100%.

To trigger overkill mode, the player must use all available dice. That is, if any dice are left unused after meeting the requirements for an attack, the unused dice are rerolled twice more (I will handle both rerolls and keep the dice needed automatically in order to expedite the process). If all dice are used, the player has successfully triggered overkill mode. If all dice are not used, the attempt has failed, and the attack weakened.

Supporters have special rules for triggering overkill mode.
Upon performing their strongest attack, the supporter may opt to perform a special reroll for overkill. If they do so, the player is given six dice which they then roll. If half or more of the dice are odd (for Emmerich) or even (for Sydney) overkill mode has been successfully triggered.
This must be accomplished with only one roll, making the odds 50/50.


Overkill mode attempts are optional.







Now on to the battle. :V


Next: Emmerich.
Emmerich's stats: HP: 10/10
Red Dragon's stats: HP: 73/100, attack: 3


EX Palen :


Your first attack roll: 2, 4.
Yes, that's Xiahou Dun. It's much more difficult than you might think, finding good pictures of animated men with maces.

And yeah, I preferred the first one as well, but I meant to have a different one for each player -- supernerd should have had a different one. lol



m0ssb3rg935 : Your first support roll: 2, 5, 5, 6.

That seems kind of small when viewed from mobile. I have a resize option when I upload them to postimg, and I resized it to that one. Think it should be bigger? [insert :thinking: emote...man I wish we had that thing on Vizzed]



MarioLucarioFan64 : Your first support roll: 1, 1, 5.



supernerd117 : Your first support roll: 2, 6.



Eniitan : Your first support roll: 3, 5.



Everyone:
Emmerich needs odd numbers (1, 3, 5) only. With five players he'll need twelve (yes, that leaves you with only one free die. :3)
Kiyun attacks with Rapid Strikes. Deals seven damage to Red Dragon.
Red Dragon attacks, dealing three damage to Kiyun.



Note:
We're going to try some new things starting this round: meet the "Floor Card" and "Attack Card" Decks!


Floor Cards:
Cards from the Floor Card deck may be drawn at the end of every round (a round is made up of all players' attack turns combined. So after all players have attacked once, a full round has been completed). These cards make up three draw decks: Battle, Effect, and Die. Floor Cards are read upon drawing, and go into effect immediately. Some effects will be positive, others negative.


Drawing Floor Cards is optional.


Battle cards will either increase the entire team's attack power, or decrease it by a set amount.
The effect wears off after one full round unless stated otherwise.


Effect cards may increase health, lower defense (make players take more damage from enemy attacks), or raise defense (reduce amount of damage received from enemy attacks).
The effect wears off after one full round, unless stated otherwise.


Die cards will either increase the number of dice each player has, or decrease the number of dice each player has (you can never have fewer dice than what is needed to perform your strongest attack). On rare occasion (10% chance) this deck may yield a card that adds an extra reroll to all players' turns, and on even rarer occasions (5% chance) it may yield a "lose one reroll" card.
As always, the effect wears off for all of these cards after one turn, unless stated otherwise.



Attack Cards:
These cards are drawn after every turn (each attack phase is a turn. So that's one roll + all rerolls used on one player's attack). The card is drawn by the attacking player and kept in their "hand" face down. These cards may be redeemed before your first attacking roll on your next turn.


Unlike Floor Cards, Attack Cards may be held without effect until the player opts to turn them over, or alternatively, the player may choose to "burn" them. Burning a card adds one die to the player's die total.

Cards included in the Attack Deck:

•Attack +50%

•Attack -50%

•Lose a die

•Change a die (change any die from your next roll to any number you want it to be)

•Overkill (automatically triggers overkill effect on your attack)

Note that cards are listed in order of chance to draw them, with Attack+50% being the most likely, and Overkill being the least likely.



Also introducing: Overkill mode!
Overkill mode is triggered when all dice are used on any given turn. Overkill mode doubles all damage dealt by the player's attack when successfully triggered. However, if the player's attempt to enter overkill mode is unsuccessful, the damage dealt is reduced by 50%-100%, as determined by the negation die.
Note that the amount of damage lost by a failed overkill attempt will always be either 50% or 100%.

To trigger overkill mode, the player must use all available dice. That is, if any dice are left unused after meeting the requirements for an attack, the unused dice are rerolled twice more (I will handle both rerolls and keep the dice needed automatically in order to expedite the process). If all dice are used, the player has successfully triggered overkill mode. If all dice are not used, the attempt has failed, and the attack weakened.

