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Main Profile zanderlex's Profile Game Profile : Collection

Real Name:
    Richard
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    Inaba
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    31 / 01-08-94

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Registration: 09-25-13 07:25 PM (4256 days ago)
Last Activity: 05-21-25 10:23 PM

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Last Post: 05-03-25 11:30 AM
    in Corrupt-A-Wish! (Crazy House)
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zanderlex's Last 10 Game Comments (view last 100)
Niche – a genetics survival game I put in hours into this game before it came out as a Backer, makes you think a lot, tons of strategy.
Despicable Me: Minion Rush This is easily one of the most unique and colorful run games out there.
Temple Run Not as fun as the 2nd one but defintly nostalgic.
Microsoft Minesweeper This was a terribly hard game, not just this version but every version to exist.
Grand Theft Auto V Just another week left and I can finally play this game.
Microsoft Solitaire Collection One of the most addicting Windows Phone games that I have experienced so far.
Unturned This is a wonderful free game made by a 16 year old kid.
Treasures of Montezuma Blitz There's some glitch though, instead of playing on consectutive days like most games, you get more points and stuff the longer you are away.
Treasures of Montezuma Blitz Really fun game when I first started.
Pokemon Aquamarine Working on some Screenshots now.

zanderlex's Last 5 Game Reviews (view last 25)
The Hundred Line: Last Defense Academy
04-25-25 10:35 AM
Kill Yourself To Get Stronger
I was not the biggest fan of the Danganronpa games when they came out, or even later on. But when The Hundred Line -Last Defense Academy- was announced, I knew that I had to play it because of how ambitious it sounded. It's developed by
Kazutaka Kodaka and Kotaro Uchikoshi. Kodaka is known for Danganronpa and Worlds End Club while Uchikoshi is known for Zero Escape and AI: The Somnium Files.

That pairing is pretty legendary and once I saw gameplay and what the story is about, I knew that I had to get my hands on a copy. Then about a month ago, I was sent a copy and went on to invest way too much time into the game.

GRAPHICS: 8/10

For the most part, the graphics are pretty good. When you're in battle, the environment and attacks look good. Many of the cutscenes and in game events have a lot of color and detail too. The characters also look fantastic. Each character has a good portrait and a few solid 3D models and a ton of additional designs as well.

SOUND: 8/10

I'm pretty mixed when it comes to sound because of the voice acting. Each character is voiced and I think the actors did a very good job with picking the right voices and pulling off the personalities of each character. But there isn't enough voice acting in my opinion. There are so many moments in the visual novel segments where you're reading paragraph after paragraph and all you hear is a grunt or scream. This broke the immersion a lot.

As for the music, I'd personally say it's one of the best overall soundtracks that I've experienced on the Switch. After playing for only two hours, I had already found four songs that I really liked and that rarely happens with me. There's so much good music throughout the game that matches the gameplay and themes perfectly.

STORY 10/10

The story is by far the strongest point of the game and personally one of the best that I've ever experienced in a game. The plot itself is really intense and many... Read the rest of this Review
Goose Goose Duck
03-31-25 11:34 AM
Goose Goose Duck Is Better Than Among Us
A few years ago I joined the community of a small streamer that I liked and found out that every now and then, they play Goose Goose Duck. At the time, I never played Goose Goose Duck or Among Us but I always wanted to. Then one day we did a session and I played my first game. It's a game that I waited years to play so it's hard to believe that it's now been more than two years since I first played it and put more than 200 hours into it.

A part of me is disappointed that Goose Goose Duck never became as big as Among Us. On Steam, GGD only has 70,000 ratings compared to Among Us' 600,000 and there's far fewer content on places like YouTube. But GGD is a significantly better game than Among Us.

GRAPHICS: 7/10

For a game like this, there isn't really a need for graphics because it's just a top down deduction game. There isn't much to see other than the map, the characters, and kill animations. There's a ton of detail in each map and there's so many maps to choose from. Some of the maps even have dynamic movement for some stuff like Godzilla in the new map. There's also a ton of cosmetics to choose from and the kill animations are cool. Overall, the game looks very good for what it is.

SOUND: 9/10

Just like with graphics, the game doesn't really need much with sound. There's no voice acting and there's no music during gameplay but there's so much good in this category. Each map has a variety of sound effects and ambience that work so well and there's a bunch of cool music. The theme song that plays when you're in the main menu is cool and each time there's a special event, the song is replaced with a different version of the theme. If you play the draft mode, the song that plays when you're picking your roles gets engraved in your brain after a while.

