Register  |  Login Retro Game Room  |  Board  |  Downloads  |  Memberlist  |  Video Game Room Staff  |  About Us  |  Help Center  
  Views: 3,824,009,319     11-17-25 03:13 AM  

Main Profile EX Palen's Profile Game Profile : Wishlist : Collection

Real Name:
   
Location:
    Barcelona, Spain
Age / Birthday:
    33 / 11-06-92

Post Exp Words per Post
    1,172,098     182 avg
Posts Threads
    6,423     219
Viz: Gender:
    11,341,623     Male

CP: 194864.5 Trust Points: 14.0 Post Rating: 1350
Position: Administrator
    Site Staff Manager, Content Writer, Console Manager

Registration: 07-03-13 05:53 PM (4519 days ago)
Last Activity: 11-14-25 01:36 PM

Online Status / Last page: OFFline
    Unknown Action

Last Post: 11-03-25 05:11 PM
    in Tour de Vizzed: Autumn 2025 - SonicOlmstead Wins! (General Chat)
Add to Friends List Send Private Message Rate User

 
Arcade Scores
User currently hasn't submitted any arcade scores

EX Palen's Last Game Comments
Dragon Ball Z: Ultimate Battle 22 I will never understand why this game took so much to have a US release. Japan got it in 1995, and Europe in 1996. At that time, it was fairly decent, but in 2003 was clearly outdated to be released as new.
Pokemon Resolute (v1.07) Umber Path is awful, Miltank is a pain to deal with and Voltorb keeps using selfdestruct to wipe out my team. Why must this place be the only decent one to train before challenging the fourth gym?
Pokemon Resolute (v1.07) Inkay is weak to Dark? I can deal with the horrible grammar, but at least we should have the correct damage taken table.
Pokemon Glazed (beta 6) Fusion Boss Michael sent out Ditto... Becoming the Boss with a Ditto reveals just how much Team Fusion sucks lol
Mario Kart 8 Racing upside down with the wheels emitting a magnetic field for the kart to float was used in Crash Nitro Kart more than 10 years ago... Applause Nintendo for innovation.