Supporters have special rules for triggering overkill mode.
Upon performing their strongest attack, the supporter may opt to perform a special reroll for overkill. If they do so, the player is given six dice which they then roll. If half or more of the dice are odd (for Emmerich) or even (for Sydney) overkill mode has been successfully triggered.
This must be accomplished with only one roll, making the odds 50/50.


Overkill mode attempts are optional.







Now on to the battle. :V


Next: Emmerich.
Emmerich's stats: HP: 10/10
Red Dragon's stats: HP: 73/100, attack: 3


EX Palen :


Your first attack roll: 2, 4.
Yes, that's Xiahou Dun. It's much more difficult than you might think, finding good pictures of animated men with maces.

And yeah, I preferred the first one as well, but I meant to have a different one for each player -- supernerd should have had a different one. lol



m0ssb3rg935 : Your first support roll: 2, 5, 5, 6.

That seems kind of small when viewed from mobile. I have a resize option when I upload them to postimg, and I resized it to that one. Think it should be bigger? [insert :thinking: emote...man I wish we had that thing on Vizzed]



MarioLucarioFan64 : Your first support roll: 1, 1, 5.



supernerd117 : Your first support roll: 2, 6.



Eniitan : Your first support roll: 3, 5.



Everyone:
Emmerich needs odd numbers (1, 3, 5) only. With five players he'll need twelve (yes, that leaves you with only one free die. :3)
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01-23-18 08:10 PM
EX Palen is Offline
| ID: 1351610 | 170 Words

EX Palen
Spanish Davideo7
Level: 137


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Why is my character a Johnny Deep-like, patch-wearing and heavy mace-wielding guy? I mean, I'd totally be like that if you ask me for my character, but how did you find out?

The newly introduced things sound like fun. Floor Cards won't be seen for one more turn, but it will be fun to test them out. I guess that we choose to draw them before the next round begins, so let's get this going as quick as possible.

Trying overkill should be fun as well, but first we must figure out if I can actually pull off my strongest attack. We have a very slight margin, so it's still early to call for overkill. I could also test one of the supporters' skills, but we've already started this round so we'll test it in upcoming turns.

For now, I have no choice but re-roll my two dices. We need five more odd numbers with six dices remaining and two rolls, so hopes should be high to pull it off.
Why is my character a Johnny Deep-like, patch-wearing and heavy mace-wielding guy? I mean, I'd totally be like that if you ask me for my character, but how did you find out?

The newly introduced things sound like fun. Floor Cards won't be seen for one more turn, but it will be fun to test them out. I guess that we choose to draw them before the next round begins, so let's get this going as quick as possible.

Trying overkill should be fun as well, but first we must figure out if I can actually pull off my strongest attack. We have a very slight margin, so it's still early to call for overkill. I could also test one of the supporters' skills, but we've already started this round so we'll test it in upcoming turns.

For now, I have no choice but re-roll my two dices. We need five more odd numbers with six dices remaining and two rolls, so hopes should be high to pull it off.
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01-23-18 09:43 PM
m0ssb3rg935 is Offline
| ID: 1351617 | 48 Words

m0ssb3rg935
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For a moment, I thought the "Die Card" meant you instantly died. Thanks, homonyms... I'll keep the fives and re-roll the two and the six.

It's not particularly small, but not large either. Roughly the same size as my phone's screen so almost like I'm rolling for myself.

For a moment, I thought the "Die Card" meant you instantly died. Thanks, homonyms... I'll keep the fives and re-roll the two and the six.

It's not particularly small, but not large either. Roughly the same size as my phone's screen so almost like I'm rolling for myself.

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01-24-18 07:18 AM
supernerd117 is Offline
| ID: 1351627 | 9 Words

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I suppose I shall have to reroll. Tally-ho, then!
I suppose I shall have to reroll. Tally-ho, then!
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01-24-18 10:19 PM
Eirinn is Offline
| ID: 1351647 | 353 Words

Eirinn
Level: 154


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So sorry for the late post. My nephews were here today and this is the first chance that I've gotten to work out the results.


Roll 2/3

EX Palen :

Your second attack roll: 1, 4.


lol Well when I image searched "EX Palen", that's what came up! Crazy, right?
But yeah, that was the most appropriate choice out of the, like... two animated men with maces that came up, so I guess I just got lucky. I had a different one picked out for you, but since Emmerich has a mace, I figured an image with a mace would be more fitting.

