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Main Profile jmascis14's Profile Game Profile : Collection

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    26 / 06-23-97

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Registration: 12-11-14 06:26 PM (3385 days ago)
Last Activity: 11-08-17 10:34 PM

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    Playing Castlevania - Rondo of Blood (english translation) tgcd game

Last Post: 01-18-15 02:54 PM
    in Majuu Ou (SNES/Super Famicom) (Game Reviews)
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jmascis14's Last Game Comments
Gunforce 2 (US) This is basically Metal Slug with an awkward control scheme.
Zero Wing (Retranslated) "We will defeat." Top notch re-translation you've got there.
Angry Birds I fail to see how this was necessary to make...
Godzilla - Monster of Monsters! I really wish someone would make a hack based on the creepypasta. If Sonic.exe was worthy of its own game. certainly the NES Godzilla story should get one.
Marble Madness Brotip: If you're using a PC controller, play this game with the joystick. It'll make controlling it seem much smoother. And don't even get me started on what it's like to play with a keyboard.

jmascis14's Last Game Reviews
King of Demons (english translation)
01-18-15 02:54 PM
Majuu Ou (SNES/Super Famicom)
Well, it's been a good while since I last wrote a review. However, I do believe I've found the perfect subject for one, a game that I've been playing quite a bit recently on which I would like to share my thoughts: Majuu Ou (or King of Demons), a Japan-only game for the Super Nintendo (or more fittingly, the Japanese Super Famicom). While by no means a perfect game, it still provides a great gaming experience and can be considered worthy of "hidden gem" status.

The story revolves around a man named Abel (biblical symbolism FTW) and the kidnapping of his wife and daughter by Bayer, his former friend who sold his soul to the devil, for the purpose of sacrificing them in order to revive the King of Demons. After giving Bayer the old one-two at the beginning, Abel discovers that his wife did not make it, but her spirit decides to assist him on his journey (acting as somewhat of an option until she buzzes right off after you lose all of your health for the first time) to rescue his daughter. Upon defeating the first stage, Abel comes across a crystal that is capable of transforming him into one of three monsters, each one with different capabilities.

The graphics and sound are quite good, though nothing the system couldn't handle. With the exception of the mini-boss music with a rock 'n roll sort of style that sticks out like a sore thumb, the music seems to convey the dark, foreboding mood of the game quite well. The visuals, even with their vibrant color pallet, also seem to contribute to this mood. The sprites seem relatively small in comparison with other games on the system, especially Abel's. This works in your favor, though, by making him a smaller target.

The gameplay take the form of a side-scrolling shooter as well as a platformer. Each form of your character has a double jump, a regular attack, and a special attack that can be initiated by charging up the regular one. Your three monster forms include a red harpy-like creature that at... Read the rest of this Review
Atomic Robo-Kid
12-31-14 08:46 PM
Atomic Robo-Kid (Genesis)
Oh, my, how I truly wanted to love Atomic Robo-Kid. And that isn't to say I hate it or even dislike it; this game seems to me like a charming, unique title for the Sega Genesis. I just really wish it wasn't so bloody hard so that I could see it beyond the second stage.

The story, while not the most original I've ever seen, certainly is an interesting concept. A deep-space outpost called Terra-12 has been heavily bombarded with radiation which has mutated the organisms in the area. This travesty created an opportunity for a barbaric alien race currently known as "governors" to invade the outpost and purge it of all remaining life. This leaves only one hope for restoring order to Terra-12: an eighth-grade science project made of a bucket and some scrap metal. Sure, he's kinda cute, but first impressions leave me thinking of how desperate the poor inhabitants of Terra-12 must be to have him be their hero. Sarcasm aside, there's more reasons aside from just his appearance that make him rather troublesome...

The graphics, I must say, are probably some of the best on the system and do a great job of conveying the dystopic extraterrestrial feel that this game was going for. This is reinforced by its carefully-chosen color pallet and aesthetic style. The music is also quite good, making unique use of the Genesis sound card, and contributes greatly to the atmosphere.

Now to answer the question that you've probably had in your heads since the first paragraph of this review: What makes this game so difficult? For that, there is one simple reason: the titular Robo-Kid, though he controls generally well,  is slow as molasses. The gameplay, which can be classified as that of a side-scrolling shoot-em-up, will have you using your rockets for a good majority of the game (and thankfully, they appear to have unlimited fuel). However, the speed at which you fly happens to be about as fast as your walking speed, and the enemies are merciless. This makes ... Read the rest of this Review
Quarth
12-29-14 07:10 PM
Quarth (NES/Famicom)
Many of you are probably not familiar with the quaint little game known as Quarth, mostly because the home console versions weren't sold outside of Japan (at least this NES/Famicom version wasn't, so please correct me if I'm wrong) and the original arcade version which the Western hemisphere saw was titled Block Hole. Now that we all have access to this title, I must say that I recommend it to all who are willing to expand their gaming horizons and try something somewhat unconventional.

The gameplay of Quarth is a relatively interesting hybrid of the puzzle and shoot-em-up genres. You control a spaceship which flies through a dark, desolate void empty of anything besides a multitude of Tetris-esque blocks which you must shoot at in order to turn them into complete rectangular shapes, earning points based on the size of the shapes you manage to create. The blocks fall gradually faster and more frequent as the game progresses, and failure to keep them away from the dotted line in front of your ship will result in the loss of a life. Losing three lives, as one might expect, ends the game. There are ten levels in this game ranging from 0, which is insultingly easy, to 9, which is absolutely punishing. You are given the ability to select from any one of these levels right from the get-go, so noobs can start from the very first level if they wish and experts/people with a great amount of confidence can challenge the final level straight-away. You also have two ships to choose from, but they both play exactly the game from what I can tell, so you can just go with whichever one you think looks cooler. Heck, that's how I play most other games.