EX Palen's Last 5 Game Reviews (view last 25)
Dragon Ball Z: Budokai Tenkaichi 3
07-30-18 07:49 PM
Who shall be the ruler of the DB Universe?
Gathering all the characters of a determined franchise and pitting them in a game just because “party time, everyone’s here” isn’t anything new in the fighting genre. We saw it back in the days of the NeoGeo with The King of Fighters 98, and still today we can see it in games like Super Smash Bros. Ultimate. Things go on a totally different level when we talk about videogames inspired in anime series. When an anime has been going on for +10 years, airing 500 episodes and producing more than a dozen movies, the amount of characters it could spawn and fit into a videogame skyrockets. This is what happened with BT3. It was made as a dream match so characters from all eras of the Dragon Ball anime could fight against each other and relive all the anime and movie plots plus a few more, theoretically to keep the legend alive since no anime, manga or movie had seen the light in the last 10 years, something that (for best or worst) isn’t true nowadays. But how much of a dream it really was? GRAPHICS: 10 Starting strong in this field, because the graphics were lovely. The characters were perfectly recreated, the environments felt realistic, the special attacks being overly flashy and cool-looking… In terms of looks, this game had absolutely no complains. Some may say that the cutscenes could have been better. However, even modern-day games (though maybe not extremely important games or without the hype that the Dragon Ball franchise can produce) have worse cutscenes, and considering it’s been 10 long years since this game premiered I don’t think it really hampered it. One of the best quirks were the destroyable environments and the time of the day. The former was perfectly simulated, with trees gone forever without a trace and buildings leaving some rubble at their base, alongside the main pillar of the bigger buildings that couldn’t be destroyed. The time was also perfect, being capable of displaying morning, dawn,... Read the rest of this Review
Digimon Rumble Arena
07-25-18 02:22 PM
Ready to rumble, Digidestined?
The fifth generation of consoles was the pinnacle of fighting games, where many renowned franchises debuted to craft their legend and where already living myths magnified their status with the advent of 3D. With almost anyone attempting their luck at this genre, a franchise as Digimon, which precisely focused on battles, couldn’t stay back. Digimon Rumble Arena was their first attempt outside of the traditional adventure games the franchise had been publishing since the late 90s. Now, we could finally pit together our favorite Digimon and battle out in awesome but dangerous stages, with the help of items to turn the battle in our favor and with the ability to digivolve into our digimon’s strongest form ever seen. What’s not to love about this game? GRAPHICS: 9 The character sprites were actually kind of nice and the stages do look awesome. Crazy Battlefield pushed the graphics to an awesome level, thanks to the rotation system of the stage and the platforms that vanish into thin air if a player stands too much on them. However, the game’s not perfect as bugs are sure to be encountered here and there. Wouldn’t normally be a problem, but when you’re pushed over a cliff by a giant rock that wasn’t supposed to hit you it’s an absolute pain. SOUND: 8 First off, the music. If you played this game on the standard one-player mode, you’d mostly listen to the calm ambient music of the stages: the mystic of Sanctuary in the Sky, the folklore of Dangerous Forest, the apparent calmness of Freezy Arctic... However, even then we have a glimpse of the other side of the soundtrack, which leans towards rock music. The boss fight against Reapermon is the best example, and also Reapermon’s own theme when picked for battle. This other side is rare, mostly being brought forth through special circumstances, and thus the average player may not get to hear this awesome side. The sound by itself isn’t anything great. Th... Read the rest of this Review
Gundam Battle Assault
10-29-17 07:19 PM
Brawl in building-sized robots? Count me in!
Gundam is one of the longest running anime of all time. The first episodes date from the late 1970s, and still to this day more and more spin-offs keep appearing to enlarge the legend of the most prominent series in the Mecha genre of anime. Its militaristic theme of a world involved in a never ending war where weapons aren’t wielded by soldiers, but instead wielded by all-powerful giant robots piloted by soldiers has shaped the entire genre upon its debut. Of course, like any popular and long running anime series, Gundam has also prominent games to its name through several generations of consoles. In this particular case, they aimed for a one-on-one fighting game using several of the most iconic models of the time, which help us realize how much the series has changed and improved over the decades. This was also one of the first fighting games of the series, though surely the most prominent for the sequels and spin-offs it would later inspire. GRAPHICS: 9 While the game is quite simple in terms of graphics, they still have a good design to them. Menus and cutscenes are almost out of consideration for their minimalist design, so the only real thing here are the stages and the character sprites. The stages can also be seen as minimalist but still display a nice design, like the “Acguy Factory” where we see detailed copies of the character sprite all over the background. Character sprites are greatly detailed as well, specially with the damage system that shows them breaking down and losing layers of armor as their health depletes. If it had a bit more detailed cutscenes, and little improvements to the menus could also be done like we saw on its sequel, the rating for Graphics would be perfect. SOUND: 7 To keep up with the minimalist nature of the game, the music is just a vague tune played on the background. The music never plays a prominent role besides menus and cutscenes, because in-battle the heated action almost makes it unable to be heard... Read the rest of this Review
Looney Tunes Racing
10-25-17 06:57 PM
That's all, folks?
Weapon-based kart racing saw a massive expansion with the fifth generation of consoles. Following on the legacy of Super Mario Kart, many other characters grouped their crews together to race in some kind of wheeled machines in a racetrack of sorts created in their own universe and environment. In this occasion, the old-school legendary crew of the Looney Tunes has grouped together to race some awkward machines in even more awkward environments, accompanied by their traditional armament consisting of pies, anvils and bombs. It also featured trigger-like hazards on track, rather unique by then, to make tracks more dangerous. But just how good this game was? We’re about to see… GRAPHICS: 8 Graphics weren’t precisely the best regarding characters, but regarding environments it’s another thing. While characters looked not only heavily polygonal but also quite distorted, environments were a bit more detailed and better looking. The comparison is very easy with the cameo appearance of Roadrunner in stark contrast with the sprites for all the characters eligible for racing. Besides, the amount of detail some tracks had, like You Belong in Pictures, was really amazing compared to more sober tracks like Planet X or the Deserts. SOUND: 7 The music was very much on the line with the Looney Tunes show. There’s a wide variety of instruments being played instead of the electronic sounds that were starting to monopolize gaming music. That’s a nice quirk, specially with the effect that sped up and pitched up the music on the last lap to make things more frantic. Game sounds were also on the line with the show, mimicking what we would hear in a TV episode. No strange tries to introduce different sounds, the classic ones have prevailed: the thunder, the bomb, the anvil and of course the pies. Also, just like in the show, special tunes played whenever you hit a turbo pad, which in my opinion were a bit out of place because it distorted quite h... Read the rest of this Review
Bomberman Generation
10-23-17 05:55 PM
White Bomber hits the mini disk!
Our beloved hero Bomberman has never missed the chance to star in every game console in the markets. He had seldom appearances in the 80s, but in the 90s it rose to fame and started appearing literally everywhere, be it console or handheld, to give fans the chance of bombing things up. By the start of the 21st century, the sixth generation of consoles was at its peak and Bomberman, having already appeared on the pioneering Dreamcast, landed on Gamecube with this massive game. GRAPHICS: 10 It didn’t have the most realistically looking graphics of its time, but still it was very well designed. The several different environments found throughout the game were not only amazing, they also had some nice dynamic effects like the flowing rivers. Character animations were also incredible, the movements were very fluid and it had no graphical glitches, which gave it an edge over many games of its time (and even some modern ones as well). SOUND: 10 On one hand, the music was awesome. Maybe it has no track you’d be playing in your MP3, but still the melodies are quite good for a background. The pace change for heated battles was also very good, giving the game a bit more of speed and action. Definitely not the game you’d want to turn off the music in, specially when sound effects aren’t that important for you’ll be just hearing explosions. On the other hand, and speaking of sound effects, the detail given to sounds was impressive. The different kinds of explosions you could trigger each produced a unique and distinct sound, the water drop sound of the Bouncing Bomb was lovely and the list just goes on and on. Playing this game without volume is an absolute disgrace. ADDICTIVENESS: 10 The story mode uses bombs in a different way than the battle mode, which coupled with all other minor changes essentially makes each mode a game on its own. Not only is the story mode quite appealing, the battle mode can have you glued for hours upon hours. The ... Read the rest of this Review

