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Main Profile Crawldragon's Profile Game Profile : Collection

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    32 / 07-27-91

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CP: 554.0 Trust Points: 8.0 Post Rating: 16
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Registration: 01-18-10 08:40 PM (5204 days ago)
Last Activity: 11-04-16 11:54 PM

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Last Post: 07-14-14 01:40 PM
    in So...Israel's under attack.... (Debate / Logic / News Discussion)
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Arcade Scores
TicTacToe
Rank138
Times Played55
Wins21
Win Percentage67.74%

Crawldragon's Last Game Comments
Tetris Thank God - a version of this game that doesn't lag horribly on my computer. The Java emulators were so bad they continued to play the amazingly laggy music even after Iclosed the window.
Action 52 I wish we could get the actual Action 52 on here. What, is it too big? It fit on a NES cartridge.

Crawldragon's Last Game Reviews
Sonic the Hedgehog 2600 (demo 5)
07-08-14 04:45 PM
Worst ROM ever
Ugh. I'm sorry for this one, guys.

This is a port of Sonic The Hedgehog for the Atari 2600. Now, you know me. I like it when people try porting newer games to older consoles. It makes an interesting challenge for any homebrew developers out there in the crowd. The problem is that Sonic The Hedgehog is most well-known for fast and high-flying gameplay, and you know just as well as I do that there's no way the Atari is going to manage to emulate that.

I'm going to break formula a little bit and talk about the graphics first. The graphics are okay, but the main problem is that the developer tried too hard to make everything look like original Sonic. Sonic himself is lovingly rendered in about as good detail as you could manage on the 2600, and most of the enemies actually look pretty good, but the consequence is that the sprites are huge and disproportionate. A little more restraint is necessary to do this game right.

The sound is actually really good, and mostly faithful to Sonic The Hedgehog. Naturally, it suffers from compression onto the Atari's sound card, but it actually ends up sounding surprisingly good. I have to give kudos to the developer for that one.

The final dagger in Sonic's heart, however, is the gameplay. Like in Sonic, you run around, and you can curl up into a ball and start rolling to attack enemies by jumping. However, you can not crouch to gain speed or curl into a ball; the only way to curl up is by jumping. You can not go on a loop-de-loop while curled up in a ball, even though you curl up while going on the loop anyway. You will frequently find yourself backing up to pick up speed to make simple jumps or go on loops.

Everything is clunky right down to basic game function. Enemies and powerups disappear as they go off to the left, but if you backtrack until their spawn point goes off to the right, they respawn instantly. This has a two-pronged effect on gameplay: It is criminally easy to ex... Read the rest of this Review
Tunnel Runner
07-08-14 01:33 PM
Atari maze game from the future!
What if I told you someone made a 3D first-person perspective-based game for the Atari? You'd think I'd gone stark raving mad, right? Yet it was true. CBS Electronics must be full of crazy people, because much larger computers at the time struggled to do what this game accomplishes. I suppose it must be the relatively small scope of the project that made it successful. Well, that and the custom-designed 12kb memory chip installed in the cartridge.

The gameplay is very simple and very easy to get a handle on. At the beginning of each level, you get a little animation of the level being generated. At any point during the game, you can press the button to see a map of the maze, sometimes including the position of monsters. Note that performing actions like changing directions (i.e. walking backward), turning, and looking at the map can only be performed at specific points on the grid, kind of like how some versions of Pac Man don't let you turn until you reach a corner.

[b]Free Tip: [/b]The longer you continue on your path without stopping, the faster you'll walk. Use this to your advantage by making your movements as smooth as possible so as to outrun monsters.

As with most maze games of this type in this time period, there are monsters to be avoided. While monsters won't always be visible in the maze due to your limited perspective, you can tell they're nearby when you hear music. This is a very clever and popular method for allowing players to tell when they're about to walk face-first into a trap, and it shows off the technical achievement that is this game.

Obviously your objective is to get out of the maze without being mauled by the ghoulies. This turns out to be a really easy task when you use the map. I found myself regularly getting the mazes right within seconds by taking advantage of the map. It does get harder later on as the map stops telling you where the monsters are, but you can still hear them coming, so I w... Read the rest of this Review
Knight Jumper 2006
07-08-14 09:30 AM
A game for nerds
This is going to sound weird, but Knight Jumper 2600 might turn out to be my favorite game in the Retro Game Room. That's really saying something, because Missile Command, Pitfall!, The Empire Strikes Back... there are some classic games in there, and Adventure is my waifu.

"Well, Crawl, why is it so weird to have a favorite game?"

I'll tell you why: Because this entire game is based on the knight's tour puzzle. For those of you that don't know, a [url=http://en.wikipedia.org/wiki/Knight's_tour]knight's tour[/url] is when you put a knight down on a chess board and try to get it to touch every square on the board using only legal moves. The knight can only touch each square once, and for bonus points the knight should end on the same square where he began.

[img]http://upload.wikimedia.org/wikipedia/commons/c/ca/Knights-Tour-Animation.gif[/img]
Pictured: a knight performing a knight's tour on a 5x5 board (Source: [url=http://en.wikipedia.org/wiki/Knight's_tour]Wikipedia[/url])

This is not a game where you shoot at space ships. It's not a game where you rescue princesses or slay dragons. It's not a game where you bang Native Americans. This is just a board for you to attempt a knight's tour on.

So how does it work? Well, you start with a board and a knight. Move the knight to where you want to start and press the button. From there, you're simply moving the knight around on the board. Every time you make a legal move, the square will change color. You keep playing until you either fill in the entire board or come to a point where you can't move the knight anymore without moving onto a space where you've already been. You're also not allowed to backtrack; every move you make must start from the last space you filled in.

