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Main Profile DocRetro's Profile Game Profile : Collection

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    30 / 10-31-93

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Registration: 03-02-11 12:26 PM (4775 days ago)
Last Activity: 04-24-21 07:40 PM

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Last Post: 08-14-15 11:32 PM
    in It's probably your best bet (Game Reviews)
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DocRetro's Last 10 Game Comments (view last 100)
Super Robot Taisen J (english translation) Level up the armor of all the robots with the biggest size ratings. Enemies go after what's easiest for them to hit, so if you reinforce Mazinger, Combattler, etc, you'll have some powerful damage sponges.
Mega Man - The Wily Wars I really like this port; the physics are much better in it. I can actually have fun with the first three now.
Kirby Super Star @drumlink Beat the Great Cave Offensive to unlock it. You don't need all the treasures, just make it to the end.
Shin Megami Tensei -I never got them to drop ammo, so you can't exactly use it...
Shin Megami Tensei You can buy guns, but the first gun shop is glitched thanks to the translation patch. It'd normally be the antique shop in the first mall after a certain point. In the meantime, if you're lucky, the zombie soldiers can drop an MP5 SMG, but I never got th
Castlevania - Circle of the Moon Roc Wing and skip it. Or you can try and freeze them to get the power ups early. To do that I usually just keep loading states to get their pattern down quicker. Could wait it out, but... why?
Akumajou Densetsu (english translation) Everything about this version is better. I don't think I'll be playing the NES version again...
Mega Man 6 Smart people go with Wind Man->Flame Man->Blizzard Man->Plant Man->Tomahawk Man->Yamato Man->Knight Man->Centaur Man Wind Man's an easy first boss and that order makes sure you have all you need to get all the Beat parts in the latter four stages
Castlevania - Legends Lol description is behind the times. Leon was the first Belmont now that Lament of Innocence is out.
Mega Man Battle Network 4 Red Sun Any good strategies against Duo?

DocRetro's Last Game Reviews
Digimon World Dawn
08-14-15 11:32 PM
It's probably your best bet
Let me preface this review: Are you a Digimon fan? If not, this game is absolutely not worth your time and if you want a monster game to play, Pokémon awaits. For the rest of us, however, this game is what you'll have to deal with if you want to fight with your favorite Digimon, and even then, you may get short changed. However, the game is not without its occasional strong points, so if you're willing to endure  what the game puts you through, you might find something worthwhile.

So let's get the excuse of a story out of the way: You, the player, are a nondescript avatar human entered into a fighting tournament. Depending on the version you're playing, you'll be a member of one of two gan-... organizations, Light Fang or Night Claw. Dusk gets a brief prologue sequence while Dawn does not, but it's meaningless and doesn't help you understand the story better, so don't worry about missing it. Anyhow, you win the tournament, but the city which you're affiliated with is attacked by some nondescript digital entity and ends up cutting off your connection to almost the entirety of the Digital World. In addition, it degenerates everyone's Digimon back to eggs, or in your case, child level. No using Perfects for the first part of the game. Anyway, seeing as you're one of the very few Tamers in the city whose Digimon managed to avoid getting completely degenerated, you save the city by forcing the program back. After that, the city chief asks you to go investigate the little bit of the Digital World that you can still get to, and that's pretty much the whole game. You go to one area, find whatever will get you to the next area, lather, rinse, repeat.

I wasn't expecting much, but somehow, I still felt let down. I mean, I knew I was playing a Digimon game, but I thought I'd see at least a little more. This game doesn't even mention the existence of a "Real World," much less actually show it. You're in the Digital World for the whole game. There's n... Read the rest of this Review
Final Fantasy V Advance
07-29-15 09:58 PM
The kind of RPG everyone should play
Final Fantasy V is not the kind of game you'd see in the current console generation. I doubt any game like it will be produced ever again outside the indie scene because the fact of the matter is that people have expectations of a little more pizazz, something to spice up your standard turn-based, menu scrolling, random battling adventure. Perhaps that even means mostly eschewing the menus altogether. And that's fair. Were we to have the same game made over and over again, it would get stale rather quickly. I'm bringing this up, however, to illustrate how that's not necessarily a good thing, because I am of the firm belief that even now, over twenty years later, Final Fantasy V still holds up as an enjoyable, quality RPG, and it does so on the sheer strengths of its fundamentals. No matter what new additions a developer makes to the formula, no matter how many times they try to reinvent the wheel, the question of whether a game is good is going to depend on whether it has a solid core. And Final Fantasy V's core is about as solid as one can get.

But that's not where I want to start, because it makes more sense to give that core context by digging through the outer layers first. By which I mean that I'm about to discuss Final Fantasy V's story. I suppose it's there. Like many Final Fantasy stories before it (but unlike those that came after), the story of FFV is focused on neither character nor plot, but rather on theme, the theme for this game in particular being sort of a halfway between coming of age and the passing of responsibility from one generation to the next. It plays these themes out well, allowing for several moments that are surprisingly touching. By and large, however, the plot is mostly very standard Final Fantasy stuff. The evil warlock Exdeath is out to destroy some power crystals and drag the whole world into the all-consuming Void, and of course, our heroes must stop him. That's really about all there is to it. Of note, however, is the fac... Read the rest of this Review
Super Robot Taisen J (english translation)
06-12-15 06:33 AM
Strategy the way it was meant to be done
Super Robot Wars is one of those series I've always wanted to play, but haven't been able to because of the limited availability of the series in English. I haven't been terribly interested in the Original Generation games that have been localized either, seeing as they lack the crossover element that is the main draw to the series. So I was delighted to find this hack when I went looking, and though this game took a long, long time for me to beat once I finally got around to it, I can say without a doubt that the experience was well worth it.