EX Palen's Last 5 Game Guides (view last 25)
Digimon Rumble Arena 2
10-30-25 06:48 PM
DRA2 Master Guide
The new capabilities of the latest generation of consoles as well as the craze of fighting games since the late 90s, the iconic Digimon Rumble Arena needed a sequel to also celebrate the new anime that had just aired. However, this sequel wasn’t exactly like we’d expect, and it failed so horribly we didn’t get to see further entries going along with the new anime series.

Just like I did in the prequel, I’ll go fully in depth (or at least as much as this site allows me to because of size and embedded links) with the game’s mechanics and see everything this game had to offer. It’s gonna be a long ride, because the games of this generation were longer and had more content, so strap on your digital belts and let’s get going!

<a href="https://www.vizzed.com/boards/thread.php?id=106061#S1">Getting started</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S2">Controls</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S3">Digivolution and Super Attacks</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S4">Battle settings</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S5">Stages</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S6">Power-ups</a>
<a href="https://www.vizzed.com/boards/thread.php?id=106061#S7">Characters</a>

<a id="#S1">Getting started</a>

Unlike the prequel, this game was focused as a free for all. Four players can now be pitted in the stage, battling in different modes besides just depleting the opponents’ life to win. No rounds here, just an objective to meet with each knockout or fall making you respawn somewhere to keep battling.

The new nature of the battle system means all attacks have seen their power reduced, as they’re now more generic and the fight much more chaotic. Super Attacks have also been ne... Read the rest of this Guide
Digimon Rumble Arena
07-23-25 05:06 PM
DRA Master Guide
Ever since it appeared in the late 90s, Digimon became a major success in several media. And with the boom in videogames around that time, it was more than obvious the franchise would get its fair share in that sector as well in a wide variety of genres.

Kind of surprisingly, fighting videogames haven’t been the most prolific ones, despite the fact that what kicked off the franchise was pitting two Digimon against each other when they were still the original Digital Monsters. We had to wait until this very game, which was released well after the PSX had a successor in the market, but nevertheless managed good sales and even spurred a sequel that completely overhauled the battle system… Though we’ll leave the sequel for a future time.

This Master Guide will detail all the information you need to know about Digimon Rumble Arena: the 24 available characters, the controls, the stages and the power-ups. And while the game can initially look simple, it does have a component of strategy that, personally, is what makes this game stand out from most of the rest of fighting games of the time.

So, starting with the business, here’s a little index to showcase the order in which the contents will be presented and quick links to each section to ease your trip through here.

<a href=”#SECTIONONE”>Getting Started</a>
<a href=”#SECTIONTWO”>Controls</a>
<a href=”#MINISECTION”>Digivolution and Super Attacks</a>
<a href=”#SECTIONTHREE”>Stages</a>
<a href=”#SECTIONFOUR”>Items</a>
<a href=”#SECTIONFIVE”>Characters</a>
 
SECTION ONE: Getting Started

As a fighting game, it is overall very simple, with a 1-Player Mode serving as the game’s Arcade Mode with its traditional final boss and two Versus Modes, one against another human player and another one against the CPU. There are also two unlockable modes for miniga... Read the rest of this Guide
Crash Bash
01-30-25 07:30 PM
Crash The Party!
In 1999, we saw Sony’s so-called mascot, Crash Bandicoot, stir up a revolution in the fantasy kart games by following the steps of Mario Kart but taking it up to eleven, with far more aggressive controls and power-ups. The game was a huge success that spawned sequels, but of course it also paved the way for more parties that could be crashed (pun not intended in any case).

