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Main Profile Sacredfire/DACRE's Profile Game Profile

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Age / Birthday:
    22 / 02-08-02

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    27,335     Male

CP: 456.0 Trust Points: 0.0 Post Rating: 0
Position: Newbie

Registration: 11-04-13 10:24 AM (3824 days ago)
Last Activity: 08-30-17 01:27 PM

Online Status / Last page: OFFline
    Playing Mega Man Zero 2 gba game

Last Post: 04-01-14 04:29 PM
    in Pokemon Osmium Grand Championship (SIGN UPS) (Pokemon)
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Sacredfire/DACRE's Last Game Comments
Pokemon Ruby 2012 To me, this game isn't all that hard. Not because my pokemon are lvl 100, but because I know how to work with underlevels. all you do is: 1. Hit with mostly super-effective attacks 2. Occasionally speed-grind 3. Keep your pokemon at a reasonable level.

Sacredfire/DACRE's Last Game Reviews
Pokemon - Advanced Adventure (beta 1)
12-22-13 10:53 PM
Time is running out!
This game is marvelous! I have never been so committed to saving the world in a Pokémon game! The storyline is deep and relatable,  and the Pokémon are great! The only problems I have are that there are some tile flaws, the Unova Pokémon's names are in Japanese, some sprites (like Brawly for Gamer) are misused, and the Unova Pokémon don't learn their proper moves, rendering Bulbapedia close to useless. However, at first I thought, "Hey, maybe it's because he couldn't find a way to show them", but then I realized something. I switched from Pokémon Ruby 2012 to this game because my friend introduced me to it (and the undeniable fact that Pokémon Ruby 2012 has a MUCH HIGHER DIFFICULTY than I thought it would), and in Pokémon Ruby 2012, my Dewott learned Razor Shell just fine. Plus there was my Absol, FORESIGHT, who knew Psycho Cut and Night Slash, a Honchkrow that knew Foul Play, a Heracross that knew Close Combat, and a Sigilyph that knew Air Slash, so I immediately dismissed that theory. Aside from that, the creation of new sprites was genius, especially the Arcanine one. The only one I currently have a problem with is Tropius, simply due to the fact that it's been filled in with brown. Plus the fact that it's wings were encased in rock to remove it's ability of flying. Where's PETA or the ASPCA when you need them? Aside from that, I very much appreciate the new gym designs and Ash sprite. It gives the game flavor and raises my commitment to play forward. This is a game that I would play all day, EVERY day, for a whole MONTH! All this coming from just up to Village of Fire! Speaking of which, the villages were a wonderful idea. The names are kind of like warning signs to tell you what's next. That's good because the ACTUAL signs don't. I rate this an 8/10 for graphics because there's a screenshot of Ash standing on a computer, and I walked under a couple of tiles. Plus, on your way to Village of Fire, there is a spot you can't ... Read the rest of this Review

Sacredfire/DACRE's Last 7 Game screenshots (41 total) (view last 250)

Sacredfire/DACRE's Game History
Mega Man Zero 2 (gba),  
 
Game Boy Advance Games Sacredfire/DACRE owns (82)

Super Nintendo Games Sacredfire/DACRE owns (1)

Nintendo 64 Games Sacredfire/DACRE owns (1)

Nintendo NES Games Sacredfire/DACRE owns (2)

Game Boy Color Games Sacredfire/DACRE owns (7)

Arcade Games Sacredfire/DACRE owns (1)

Game Boy Games Sacredfire/DACRE owns (1)

Commodore 64 Games Sacredfire/DACRE owns (1)


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