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  Views: 3,195,436,505     03-19-24 06:29 AM  

Main Profile pollution_skunk's Profile Game Profile : Collection

Real Name:
    Guilherme Taborda
Location:
    Rio Das Ostras, Brazil
Age / Birthday:
    24 / 12-29-99

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Posts Threads
    130     48
Viz: Gender:
    23,321     Male

CP: 2575.4 Trust Points: 0.0 Post Rating: 18
Position: Member

Registration: 03-23-13 08:20 AM (4013 days ago)
Last Activity: 07-07-18 06:55 PM

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Last Post: 08-08-16 12:25 PM
    in A little problem (Cartoons / Anime / Comics / Manga)
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Retro Game Room Scores
Summer Carnival \'92 - Recca   Rank 2/2 : 275,010
Panorama Cotton   Rank 2/2 : 235,201
Dragon's Fury   Rank 3/3 : 3,176,600
Crisis Force   Rank 3/3 : 98,300
Mighty Bomb Jack   Rank 8/8 : 104,220
Tetris Attack   Rank 12/16 : 3,963
 
Arcade Scores
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pollution_skunk's Last 10 Game Comments (view last 100)
Raiden II (set 1, US Fabtek) Great news, shmup-loving Vizzers! The soon-to-be-released new version of MAME fully supports both Raiden II and DX after 15 long years of development! WOOOOOO!
Summer Carnival \'92 - Recca Vizzers, I absolutely DEMAND every one of you to play this game. NOW.
Rocket Knight Adventures Yahoo! Finally a GOOD game makes it's way to the "Random Game Of The Day" box!
Terranigma I'm VERY surprised that this game never was released in America!
Burning Angels Pretty standard 90's shmup! I can't believe it's one of the rarest, priciest retrogames of all time... But oh well, all late PCE/TG-16 games are :P
Crime Fighters (US 4 players) This game isn't just hard, it's CHEAP and HORRIBLE. Thankfully it's two sequels Vendetta and Violent Storm are much better games and classic beat 'em ups on their own right!
Kingdom Grandprix This game has one of the best soundtracks of all time, for those who like FM synth!
Mega Man X3 - Zero Project (Ver. 1.0) Hey, the boss music changes depending on the character you're using!
Mega Man X3 - Zero Project (Ver. 1.0) Ugh, Renard's VRC6 remix of Blizzard Buffalo's theme is SO much better than the original...
Mega Man 6 MY PLANS FOR WORLD DOMINATION HAS FAILD!

pollution_skunk's Last 5 Game Reviews (view last 25)
Alien Soldier
07-12-15 11:03 PM
VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK! NOW IS TIME TO THE 68000 HEART ON FIRE!
You all are probably already familiar with Treasure, the small Japanese company responsible for such classics as Gunstar Heroes and Dynamite Headdy, two of the best (and craziest and also prettiest) games on the Genesis, aren't you? If so, good - this means you're a retrogamer all right! But if you're a [i]hardcore[/i] retrogamer like me, you also know that, as good as these two games are, they are merely a tiny fraction of the company's long and awesome history, and that what Gunstar Heroes did - crazy explosive action that focused on huge boss battles and pattern memorization while also offering players a huge degree of freedom due to the absurd numbers of weapon combinations and special moves that your character can perform, incredible system-pushing graphics and sound that wow players up to this day, a quirky band of characters that are all peppered with an absurd sense of humor and a nutty, barely-comprehensible and overly-deep storyline that is completely unnecessary (in the Japanese version, at least; the international version's plot is fairly straightforward) -, this game, Alien Soldier, did much, much better. How? Let's check it out!

GAMEPLAY (DEPTH + ADDICTIVENESS + DIFFICULTY): 10/10

After a loooong, slooooow and completely unnecessary opening text crawl and a very simple yet attractive title screen/main menu (whose Japanese version has this review's engrish-y title emblazoned on it), the first thing you see in Alien Soldier is the weapon select/character customization screen, which presents you with six "Force" weapons and, for some reason, a whopping [i]twenty-six[/i] HUD configurations, some of which even hide important data from the player for an extra-hardcore challenge (if the game itself wasn't hard enough). After picking four weapons out of these six (you can occupy your loadout with more than a single copy of any weapon, too, and this quirk actually becomes important later on the game, when ammo is scarce) and your HUD of choice... Read the rest of this Review
Metal Black (World)
12-06-14 09:57 AM
Metal Black - One Of Taito's Biggest, Brightest Gems
Taito, the company responsible for the creation of shoot-em-ups with the release of Space Invaders has always had strong ties to the genre through its long history as a quirky arcade giant, with two of their most notable brands being the Dariusand Rayforce series. Metal Black, one of the many off-shoots the company produced during the early 90's, is also considered one of their greats due to how unique it is.

