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scout360pyro's Last Game Comments | Gauntlet Legends | I remember playing the arcade version of this :) | Tales of Phantasia | Oh... how my fingers itch to find a way to mod this game... with just a few minor touch-ups to the overall graphics, and the addition of a tutorial system, this game could become so much more popular... | Skies of Arcadia | Interesting ideas though... this game was looking to break some barriers for some stuff | DemiKids - Dark Version | The game is fairly interesting, just ignore the rage filled rant of the person who quickly found reasons to dislike everything about the game and justify their anger. Just pay attention, explore the world, and don't behave like a modern-day gamer... |
scout360pyro's Last Game Reviews |
Tales of Phantasia 06-22-15 01:29 PM |
Diamond In The Rough Tales of Phantasia does not do much to draw you in at the beginning. It has a rather brief and confusing opening that uses voice recordings rather than text to explain, and given the GBA hardware that means whatever is being said is mostly incomprehensible. Nothing in the battle mechanics is explained at the start, nor does it get explained later on in the game. It is possible to screw yourself over very quickly if you do not understand certain functions of this system, such as the fact that you can aim melee attacks upwards to target airborne enemies. Timing definitely plays a critical role in battle, and sadly this is not explained to the player either. But even so something about this game interests me, despite the many problems I see with it. I look at this game and see hidden potential, a very large amount of hidden potential. The actual game mechanics are very well made, and allow for a surprising amount of variation and freedom with game play. The problem is that the graphic design is as every bit as bad (in terms of menu design, color scheme, fonts) as the game play is good. The game play and mechanics of the game are good, but the graphics are washed out, and the on screen text at some points is REALLY poorly done color wise... white letters on light backgrounds? Anyways, this game has some real potential to it, but it needs a bit of a makeover. I like the battle system though, well, once I figured it out, that is. The best way I can describe the system is that of a RTS Platformer. You can pause to select items, skills, or strategies, but you control the movement and attack direction of your character. You can also have certain skills hot keyed to the B button and the D pad. Different attacks have a certain pattern of movement to them, and you need to be aware of the timing involved. Fortunately, the game by defaul... Read the rest of this Review |
DemiKids - Dark Version 06-15-15 02:52 AM |
Demonic Evil-ution to save the World Overall, I think this is a very interesting GBA game, with a fairly interesting plot, well made graphics, and a well made battle system with some truly unique twists to it that I have never seen nor heard of anywhere else. The chat function with your companion can get a bit annoying at times if you keep accidentally pressing it, and the menu system is not really to my tastes color wise, but even so it is easy to learn and use. This game is meant to challenge your brain tactically, to try and make you go out of your way to explore all the possibilities, but without making it impossible or too hard to complete the game without finding everything. If you are honestly having trouble figuring out the game then you are either not paying attention and missed something important, or you don't have the common sense to be able to figure things out. This is not Super Mario Galaxy where everything is as obvious as possible to the point of insulting your intelligence, and if you cannot handle a challenge for your mind like that, as I have seen in some people reviewing the dark version of this game, then look elsewhere. At some point in the introduction you DO seem to be thrown into a fight scene out of nowhere, but do not worry! That is part of the intro, meant to give you an introduction to the battle system basics. There is no logical way you could lose that fight, so just go with the flow on it. This is how retro games were meant to be back before making sequels became a thing. Each game was meant to be a stand-alone product, not part of a hook to get you to buy more of the series. This extended to replay value as well, so many games were made to take a long time to make up for that fact. This is why grinding was invented, but unlike Pokémon, this game does not require anywhere near as much of it. I will admit that the sound is not the best it could be, but it is well within GBA standards. The language is not too bad, considering that bad English is so commonly enc... Read the rest of this Review |
Game Boy Advance Games scout360pyro owns (27) |
Super Nintendo Games scout360pyro owns (11) |
Nintendo 64 Games scout360pyro owns (6) |
Nintendo NES Games scout360pyro owns (1) |
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