As for skills, you can use them on any turn, so if you want to do so, you can feel free to. We've gotten a good feel for your character's totals already I think. It's either just right or one die too high (though as odds go his odds are better than Kiyun's).

Also I fully intend to have enemies that require overkill in order to deplete all of their health before they can wipe out the party once the full game starts (assuming anyone wants to even play after finishing the test! lol). If you notice, the supporters can only survive three attacks from Red Dragon, so he'll have to be finished before their fourth attack on him or it won't end well for them. Oh and I left out a minor detail about death -- it's permanent. :3 Not that it'll matter during tests.


m0ssb3rg935 : Your second support roll: 3, 4.
Your locked dice: 5, 5.

I may have laughed pretty hard at that comment. I actually went on to explain because I was afraid someone might take it that way. lol Why, English?


supernerd117 : Your second support roll: 5, 4.
That's a little better, yeah?


Eniitan :
and
MarioLucarioFan64 : didn't answer, so I locked all of their dice! Take that!
Actually they rolled all odds so I locked the dice to help them, but whatever.


Team total:
Two 1s, one 3, four 5s. [seven useable dice].
Five more odd dice needed.
So sorry for the late post. My nephews were here today and this is the first chance that I've gotten to work out the results.


Roll 2/3

EX Palen :

Your second attack roll: 1, 4.


lol Well when I image searched "EX Palen", that's what came up! Crazy, right?
But yeah, that was the most appropriate choice out of the, like... two animated men with maces that came up, so I guess I just got lucky. I had a different one picked out for you, but since Emmerich has a mace, I figured an image with a mace would be more fitting.

As for skills, you can use them on any turn, so if you want to do so, you can feel free to. We've gotten a good feel for your character's totals already I think. It's either just right or one die too high (though as odds go his odds are better than Kiyun's).

Also I fully intend to have enemies that require overkill in order to deplete all of their health before they can wipe out the party once the full game starts (assuming anyone wants to even play after finishing the test! lol). If you notice, the supporters can only survive three attacks from Red Dragon, so he'll have to be finished before their fourth attack on him or it won't end well for them. Oh and I left out a minor detail about death -- it's permanent. :3 Not that it'll matter during tests.


m0ssb3rg935 : Your second support roll: 3, 4.
Your locked dice: 5, 5.

I may have laughed pretty hard at that comment. I actually went on to explain because I was afraid someone might take it that way. lol Why, English?


supernerd117 : Your second support roll: 5, 4.
That's a little better, yeah?


Eniitan :
and
MarioLucarioFan64 : didn't answer, so I locked all of their dice! Take that!
Actually they rolled all odds so I locked the dice to help them, but whatever.


Team total:
Two 1s, one 3, four 5s. [seven useable dice].
Five more odd dice needed.
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(edited by Eirinn on 01-25-18 01:44 AM)    

01-25-18 12:07 AM
m0ssb3rg935 is Offline
| ID: 1351648 | 29 Words

m0ssb3rg935
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Alright, cool. Up to three odds. Now if only I could get that last die to fall on an odd number.

I'll keep the three and re-roll the four.
Alright, cool. Up to three odds. Now if only I could get that last die to fall on an odd number.

I'll keep the three and re-roll the four.
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01-25-18 12:23 AM
supernerd117 is Offline
| ID: 1351650 | 8 Words

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Eirinn : I'll keep the 5 and reroll. Woo!
Eirinn : I'll keep the 5 and reroll. Woo!
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01-25-18 05:28 AM
EX Palen is Offline
| ID: 1351654 | 144 Words

EX Palen
Spanish Davideo7
Level: 137


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Oh, so that's what the internet thinks about me? Looks like I'm cooler than I think xD

I'll lock that 1 and re-roll the remaining dice. We need just two more odd dices, so I hope we can pull it off.

I can totally see why overkill would be needed, because we supporters deal very little damage and we could take advantage of any boost to at least balance it out with the tanks. It may not be a bad idea to test it now, after all, but first we must figure out if I can pull off my strongest attack or otherwise the test cannot happen.

I'll be getting an Attack card by the next update, so I'll have to add that to my calculations. The extra attack, extra dice or losing momentum will be a nice lottery on top of the rolls.
Oh, so that's what the internet thinks about me? Looks like I'm cooler than I think xD

I'll lock that 1 and re-roll the remaining dice. We need just two more odd dices, so I hope we can pull it off.