For a few years, Nintendo had been releasing their Mario Party games for N64 that also set a trend for the next generations. In addition, the first installment of the then-new Smash Bros. franchise had also been released. It was decided then (just my theory, but I doubt you can prove me wrong) that Crash would declare war on these franchises by mixing them up in a game of their own, just like it had done with Crash Team Racing.

While it was the first game not to be developed by Naughty Dog, the guys at Eurocom did a good job in creating this mashup rumble. Named Crash Bandicoot Carnival in the Japanese market, a much better fitting name given what this game truly is but Bash fits better the aggressiveness of the franchise, we can select between eight characters and rumble it out in different scenarios, different rules and of course, facing against bosses in the eternal fight between good and evil present in the Crash Bandicoot games (with its own particular twist, obviously). The game’s nothing deep, as you can see, but it definitely packs a punch for some awesome time.
What you’re about to discover in this guide is an essential breakdown of the game in order to learn and master its secrets. You’ll find nothing of the story mode in here, so battling the bosses and clearing the challenges is a journey you’ll have to do alone (and I don’t think it’s dangerous to go alone, so you’ll be taking nothing with you xD).

BASICS OF THE GAME

The game features eight characters to choose from, four on each side (good or evil). There are also “types” of... Read the rest of this Guide
Digimon Racing
01-28-23 08:25 PM
Digimon Racing Master Guide

One of the things we have to thank Mario Kart for, is for having opened the can to the great genre of fantasy kart racing. Not only did it pave the way for future respected games: many franchises started putting their characters in frantic car races with eccentric power-ups inspired on the franchise itself around race tracks with incredibly varied designs, also inspired on locations of the franchise itself. A movement that was initiated in the late 90s and bloomed greatly in the 2000s, still brimming with activity nowadays without having needed to change much, a testament to just how successful the formula is.

Of the many franchises that jumped the wagon, one of them was Digimon. Known for its popular anime series as well as for its venture into videogames, it was a matter of time before these creatures also took on kart racing around the Digital World they inhabit. And of course, like always, with some twists specific to this franchise. And like many others, it was a one-off venture into a different gaming genre that didn’t catch on and thus produced no sequels.

Now that we’ve covered the background information, we should start getting serious.

Starting off

Being released for the Game Boy Advance, the game doesn’t have extremely difficult controls. Contrary to other games of its genre, it didn’t have any way of drifting, thus requiring normal turning to go around the course. It did include the ability to jump to avoid obstacles and what not, but the rest of controls are simply for accelerating, braking and using power-ups.

The game includes 11 playable characters, eight of them available from the start and three more being unlockable. All protagonists from the first series anime are here, and the unlockable characters are from the three spin-offs airing after it. Not the best way to represent what was by then already a big franchise, but it’s not like it was the only time they did this.

The game... Read the rest of this Guide
Gundam Battle Assault
07-29-21 05:32 PM
GBA Character Movelist
While Gundam videogames aren’t rare, in the first decades of life of the franchise said games were basically released in Japan. It took quite some time before localizations happened, and also due to their nature most of the Gundam videogames were released for the more powerful PCs of the time rather than the main consoles from Sega, Nintendo and the like.

While I can’t say for sure this was one of the first localized game, I can tell you it’s basically a remake of a game exclusive to Japan during the last years of the 90s. The remake included a big change, which is the inclusion of the anime characters piloting their suits, the original game had entirely new characters at their helms, sometimes quite awkward creatures. After all, if you want to promote and/or entice more people to follow the franchise, what better way than this to not confuse fans any further?

This game features 19 characters, each with its own weaponry and characteristics. Entries are very varied and from several anime spinoffs, and the passing of time in the franchise can clearly be seen as more modern characters have more advanced weaponry as well as more equipment. 12 of those characters are available from the start, 4 are unlockable bosses in the story mode and the remaining 3 are simply hidden characters to please fans of the franchise.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three att... Read the rest of this Guide

EX Palen's Last 7 Game screenshots (558 total) (view last 250)

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

Digimon Rumble Arena 2
Character Select:

EX Palen's Game History
(),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),   (),  
 
Game Boy Advance Games EX Palen owns (10)

Game Boy Color Games EX Palen owns (2)

Game Boy Games EX Palen owns (1)


  Site Info  Sponsor  
  Vizzed.com © was created, designed, coded by & is property of:
David Auchampach
All Rights Reserved 2002 - 2015
Powered By: Vizzed Board, Acmlm Board and Adeon Dev.
Affiliates: get-your-rom.com - mybiblegames.com -  


Search Engine Keywords:
www.google.games.com (1),  

Page rendered in 0.151 seconds.