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Main Profile EX Palen's Profile Game Profile : Wishlist : Collection

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Registration: 07-03-13 05:53 PM (3920 days ago)
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Retro Game Room Scores
Crash Bash   Rank 1/2 : 165
Kirby's Dream Land 2   Rank 2/4 : 659,030
3 Game Pack! - The Game of Life, Payday, Yahtzee   Rank 2/3 : 304
Pokemon Pinball - Ruby & Sapphire   Rank 3/42 : 1,681,253,965
Ms. Pac-Man   Rank 8/12 : 33,970
Star Fox Competition - Weekend Edition   Rank 11/22 : 101,784
Donkey Kong   Rank 18/117 : 82,000
Dig Dug   Rank 25/44 : 23,630
 
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EX Palen's Last Game Comments
Dragon Ball Z: Ultimate Battle 22 I will never understand why this game took so much to have a US release. Japan got it in 1995, and Europe in 1996. At that time, it was fairly decent, but in 2003 was clearly outdated to be released as new.
Pokemon Resolute (v1.07) Umber Path is awful, Miltank is a pain to deal with and Voltorb keeps using selfdestruct to wipe out my team. Why must this place be the only decent one to train before challenging the fourth gym?
Pokemon Resolute (v1.07) Inkay is weak to Dark? I can deal with the horrible grammar, but at least we should have the correct damage taken table.
Pokemon Glazed (beta 6) Fusion Boss Michael sent out Ditto... Becoming the Boss with a Ditto reveals just how much Team Fusion sucks lol
Mario Kart 8 Racing upside down with the wheels emitting a magnetic field for the kart to float was used in Crash Nitro Kart more than 10 years ago... Applause Nintendo for innovation.

