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|totaldramaman2's Last 10 Game Comments (view last 100)||Vector the Crocodile in Sonic the Hedgehog||find the computer room||Digger Ball||I could make a better title screen in MS Paint||Pokemon Platinum||psyduck has a cold||Ray the Flying Squirrel in Sonic the Hedgehog||STOP WITH THE SONIC SPRITE HACKS||Doki Doki Panic (english translation)||Eject/Insert do not work on Internet Explorer, for anyone who uses it||Mother 1 and 2 (english translation)||EarthBound (Mother 2) is not translated because it's very hard to edit the text, or at least much harder than in Mother 1.||Pokemon Emerald||Congratulations on a million!||Mega Man 10||Well, none of these games are playable but finding them in the RGR was... interesting.||Mega Man 9||Okay... seriously. What's going on?||Mega Man 8 Anniversary Collector's Edition||How did I get here?|
|totaldramaman2's Last 5 Game Reviews (view last 25)||
Super Mario World
04-28-13 05:24 PM
| Super Mario World Review
The Super NES launched in 1991. Back when Nintendo was on top of their game, with great Mode 7 graphics, epic soundtracks and amazing gameplay. I just described the best of the SNES with one game: Super Mario World. Many are split between this game and Super Mario 3 being the best game, and then there are people who say that Mario 64 is the best, and then that argument is carried further with some citing Mario Galaxy as the best. While all are great games, to me, Super Mario World is the best by far. If I could only play one platformer for the rest of my life, 2D or 3D, it would be this game.
Graphics - 8
1991 was a time where all gamers had to pick a side: Sonic or Mario. While Sonic had colorful graphics while you're speeding by, and dull graphics in Labyrinth Zone... the part you'll see the most... Super Mario World delivers great graphics through all 80+ levels. It's a great way to look at the Super NES's graphic capabilities, although I think games like A Link to the Past look better. Still, it looks good.
Sound - 9
The music is a little overused in the fanbase, probably because it's so good. There's not a single bad song in the game, they're all really catchy. There's not too much to say here, but Koji Kondo, the music producer for this game, should get to work on New Super Mario Bros series. There's too many re-used songs there. But here, there are no re-used songs. Full of originality. And greatness.
Addictiveness/Depth - 10
There's 96 exits in the game, and that leaves a lot of time to find them. I've memorized most of them, and it's fun to put my memory of the secrets to the test by playing the game every once in a while. On top of that, it's extremely fun to play, just like a Mario game should be. There's just something here that games today like New Super Mario Bros 2 just don't have. Finding all of the Dragon Coins could take a while too, and that's part of truly 100%-ing the game. There's even ... Read the rest of this Review
01-14-13 06:31 PM
| Mega Man (NES) Review
Mega Man. A very influential game series that has been around for 25 years. In honor of the 25th anniversary of Mega Man, I'm going to somehow figure out how I used to write reviews like I did back in May 2012 and review Mega Man 1-10, the Game Boy games, and the Game Gear game. And maybe the X games. Anyways, like every game series, there was a beginning, a start to the series that would set the path for all the potential sequels. However, these games usually lack the features and enhanced changes that sequels make, and this is especially true in Mega Man 1.
Graphics - 8
The graphics are excellent for 1987, but I felt like some if the textures were a little... random. Take the blocks that you can pick up with Gutsman's ability. That texture looks as if they just put a bunch of strange shapes and such all about in the space that the box takes. Speaking of Robot Masters, their graphics are fantastic. 8-bit games are always much better when they are colorful. That's why I like the Game Boy Color so much, colors and pixels are a match made in Heaven. Everything is very colorful and detailed. The reason it is only an 8 is because, well, Mega Man 2 has better graphics.
Sound - 9
The music in this game is fantastic. The Mega Man series (excluding 8) is known for having a great soundtrack, and this is no exception. My favorite is Elecman, not because it's the same song as Journey's Faithfully, but because this song truly pushes the NES's sound to the limits. That's what Mega Man 1-7 did, push the system to its limits. And yes, I did say 7, that game is better than everyone says. Capcom did a fantastic job composing the music.