So let's get into things. The story, as one might expect from such a crossover, is a beautiful mess. There's a cast of about, oh, I don't know, 300 or so (about six pages in pilots alone), many of which have similar appearances and characterizations. And of course, that's not even getting into how all the stories of the various series are meshed into one. However, what I was surprised to find is that the game does a very, very good job of getting you to know which character is which, what series they belong to, and whatnot, even if you're unfamiliar with the series in question. The game features a good number of series; to be specific, it has SPT Layzner, Martian Successor Nadesico, Space Knight Tekkman Blade, Combattler V, Voltes V, Mazinkaiser, Full Metal Panic, Mobile Suit Gundam SEED, Super Bestial Machine God Dancouga, Brain Powered, Hades Project Zeorymer and Mobile Fighter G Gundam alongside the original characters they created for the game. Full disclosure here: I'd seen all of Mazinkaiser, G Gundam and Dancouga before playing this game, so that probably helped in making me familiar with the cast. However, these aren't the primary series featured in this game. That honor goes to Nadesico and, unfortunately, Gundam SEED. SEED makes up a large portion of the plot, and even though I have not seen a minute of that show, I am now sufficiently turned off from it based on the events I've seen in this game. But anyway... Read the rest of this Review
Final Fantasy VI Advance
05-28-15 02:37 PM
Expectations can be a Cruel Thing
If you're reading this because of the relatively low score I gave this game, understand that I had a lot of built up hype going into Final Fantasy 6. I had heard a lot of claims of "best Final Fantasy" and whatnot, so I very reasonably thought it was going to be the pinnacle of the Final Fantasy gaming experience. At least, it would be better than what I had played before, so I thought. Now understand that, having never experienced these games as a child, I had also decided to play them sequentially. I started with FF1, moved to FF2 and so on. Now as it turned out, FF5 ended up being my favorite of the first five I played. Its gameplay was so good that I couldn't wait to see how much FF6 had improved on it. Unfortunately, with the bar set that high, I couldn't help but be disappointed.

To elaborate, we'll begin with the story. Final Fantasy 6's story comes with few surprises if you've already played previous Final Fantasy games. There's an evil empire, your characters are going to join the resistance movement, it's all fairly standard stuff. The surprises lie in two things, the first being the game's setting. While the traditional European Fantasy stuff is largely intact, in FF6, you get the sense that it underwent an industrial revolution without bothering to change to the Victorian style. You'll be riding the occasional steampunk mecha and piloting an airship that's far more like a blimp than a boat with propellers. I think it fits the somewhat darker tone of 6, kind of showing how there's not as much innocence in this decaying world anymore. The other surprise is that you'll be seeing the game's main villain and final boss quite frequently throughout the game, even right at the beginning. Now mind you, this doesn't actually mean much as said villain is a really bad character, having almost no backstory, character development, or even well established motivation, but it does mean that the fact that what you're fighting is EVIL is much more readily apparen... Read the rest of this Review
Shin Megami Tensei
05-28-15 05:54 AM
I will never forget Shiki Zombie
Shin Megami Tensei is, of course, the granddaddy of Atlus dungeon crawlers, and thus I thought it was the best place to start. As of the time of this review, I've yet to play any of the other games
in the series (no Personas or SMTs, though I've seen glimpses of them and I have plans to try both
eventually), so you'll get a pure, unsoiled opinion of how this game
stands on its own.  After playing it, I can definitely say that it truly does show its age a lot worse than other games of its time. It is a Super Nintendo game, and yet graphically, it's not far above one of the more high end NES games, and the mechanics of the game are similar in that regard as well. But let's not get ahead of ourselves. There's surprisingly a lot to cover for this surprisingly low end game, so on with it.

The story feels less like a story and more like a template for what would form the basis of future Atlus games. It does not even attempt to have any complexity, and given the time it was made, I don't think it would be truly fair to expect it to. Still, it definitely does show more ambition than games of its time, forgoing all pretense and diving headlong into Christian lore, along with Norse lore, Hindu lore, Shinto lore, and about every other religion you can think of. Sensitivity clearly wasn't on the developers minds here, and it does show since the opening of the game involves Tokyo being destroyed in a nuclear armageddon. Bear in mind that this is a Japanese game and that nuclear weapons are quite the taboo in Japan for obvious reasons. If this was some sort of ploy to be controversial in order to attract media attention, I wouldn't be surprised, but I only wish it would have worked more. A more successful Atlus may have created a very different gaming environment than the one we see currently. Nonetheless, for all its exploration of quasi-religious mythology, post-apocalyptic human behavior and thinly veiled potshots at the government, Shin Megami ... Read the rest of this Review

DocRetro's Last Game screenshots (2 total)

DocRetro's Game History
Medabots - Metabee Version (gba),   Medabots - Metabee Version (gba),   Digimon - Battle Spirit 2 (gba),   Digimon - Anode Tamer & Cathode Tamer - Veedramon Version (wsc),   Digimon - Anode Tamer & Cathode Tamer - Veedramon Version (wsc),   Ganbare Goemon! (nes),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania Adventure (gb),   Castlevania Adventure (gb),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),   Castlevania - Aria of Sorrow (gba),  
 
Game Boy Advance Games DocRetro owns (19)

Super Nintendo Games DocRetro owns (14)

Nintendo 64 Games DocRetro owns (4)

Nintendo NES Games DocRetro owns (10)

Game Boy Color Games DocRetro owns (4)

Arcade Games DocRetro owns (2)

Sega Genesis Games DocRetro owns (4)

Game Boy Games DocRetro owns (6)

Sega Master System Games DocRetro owns (1)

Turbo Grafx Games DocRetro owns (1)

Sega CD Games DocRetro owns (2)

Turbo Grafx CD Games DocRetro owns (1)

MSX 2 Games DocRetro owns (1)


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