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  Views: 3,219,457,119     04-23-24 02:40 AM  

Main Profile Stevie 764's Profile Game Profile : Collection

Real Name:
    Stephen Conlon
Location:
    Enfield, CT
Age / Birthday:
    24 / 09-10-99

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Viz: Gender:
    324,901     Male

CP: 3982.3 Trust Points: 11.0 Post Rating: 40
Position: Vizzed Elite

Registration: 05-28-10 03:24 PM (5078 days ago)
Last Activity: 06-26-16 01:30 AM

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Last Post: 06-19-16 02:22 PM
    in Pokemon Puzzle Challenge - A really good, addicting Match-3 puzzle game! (Game Reviews)
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Retro Game Room Scores
Mario Jump   Rank 12/28 : 128,450
Kirby's Adventure   Rank 29/34 : 79,020
Pac-Man (Tengen)   Rank 56/142 : 24,900
 
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Stevie 764's Last 10 Game Comments (view last 100)
Sonic Green Snake (v3.68) I'm the one who requested this obsolete version of Sonic Green Snake to be added onto the Vizzed RGR. I already got v4.0 requested to be added so you people can play the recent and better version.
Sonic 3 Reversed Frequencies That sound when you collect an emerald, or get to the airship boss in act 2 of Angel Island. Some of the music sounds better in reversed frequencies. The level clear music is what I could listen to for about 2 minutes. :)
Dr Robotnik's Mean Bean Machine Ok, I'm commenting again. I'm uploading a few upcoming videos of me playing this with full skill. Chain Compilation and then a no Game Over hardest non-speedrun w/skill. ;) ^_^
Air You guys need to know this to easily get through the hack. There's a mechanic where you can jump infinitely when in the air. Also, take advantage of the emulator's turbo A button to avoid traps. ^_^
Pokemon X All of those who want to play, you can't. There is no 3DS emulator and even then, you would need a very powerful computer to run it, and need the ROM and that will cause a frenzy with Nintendo and shut down the site.
Dr Robotnik's Mean Bean Machine (Continued) set off my final 5 chain of the run. That is the run. :)
Dr Robotnik's Mean Bean Machine I speedran this game on easiest on Sonic Mega Collection, and I beat it in 11:42.7 Stage 1, 10, and 12 were the best splits, and 6 was the worst, but not really anything wrong. Stage 13, goog god, I almost got screwed over by robotnik when I was ready to
Sonic Classic Heroes I added in screenshots 2 and 3 for the game. I wasn't sure what screenshots to assign to the game, so I put what I thought would work.
Sonic Green Snake (v3.68) This hack is funny although it is the hack of shame. I use Gens for Sonic Rom Hacks.
Extra Mario Bros this is a great hack, it mixes metroid and mario together and what do you get? This game.

Stevie 764's Last 5 Game Reviews (view last 25)
PokeMon Puzzle Challenge
06-19-16 02:22 PM
Pokemon Puzzle Challenge - A really good, addicting Match-3 puzzle game!
You could remember back to when you were a person in either the late 90's or the early 2000's with a Game Boy Color, the successor handheld of the original Game Boy. Imagine if you were looking through your collection for some puzzle games, and all of a sudden, Pokemon Puzzle Challenge flashes through your eyes. Aren't Pokemon games really cool, even in spin-off titles?

Pokemon Puzzle Challenge is a spin-off game, where you manage a 2-block cursor around a 6x9 puzzle grid, and create matches of 3 horizontal or vertical blocks of the same type. You can create chains of blocks, and score impressive combos to throw against your opponents. Wait a minute, opponents? Imagine knocking out a Pokemon through a gigantic string of chains. With that out of the way, you defeat opponents, and go on your journey to become the Puzzle League Champion of the Johto region, and show off through a variety of game modes, such as the Challenge mode (The main game), an endless Marathon, solve perplexing puzzles, or just get a simple warm up through the training mode. [b]You don't catch Pokemon in this game, though.[/b]

The game is reminiscent of Tetris Attack, and even Planet Puzzle League, following certain types of game play, including the different casts of characters in each title, the nature, and even the features the games hold.