Story - 7
The story isn't exactly cliche, but it is kind of an every-day story, for NES at least. Dr. Wily built 6 Robot Masters to destroy the world. Dr. Light, his nice counterpart, built his second robot, Mega Man, to destroy them all and defeat Dr. Wily.
Depth - 7
Compar... Read the rest of this Review
07-28-12 06:18 PM
| New Play Control: Pikmin 2 Review
OVERALL - 9.5
The first Pikmin game was very well-known back when the GameCube was around. It was one of only five games re-released under the New Play Control brand on Wii. You may have seen my review on it from April, and if you did, you know I rated it positively. However, I guess Nintendo thought it was odd that Pikmin 1 and 3 would have both been on Wii, (this was before it was moved to Wii U) and Pikmin 2 wasn't, so they decided that they would also release Pikmin 2 for Wii. Now, because it was just released in America last month, and due to the GameCube version being rare, not many people know what makes this buried gem so great.
Graphics - 8
Pikmin 2's graphics were some of the best on the GameCube, and the Wii remake has enhanced them even further. Sure, they look outdated in comparison with Pikmin 3, but for Wii standards, it looks amazing. The Pikmin are all individually animated, and the game's natural environments look great. The world map, however, is just different color trees plastered over the Pikmin map, however, it makes sense because it's the same area that was explored in the first Pikmin game, however, the regions have changed drastically. The camera works slightly different than on the GameCube version, partly to make battling enemies a little easier. In underground areas, objects and obstacles always look like the dungeon's environment calls for: in water-based dungeons, there are some metal objects that have rusted, in the fire-based dungeons, there are mountains only the Pikmin can climb. This game has some of the best graphics on the Wii, especially after looking at some terrible casual third-party games.
Sound - 9
The original Pikmin didn't have very many songs in its soundtrack, however, Pikmin 2 has around 100 songs. Even different floors in dungeons have the music change just for it. The music always matches the place your in: the Piklopedia has soothing music, perfect for reading the dialogue, the snow le... Read the rest of this Review
Resident Evil (prototype)
05-31-12 08:04 PM
| Resident Evil (GBC prototype) Review
Overall - 8.6
Resident Evil, a survival-horror game spread across the PlayStation 1, Sega Saturn, and Nintendo DS. Now, I'll let you know right now, I've never played those games, although I do own Resident Evil 3... I've just never played it. However, Capcom was originally going to port this to another console, the Game Boy Color. Now, I know what you're thinking: Wait a second, hold the phone, a 3D game being ported to the Game Boy? The 8-BIT Game Boy? Heh, it's probably just an over overhead, or some crappy platformer like Cheetahmen 2, right? Well... you have two errors already. One, no platformer is worse than Cheetahmen II, and two, this is a 3D game. How? Let's find out.
Graphics - 8
Well, the Game Boy Color has had its fair share of NES, SNES, and Game Boy ports, but a PS1 game? How would that look? It looks... decent. As you can expect, the graphics block up as you get farther and closer, but cutscenes, such as when the first zombie appears. As Chris (since Jill doesn't want to be part of this) moves around the area, his sprite seems to change in more than his leg position, but as he gets closer he looks more detailed, almost like draw distance, but, of course, Game Boy Color doesn't have that.
Sound - 7
I don't know if I should compare this to the original Resident Evil music, but either way I can't, because, again, I haven't played it. The sound, as far as I played, is just one song, looping infinitely. That's what it feels like right now, going around the same area, over and over again. I can't say much else, but it's not the kind of music I'd expect from a port of such a great game. I mean, it's good enough to be made into a novel.
Addictiveness - 9
The game is quite addicting. You're always worried you're going to walk into a corner, and an un-dead bear-raccoon/balloon/robot is going to come out, like a screamer in a YouTube video. Finding everything in this 8-bit maze is confusing, but confusing en... Read the rest of this Review
Kirby\'s Return to Dream Land
05-31-12 06:00 PM
| Kirby's Return to Dream Land Review
Overall - 9.2
Kirby's Return to Dream Land is the newest game in the Kirby series as of the writing of this review. It seems to be a cross between Kirby & The Amazing Mirror and New Super Mario Bros. Wii. With four player support, great graphics and sound, it comes together to make one of the best sidescrolling/platforming games available on the Nintendo Wii. Although it doesn't have the whole "ten Kirbys" or "I'm made of yarn" gameplay, it's still one of, in my opinion, the best Kirby games.