The graphics and sound are both quite standard for an NES/Famicom title, but they both fit the gameplay quite well, and that's what matters in the end. Though you'll only see a few of them per level, the colors are quite nice and don't really strain your eyes. Unfortunately, though, the two ships you have to choose fr... Read the rest of this Review
Deathbots
12-23-14 06:42 PM
Deathbots (yes, that's seriously what it's called)
Developed by Odyssey Software and published by American Video Entertainment in 1990 for the Nintendo Entertainment System, Deathbots apparently wasn't even held in high enough regard to warrant Nintendo's official seal of quality. Upon playing it, I really can't say that this fact was shocking to me at all. 

The plot of this game is based around an AI program that has put the fate of the world in jeopardy, much akin to about four million other science fiction stories before it. It's supposedly located on Alcatraz Island, though, so that must count for something. Apparently, there's a weapon of mass destruction within the base which happens to be the only hope of stopping this program, and so a lone robot (whose name we are neither informed of nor inclined to care about) is sent to find and destroy it.

Since the creators couldn't even be bothered to program a title screen, pressing the start button will take you directly to the main game. The graphics you're treated to are mediocre at best; not necessarily an eyesore, but the sprites all look rather lame and there seems to be very little in the way of color. That first impression leaves much to be desired, but it only goes farther downhill from there. Also, the overhead perspective is quite awkward; it doesn't seem that way at first, but soon enough you'll find yourself not even knowing what angle from which you should approach a door to open it! To top it all off, you most likely won't even know when you're getting hit because there's absolutely no indication on your sprite when it happens. So it's pretty safe to say that Deathbots falls rather short in the graphical department.

The music and sound effects, much like the aesthetics, are generally uninspired. Nothing migraine-inducing, but nothing you'll be singing in your sleep. The only sound effect I have a strong feeling for is the ear-grating static you hear when you change items in the Select menu, but everything else is pretty u... Read the rest of this Review
Time Cruise
12-20-14 09:14 PM
Pretty fly for a pinball game
Overall: 9.2
I've had a special place in my heart for pinball games since the days of my youth when I pretty much played them religiously. Due to this coupled with the fact that I've become a retro gamer in recent years, Time Cruise for the Turbo Grafix 16 certainly tickled my fancy, especially after I'd played and enjoyed Devil's Crush for the same system. I, for one, must say that this game certainly did not disappoint me.

Depth: 7
For a pinball game on a home console, Time Cruise has a surprising amount of depth to it. The main table is divided up into six "sub-tables", there are multiple minigames, or "Extra Ball Challenges" to that you can initiate, and of course there's plenty of neat accessories and obstacles. All of these combined leads to play sessions that last relatively longer than with most other pinball games.

Addictiveness: 9
With all that this game has to offer, one will probably find him/herself coming back to this game multiple times. Due its aforementioned depth and length of game play, it will serve as something more than a simple diversion from boredom and become an engaging experience.

Graphics: 8
The game's visuals do quite the job of conveying the sci-fi theme it was going for. While the general color of the table consists only of a couple shades of brown, the bright colors of its many accessories provide a vibrant contrast without becoming an eyesore. However, one gripe I do have is that the "sub-tables" all look rather similar, at least upon first glance. More consistent color pallets can be found in the minigames. Though not as detailed as Alien Crush and Devil's Crush for the same system, the sprite work is also well done.

Sound: 8
From what I can tell, Time Cruise's soundtrack has a bit more variety than Devil's Crush and Alien Crush. The main tune (i.e. the one that plays on the main table) is good enough that you can thoroughly enjoy it without really getting tired of it. Read the rest of this Review

jmascis14's Last 7 Game screenshots (9 total) (view last 250)

jmascis14's Last 7 Game Videos (9 total) (view last 250)

jmascis14's Game History
Castlevania - Rondo of Blood (english translation) (tgcd),   Castlevania - Rondo of Blood (english translation) (tgcd),   Grind Stormer (mame),   FixEight (Europe) (mame),   Mega Man X (snes),   Yu-Gi-Oh! GX - Duel Academy (gba),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 2 (nes),   Mega Man 7 (snes),   Shadow Force (US Version 2) (mame),   Shikigami no Shiro (V2.03J) (mame),   RayCrisis (V2.03J) (mame),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Call of Cthulhu (snes),   Ninja Warriors Again - Blood Patch (snes),   19XX: The War Against Destiny (USA 951207) (mame),   1943 - The Battle of Midway (nes),   1943 - The Battle of Valhalla (nes),   Raiden (tg),   Thunder Force II MD (gen),   Thunder Force IV (gen),   Thunder Force IV (gen),   Thunder Force IV (gen),   Fatal Smarties (gen),   Demon Child Zenki - Battle Raiden (English Translation) (snes),   Devilish (gg),   Golden Axe: The Revenge of Death Adder (World) (mame),   Golden Axe: The Revenge of Death Adder (World) (mame),   Avenging Spirit (mame),   Black Tiger (mame),   Pollux (set 1) (mame),   R-Shark (mame),   Super Spacefortress Macross + Chou-Jikuu Yousai Macross (mame),   Gundhara (mame),   Devil World (mame),   Devil World (mame),  
 
Game Boy Advance Games jmascis14 owns (1)

Super Nintendo Games jmascis14 owns (2)

Nintendo NES Games jmascis14 owns (3)

Arcade Games jmascis14 owns (3)

Sega Genesis Games jmascis14 owns (3)

Turbo Grafx Games jmascis14 owns (4)

Sega CD Games jmascis14 owns (1)

Turbo Grafx CD Games jmascis14 owns (1)


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