In the distant future of 2042 AD, a mysterious race of aliens originating from the Nemesis, one of Jupiter's moons, begin an onslaught on an environmentally-damaged Earth using massive laser beams as their weapons. After discovering and reverse-engineering the invaders' power source - energy molecules known as "Newalones" (a Taito-ified spelling of Neurons, later corrected in Space Invaders Infinity Gene, its spiritual successor) - U.N. scientists kickstart the development of a new fighter craft named the Black Fly, whose weapons are powered by the exact same molecules as the aliens'. By 2052 the invention was finished and ready to roll out into outer space, but its use by the military was strictly forbidden by the peace treaty signed by the U.N. itself, who was afraid of starting an intergalactic war which could damage the environment even further. As a result, what was left of civilization was completely wrecked, leaving the dead planet's last hope in the hands of a lone rogue pilot and his stolen Black Fly.

Such a cool premise also makes for some interesting gameplay mechanics. Your ship has a twin blaster that fires forward as its sole main weapon and the iconic giant laser as it's bomb. The power levels of both are indicated by a single gauge at the bottom of the screen (bottom-left for Player 1, bottom-right for Player 2) that you fill up by collecting Newalones - as you grab more and more of them, your standard shots get bigger and stronger and the gauge fills up. You can unleash your laser at any time you want, but when in full pow... Read the rest of this Review
Contra - Hard Corps
11-11-14 09:11 PM
Contra Hard Corps - MY FAVORITE GAME EVER!
OK, guys and gals of Vizzed. Here it is. My very own review of what I consider the best run-'n-gun ever and the best game on the Genesis (which is my favorite console of all time, just so you know): Contra Hard Corps, one of the several "black sheeps" of the famous Contra franchise and arguably the best game in the series. Let's review it already!

SOUND: 10/10

First of all, I have to tell you all how [i]unbelievably freakin' awesome[/i] this game's soundtrack is. Back in the old days, Konami was known to create amazing tunes that pushed each console's sound hardware to the limits while sounding ideal for the situations at hand. The first two NES Contras had some rockin' PSG/ADPCM tunes fitting for the macho run-'n-gun action they provided, while The Alien Wars went for a more "epic action movie" approach that matches the game's darker and more cinematic tone.

What does Hard Corps do, however? An eclectic, stupendous mixture of high-BPM EDM and speedy metal, all conveyed through some of the most gloriously harsh FM synth/PSG/PCM the Genesis soundchip (the godly Yamaha 2612) can produce. It's one of those games where the soundtrack is really worth listening outside of the game at the maximum volume and with some groovy high-quality headphones (I recommend BOSE! :P).

This game's soundtrack is also significant to me, in a more personal level. It was Hard Corps that made me love the Genesis, run-'n-guns/shmups and EDM (especially hardcore and speedcore, which this game takes the most influence from) so much, so I have to thank Konami for making me who I am today. :')

GRAPHICS: 10/10

OK, OK, I'm completely breaking my standard review structure here, but this game's graphics and sound really deserve to be praised to no end.

While the Genesis didn't have the same graphical power as the SNES, it more than made up for it with a whopping SEVEN MEGAHERTZ OF BLAST PROCCESSING!!!, which enabled skilled developers to d... Read the rest of this Review
Space Fantasy Zone (unreleased)
09-26-14 11:13 PM
Space Fantasy Zone! The legendary cancelled SEGA crossover! Is it a good game?
Before hitting it big in the console market with the Genesis/Mega Drive, good ol' SEGA already had an extremely prolific career as an ambitious and visionary arcade manufacturer. However, since their attempts at penetrating the 80's home videogame market were total failures (except in a select few countries), most - if not ALL - of their arcade classics got versions released for several platforms other than the company's own during that time, with most of them being re-programmed from scratch by third-party companies, and NEC Avenue was the small developer responsible for converting the big blue's revolutionary coin-ops to NEC/Hudson's equally revolutionary (at the time) PC-Engine. Their ports, while decent-to-excellent in overall quality, lacked the extra bells and whistles present in SEGA's own Master System, Genesis/Mega Drive and Sharp X68000 versions, being bare-bones translations of beloved arcade classics like After Burner (II) and OutRun.

