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Main Profile gamegeek's Profile Game Profile

Real Name:
    Michael Koenig
Location:
    The Dark side of the Moon
Age / Birthday:
    30 / 03-19-94

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    14,996     Male

CP: 226.5 Trust Points: 0.0 Post Rating: 4
Position: Member

Registration: 12-03-10 05:41 PM (4863 days ago)
Last Activity: 10-10-23 05:22 AM

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Last Post: 09-06-15 04:18 AM
    in Kirby 64: The Crystal Shards (Game Reviews)
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gamegeek's Last Game Comments
Harvest Moon 64 Hell

gamegeek's Last Game Reviews
Kirby 64 - The Crystal Shards
09-06-15 04:18 AM
Kirby 64: The Crystal Shards
   When Nintendo started porting their major IPs from the 2D SNES to the 3D 64, a lot of fans questioned how well certain series would transfer.  Especially with series like Metroid and Kirby.  It's true that Mario and Donkey Kong ported nicely, with their gameplay mechanics largely in tact comparatively.  But the major concerns were series like Kirby, where the focus was on doing more than just skilfully platforming.  So when Nintendo released the game as a 3.5D side scroller featuring the ability to mix and match powers like an indecisive fan character, the community at large reacted with an overwhelmingly positive view.  

    Kirby 64: The Crystal Shards is (as previously mentioned), a 3.5 sidescroller based around consuming enemies to gain powers, which in a new twist, can be combined to form more effective or unique powers. And while the mechanics are fairly well designed, the story is lacking.  One day, while Kirby is of course eating, a magical crystal falls from the sky and is later explained to be part of some fairies crystal...sort of.  There's no voice acting or subtitles for any of the games cutscenes, so a large amount of the story is inferred via character interactions and facial expressions.  Leaving this as one of the most minimal plots for a Kirby game to date.  Not to say that's a bad thing, especially as this style of storytelling works in the games favor, leaving more space for things like powers and enemy designs as well as keeping the pace of the game fairly fast, reducing the amount of time spent not in stages.

  A hitherto unheard of premise for the Kirby series, Kirby now has the ability to combine up to two powers he has gained from suction.  Whether it's pulling a giant flaming sword from the ether or turning Kirby into a curling puck, these powers help Kirby bypass enemies and platforming challenges.  Additionally, they tend to be very f... Read the rest of this Review
Monster Hunter Tri
05-20-12 08:44 PM
Monster Hunter Tri (AKA, Why giant monsters and teamwork is > drugs)
So I've been getting some positive comments and +votes on the last few reviews I've written, so this must mean one thing.  I AM A GOD NOW! Kidding aside, I appreciate the feedback and thank you [the readers] for taking the time to read my sad little scribblings.  I love you all in a completely 100% straight way <3 Now then, on with the review.

When I picked up the demo disc for Tri at my local gamestop, it was because they were giving them away free while I was buying a copy of Bully for the Wii (Which I may review sometime). When I got bored and decided to slide the demo disc into my Wii, I wasn't sure what to expect.  Never having played a Monster Hunter game before (I'd never even heard of it before), I was surprised to get an array of warriors wielding different weapons.  I eventually settled on the one wielding the huge bone lance, and went along my merry way.

It was at this point the rather unconventional system mangled me.  I couldn't use the inventory right, the items didn't make much sense to me and changing between them was difficult to do while fighting; I couldn't fight well, because the unique combat controls weren't used in anything else I'd ever played; I wasn't able to effectively manage stamina, once again it was new to me; and when the great pink raptor came and killed me, the game told me that my reward dropped by 1/3 and I lost spirit. 

I shelved the game for awhile, then I eventually was drawn back.  Something about wanting to learn and slay the Great Pink Raptor was too much for me to resist. When I learned, the world opened up and was a much less hostile environment, and the next day I went and per-ordered the full game.  I still play it to this day.

Monster Hunter Tri is the first Wii release of the PIJ (Popular in Japan) series, Monster Hunter.  Previous releases being for the PS2 and PSP, it was a bit of a shock when Capcom announced that the newest relea... Read the rest of this Review
Teenage Mutant Ninja Turtles IV - Turtles in Time
02-20-12 07:29 PM
TMNT IV:TIT (Or, why acid+pizza+an aquarium is the best thing ever)
This game has been a part of my childhood.  Growing up in Virginia, I would almost always go over to my neighbors house to play this game, eat pizza, and have a good time (Also, we'd laugh at what Turtles in Time acronyms into).  Since logging into "Teh Interwebs", I see that many others have had the same childhood experience with this game, so please don't get shell shocked when I say something negative about this game; because A) it's still an amazing game, and B) It's a review, also known as a critique.  If I did nothing but praise the game, then its really just another fan gushing about his favorite game.