Last year I was playing an indie golf puzzle game and the draft theme was playing on one of the levels and it drove me crazy because I couldn't figure out where it was ... Read the rest of this Review
Neptunia Riders VS Dogoos
03-31-25 09:17 AM
One of the laziest games I have ever played
I've played a few of the Neptunia games in the past and I've always been a fan of the games, mostly because of the silliness. When this was announced, I decided to give it a shot because I thought it was cool that they were branching out into entirely different gameplay mechanics. But I ended up being really disappointed.

GRAPHICS: 7/10

The graphics are pretty mid if you ask me. The only saving grace is the character designs, which are great, but only really carried over from other games. Other than that, they aren't great. When you're in a battle, the textures of the environment are a mess sometimes and every now and then the 3D models don't look as good as you would like them to look. As a whole, the game looks tolerable.

SOUND: 10/10

This was by far my favorite aspect of the game because of the voice actors. The soundtrack was pretty good and there were some decent gameplay sounds but the cast really brought all the characters to life with their acting. A few of my favorite voice actors from games and anime were in the game too, so I had extra fun listening to them, but they did a great job bringing out the silliness of the some of the characters.

ADDICTIVENESS: 4/10

The game just isn't all that fun. You ride your bike across a stage while collecting Dogoos. There's no battle mechanic or anything, you just touch them with your bike and then they're yours. The objective is to get more Dogoos than the AI controlled character, which means you can interfere with them, but sometimes it's just too much of a hassle.You're just driving around in circles for a minute or two. Just getting through one battle can be a drag and you won't have any desire to ever replay a battle.

STORY: 5/10

The story of Riders VS Dogoos is very simple. Characters from the Neptunia world to a new world that's infested with Dogoos. At first, the characters are infatuated with the Dogoos and beating them in a battle cures the... Read the rest of this Review
Fire Emblem Engage
01-06-24 03:43 PM
Too many characters to count
I’m still a huge newbie when it comes to the Fire Emblem games. Despite owning every single game on the 3DS and Switch and it being one of my top four gaming franchise of all time, I haven’t played any of the games before Fates. So when I heard about Fire Emblem Engage’s gimmick of bringing back many of the characters from older games, I knew that this would be a good chance to start getting to know some of the older characters.

I knew this was already done multiple times before. There are multiple characters in the first Fire Emblem Warriors game and Heroes is a massive crossover, but with Engage, it seemed as if they would be more pivotal to the story than in those two. I was also excited for Engage because this would have been the first mainline game that I was excited for on release since I didn’t become a fan until two years after Three Houses came out. On top of that, Three Houses became my third most favorite game of all time so I had a lot of high hopes for Engage.

CHARACTERS: 10/10

The main draw of Fire Emblem Engage is the sheer number of characters scattered across the entire game, both playable and not. In total there are almost 40 characters that you can recruit throughout the game to serve as your units. This is about the same as what you got in Three Houses but the cast of overall characters is massively increased through the use of Emblem Rings, Bond Rings, and DLC. The Emblem Rings are basically the MacGuffin of the game and when you use one, it allows you to summon a specific Fire Emblem character from a previous game to fight alongside you and do special attacks. They don’t fight like an actual playable unit though but they are still very cool.

In the base game, there are 12 Emblem Rings to collect. They summon Marth, Celica, Sigurd, Leif, Roy, Lyn, Erika/Ephraim, Ike, Micaiah, Lucina, Corrin, and Byleth. One really cool aspect of this is that you can get support ranks with these characters instead o... Read the rest of this Review
The Legend of Heroes: Trails into Reverie
01-06-24 01:33 PM
Trails Into Reverie is an RPG Masterpiece
The Legend of Heroes: Trails Into Reverie is a masterclass when it comes to content and storytelling. The same can be said about any of the games in the series. Even if you don't like the series or care for the story, most people have to admit that it's one of the grandest stories in all media. I wasn't originally planning on playing Reverie because I played Cold Steel but not Azure and Zero, but this was another game that NIS America sent me a copy for and I spent weeks trying to catch up so I could review this last year for my site.

It was a daunting process. You don't even need to know the context of the games that came before this arc such as Trails in the Sky but just playing through all four Cold Steel games and then Zero and Azure could cost you more than 200 hours if you speedrun it and maybe close to 1,000 hours if you don't. But that's also what makes the series so special because it has thousands of hours worth of content and story and it keeps getting bigger. Reverie serves as the epilogue to both Cold Steel and the Zero/Azure duology while also having a new protagonist and some new story stuff.