I can totally see why overkill would be needed, because we supporters deal very little damage and we could take advantage of any boost to at least balance it out with the tanks. It may not be a bad idea to test it now, after all, but first we must figure out if I can pull off my strongest attack or otherwise the test cannot happen.

I'll be getting an Attack card by the next update, so I'll have to add that to my calculations. The extra attack, extra dice or losing momentum will be a nice lottery on top of the rolls.
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01-25-18 07:24 PM
Eirinn is Offline
| ID: 1351669 | 260 Words

Eirinn
Level: 154


POSTS: 7778/7900
POST EXP: 1300417
LVL EXP: 45990462
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
Most of you have two messages concerning your rolls. This one is just information. The second is the one you need to reply to. Please read both. Thank you.
________________________________



Roll 3/3

EX Palen :

Your final attack roll: 1.
Your locked die: 1.


m0ssb3rg935 : Your final support roll: 2.
Your locked dice: 5, 5, 3.


supernerd117 : Your final support roll: 4
Your locked dice: 5


Team total:
Three 1s, two 3s, five 5s. [ten useable dice]
One die short.


Johnny Palen Emmerich performs Bash. Deals 3 damage to Red Dragon [70/100 HP].
Red Dragon attacks Emmerich. Deals 3 damage to Emmerich [7/10 HP]

Emmerich obtains an Attack Card.




Next: Sydney.

m0ssb3rg935 --

Your first attack roll: 1, 5.


Eniitan : Her first support roll: 2, 5.
She informed me via DM that she wishes to keep the 2.


EX Palen -- Your first support roll: 1, 2, 3, 5.

Hopefully the Attack and Floor cards, and Overkill help add a fun layer of strategy to the game. I'm trying to make it feel less automatic, and I feel as though we're getting there thanks to everyone's help with testing.


supernerd117 -- Your first support roll: 5, 6.


MarioLucarioFan64 : Your first support roll: 2, 2, 5.


Everyone:
Sydney needs eleven even numbers.
Also, since the attack card was introduced recently, everyone who had already attacked prior to the announcement was also granted one card.

Finally, I am revamping the attack system once again. Expect to see big changes starting next round.
Most of you have two messages concerning your rolls. This one is just information. The second is the one you need to reply to. Please read both. Thank you.
________________________________



Roll 3/3

EX Palen :

Your final attack roll: 1.
Your locked die: 1.


m0ssb3rg935 : Your final support roll: 2.
Your locked dice: 5, 5, 3.


supernerd117 : Your final support roll: 4
Your locked dice: 5


Team total:
Three 1s, two 3s, five 5s. [ten useable dice]
One die short.


Johnny Palen Emmerich performs Bash. Deals 3 damage to Red Dragon [70/100 HP].
Red Dragon attacks Emmerich. Deals 3 damage to Emmerich [7/10 HP]

Emmerich obtains an Attack Card.




Next: Sydney.

m0ssb3rg935 --

Your first attack roll: 1, 5.


Eniitan : Her first support roll: 2, 5.
She informed me via DM that she wishes to keep the 2.


EX Palen -- Your first support roll: 1, 2, 3, 5.

Hopefully the Attack and Floor cards, and Overkill help add a fun layer of strategy to the game. I'm trying to make it feel less automatic, and I feel as though we're getting there thanks to everyone's help with testing.


supernerd117 -- Your first support roll: 5, 6.


MarioLucarioFan64 : Your first support roll: 2, 2, 5.


Everyone:
Sydney needs eleven even numbers.
Also, since the attack card was introduced recently, everyone who had already attacked prior to the announcement was also granted one card.

Finally, I am revamping the attack system once again. Expect to see big changes starting next round.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2050 days
Last Active: 2050 days

01-25-18 07:52 PM
EX Palen is Offline
| ID: 1351673 | 111 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4243/6177
POST EXP: 1094983
LVL EXP: 30472571
CP: 187966.7
VIZ: 10663726

Likes: 0  Dislikes: 0
Aaaaaaaand we failed.... No chance to test overkill this time around.

I guess I'll lock that 2 and re-roll the rest. We better have a bit more of luck next round, otherwise we could have a good chance to test the Attack cards or, if possible, that special dice the supporters have in their skills. It's a win-win, but one result is preferred over the other.

I'm impressed at the speed we're going at in this game, to the point even I can have problems trying to catch up. I hope we can keep it during the whole test and also the real game so as to not kill the hype.
Aaaaaaaand we failed.... No chance to test overkill this time around.