EX Palen's Last 5 Game Reviews (view last 25)
Dragon Ball Z: Budokai Tenkaichi 3
07-30-18 07:49 PM
Who shall be the ruler of the DB Universe?
Gathering all the characters of a determined franchise and pitting them in a game just because “party time, everyone’s here” isn’t anything new in the fighting genre. We saw it back in the days of the NeoGeo with The King of Fighters 98, and still today we can see it in games like Super Smash Bros. Ultimate. Things go on a totally different level when we talk about videogames inspired in anime series. When an anime has been going on for +10 years, airing 500 episodes and producing more than a dozen movies, the amount of characters it could spawn and fit into a videogame skyrockets. This is what happened with BT3. It was made as a dream match so characters from all eras of the Dragon Ball anime could fight against each other and relive all the anime and movie plots plus a few more, theoretically to keep the legend alive since no anime, manga or movie had seen the light in the last 10 years, something that (for best or worst) isn’t true nowadays. But how much of a dream it really was? GRAPHICS: 10 Starting strong in this field, because the graphics were lovely. The characters were perfectly recreated, the environments felt realistic, the special attacks being overly flashy and cool-looking… In terms of looks, this game had absolutely no complains. Some may say that the cutscenes could have been better. However, even modern-day games (though maybe not extremely important games or without the hype that the Dragon Ball franchise can produce) have worse cutscenes, and considering it’s been 10 long years since this game premiered I don’t think it really hampered it. One of the best quirks were the destroyable environments and the time of the day. The former was perfectly simulated, with trees gone forever without a trace and buildings leaving some rubble at their base, alongside the main pillar of the bigger buildings that couldn’t be destroyed. The time was also perfect, being capable of displaying morning, dawn,... Read the rest of this Review
Digimon Rumble Arena
07-25-18 02:22 PM
Ready to rumble, Digidestined?
The fifth generation of consoles was the pinnacle of fighting games, where many renowned franchises debuted to craft their legend and where already living myths magnified their status with the advent of 3D. With almost anyone attempting their luck at this genre, a franchise as Digimon, which precisely focused on battles, couldn’t stay back. Digimon Rumble Arena was their first attempt outside of the traditional adventure games the franchise had been publishing since the late 90s. Now, we could finally pit together our favorite Digimon and battle out in awesome but dangerous stages, with the help of items to turn the battle in our favor and with the ability to digivolve into our digimon’s strongest form ever seen. What’s not to love about this game? GRAPHICS: 9 The character sprites were actually kind of nice and the stages do look awesome. Crazy Battlefield pushed the graphics to an awesome level, thanks to the rotation system of the stage and the platforms that vanish into thin air if a player stands too much on them. However, the game’s not perfect as bugs are sure to be encountered here and there. Wouldn’t normally be a problem, but when you’re pushed over a cliff by a giant rock that wasn’t supposed to hit you it’s an absolute pain. SOUND: 8 First off, the music. If you played this game on the standard one-player mode, you’d mostly listen to the calm ambient music of the stages: the mystic of Sanctuary in the Sky, the folklore of Dangerous Forest, the apparent calmness of Freezy Arctic... However, even then we have a glimpse of the other side of the soundtrack, which leans towards rock music. The boss fight against Reapermon is the best example, and also Reapermon’s own theme when picked for battle. This other side is rare, mostly being brought forth through special circumstances, and thus the average player may not get to hear this awesome side. The sound by itself isn’t anything great. Th... Read the rest of this Review
Gundam Battle Assault
10-29-17 07:19 PM
Brawl in building-sized robots? Count me in!
Gundam is one of the longest running anime of all time. The first episodes date from the late 1970s, and still to this day more and more spin-offs keep appearing to enlarge the legend of the most prominent series in the Mecha genre of anime. Its militaristic theme of a world involved in a never ending war where weapons aren’t wielded by soldiers, but instead wielded by all-powerful giant robots piloted by soldiers has shaped the entire genre upon its debut. Of course, like any popular and long running anime series, Gundam has also prominent games to its name through several generations of consoles. In this particular case, they aimed for a one-on-one fighting game using several of the most iconic models of the time, which help us realize how much the series has changed and improved over the decades. This was also one of the first fighting games of the series, though surely the most prominent for the sequels and spin-offs it would later inspire. GRAPHICS: 9 While the game is quite simple in terms of graphics, they still have a good design to them. Menus and cutscenes are almost out of consideration for their minimalist design, so the only real thing here are the stages and the character sprites. The stages can also be seen as minimalist but still display a nice design, like the “Acguy Factory” where we see detailed copies of the character sprite all over the background. Character sprites are greatly detailed as well, specially with the damage system that shows them breaking down and losing layers of armor as their health depletes. If it had a bit more detailed cutscenes, and little improvements to the menus could also be done like we saw on its sequel, the rating for Graphics would be perfect. SOUND: 7 To keep up with the minimalist nature of the game, the music is just a vague tune played on the background. The music never plays a prominent role besides menus and cutscenes, because in-battle the heated action almost makes it unable to be heard... Read the rest of this Review
Looney Tunes Racing
10-25-17 06:57 PM
That's all, folks?
Weapon-based kart racing saw a massive expansion with the fifth generation of consoles. Following on the legacy of Super Mario Kart, many other characters grouped their crews together to race in some kind of wheeled machines in a racetrack of sorts created in their own universe and environment. In this occasion, the old-school legendary crew of the Looney Tunes has grouped together to race some awkward machines in even more awkward environments, accompanied by their traditional armament consisting of pies, anvils and bombs. It also featured trigger-like hazards on track, rather unique by then, to make tracks more dangerous. But just how good this game was? We’re about to see… GRAPHICS: 8 Graphics weren’t precisely the best regarding characters, but regarding environments it’s another thing. While characters looked not only heavily polygonal but also quite distorted, environments were a bit more detailed and better looking. The comparison is very easy with the cameo appearance of Roadrunner in stark contrast with the sprites for all the characters eligible for racing. Besides, the amount of detail some tracks had, like You Belong in Pictures, was really amazing compared to more sober tracks like Planet X or the Deserts. SOUND: 7 The music was very much on the line with the Looney Tunes show. There’s a wide variety of instruments being played instead of the electronic sounds that were starting to monopolize gaming music. That’s a nice quirk, specially with the effect that sped up and pitched up the music on the last lap to make things more frantic. Game sounds were also on the line with the show, mimicking what we would hear in a TV episode. No strange tries to introduce different sounds, the classic ones have prevailed: the thunder, the bomb, the anvil and of course the pies. Also, just like in the show, special tunes played whenever you hit a turbo pad, which in my opinion were a bit out of place because it distorted quite h... Read the rest of this Review
Bomberman Generation
10-23-17 05:55 PM
White Bomber hits the mini disk!
Our beloved hero Bomberman has never missed the chance to star in every game console in the markets. He had seldom appearances in the 80s, but in the 90s it rose to fame and started appearing literally everywhere, be it console or handheld, to give fans the chance of bombing things up. By the start of the 21st century, the sixth generation of consoles was at its peak and Bomberman, having already appeared on the pioneering Dreamcast, landed on Gamecube with this massive game. GRAPHICS: 10 It didn’t have the most realistically looking graphics of its time, but still it was very well designed. The several different environments found throughout the game were not only amazing, they also had some nice dynamic effects like the flowing rivers. Character animations were also incredible, the movements were very fluid and it had no graphical glitches, which gave it an edge over many games of its time (and even some modern ones as well). SOUND: 10 On one hand, the music was awesome. Maybe it has no track you’d be playing in your MP3, but still the melodies are quite good for a background. The pace change for heated battles was also very good, giving the game a bit more of speed and action. Definitely not the game you’d want to turn off the music in, specially when sound effects aren’t that important for you’ll be just hearing explosions. On the other hand, and speaking of sound effects, the detail given to sounds was impressive. The different kinds of explosions you could trigger each produced a unique and distinct sound, the water drop sound of the Bouncing Bomb was lovely and the list just goes on and on. Playing this game without volume is an absolute disgrace. ADDICTIVENESS: 10 The story mode uses bombs in a different way than the battle mode, which coupled with all other minor changes essentially makes each mode a game on its own. Not only is the story mode quite appealing, the battle mode can have you glued for hours upon hours. The ... Read the rest of this Review

