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Main Profile CJOLL's Profile Game Profile : Collection

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    27 / 05-22-96

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CP: 729.3 Trust Points: 0.0 Post Rating: 8
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Registration: 01-29-11 04:13 PM (4834 days ago)
Last Activity: 07-31-19 11:48 PM

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Last Post: 10-05-16 11:38 AM
    in Depth—Good luck and have "fin!" (Game Reviews)
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Killer Instinct   Rank 7/11 : 200,400
 
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CJOLL's Last Game Comments
Killer Instinct Waitaminute... nevermind. for some reason the escape menu doesn't seem to be working right... I can't use my mouse with it. If this is the problem you were having, then I don't know what to tell you.
Killer Instinct @sleepytank You press escape and go to the configuration tab, then click on the controls you want to configure

CJOLL's Last Game Reviews
Depth
10-05-16 11:38 AM
Depth—Good luck and have "fin!"
This review will consist of two parts: firstly a detailed overview of the game in order to provide information and context, and secondly my personal opinions and ratings. I believe that including a detailed overview is important; a comprehensive description will probably influence someone's perspective even more than me just saying what I do and don't like about the game.

Part 1: Overview
Depth is an asymmetrical online multiplayer game on the Steam platform in which two teams compete directly against each other: a team of four divers playing a first-person shooter, and a team of two sharks playing a third-person brawler.

Divers
      The objective of the divers is to escort S.T.E.V.E., a custom-built aquatic robot, through one of several underwater maps as S.T.E.V.E. bypasses the locks on various safes and treasure chests. Furthermore, there is loose treasure scattered throughout the map, which divers can collect and "cash in" by giving it to S.T.E.V.E. Each time a diver cashes in an item, the entire team earns $50 each, and each time S.T.E.V.E. opens a safe, the entire team earns $1000 each.
      Whenever a diver dies, they can spend their cash on new gear that they will respawn with. Gear consists of three general categories: weapons, tools, and consumables. Weapons include bang sticks, net guns, spear guns, harpoons, and underwater firearms such as the SPP-1, P11, APS, and ADS. Tools consist of a sensor, which has a metal detector for finding treasure as well as sonar for locating sharks; and a diver propulsion vehicle (DPV) that enables divers to move rapidly across the map for the purpose of gathering treasure or evading sharks. Finally, consumables include underwater flares, sonar buoys, explosive mines, first-aid kits, shark shields, and a portable aquatic turret that automatically tracks and shoots at sharks that enter its field of view. Additionally, most weapons and tools can be upgra... Read the rest of this Review
Fallout & Fallout 2 Dual Pack
07-24-15 06:52 PM
The Peak of Computer RPGs
Released in '96 and '97, the classic Fallout games are considered by many to be the crowning achievements in their era of the computer RPG genre. Praised for their intriguing setting, compelling story, and sheer depth, they spawned one of the most well-known post-apocalyptic franchises of all time.

Graphics: 6/10

For their time, Fallout and Fallout 2 had some pretty good graphics. They are obviously obsolete by modern standards, and they were never so pretty as to make the player go "ooh, ahh," but they got the job done. One nice thing about the graphics, however, is the game's distinct look. You can take one glance at a game and determine that it's classic Fallout. The bright blues and yellows of the vault suits, the polished steel floors and walls of the vaults, and the depressing brown of the wasteland all come together quite nicely to give the game its signature look.

Sound: 7/10

Again, there was nothing too special about the game's sound, but it worked. Sound is ranked slightly higher than graphics here because of how well the music score influences the atmosphere. The music helps to immerse the player in the game without ever being distracting.

Addictiveness: 9/10

One of the great things about all Fallout titles is their replayability value. "Depth," below, will cover this aspect of the game in detail. In Fallout and Fallout 2, you can create your own character with completely customized stats. The type of character that you create determines the options that will be available to you, and it is fun to start a brand-new playthrough and find out what else there is to discover.

Story: 10/10

I will try to avoid spoilers here, and mostly focus on the background story and why it is so fascinating. In the Fallout universe, cultural progress came to a halt in the 1950's, whereas technological progress skyrocketed. The result is a fascinating world taken straight out of a 50's-era sci-fi comic book... Read the rest of this Review
Fallout: New Vegas
01-13-15 04:56 AM
The Best Fallout Title Yet
Fallout: New Vegas is a free-roaming RPG that takes place in Las Vegas and the surrounding Mojave Desert, centuries after a nuclear apocalypse. New Vegas resurrects the spirit of the classic Fallout games, complete with dark, tongue-in-cheek humor, while building upon the updated gameplay mechanics of its more recent predecessor, Fallout 3. The result is a compelling and addictive, albeit buggy, experience with high replayability value.

Graphics: 4/10

It would be a lie to say that there is anything state-of-the-art, or even really pretty, about New Vegas' graphics. The graphic effects get the job done just fine, but that's it—don't expect to go "ooh, ah." Compared to other big-name games of the time, graphics aren't really this game's strong suit. Don't get the wrong idea—the graphics aren't bad. They're just average.

Sound: 3/10

As with the graphics, the sound effects get the job done, but that's it. Unfortunately, unlike the graphics which are merely dull, the sound is often annoying. The radio, NPC idle chatter, and even the ambient music tend to be very repetitive. After dedicating enough hours to playing this game, you would swear that if you heard one more NCR trooper say "Patrolling the Mojave almost makes you wish for a nuclear winter," you would chuck your computer out of a high window. The only redeeming factor is that the music on the radio—repetitive though it may be—is a fun, appealing blend of cowboy songs and show tunes from the '30's and '40's.

Addictiveness: 10/10

The true measure of a game's worth is its addictiveness, and this is where Fallout shines. Simply put, if a person wants to keep playing it all the time, then it must be a good game. Fallout is so addictive because of its depth (see below), and also because of how fascinating the setting is. The human mind loves to imagine the world as it could be, with humanity still struggling to survive centuries after being d... Read the rest of this Review

CJOLL's Last 7 Game screenshots (46 total) (view last 250)

Depth
Ending:

Depth
Ending:

Depth
Level: Antiguo

Depth
Level: Antiguo

Depth
Level: Antiguo

Depth
Level: Antiguo

Depth
Level: Temple

CJOLL's Game History
Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   Game of Life, The (psx),   MediEvil (psx),   MediEvil (psx),   Game of Life, The (psx),   MediEvil (psx),   MediEvil (psx),   MediEvil (psx),   MediEvil (psx),   MediEvil (psx),   MediEvil (psx),   Spider-Man 2: Enter Electro (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Spider-Man 2: Enter Electro (psx),   Spider-Man 2: Enter Electro (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Mortal Kombat: Special Forces (psx),   Mortal Kombat 3 (psx),   Marvel vs. Capcom - Clash of Super Heroes (psx),   Resident Evil: Director's Cut (psx),   Resident Evil: Director's Cut (psx),   Vigilante 8 (psx),   Spider-Man 2: Enter Electro (psx),  
 
Game Boy Advance Games CJOLL owns (3)

Super Nintendo Games CJOLL owns (5)

Nintendo 64 Games CJOLL owns (1)

Nintendo NES Games CJOLL owns (1)

Arcade Games CJOLL owns (5)

Sega Genesis Games CJOLL owns (1)

Game Boy Games CJOLL owns (1)

Atari 2600 Games CJOLL owns (1)

ColecoVision Games CJOLL owns (1)


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