But then in 1992 things were about to change with the release of Space Fantasy Zone, a crossover/mashup of Fantasy Zone (which didn't have a PCE port!) and Space Harrier (which already had a PCE port!) for the then brand-new PC-Engine Super CD-ROM² System (whew!). Just imagine this: an exclusive SEGA game! On a non-SEGA console! On a CD-ROM! With in-game art and illustrations by famous manga artist Satoshi Urushihara! It was going to be AWESOOOOOOOOOOOOOOMEEEEEE! Of course the Japanese gaming press was raving about it, with beautifully-illustrated ads promising a 1992 release popping up in every gaming mag imaginable, but in the end it was never released. The reasons behind the game's cancellation were probably the PC-Engine's dwindling popularity in Japan and the subsequent cancellation of its distribution in the West and the fact that SEGA already had a powerful grasp in the home console industry at the time of its development.

The existence of a nearly-finished prototype was unknown until 20... Read the rest of this Review
Spriggan Powered
09-21-14 09:11 PM
Spriggan Powered - A neat little Super Famicom shmup, but nothing special, really
Spriggan Powered is a neat little Super Famicom shmup released around the middle of the console's lifespan released only in Japan due to its nature as a tie-in to an obscure mecha anime.

Even though there is another mecha-themed shmup with a similar title published by Naxat Soft and developed by Compile for the PC-Engine Super CD-ROM System (Seiren Senshi Spriggan - Phantom Warrior Spriggan), this game isn't related to it, being developed internally at Naxat and not having many of the elements that make Compile's shmups stand out. Let's see how it stands up to its "legacy".

GRAPHICS: 7/10

The videogame scene in the mid-90's was dominated by the digitized-graphics craze started by Mortal Kombat and popularized by Donkey Kong Country, and while it remained mostly an American practice, a few Japanese companies adopted it, and Naxat Soft was one of them.

Spriggan Powered's cool enemy designs sadly don't shine due to its use of [i]really tiny[/i] digitized sprites, something that should be banned from being used BY LAW. tl;dr: They are very, very ugly. I'll still give it a 7 out of 10, because there are some genuinely cool special effects and details in the background, and at least the developers tried.

SOUND: 5/10

Spriggan Powered's soundtrack would be acceptable for an early SNES/SFC game, but the game was released in [i]freakin' 1996[/i] - one year after Chrono Trigger and Tales Of Phantasia, two after Final Fantasy III/VI and THREE after Secret Of Mana, which many people consider the apex of SPC-700 soundtracks (but I digress). Heck, even some games released in 1991 such as dark and moody Super Castlevania IV and the amazingly mind-blowing, bombastic ActRaiser have better soundtracks than this game. At least the compositions are cool and concise, fitting with each stage they play on, making me give it a 5 out of 10.

GAMEPLAY/DEPTH: 8/10

The gameplay is probably the most interesting aspect about... Read the rest of this Review

pollution_skunk's Last 7 Game screenshots (89 total) (view last 250)

pollution_skunk's Last Game Videos (6 total)

pollution_skunk's Game History
Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Radiant Silvergun (ss),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Battle Garegga (Europe + USA + Japan + Asia) (Sat Feb 3 1996) (mame),   Armed Police Batrider (Europe) (Fri Feb 13 1998) (mame),   Armed Police Batrider (Europe) (Fri Feb 13 1998) (mame),   Armed Police Batrider (Europe) (Fri Feb 13 1998) (mame),  
 
Game Boy Advance Games pollution_skunk owns (30)

Super Nintendo Games pollution_skunk owns (57)

Nintendo 64 Games pollution_skunk owns (18)

Nintendo NES Games pollution_skunk owns (62)

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Sega Genesis Games pollution_skunk owns (41)

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Turbo Grafx CD Games pollution_skunk owns (4)

Neo Geo Pocket Color Games pollution_skunk owns (1)

MSX 2 Games pollution_skunk owns (5)

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