[u]- Graphics -[/u] 10/10

The Pokemon, first off, pop out very well. Each look really unique with their shining characteristics, such as Totodile shooting out water streams, Chikorita whipping out her leaf moves to do critical damage, and even Cyndaquil throwing out fire from its back! Text pops out really nicely with the outlines, and even with the small resolution of the Game Boy Color, it still manages to make everything stand out in their own way. The landscape when the three Pokemon are introduced in the game opening looks astonishing and gorgeous, being close to an actual grass field, like the tradition... Read the rest of this Review
Pokemon Channel
07-30-14 01:52 PM
Hi, Prof. Oak here, and you are watching "Pokémon Channel"
(Review coming in 3 minutes)
Um, haven't I reviewed this before? Like, a long time ago? Well, I never described stuff well, especially the main game itself. Well, I'm giving the game... another go. [s]Because it is now in the VGR for info.[/s]

Pokémon Channel was a game created that allowed you to do special actions, and also watch different channels while playing and having fun with everyone's favorite pokemon, Pikachu. You could visit areas, talk to other Pokemon, earn some "nice cards" from either a shop channel or answering the Pokemon's questions correctly for the first time. The way you had to play the game was based on your game system clock, involving you to play for apparently 5 days total. The game is a sequel to the 1999 game, "Hey you, Pikachu!" where many similarities can be noticed when comparing.

This game was the reason why I hated Pikachu. Because of #sadPikaSFXplz and what gets worse is that he would ALWAYS face the screen and then get sad, literally attempting to annoy the player. It just disgusts me and annoys me to the point where I have to mute the TV and go full screen on the TV.


Ok, have I said enough? :) Now I'm ready.


Graphics - 7

Compared to "Hey you, Pikachu!" this game was on the GameCube which uses higher graphic resolution and power, so comparing is too easy. The pokemon look very nice and they move around decently. The backgrounds are nice and the stuff in the game look pleasant to take a gaze at. Well, Pikachu looks nice, with the signature tail and cheeks too.


Sounds - 5

You'll wonder why I rated this as a 5. The music is nice to listen and the sound effects from the Pokemon are pretty cool, but here's the real issue. [b]The music and sound effects are TOO repetitive!!![/b] The fact that you'll be watching about a dozen shows being bored constantly seeing the same thing can bore anyone who has played Pokemon or is very young. The mu... Read the rest of this Review
Pinball
07-28-14 11:54 PM
An old pinball game made in the time of Nintendo's NES development.
Pinball games really dated back to the 50's. You could think that those 50's pinball games were the first games we could play like video games.

Well, the first pinball game ever made on the very successful Nintendo Entertainment System was just called, "Pinball" It was created in 1983 before the system was even developed.

This game was amazing for its time. It was one of those high score games but it was fun and to think that this was one of the many NES launch titles, this game got popular. For a small time period, anyways.

Let's pull the plunger to get the review ball sent to the bumpers labeled as threads on vizzed. :P Needed to make the joke.


------------
Graphics - 7
------------

The graphics do look very cool, for the standards of 8x8 graphic power. The bumpers pop out of the dark background with the blue colored table. The cards are detailed and look decent. Surprisingly, Mario and Princess Pauline appear in the bonus round, but in like, a beta-ish state. Not that true, but Donkey Kong came 3 years before this and that's when Mario, known as Jump-Man in the game appeared and such, wasn't actually Mario.

------------
Sounds - 6
------------

The sounds the ball makes as it hits the flippers and bounces all over the bumpers are good and simulate the fact that you are playing pinball like a real pinball machine. There is music that plays. Only 3 times though:
- Title Screen
- Get all 5 cards unveiled on bottom floor
- Save princess

Lack of music during gameplay, but oh well. Sounds good anyways.


