Register  |  Login Retro Game Room  |  Board  |  Downloads  |  Memberlist  |  Video Game Room Staff  |  About Us  |  Help Center  
  Views: 3,195,345,252     03-19-24 04:01 AM  

Main Profile G789's Profile Game Profile : Collection

Real Name:
   
Location:
   
Age / Birthday:
    43 / 09-17-80

Post Exp Words per Post
    26,965     221 avg
Posts Threads
    122     19
Viz: Gender:
    323,287     Male

CP: 7345.7 Trust Points: 0.0 Post Rating: 27
Position: Member

Registration: 11-13-13 11:11 PM (3778 days ago)
Last Activity: 03-18-24 09:00 AM

Online Status / Last page: OFFline
    Unknown Action

Last Post: 07-12-21 07:58 PM
    in I Got an IT Job = Less Time Developing on Vizzed (News and Updates)
Add to Friends List Send Private Message Rate User

Retro Game Room Scores
Final Fight 2   Rank 1/7 : 2,922,100
Battletoads in Battlemaniacs   Rank 1/8 : 495,480
Super Street Fighter II - The New Challengers   Rank 5/7 : 864,704
 
Arcade Scores
User currently hasn't submitted any arcade scores

G789's Last 5 Game Reviews (view last 25)
Lufia & The Fortress of Doom
09-23-19 08:25 PM
Lufia and the Fortress of Doom
Lufia and the Fortress of Doom was released for the SNES in 1993, developed by Neverland, and published by Taito. This is an RPG in which you gather and control a party of four that must fight to save the world. While this basic premise can be boiled down to a multitude or RPGs, Lufia mixes it up in the prologue section of the game. Here, you control a different party of the game's previous generation informing the player of the overarching story, as well as introducing the villain characters right away. While that concept & execution may not be uncommon now, Lufia is one of the earliest games I can think of that featured its beginning in such a way.



[b][u]Graphics: 7[/b][/u]
Starting with battle, animations are pretty simple. Enemy sprites appear large with intricate designs, while your characters' sprites are smaller (not unlike FF: Mystic Quest, but without enemies changing appearances). The battles themselves happen overlaying the world map or current location. The world map is populated with terrain features and doodads with the only functional differences being what is traversable or not.


[u][b]Sound: 8[/b][/u]
For me, the best music is, far and away, the opening dungeon theme. The various town themes are relaxing, as well. I appreciate the actual sound effects in battle. Attacking, healing, applying buffs/debuffs sound crisp & clear. In fact, if a curtain were pulled over the screen, you would still mostly be able to correctly pair the general effect to what is happening on screen.


[u][b]Addictiveness: 8[/b][/u]
Like many good RPG games, Lufia keeps you hooked with the objective-based nature of its plot. It's easy to want to continue playing for hours in order to find the next party member, VIP npc, or other mcguffin. Sometimes, that desire gets bogged down after X number of random battles. The encounter rate isn't insanely high, and there are items that affect that chance, but I've occa... Read the rest of this Review
Bahamut Lagoon
05-02-16 01:04 AM
Bahamut Lagoon



Bahamut Lagoon was published by Square in 1996 for the Super Famicom; a Japan-only release. The ROM listed here was translated by Tomato, and Neill Corlett. The game is primarily a strategy RPG, with turn-based RPG elements, and largely utilizes a dragon-raising system. Square had already gained well renowned recognition coming off of recent hits like Chrono Trigger, Final Fantasy VI, and Secret of Evermore among others. How does Bahamut Lagoon's gameplay, story, and music compare to some of Square's older classics? The game is unique right off the bat by mixing up the genre as a strategy RPG. After having played through this title, it seems the bulk of the effort was put into the gameplay and the customization therein. Its music and story may not rival some of the classics listed above, but still stand strong in their own right. Bahamut Lagoon is a strategy RPG gem that any fan of the genre can appreciate. For newcomers to strategy RPGs, Bahamut Lagoon is on the easier side and makes an effort to introduce its new players on how to succeed throughout the game.


Graphics: 8/10

Bahamut Lagoon does a great job of its sprite-work. There are lots of different characters on the field, and they all have separate animations for the turn-based sections of the game. Some of the characters are dragons with multiple forms depending on how the player proceeds, all of which have detailed designs when showcased in battle. The spells are nicely animated; furthermore, they can affect the terrain so the player sees the reduction of mountains or the burning of forests on the overhead map when triggered. The animation really shines during the summon spells where a large portrait of the corresponding dragon appears with other effects. There are sections where the player can walk through the town/map in a non-battle setting (composing the interlude between a chapter/level) and the towns appear similarly to Square's contemporary RPGs like Final Fanta... Read the rest of this Review
Fire Emblem - Thracia 776 (english translation)
07-19-15 06:38 PM
Fire Emblem: Thracia 776
Fire Emblem: Thracia 776 is the fifth game of the series, made by Intelligent Systems, and came out on the Super Famicom in 1999. Like its predecessors, this is a strategy RPG released when the franchise was still Japan-only. Fortunately, a lot of these games now have translated ROMs... mostly. The game is frequently described as a “midquel” in that it takes place between Chapters 5 & 6 from FE 4: Genealogy of the Holy War (Seisen No Keifu). There are significant differences between the two games, but I can't help but compare between the two as they take place in the same world and were released relatively close to each other. I'll describe their differences more in depth as each section is explored. In terms of the ROM itself, the menu screen alone has mixed English & Japanese. It's decent enough that you know your character's stats, but it still helps to use a reference to know all the dimensions listed. Also, specific weapon descriptions aren't fully translated and just show a jumble of mixed characters/letters. I used Serenesforest to fill these gaps of information. Knowledge of weapons from playing other FE games also helps here.