GRAPHICS: 9/10

I think the graphics were pretty good as a whole but I didn't really think there was anything that stood out compared to the other games. When you're walking around many of the environments, they kind of gave me Xenoblade Chronicles vibes. Many of the environments and textures look great, there are some fantastic character designs with good 3D models, and the cutscenes are good as well. I didn't experience any performance issues either which is a huge bonus.

SOUND: 10/10

The sound is amazing because all of the voice actors from the previous games return for one final showdown and they're all amazing. It's really the definition of an ensemble cast as you have the cast from both series and the new characters and many of the actors are pretty big names like Sean Chiplock as Rean. It's also really cool seein... Read the rest of this Review

zanderlex's Last 5 Game Guides (view last 25)
Fire Emblem: Three Houses
08-04-22 08:56 AM
All those people who tell you how to farm renown are WRONG
When I first started getting into Fire Emblem Three Houses, I heard about a cool glitch that allows you to get an infinite amount of gold that you can convert into an infinite amount of renown. It's pretty hard to get to this glitch in the first place because you need to have the expansion pass and you need to be close to the completion of a playthrough and have close to 70,000 renown already. But it really helps you get a jump start on your next playthrough.

So, I tried out this glitch and I was surprised at how easy it was and I was able to get a ton of renown pretty quickly. The issue was that every single article on how to do this glitch is the same and gives a very specific set of instructions on what to buy and how to do the glitch. I tried a variation, one that many people said not to do and that ended up being even better.

Here's how the main part of the glitch works. When you're at the Altar in the abyss, if you buy 65,536 worth of an item, the counter resets to 0 so if you buy for instance 65,540 worth of items, you'd only be spending 4. Then you go and sell those items in the marketplace for a ton of gold and you're basically converting very small amounts of renown for very large amounts of gold. Then you use that gold to buy flower seeds and you trade them in at the Altar for renown. That 60-100 renown you originally spent has now turned into 5-10K in a matter of minutes.

All the guides tell you to only buy 1 and 2 star seeds because they cost 50 and 100 good each and have the best profit. They all say not to buy the 3 star seeds because they cost more at 300 gold each and return much less profit. But this is where they're wrong because you want to do this in order to be the most efficient. Buying and trading in all the seeds will get you less profit but you will also clear out your gold reserve much faster, which corrects for the loss in profit and means you'll be getting more renown in a smaller amount of time.
Read the rest of this Guide
Stardew Valley
03-23-20 01:31 PM
Ultimate Guide to Fishing
Fishing is one of the 3 main ways to make money in Stardew Valley. But it's tough right? You need to use energy to fish and after you catch a fish you have to decide what to do with it. Do you sell it for money or use it to replenish your energy so you can fish more? Many of the fish aren't even worth that much to begin with, they'll give you a low amount of energy when you eat them or they'll give you a small sum of gold when you sell them.

But there are two fish that are OP that can be found in the mines, they are the Ghostfish and the Stonefish. The Ghostfish sells for very little but the amount of energy you get from eating 1 is 2-3 times higher than other fish. The Stonefish can't be eaten but can be sold for a ton.

There are three things that you need to make this work best but only 1 of them is mandatory.

1. Iridium Rod. This is one of the best rods in the game and it let's you attach things like bait and spinners. It only costs around 8,000g so it isn't too difficult to get and you'll be making that money back in no time at all.

2. Bait. You're going to want bait because it shortens the time it takes to hook something. You'll also need a rod that accepts bait. Bait is easy to get all you have to do is kill bugs in the mine.

3. Level 20 in the mines. This is the only thing that is mandatory. You need to make your way down to level 20 in the mines which is where the lake is located. Once you access it for the 1st time, you can fast travel there from the mine entrance.

Now you're ready to collect some gold.

After one full day of fishing, I grabbed 16 Ghostfish and 4 Stonefish. I didn't even have to worry about eating any of the fish because I was also grabbing Algae, which is better in the mines. In the mines, you can fish up White Algae which gives you 20 energy each, opposed to 13 from Green Algae.

Because I didn't have to worry about energy I sold all the Stonefish that... Read the rest of this Guide
Horizon: Zero Dawn - Complete Edition
01-02-19 04:46 PM
Horizon Zero Dawn Guide to Hunting Machines
Lots of people love Horizon Zero Dawn. It's so much fun and has so many good reviews. But have you ever been worried by the sheer number of machines that are present in the game? It can get confusing and figuring out how to handle each one through trial and error can be a pain.