On with the review, TMNT IV: TIT is the SNES port of the arcade game of the same name.  In the late 90's, you could find this game sucking up quarters in every kind of arcade, and there would  be four kids using it constantly who never met until they inserted their 2 tokens to play as 1 of the four amazing turtles.  It brought people together in ways that only the MMO's of today can, without having to use online game-play as a lure.  After a few years of success, they ported it to the home console of the time (SNES), and in the process changed some things (For the better).

For one thing, the graphics are an improvement on the old arcade cabinet.  They're brighter and more colorful, and since you play it on your TV, you don't have to worry about some Jackass coming in, and smashing the screen/render the game unplayable.  That's actually not a joke btw; half the time my friends and I went down to the arcade,  the cabinet would be busted for various reasons.  Either someone broke the speaker, screen, or coin acceptor and it wouldn't be repaired until the end of the week (At which point someone would invariably bust it again).  Character movements, while not as fluid as other games such as Chrono Trigger, are well animated.  Every single throw and hit has the feeling of impact in it,... Read the rest of this Review
Pokemon Stadium 2
10-09-11 10:30 PM
Half the original content, 2x the fun
The title of my review really says it all for me, but I'll explain that a bit later.  For now, let's look at Pokémon Stadium 2

Pokémon Stadium 2 is only half a Pokémon game.  It removes all the questing and capturing portions of the handheld predecessors, and instead leaves you with a more tactically based gaming challenge.  No level grinding, no spending six hours trying to find one rare/shiny Mon, and absolutely next to no freedom in your customization of a team (Unless you have the pre packaged transfer pack).  Instead, you need to analyze the attribute points and attacks of the "rental" Pokémon, which are regular Pokémon with varying stats and abilities that you have no influence over.  This rental system (Unless, once again, you had your own team from a transfer pack) forced people to use a bit more strategy in choosing their moons from the start.  "I know this trainer has grass types, but what fire type should I use?  Ubers have awesome stats, but lousy skills; Final forms have decent stats but moves that are weak/have low PP; and the first forms are significantly weaker, but have great moves." People would spend time in careful consideration over what to choose, making having 2 player or 4 player matches extremely painful for the people not choosing their moons. 

The game has the story of every other Pokémon game ever made.  Assemble your team and take on the gym leaders/Elite 4 to become champion.  However, the kinda-story takes a backseat to the cups, which placed level and form restrictions to further challenge the players.  these cups include a petite, normal, elite, and prime cup  (Lev 15, 25, 50, 100 respectively).  Each had ten trainers, which got progressively smarter as the trainers went on, to a point where the 7th and upwards trainers were using their computerized brains to read and counter your moves.  This gets annoying to th... Read the rest of this Review

gamegeek's Last Game screenshots (6 total)

gamegeek's Game History
Soul Calibur III (SC31001-NA-A) (mame),   Soul Calibur III (SC31001-NA-A) (mame),   Soul Calibur III (SC31001-NA-A) (mame),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Donkey Kong 64 (n64),   Dragon Ball - Advanced Adventure (gba),   King of Fighters 2003, The (NGM-2710) (mame),   Jurassic Park (mame),   Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) (mame),   Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) (mame),   Soul Calibur (World, SOC14+VER.C) (mame),   Tekken Tag Tournament (US, TEG3-VER.C1) (mame),   Dungeons & Dragons: Shadow over Mystara (USA 960619) (mame),   Dungeons & Dragons: Shadow over Mystara (Euro 960619) (mame),   Dungeons & Dragons: Shadow over Mystara (Euro 960619) (mame),   South Park (n64),   Chrono Trigger (snes),   Teenage Mutant Ninja Turtles IV - Turtles in Time (snes),   Super Mario World (snes),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Super Smash Bros. (n64),   Mario Kart 64 (n64),   Super Mario 64 (n64),   Teenage Mutant Ninja Turtles IV - Turtles in Time (snes),   Super Mario 64 (n64),   Super Street Fighter II - The New Challengers (snes),   Zombies Ate My Neighbors (snes),   Earthbound (snes),   Mega Man 6 (nes),   Harvest Moon GBC 2 (gbc),   PokeMon Trading Card Game 2 (en) (gbc),   Super Mario Bros 2 (nes),   Contra (nes),   Chrono Trigger (snes),   GoldenEye 007 (n64),   Castlevania III - Dracula\'s Curse (nes),   Dig Dug (nes),   Mega Man (nes),   Super Mario Bros 2 (nes),   Super Mario Bros 3 (nes),  
 
Game Boy Advance Games gamegeek owns (21)

Super Nintendo Games gamegeek owns (26)

Nintendo 64 Games gamegeek owns (25)

Nintendo NES Games gamegeek owns (12)

Game Boy Color Games gamegeek owns (14)

Arcade Games gamegeek owns (9)

Sega Genesis Games gamegeek owns (5)

Game Boy Games gamegeek owns (3)

Apple II Games gamegeek owns (3)

Sega Game Gear Games gamegeek owns (1)

Turbo Grafx Games gamegeek owns (1)

Sega 32X Games gamegeek owns (3)

Famicom Disk System Games gamegeek owns (1)


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