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Main Profile TharGamer's Profile Game Profile

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    25 / 07-04-98

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Registration: 06-02-14 12:19 PM (3613 days ago)
Last Activity: 11-23-18 04:18 AM

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Last Post: 10-16-17 07:10 AM
    in Need a critic part two (Stories / Simulation / Art)
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TharGamer's Last Game Reviews
Mount & Blade: Warband
08-09-17 10:29 AM
Mount and Blade:Warband
Today I shall be reviewing Mount and Blade:Warband, originally released for the PC in 2010 but ported to the PS4 in 2016. It is an expansion for the original Mount and Blade, which itself was release in 2008, and introduces a couple of new features such as an entirely new faction as well as a multiplayer mode.

Graphics:6

As the game is a port, I shall be comparing it with other PC games of the era. Characters look very odd at some points, and physical appearances often look bland when compared to other 3D models from game such as New Vegas or Bioshock 2. Movements also seem a little bit stiff and awkward when characters move about. However, there are usually plenty of characters on screen at any given time, meaning that individual models would naturally suffer at least a little. Weapons are designed well; one can easily distinguish between swords, maces, morningstars and axes of all shapes and sizes, and the animations for fighting are acceptable. Textures look a bit washed on some weapons such as the aforementioned morningstar but these are far and few between.

Towns are also designed well in the game, and often have NPCs wandering the streets and spouting knowledge. The buildings all look like they'd belong in a real life medieval town, and market stalls are often decorated with related goods, be it weapons, armour or general trading commodities. Towns have different appearances based on where they're located on the world map; for example a town in the Sarranid Sultanate area (based off the Caliphates of the Middle East) would have Arabian architecture, whereas a town in the Kingdom of Swadia (which I think is based off of feudal England) would resemble a stereotypical Medieval English town. Castles look imposing and almost realistic from a distance, but seem very lackluster up close. Nonetheless with the amount of things they needed to design for the game, I'd say that the graphics are very average. There are strong points and we... Read the rest of this Review
Super Metroid
06-04-14 02:56 PM
*Amazing Metroid
Do I even need to give this game an introduction? Everyone who has played this game knows how great and classic this near-perfect game is, no question. The Metroid series was already enjoying critical success with the previous games, Metroid and Metroid II:Return of Samus. But I don't think even the most seasoned of Metroid veterans expected the Godly Game we all know today. The game packs in both quality and quantity, a feat which video games struggle to do even today.

What this game did right was just about everything. The very few flaws I can find in this game are either minor annoyances or common crop-ups of the SNES. The game received a huge amount of critical success, and it sold a million copies worldwide.It contains a wide range of items to discover, and moves to pull off. I, TharGamer, shall delve a little deeper into this game, and attempt to find out why this game was so highly acclaimed(if it wasn't obvious enough already).

Part 1:The Graphics.

The graphics in this game, while they may not be the most advanced on the System, are certainly appealing. The movement for Samus and all of the alien creatures is fluid, and the design for all of the creatures on Zebes are greatly detailed. Some even appear quite intimidating, such as the Kihunter. The environments and backgrounds in the game are also detailed extensively, and the whole planet really does feel like...well, a planet, with areas ranging from a bleak surface, to a volcanic cavern, to an underwater labyrinth. Different rays and energy beams are also nice to look at, with the wave beam travelling in a wave formation and the plasma beam travelling like a rod through the air.

However, there are a few areas in which the graphics seemed to be lacking a little. Some areas were a little bland, such as Old Brinstar. I understand that it is meant to replicate the Brinstar from Metroid, but it all seemed a little too bland for me. But this redeems itself in the fact tha... Read the rest of this Review

TharGamer's Game History
Pokemon Fire Red (gba),   Pokemon Crystal (gbc),   Frappy SNES (flappy bird clone) (snes),   Donkey Kong (nes),  
 
Game Boy Advance Games TharGamer owns (1)

Super Nintendo Games TharGamer owns (1)

Nintendo NES Games TharGamer owns (1)

Game Boy Color Games TharGamer owns (1)


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