I guess I'll lock that 2 and re-roll the rest. We better have a bit more of luck next round, otherwise we could have a good chance to test the Attack cards or, if possible, that special dice the supporters have in their skills. It's a win-win, but one result is preferred over the other.

I'm impressed at the speed we're going at in this game, to the point even I can have problems trying to catch up. I hope we can keep it during the whole test and also the real game so as to not kill the hype.
Administrator
Site Staff Manager, Content Writer, Console Manager
Vizzed #1 Hardstyle fan


Affected by 'Laziness Syndrome'

Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 4 days
Last Active: 2 hours

01-26-18 04:24 PM
m0ssb3rg935 is Offline
| ID: 1351681 | 39 Words

m0ssb3rg935
m0ssb3rg935
Level: 109


POSTS: 2887/3607
POST EXP: 283159
LVL EXP: 13796230
CP: 22117.6
VIZ: 925574

Likes: 0  Dislikes: 0
nb4 I wind up rolling all odds for every turn. Calling it now.

Go ahead and re-roll both.


I'm not particularly clear on the attack cards and how they're used. Probably a fault of mine rather than the explanation.
nb4 I wind up rolling all odds for every turn. Calling it now.

Go ahead and re-roll both.


I'm not particularly clear on the attack cards and how they're used. Probably a fault of mine rather than the explanation.
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Former Admin
Token Clueless Guy to Make Others Look Smarter


Affected by 'Laziness Syndrome'

Registered: 03-09-13
Location: Tennessee
Last Post: 837 days
Last Active: 504 days

01-27-18 06:56 PM
Eirinn is Offline
| ID: 1351696 | 223 Words

Eirinn
Level: 154


POSTS: 7779/7900
POST EXP: 1300417
LVL EXP: 45990462
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
Roll 2/3


m0ssb3rg935 :

Your second attack roll: 3, 5.

Yep, pretty much exactly what you said. Such psychic powers.

Attack cards can be played at the start of your turn and can give you an extra 50% attack power, take away 50% of your attack's power, take a die away, let you choose one die number by hand, or grant instant overkill on whatever attack you land. Alternatively, you can burn them for an extra die. You have no way of knowing what your attack card is until you play it though.



EX Palen : Your second support roll: 1, 1, 4.
Your locked dice: 2.

Yeah, weekend slowdown is always an issue for me. :/ Unless you mean the momentum in the game. In which case...yeah it still seems to be slowing down. :/ lol



supernerd117 : Your second support roll: 6
Your locked dice: 6



Eniitan : Your second support roll: 5
Your locked dice: 2



MarioLucarioFan64 : Your second support roll: 3
Your locked dice: 2, 2.


Guys, this turn isn't going too well either. :/ You have a 50% chance on each die every time you roll, but you need four of those six 50% chances to go your way on the next roll.


Team total:
Four 2s, one 6s. [five useable dice]
Four more needed.
Roll 2/3


m0ssb3rg935 :

Your second attack roll: 3, 5.

Yep, pretty much exactly what you said. Such psychic powers.

Attack cards can be played at the start of your turn and can give you an extra 50% attack power, take away 50% of your attack's power, take a die away, let you choose one die number by hand, or grant instant overkill on whatever attack you land. Alternatively, you can burn them for an extra die. You have no way of knowing what your attack card is until you play it though.



EX Palen : Your second support roll: 1, 1, 4.
Your locked dice: 2.

Yeah, weekend slowdown is always an issue for me. :/ Unless you mean the momentum in the game. In which case...yeah it still seems to be slowing down. :/ lol



supernerd117 : Your second support roll: 6
Your locked dice: 6



Eniitan : Your second support roll: 5
Your locked dice: 2



MarioLucarioFan64 : Your second support roll: 3
Your locked dice: 2, 2.


Guys, this turn isn't going too well either. :/ You have a 50% chance on each die every time you roll, but you need four of those six 50% chances to go your way on the next roll.


Team total:
Four 2s, one 6s. [five useable dice]
Four more needed.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2050 days
Last Active: 2050 days

(edited by Eirinn on 01-27-18 07:30 PM)    

01-27-18 07:43 PM
EX Palen is Offline
| ID: 1351697 | 163 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4248/6177
POST EXP: 1094983
LVL EXP: 30472571
CP: 187966.7
VIZ: 10663726

Likes: 0  Dislikes: 0
Looks like the odds are on us (it's 2018 and I'm still making this kind of jokes...)

Lock that 4 and re-roll the remaining dices. The goddess of luck seems to be away on holidays, but let's see if we can make it on our own.