The gameplay couldn't be simpler. I have nothing else to talk about. The graphics are okay, the sounds are simple enough, there's no story... but the game is rewarding in and of itsel... Read the rest of this Review
Keystone Kapers
07-01-14 05:39 PM
Mall Cop Simulator 1971
Keystone Kaper is an interesting game. You play as a fat little cop chasing a burglar through a mall. For those of you that don't know, the Keystone Kops were a slapstick comedy group back when your grandparents were watching television. The shoutout in the game's title seems random, but this is the Atari 2600 we're talking about, and frankly I'm just impressed that they made the reference.

So how's the gameplay? I really like it. Your primary objective is obviously to catch the burglar, and you get a minimap which shows your location, his location, and the location of the escalators and the elevator. You can only go up the escalators, but the elevator is slow, so your movement is limited. I'll give you a free tip: Avoid the elevator unless it's an emergency. It's too slow for regular use, and if you simply take it up to the floor that the thief is on he'll just turn and run away, and he [i]can[/i] go down the up escalators. You run faster than him, but you'll lose a lot of time on that elevator, so it's really not worth it.

On the way you can pick up little knicknacks including discarded briefcases and bags of money. These are worth points and not a whole lot else. Since you're on a time limit, I wouldn't recommend going out of your way to grab them. There are also obstacles in your way including bouncing balls, runaway shopping carts, toy airplanes, and sprinklers. Most of these will simply reduce your remaining time, but the toy airplanes kill you. I do mean kill you: Your lives are measured by a series of tomb stones. This is a dark turn for the Keystone Kops.

The game's pretty much dead easy early on if you know what you're doing, but it gets super hard around level four or five. The bouncing balls go higher and move faster, and I swear they're impossible to dodge. You're going to lose a lot of time and die a lot. Make no mistake: This game has some hardcore challenges.

Let's move on to the graphics. For an Atari game... Read the rest of this Review
Spy Hunter
07-01-14 02:05 PM
Pixel Hunter
Well, if you're like me, you learned there was a version of Spy Hunter for the Atari 2600 and went "oh my god, this is amazing!" Then you went and played it because you love the Atari in all of its pixelated glory and it excites you when you find versions of classic games that have been made available for the system which made itself the very name of retro gaming. Unfortunately, more often than not, you might as well not have bothered.

The original version for the arcade was gorgeous for its time, with pixelated but still pretty darn detailed graphics depicting visually interesting and distinct cars and gameplay which remains unmatched to this day. It's among my favorite arcade games of all time, zero exaggeration. So how does it translate?

Well, obviously the graphics suffered from a significant downgrade. I wouldn't say the graphics are [i]awful[/i] necessarily. Mostly everything is visually distinct. Mostly. Some of the enemy cars are a little bit hard to tell apart, namely the Bulletproof Bully and the one that shoots at you with a shotgun who was always an asshole in the original game. You can get used to it pretty quickly, but it made for a significant road bump in learning how to play this version of the game. I don't really have a lot of complaints in terms of the graphics.

The sound, on the other hand, I simply have to complain about. I recommend that you do not play this game with headphones in, because 90% of the time you're going to hear one of two sounds: The irritating engine noise, or the irritating sound to indicate that a car with spiked wheels is on-screen. Much of the sound is classic Atari noises like the famous falling bomb, an explosion, and a crude version of the theme song from the original game. However, most of the game time is taken up by the engine sound. Honestly, it would have been better if it had simply looped the theme song over and over again, but then I would have complained about that instead. Hmm.... Read the rest of this Review

Crawldragon's Last Game screenshots (4 total)

Knight Jumper 2006
Gameover:

Knight Jumper 2006
Misc: Gameplay

Knight Jumper 2006
Misc: Gameplay

Knight Jumper 2006
Introduction:

Crawldragon's Game History
Pitfall! (a2600),   Tunnel Runner (a2600),   Secret Quest (a2600),   2 Pak Special - Challenge & Surfing (a2600),   Squeeze Box (a2600),   Squeeze Box (a2600),   Tunnel Runner (a2600),   Sonic the Hedgehog 2600 (demo 5) (a2600),   Tunnel Runner (a2600),   Halo 2600 (a2600),   Dragonfire (a2600),   Tunnel Runner (a2600),   Tunnel Runner (a2600),   Duck Attack! (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   Indiana Pitfall (a2600),   Raiders of the Lost Ark (a2600),   Keystone Kapers (a2600),   Pitfall! (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   Knight Jumper 2006 (a2600),   An Ordinary Sonic ROM Hack (gen),   Knight's Quest (a2600),   Revenge of the Beefsteak Tomatoes (a2600),   Indiana Jones In Revenge of The Ancients (appleii),   Legend of Zelda 2600 (a2600),   Legend of Zelda 2600 (a2600),   Tarzan\'s Rescue (a2600),   Frogger (a2600),   Sonic the Hedgehog 2600 (demo 5) (a2600),   Freeway (a2600),   Freeway (a2600),   Wall Ball (a2600),   Sonic the Hedgehog 2600 (demo 5) (a2600),   Sonic the Hedgehog 2600 (demo 5) (a2600),   Lord of The Rings (a2600),   Zaxxon (a2600),   H.E.R.O. (a2600),   Checkered Flag by Space Invader (a2600),   Pole Position (a2600),   Mario Bros. (a2600),   Pitfall! (a2600),   McDonald's (a2600),   Word Munchers (appleii),   Mountain King (a2600),  
 
Super Nintendo Games Crawldragon owns (3)

Nintendo NES Games Crawldragon owns (11)

Game Boy Color Games Crawldragon owns (1)

Sega Genesis Games Crawldragon owns (2)

Game Boy Games Crawldragon owns (1)

Atari 2600 Games Crawldragon owns (16)

Apple II Games Crawldragon owns (4)


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