Ainstrings's Last Game Reviews |
Pokemon Crystal 02-07-15 07:30 PM
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The Legacy of Pokemon Crystal
Oh no! It's another Pokémon review! Gosh, this has got to be the ten-thousandth Pokémon review here, but hey, one more won't hurt.
Pokémon Crystal, the last of the generation 2 games, often criticized for the lack of new content from the original 2nd Gen gold and silver; the true goodness of this game is in the pudding, and that pudding is rather subtle and in the eyes of most, undetectable.
As is the theme Pokémon has had since it started and has continued to have up till now, the third in the series of this generation is cleaner, the story more developed and provides more possibility to the teams you have by providing you with more Pokémon, but Crystal accomplishes more than that. Although the amount of upgrades Crystal got are un comparable to current games, Crystal managed to do a lot that goes unnoticed: The first of any Pokémon game to begin the mascot story system by choosing to have Suicune star as a part of the story and on the box, the first of the series to introduce unique battle theme music (for Suicine, and then a theme for Entei and Raikou both). In fact, Crystal introduced many themes into the series that have remained undisputed throughout the series up to even the new games; Move Tutors, Battle Tower, choice of using a female character, animated Pokémon sprites, all of these take place right here in Crystal, making the game oh so much more juicier than its origins from Gold and Silver.
Aside from a tidy up of the mechanics and some slight story changes the game play itself remains primarily the same. The game still takes place in Johto and Kanto, same routes and trainers, gyms, challenges, etc, but there are some nice additions provided to the player as well; new move sets are given to some Pokémon, many new Pokémon become available, and for owners of the Japanese games, there was a short time where you ... Read the rest of this Review
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Legend of Zelda, The - A Link to the Past 01-24-15 09:37 PM
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The Legend of Zelda: A Link to the Past
There is no list of favorite SNES games, anywhere (probably) that 'a Link to the Past' is not included in. Iconic to both the Zelda Franchise and to my childhood, LttP marks a great achievement in video game history.
Story: Where other games, even by toady's standards, fall short of quality plot material, LttP drops you right in the middle of it! Within a few minutes, (spoiler alert) your only known relative dies in battle, and Link finds himself on a mission to save Hyrules beloved Princess. The Mood is met with dark music and chilling weather as you make your way into the deep parts of Hyrule Castle. Just re imagining my first time through gives me chills and I'm sure that applies to any who love this game as much as I! 10/10
Difficulty: At times there are enemies that may give you a hastle, but once you understand their attack patterns, most enemies turn into fodder at the hands of the Master Sword; however, the puzzles throughout the land and dungeons are more difficult than most, harder than the monsters themselves. Sometimes things don't make sense, there are always clues if you look hard enough, but for a novice playing for the first time, you had better have a crystal ball ready because you'll be grinding your teeth in no time. 7/10
Sound: Zelda music in general is an iconic part of the series, but I'd say that for a game of its time, the music is a rather enjoyable part of the game. The mood is always met by just the right music, sound effects are just right, nothing seems out of place, and the variety of new music to be had is just wonderful. Say what you will about the game, and I would not be offended, but disrespect the music of LttP and there will be hell to pay! 10/10
Depth: As with the plot, there is more to this game than meets the eye (teehee). The hidden areas are bountiful, the items are spread far and wide, and the feels... Read the rest of this Review
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