------------------
Addictiveness - 5
------------------

I know it's a game where you simply go for a high score, but you could be seeing how high of a score you can get. The max you can get seems to be 999,990 though. It's simple and not much to see what's next of and I believe that for a pinball game, not ... Read the rest of this Review
Sonic Heroes
07-26-14 04:50 PM
My name is Sonic, and we're "Sonic Heroes!"
Well, what would happen if characters teamed up together in groups of three and have their own troubles to deal with? [Donkey Kong face] Who knew that this game would be made? :LOL: Needed to pass that up.

Sonic Heroes, a game released in 2003 that marked a newer step to 3D, now containing new gameplay mechanics and having similar gameplay and mechanics to Sonic Adventure 2. The game had gotten releases on multiple consoles and I find this amazing. Too bad it wasn't that much of a favorite from fans. But hey, look on the bright side, it made some new memes. "Shift rock YEAAH!" "Naturally!"

With that aside, lets go in.


Graphics - 10

Extreme touches on the walls and terrain everywhere. :) Patches of grass near the Seaside Hill with patterns and even extreme designs of slot machines. I'm a slight sucker for graphics, but I never care that much. The lighting on the characters in bright stages are like Super Smash Bros Melee's 12 year early HD graphics. Everything looks so technical but it's what it could look like in real life sort of. Not really anything wrong, because it is "Too cool!" *gets 2000 point bonus* The graphics are also "Naturally!" designed in interesting ways of showing off some good looking graphics of 2003, coming close to Super Smash Bros Melee in December 2001.

Sounds - 9

The sound effects "believe it" or not according to research had been mostly [b]recycled from Sonic Adventure 2.[/b] Sonic Adventure fans would remember these exact sounds. Recycling sounds made by a company to be used in that company's future games is common. Who can forget the classic jump sound for Sonic? No one would ever. Music sounds cool though, although the music is slightly weird for kids to listen to, especially younger players below ages of 10. Guess why this is a 9? The music soundtrack that I will hate for my life is...
[b]Casino Park...[/b] >n< Stupid music got stuck in my head for 3 years now. ... Read the rest of this Review
Super Smash Bros. Melee
06-23-14 04:06 PM
[GET READY] Super Smash Bros... M...
[GET READY]

Super Smash Brothers... MELEEEEEEEEEEEEE!

Yep, I'm still around. Remember back in 1999, fans got so excited when the first Smash Bros came out? That game was fun, although the controls were weird for the controller button layout. Doesn't matter anyways, because that is where the series started.

Then, this comes in. At the E3 2001 trailer, everyone freaked out when they saw Samus and Ridley battling each other in the trailer. Everyone at E3 2001 who was watching also screamed for Zelda and Sheik. Especially Zelda. So what happens when you mix many Nintendo favorites into a fighting game? Well, you get something like- MELEE!

With 14 characters to duke out with, (and other surprise characters) this game gave everyone the best of the best.


Graphics - 10/10 A+

This was the second game to ever be released on the Gamecube, and this game shows the true power of the Game Cube's graphical quality. The characters and everything look hundreds better than brawl, no offense. So smooth, makes me want to hug someone like Kirby. *love* ^w^ Oh, where do I begin with the extreme graphics. It's like a real version of the Wii U's HD quality, but 12 years earlier than the Wii U came about.

Sounds - 10/10 A+

This game has got real love for the variety and amazing sound track quality. My favorite soundtracks are Multi Man Melee, Pokemon Stadium, and the remixed Melee opening sequence. Not much else to say, but jeez, that quality. ;) The game even has created CDs of live orchestra tracks from Melee because of the popular sound tracks. Brawl ruined them all by thinking they were more epic, but it made sound like Smash 64: Minus Edition.

Addictiveness - 10/10 A+

I could've gave a 15 rating if I could, because this game really has creativity behind it. The many things you can get, the new addition of trophys, and then there's the highly-loved-now-dying competitive sce... Read the rest of this Review

Stevie 764's Last 5 Game Guides (view last 25)
Super Smash Bros. Brawl
07-01-13 09:39 AM
Super Smash Bros Brawl strategy guide: PRO tips. ;)
Super Smash Bros Brawl pro tip guide.