So I went ahead and listed all of the machines that have "open spawns" and discussed some of the best ways to deal with them.

Watcher

Watchers I think are the first machine that you encounter in the game and they are one of two machines in the starting area. They are small and look kind of like velocirapters. I guess they kind of act like them too. What do they do? They watch. If one sees you, they alert the others and start attacking you.

It's very possible to avoid watchers all the time but if you want to fight them, they're easy to kill too. It's best to strike before they see you with your arrows. Most of the time, one powerful shot to their eye will be enough for a KO. If you miss your opportunity and they start attacking, you just gotta stand your ground and go hand to hand and they'll go down easily.

Strider

Striders are the other machine that spawn in the starting area and along with Watchers, they are the two most common machines that you will see playing this game. They look just like horses and 99% of the time they are peaceful. In addition to fighting them, you eventually get the power to tame them and once you do that, you can ride them. Goodbye legs.

If you want to fight them, It's best to do it quickly because once you hit one, the one you attacked along with all the others around it will most likely run away. Sometimes one will fight back though. The best way to kill these guys is with arrows, 3 or 4 should do the job. But, if you get to knock one down, you could just go up to it and go hand to hand to finish the job. Fighting Striders are the easiest way to get used to the controls and collect ear... Read the rest of this Guide
Pokemon Go
07-24-16 08:50 PM
How to find them all
Most people who play Pokemon Go don't actually want to go out of their way to find Pokemon, I mean, who would want to walk a mile to find a Pidgey? Wouldn't it be so much easier if you not only knew what Pokemon were around you but also exactly where they are? There are in fact a couple ways to do this, some people already found out about these cool tricks, while others are still in the dark and stick to running around in circles.


First off, I'm going to discuss another game called Ingress, which is a similar game also developed by Niantic which has a lot more in common with Pokemon Go than just who they were developed by. Ingress is another AR MMORPG that was released about 4 years ago. In this game, the players uses a map that represents the surrounding area, just like Pokemon Go does, and one of the things labled on the map is called Exotic Matter, which is basically the thing that fuels everything in the game, however, it appears that the code Niantic uses has a direct link between the two games, and that areas with more XM in Ingress also have a high concentration of Pokemon in Go. So if you see a Pokemon that you need nearby, you could switch over to Ingress, go directly to the areas that have the most XM, and then switch back to Go, and Pokemon should start appearing where you are. Of course, there's a chance that it might not be the Pokemon that you were looking for, but hey, it's almost free XP, Stardust, and Candies at the expense of a Pokeball.


The next trick to some is viewed as cheating while to others makes the players more active and it's called Pokevision. It's a map that uses the code from Niantic to display real time locations of every Pokemon that's available. All you have to do is pick a location and the map will display all of the Pokemon that are around you and how long you have before they despawn. There could be a cluster of pidgeys right around you, or there could be a Pokemon that you need just a few bloc... Read the rest of this Guide
One Finger Death Punch
07-07-15 10:07 PM
How To Not Die 101
One Finger Death Punch is a great game, but there's a lot going on all at once and if you can't keep up with the changes you probably won't be able to do well. Every single level will most likely be different than the last one you have played and if you don't know what you're getting into, adapting might be quite difficult so I'm going to talk about all the things that you are going to encounter, from modes and skills, to a couple of tips.


First off, you should know that the game has two different Game Modes which are the Arcade Story Mode and the Survival Mode. First let's go over the Arcade Mode and talk about some of the levels and such.






ARCADE STORY MODE
The Arcade Story Mode sees you going on a long journey through hundreds of battles and different battle types. There are three different difficulty levels which are Student, Master, and GrandMaster and in each one you play the same 200+ levels which get harder in each difficulty. Throughout this mode, you will encounter 14 different types of Round which are as follows.




MOB LEVELS
The Mob Levels are the simplest levels that you can play through, but in most cases can also be the longest. Because they are so simple compared to other levels, Mob Levels usually get evened out by having you face many more enemies. In the first difficulty level of the arcade mode, the number of enemies you face in a Mob Level can vary from 50 to roughly 200 bases on how far into the game you are. Mob Levels are the only levels in which you can encounter and learn about new enemy types, which are usually determined by the color under them and all basic enemy types can appear in any Mob Level. The objective of Mob Levels are to defeat all enemies of that level without dying. You generally start off Mob Levels and most other levels with 10 lives and you lose one each time you are hit and if you have lost all lives, the game is over. Most enem... Read the rest of this Guide

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