tsdZero's Last Game Reviews |
Capcom Vs. SNK 2 Millionaire Fighting 2001 (Rev A) (GDL-0007A) 08-27-14 01:52 PM
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Capcom vs SNK2: What made you crap your pants when you were a kid.
Background:
If you don't know about a little game called Capcom vs SNK 2 (Or CVS2 for short) then something is seriously wrong with you or you don't know fighting games. Back during the ripe fighting game years of 1995 and the early 2000's, two huge companies began to be rivals due to their similar systems and sprite styles, yet different styles of play for their games. These companies were known as Fighting game giant "Capcom" and equally as big "SNK Playmore". These companies knew each other existed, even to the point of taking pot shots at each other with joke characters like Ryo in King of Fighters who makes fun of Ryu from Street Fighter. Or Dan Hibiki who makes fun of...well...King of Fighters as a whole. The constant back and forth of Capcom and SNK Playmore only meant one thing. Eventually they would have to put away their differences and get in bed together for a single romp of Fighting game goodness. Around 1999 a gaming magazine by the name of Arcadia decided to review two of the biggest fighting games in their respective franchises (At the time.) Street fighter Alpha: 3 and King of Fighters 98. But due to some clever or not so clever editing and picture work, readers mistook the magazine's bold reviewing as a hint that SNK and Capcom were making a crossover fighting game featuring their favorite characters. And thus the SNK vs Capcom series was born.
Graphics: 8/10
As I have said before in my previous reviews, this was the PS1 to borderline PS2 Era. Which means that graphics weren't so realism based and were more cartoon-ish and lively. And since both companies, Capcom and SNK Playmore, were known for their spritework it was only natural to think of doing a sprite based 2D fighter series right? "Capcom vs SNK 2 - Millennium Fight" was a game that was the end all be all of fighting games. Not just for it's spritework and amazing and fluid animations, but because of it's artwork. Character portraits done by artists from bot... Read the rest of this Review
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Bloody Roar 2 (World) 04-25-14 01:17 PM
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Bloody Roar 2: Ain't a Bloody Mess
Background:
Picture this. You're Sony interactive and you're looking for the next big thing. Street Fighter and Art Of Fighting have already shown that fighting games have their own demographic and culture. And Mortal Kombat showed that people love gore, but sometimes too much is just too much. So what's Sony to do? Enter Eighting/Raizing and Hudson Soft and their take on the 3D fighting Genre: Bloody Roar. A game with a concept so absurd. So Crazy...so downright bats*** insane it just might work. And when it released, people ate it up like pancakes at a breakfast convention. A few years later, Eighting/Raizing though they could create a second act to the growing play that was the world and Lore of Bloody Roar. Released in 1999, Bloody Roar 2 (Also known as Bloody Roar 2: Bringer of the New Age in Japan and Europe and Bloody Roar 2: The New Breed in the USA) is a brawler style arcade game that differs from other fighting games in one specific aspect that drew in fans from all walks of life. Bloody Roar gives each and every single one of it's fighters the "Ability" to change into a Bipedal Animal Hybrid that reflects their style of fighting or their personality. (My favorite and Main being Uriko as she turns into a Bobcat-Half beast and is actually quite speed oriented as well as looks just damn adorable) From Yugo the Wolf to Shin/Jin Long the Tiger to Hans Taubemann the Fox. All the characters have quite the variety that only grew more and more as the games became more popular. But with it's success also came it's decline. Bloody Roar 2 was ultimately overshadowed by more "Mainstream" titles like King of Fighters or Street Fighter Alpha or even the more insane and faster paced Marvel Vs Series. But that's not to say it lost it's spot. Bloody Roar is still very much alive. And it's waiting for it's time once more. Like a predator waiting in the shadows for it's time to strike....
Graphics: 7/10
Keep in mind, this was th... Read the rest of this Review
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Kingdom Hearts - Chain of Memories 02-23-14 07:24 PM
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Review from a KH Fan
Background:
A while back, Kingdom Hearts was the first game of it's kind. I don't mean it's video game engine. Nor do I mean it's Graphical style or it's Story. Kingdom Hearts created a combination of characters and elements from the parties of Square Enix and Disney. And in my opinion, mashing them together damn well. With a happy go lucky protagonist who deals with conflicts of many natures, beit the heart or the mind, and some familiar faces from both companies, Kingdom Hearts was a hit with many audiences. So it made sense to make a sequel right? Well before that happened, The developers of the Kingdom Hearts franchise wanted to capitalize on the growing (back then) Game Boy Advance market. And thus, Kingdom Hearts: Chain of Memories was Born.
Graphics: 8/10
Back when this game was out, you didn't have many games make the visual jump from PS2 to GBA while keeping the overall style of the game. Kingdom Hearts: Chain of Memories is one of the few games that did. And compared to other games of the Game Boy Advance's library the cartoon-ish sprite work art style of Chain of Memories was easily identifiable and easily seen from the Game Boy Advance's screen, even if it was the original and not the SP version of the system. Using 2D Sprites in a 3D World wasn't unheard of, even back then, but Chain of Memories placed the camera in a perfect position for the map and action sections of the game. During map sections you can see Sora, the main protagonist, in a slightly top down perspective. This allows you to fully see much of that particular room's details making things easier to navigate. During Battle though, the camera changes to a much more action friendly 2D sidescroller perspective, allowing closer inspection of attacks (Both incoming and outgoing) and Enemies alike. Another plus is that the sprite work is fluid, for its time. Sora's trek through Castle Oblivion has you visiting worlds, both new and old, and every world has it's ow... Read the rest of this Review
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