Update on brawl: New brawl name online if you want to play me: 51F (Seriously)

Caps are there to stand out, not for spamming. ;)


If you want to be a brawl pro, you need to know skill and strategies on what to do and when. Here are tips on how to become a brawl pro player. (Not using Meta Knight, because any person who says Meta Knight is the best character ever, will get 0-death by Melee Marth, no joke)

Tip #1: ChainGrab

The term means when you successfully grab someone and throw them where you can easily grab them again 3+ times in a row. There are characters who can CG, but Pikachu, Falco, and Marth are my favorite CG characters. To do a chaingrab, do a throw that you can easily grab again, either DI'd or not. Falco can do 5 Dthrow grabs in a row and then do a Usmash which when fresh, nets ~65%. Remember how in melee, Marth mains like Mew2King do Uthrow chaingrabs to what is pretty much 0-death or so? In brawl, you can also CG with Marth, but sadly, the Uthrow sends people way too high to get grabbed. For Marth, you now have to use Fthrows (Foward Throws) to CG, but it isn't good now as in it can easily get DI'd away from, and it can only do a 0-25 combo, then a Fsmash (Foward Smash) to get a ~42% combo. Pikachu is Fox's "WORST" MU (MatchUp), as in Pikachu can do pretty much 0-90 and then followed up with an Usmash which can potentionally do 0-death.


Tip #2a: Momentum Cancelling part 1 (MOST IMPORTANT FOR ANYONE WHO COMPETITIVELY PLAYS!)

To Momentum Cancel, when you get hit far, push the controller stick (The white stick on your controller) opposite of where you got hit towards and hold it there. Then, while holding the stick, use your fastest aerial attack with the C-stick. (The yellow stick on your controller) The only time when the C-stick really comes in handy. (Not only, but most useful time for the C-stick) Keep using your fastest ae... Read the rest of this Guide

Stevie 764's Last 7 Game screenshots (17 total) (view last 250)

Stevie 764's Last 7 Game Videos (23 total) (view last 250)

Stevie 764's Game History
Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Tetris 2600 (a2600),   Action 52 (nes),   Action 52 (nes),   Action 52 (nes),   Action 52 (nes),   Action 52 (nes),   Action 52 (nes),   Super Mario Frustration (forever) (nes),   Pac-Man (Tengen) (nes),   Pac-Man (Tengen) (nes),   Super Mario Bros (nes),   Super Mario Bros (nes),   Super Mario Bros (nes),   Super Mario Bros (nes),   Nightmare On Elm Street, A (nes),   Kirby Super Star (snes),   Pac-Man (Tengen) (nes),   Pac-Man (Tengen) (nes),   Battletoads (nes),   Battletoads (nes),   Sonic and Knuckles & Sonic 3 (gen),   Sonic and Knuckles & Sonic 3 (gen),   Sonic and Knuckles & Sonic 3 (gen),   Sonic and Knuckles & Sonic 3 (gen),   Battletoads (nes),   Battletoads (nes),   Battletoads (nes),   Battletoads (nes),   Kirby Super Star (snes),   Kirby Super Star (snes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Action 52 (nes),   Super Mario Bros 3 (nes),   Nightmare On Elm Street, A (nes),   Nightmare On Elm Street, A (nes),  
 
Game Boy Advance Games Stevie 764 owns (25)

Super Nintendo Games Stevie 764 owns (21)

Nintendo 64 Games Stevie 764 owns (11)

Nintendo NES Games Stevie 764 owns (49)

Game Boy Color Games Stevie 764 owns (14)

Sega Genesis Games Stevie 764 owns (13)

Game Boy Games Stevie 764 owns (16)

Atari 2600 Games Stevie 764 owns (5)

Sega Master System Games Stevie 764 owns (1)

Apple II Games Stevie 764 owns (2)

Sega Game Gear Games Stevie 764 owns (3)

Turbo Grafx Games Stevie 764 owns (2)

Famicom Disk System Games Stevie 764 owns (4)


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