While Attack cards may only be used at the start of the turn, would we be able to burn them at any point? I mean, burning it activates an automatic effect while getting to play it spins a roulette of effects, so to speak. I basically see burning a card like a kind of last-resort-safe-bet if we're in need of dices during a specific turn instead of before seeing how the turn progresses.

Since the next roll will end the first round, as in rotation of attacks, it's time to talk about Floor cards. You said its optional to draw them, so besides reminding everyone of their existence, I'd like to draw one and test their might.
Looks like the odds are on us (it's 2018 and I'm still making this kind of jokes...)

Lock that 4 and re-roll the remaining dices. The goddess of luck seems to be away on holidays, but let's see if we can make it on our own.

While Attack cards may only be used at the start of the turn, would we be able to burn them at any point? I mean, burning it activates an automatic effect while getting to play it spins a roulette of effects, so to speak. I basically see burning a card like a kind of last-resort-safe-bet if we're in need of dices during a specific turn instead of before seeing how the turn progresses.

Since the next roll will end the first round, as in rotation of attacks, it's time to talk about Floor cards. You said its optional to draw them, so besides reminding everyone of their existence, I'd like to draw one and test their might.
Administrator
Site Staff Manager, Content Writer, Console Manager
Vizzed #1 Hardstyle fan


Affected by 'Laziness Syndrome'

Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 4 days
Last Active: 2 hours

01-27-18 08:42 PM
m0ssb3rg935 is Offline
| ID: 1351698 | 38 Words

m0ssb3rg935
m0ssb3rg935
Level: 109


POSTS: 2888/3607
POST EXP: 283159
LVL EXP: 13796230
CP: 22117.6
VIZ: 925574

Likes: 0  Dislikes: 0
Yeap... not holding my breath but I'm gonna keep re-rolling 'em.

Oh OK, I was over-thinking the attack cards. I'll have to bear that in mind when my next turn rolls around. How many do I have now?
Yeap... not holding my breath but I'm gonna keep re-rolling 'em.

Oh OK, I was over-thinking the attack cards. I'll have to bear that in mind when my next turn rolls around. How many do I have now?
Vizzed Elite
Former Admin
Token Clueless Guy to Make Others Look Smarter


Affected by 'Laziness Syndrome'

Registered: 03-09-13
Location: Tennessee
Last Post: 837 days
Last Active: 504 days

01-28-18 11:55 AM
supernerd117 is Offline
| ID: 1351708 | 11 Words

supernerd117
Level: 142


POSTS: 5946/6187
POST EXP: 404633
LVL EXP: 34889026
CP: 17926.3
VIZ: 12818

Likes: 0  Dislikes: 0
Eirinn : All right, I'd like to lock in that other 6!
Eirinn : All right, I'd like to lock in that other 6!
Vizzed Elite
WOOOOOOOO


Affected by 'Laziness Syndrome'

Registered: 03-21-10
Location: Location
Last Post: 1599 days
Last Active: 77 days

01-28-18 03:08 PM
Eirinn is Offline
| ID: 1351710 | 96 Words

Eirinn
Level: 154


POSTS: 7780/7900
POST EXP: 1300417
LVL EXP: 45990462
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
Roll 3/3

m0ssb3rg935 :

Your final attack roll: 4, 4.

You just wanted to show off by waiting until the last roll to pull it off, didn't you?



EX Palen : Your final support roll: 3, 4.
Your locked dice: 2, 4.



MarioLucarioFan64 : Your final support roll: 4.
Your locked dice: 2, 2.


Eniitan : Your final support roll: 2.
Your locked die: 2.



That's twelve even dice.


Sydney attacks using Sniper Shot! The arrow hits Red Dragon in the... uh... that actually depends...


m0ssb3rg935 : Are you going for overkill or nay?
Roll 3/3

m0ssb3rg935 :

Your final attack roll: 4, 4.

You just wanted to show off by waiting until the last roll to pull it off, didn't you?



EX Palen : Your final support roll: 3, 4.
Your locked dice: 2, 4.



MarioLucarioFan64 : Your final support roll: 4.
Your locked dice: 2, 2.


Eniitan : Your final support roll: 2.
Your locked die: 2.



That's twelve even dice.


Sydney attacks using Sniper Shot! The arrow hits Red Dragon in the... uh... that actually depends...


m0ssb3rg935 : Are you going for overkill or nay?
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2050 days
Last Active: 2050 days

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