Graphics: 8/10
The sprites and portraits are detailed very similarly to that of FE4. The terrain detail is even better, particularly in the levels that take place in villages. New to this game are levels that take place in doors with good design of said castle/prison/etc. The combat animation, if enabled, is the same as FE4. During the credits, you can get one of several portraits or scenes depending on your file's overall rank.

Sound: 9/10
The music of Thracia 776 is wonderful. There are a range of tracks to fit the occasion and emotion of its associated plot. There are different themes across the chapters, both for your army and the various enemy armies. The sound effects are appropriate for the respective weapons, similar to FE4. To be honest, I prefer the soundtrack of the prior game a... Read the rest of this Review
Final Fight 2
05-04-15 02:33 PM
Final Fight 2
Final Fight 2 was released on SNES by Capcom in 1993. It is a direct sequel to Final Fight and is an entry in the franchise that help  characterizes the Beat 'em Up genre in an era where these kinds of games were much more prevalent. The controls are the same as the first game where characters can attack, jump, use or use a special move across 6 stages. The main difference in the sequel is the change in character selection (don't worry, Haggar is still there), but best of all, there is now a 2-player option so you and a friend can team up and  fight crime.


Graphics: 7
The visuals of the game are very similar to that of the first Final Fight. I found the graphics were also reminiscent of Street Fighter 2, but it's no surprise as Capcom created them all. In other words, the graphics are good and don't interfere with the gameplay.


Sound: 7
There are a number of circulating themes that are interspersed throughout different segments of levels. The music is appropriate in capturing the situation of the game at that point in time. To be honest though, I found some of the tracks to be repetitive. As I type, I'm able to recall some of the themes readily, but the soundtrack is not the kind of masterpiece that will make the hairs on your body stand. I actually preferred the music from the first game over this one.


Addictiveness: 7
Final Fight 2 does not feature passwords or a save system. However, this is not necessary as the entire game can be completed in little over an hour. There is always fighting and action to be had at a constant pace and each segment flows easily into the next. As the player, you just want to keep advancing and beating up more bad guys. Sometimes, I couldn't even tell an hour or so had passed in the process of playing this. Otherwise, Final Fight 2 isn't the most addicting.


Story: 6
The events of the game are pretty straightforward. Story spoilers below:
Mike Haggar... Read the rest of this Review
Mega Man X Collection
04-26-15 12:09 AM
Mega Man X Collection
The Mega Man X Collection was released on Gamecube and Playstation 2 in 2006, developed by Capcom. The collection includes Mega Man X through X6, and also features Mega Man Battle & Chase, a racing game that's Mega Man themed. As Mega Man and Mega Man X games have been a staple in gaming for a while at this point. Fans of either franchise know what to expect from these collection of games (with Battle & Chase being the only 'new' game if at all) and likely either have this collection or the individual games as they came out over time. For video game fans unfamiliar with Mega Man X, you can expect a solid series of platformer games (and a decent racer). While the gameplay is solid, this collection itself doesn't offer too much more than each
individual game. Still, each game is a classic and hold well enough on their own.


Graphics: 8
Mega Man X 1-3 were on the SNES with X 4-6 originally on Playstation. The graphics are appropriate for their respective consoles. The colors are vibrant, with good sprite/character animation. Additionally, Mega Man X3 in this collection is the Japanese version. This features some animated cut scenes, most notably each of the boss intros, also well illustrated. Mega Man X4 is also significant for anime-style cut scenes within, and I would highlight this particular game as the best in terms of graphics.


Sound: 9
I've always loved the music of the Mega Man X games. For the most part, the genres of the level themes range from Rock, electronic, synth, to jazz, and everything in between. In fairness, I don't know how much justice these labels do to describe the music, but trust me, the soundtrack for each Mega Man X game is great and is befitting for the levels they play in. One of my criticisms for music lies in Mega Man X3. While the graphics were better in this game, the music is not as good as the US version of X3. The level themes are the same note-wise, but the instrumentation is completely... Read the rest of this Review

G789's Last 7 Game screenshots (29 total) (view last 250)

G789's Last 7 Game Videos (18 total) (view last 250)

G789's Game History
Tactics Ogre - The Knight of Lodis (gba),   Tactics Ogre - The Knight of Lodis (gba),   Tetris Attack (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),   Seiken Densetsu 3 (English translation) (snes),  
 
Game Boy Advance Games G789 owns (2)

Super Nintendo Games G789 owns (2)


  Site Info  Sponsor  
  Vizzed.com © was created, designed, coded by & is property of:
David Auchampach
All Rights Reserved 2002 - 2015
Powered By: Vizzed Board, Acmlm Board and Adeon Dev.
Affiliates: get-your-rom.com - mybiblegames.com -  

Page rendered in 0.389 seconds.