EX Palen's Last 5 Game Guides (view last 25)
Digimon Racing
01-28-23 08:25 PM
Digimon Racing Master Guide

One of the things we have to thank Mario Kart for, is for having opened the can to the great genre of fantasy kart racing. Not only did it pave the way for future respected games: many franchises started putting their characters in frantic car races with eccentric power-ups inspired on the franchise itself around race tracks with incredibly varied designs, also inspired on locations of the franchise itself. A movement that was initiated in the late 90s and bloomed greatly in the 2000s, still brimming with activity nowadays without having needed to change much, a testament to just how successful the formula is.

Of the many franchises that jumped the wagon, one of them was Digimon. Known for its popular anime series as well as for its venture into videogames, it was a matter of time before these creatures also took on kart racing around the Digital World they inhabit. And of course, like always, with some twists specific to this franchise. And like many others, it was a one-off venture into a different gaming genre that didn’t catch on and thus produced no sequels.

Now that we’ve covered the background information, we should start getting serious.

Starting off

Being released for the Game Boy Advance, the game doesn’t have extremely difficult controls. Contrary to other games of its genre, it didn’t have any way of drifting, thus requiring normal turning to go around the course. It did include the ability to jump to avoid obstacles and what not, but the rest of controls are simply for accelerating, braking and using power-ups.

The game includes 11 playable characters, eight of them available from the start and three more being unlockable. All protagonists from the first series anime are here, and the unlockable characters are from the three spin-offs airing after it. Not the best way to represent what was by then already a big franchise, but it’s not like it was the only time they did this.

The game... Read the rest of this Guide
Gundam Battle Assault
07-29-21 05:32 PM
GBA Character Movelist
While Gundam videogames aren’t rare, in the first decades of life of the franchise said games were basically released in Japan. It took quite some time before localizations happened, and also due to their nature most of the Gundam videogames were released for the more powerful PCs of the time rather than the main consoles from Sega, Nintendo and the like.

While I can’t say for sure this was one of the first localized game, I can tell you it’s basically a remake of a game exclusive to Japan during the last years of the 90s. The remake included a big change, which is the inclusion of the anime characters piloting their suits, the original game had entirely new characters at their helms, sometimes quite awkward creatures. After all, if you want to promote and/or entice more people to follow the franchise, what better way than this to not confuse fans any further?

This game features 19 characters, each with its own weaponry and characteristics. Entries are very varied and from several anime spinoffs, and the passing of time in the franchise can clearly be seen as more modern characters have more advanced weaponry as well as more equipment. 12 of those characters are available from the start, 4 are unlockable bosses in the story mode and the remaining 3 are simply hidden characters to please fans of the franchise.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three att... Read the rest of this Guide
Gundam Battle Assault 2
07-06-21 02:19 PM
GBA2 Character Movelist
Mobile Suit Gundam is clearly one of the longest-lasting animes of all time through its varying iterations. Every few years, new spin-offs introduce more advanced robots and weaponry, as well as increased battle capabilities. And of course, this means the character roster keeps expanding with each release, both in terms of machinery and pilots.

In this sequel, we indeed see a shift towards the new spin-offs released after the prequel saw the light, though of course the classic heroes are always a mainstay in any worthy videogame. In total, 30 characters are gathered here, though in reality one of them is actually a “clone” and thus this guide will cover only 29 entries.