Graphics - 9
The graphics for this game look very nice. The backgrounds suit the levels almost perfectly, especially in Level 3, Onion Ocean, and in underground caves. That's not to say the main graphics aren't nice. They look a lot like New Super Mario Bros Wii, almost to the point where some models and textures seem to be ripped directly from it, and some of the beach sand. From snow levels, to deserts, to water, it all looks really nice, and if you're sensitive about graphics, you will love this game.
Sound - 9
The music in Kirby games seems to always be good. From Block Ball, to Mass Attack, to Dream Land 3, they all have excellent soundtracks. So good, in fact, I think that they try to make Kirby music great intentionally, like the Mega Man series. Even the sound of a Game Over is very catchy. It doesn't remix much previous Kirby music like The Amazing Mirror did, but orginal music still sounds very good, especially in this game.
Addictiveness - 10
The game is quite addicting. Lat time I played it, I got two worlds done in one sitting. The game isn't overly easy, but that's a true sign of a good game. When you WANT to keep going, not when the game forces you because it doesn't let you save enough. There are three to five gears in each stage, similar to Star Coins in New Super Mario Bros. and Super Mario 3D Land. The game challenges you to get them all, and some of the challenges are just the right amount of difficulty that it ... Read the rest of this Review
|totaldramaman2's Last 7 Game screenshots (22 total) (view last 250)|
|totaldramaman2's Last 7 Game Videos (22 total) (view last 250)|
|totaldramaman2's Game History|
|Super Mario Galaxy 2 64 (n64), Super Maroi Bros (nes), Mario's Tennis (vb), Super Bioman 4 (msx), Super Boy 3 (msx), Super Boy 3 (msx), Super Boy II (msx), Super Boy (msx), Super Boy (msx), Rockman & Forte - Mirai Kara no Chousensha (ws), Rockman & Forte - Mirai Kara no Chousensha (ws), Sonic CD (european version) (scd), Mega Man 2: The Power Fighters (USA 960708) (mame), The Simpsons (4 Players World, set 1) (mame), SegaSonic The Hedgehog (Japan, rev. C) (mame), Mega Man 8 (psx), Mega Man 8 (psx), Earthbound (snes), Sonic Mega Mushroom Edition (gen), Sonic the Hedgehog - Genesis (gba), Pac-Man (a2600), Donkey Kong Junior (a2600), Donkey Kong Junior (a2600), Pitfall II - Lost Caverns (pal) (a2600), Pitfall II - Lost Caverns (pal) (a2600), Pitfall II - Lost Caverns (pal) (a2600), Hyper Mari World (snes), Hack (Super Mario World) (snes), Colors (super mario world hack) (snes), Automatic Mario - Kumikyoku (snes), A Metal Hack Demo (super mario world hack) (snes), Mario Paint (snes), Super Mario All-Stars Super Mario World (snes), Rockman 7 (nes), Super Mario Land DX (gb), Super Mario Land 4 (gb), Super Mario Land 4 (gb), Super Mario World - Back to the Classics (custom music) (snes), BS Super Mario USA - Dai-3-kai (snes), Super Mario Land 2 Deluxe (gb), Super Banjo-Kazooie 64 (beta) (n64), Super Mario 64 - Thwomp\'s Easter Egg Hunt (n64), Super Mario 64 - Thwomp\'s Easter Egg Hunt (n64), Luigi\'s New Adventure Mario Is Missing 2 (snes), Luigi\'s New Adventure Mario Is Missing 2 (snes), Luigi\'s New Adventure Mario Is Missing 2 (snes), Super Mario World - A Haunted Christmas (snes), Super Mario :P :P :P (snes), Rockman & Forte (snes), Mario\'s Epic Adventure (snes),|
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