[b][u]BASICS[/b][/u]

Like any one-on-one fighting game, the characters have their own attacks, stats and gauges. The first one will be analyzed in detail below, the second one doesn’t have much to say if it wasn’t for a few exceptions, but the third one is indeed important.

There are four gauges to pay attention to. First off are the health bars, which are normally three and of different colors so the player can follow its remaining health. Below them the remaining gauges can be seen. The three “1” close to the edge of the screen is the Mega Special gauge, meaning the suit has access to up to three attacks of such kind in the battle. The light blue thin bars are the boost gauge, contrary to the prequel here each time you thrust in any direction you automatically consume one of these. Finally, the “500” seen underneath said thin bars is the Energy gauge, which is used by certain attacks of each suit and once it runs out said attacks are left unavailable (the attack goes through but doesn’t have “ammunition” to rely on and so it fails).

Beyond this information, all we need to add are the commands. As any fighting game, the moves are triggered by combining buttons and directions. This time, however, to make things easier I’ll... Read the rest of this Guide
Kirby's Dream Land 2
01-29-21 07:31 PM
KDL2: All Copy Abilities

Kirby is back to save Dreamland, and this time he’s not alone. Three animal friends have joined him, scattered through the levels to be found by our adored pink ball and help him in his quest. All of them amplify Kirby’s abilities as well as giving him new traits to face the neverending obstacles that lie ahead.

However, in order to save Dreamland from evil, Kirby must know which powers are at his disposal and what is the best way to progress. Therefore, this guide will shed some light over the matter, with explanations of each copy ability and the enemies wielding them, as well as screenshots for better identification.

You’re ready? Then let’s get started!

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated.

The copy abilities Kirby can obtain in this game elevates up to seven. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend.

[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as sparks or as beams.

[b][u]Cutter[/u] - [/b]Kirby can now throw a boomerang ahead of him. This ability sees a lot of changes depending with which animal friend it’s used.

[b][u]Fire[/u] - [/b]Kirby turns into a fireball and rushes forward. When used with an animal friend, this power can turn into throwing fireballs through the animal’s mouth.

[b][u]Spike[/u] - [/b]Kirby can summon spikes from his body.

[b][u]Rock[/u] - [/b]Kirby turns in... Read the rest of this Guide
Kirby's Dream Land 3
07-30-20 05:49 PM
KDL3: All copy abilities

The last installment carrying the name Kirby’s Dreamland jumped from the handheld to the home consoles, and even though it appeared in the aging SNES (more than a year after the Nintendo 64 had launched), it’s as revered as the previous two installments.

The jump meant more capabilities, so the game clearly showed to be bigger than the ones before. They also expanded the repertoire of copy abilities with the inclusion of a totally new one, the Cleaning ability, and they included three more animal friends that can partner Kirby in addition to the three that were already present in the prequel.

What are we going to see in this guide is basically an explanation of the available copy abilities and their effects. Screenshots will be included to further showcase the effects and to give insight on which enemies can provide said abilities. So, if you’re ready to power our beloved pink ball to save Dreamland for the third time, let’s see what powers he has at its disposal.

Starting off

The game includes a multitude of characters that serve as enemies, between basic ones found throughout the levels, sub-bosses found on specific zones on certain levels and bosses that are the final block in the road. We’re going to focus on the basic enemies that give copy abilities, leaving behind regular ones which provide no ability or are invincible, and also the sub-bosses for they too give out copy abilities if inhaled and swallowed after being defeated. There aren’t sub-bosses for all abilities, which makes it somewhat strange, but sub-bosses in this game aren’t that prominent nor have as much presence as in previous games.

The copy abilities Kirby can obtain in this game elevates up to eight. These abilities are:

[b][u]Parasol[/u] - [/b]Kirby simply gains a parasol, or the ability to summon it when used with an animal friend
[b][u]Spark[/u] - [/b]Kirby can now produce electricity, either as spark... Read the rest of this Guide

EX Palen's Last 7 Game screenshots (517 total) (view last 250)

EX Palen's Game History
Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Spirit of Speed 1937 (dc),   Spirit of Speed 1937 (dc),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Digimon Racing (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),   3 Game Pack! - The Game of Life, Payday, Yahtzee (gba),   Yu-Gi-Oh! - Destiny Board Traveler (gba),  
 
Game Boy Advance Games EX Palen owns (10)

Game Boy Color Games EX Palen owns (2)

Game Boy Games EX Palen owns (1)


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