ARedLetterDay's Last 10 Game Comments (view last 100) |
Thunder Ceptor II
|
It's because the arcade cabinet for this was designed to be used with 3D glasses that Namco produced for this game only. So the double image is how it is normally.
|
Gran Turismo 6
|
What does that even mean, TouchMaster?
|
Crash Bandicoot 2: Cortex Strikes Back
|
There is a play button, vraston, you just need the Playstation item as I commented below.
|
Mega Man Wily Wars Hack (Faithful)
|
Fixes the movement delay, 5 shots on screen instead of 3, slide in all games, more magnet beam ammo, and ups the fire rate.
|
Super Smash Bros. Ultimate
|
melee is poor.
|
Banjo-Kazooie
|
they're two entirely different styles of games, jonathan.
|
Captain Planet & the Planeteers
|
real mature, jonathan.
|
Super Contra
|
Brilliant constructive criticism there, ds!
|
Anesan
|
Why is it a SoR clone? It's a beat-em-up, just like SoR.
|
Darkwing Duck
|
Did you come here shortly after viewing AVGN's video on the game, ghostrunner?
|
ARedLetterDay's Last Game Reviews |
Gunman Clive 10-10-15 08:49 AM
|
Clive Barker's Undying -- er, wait, sorry.
Like any great spaghetti western, Gunman Clive is painstakingly slow to start and ends with a giant robot boss battle. And that's essentially the game in a nutshell: a western with robots. And ducks, a lot of ducks.
Or so the game (and it's sequel) would like you to believe. The most recurring enemy in this game are ducks and for no reason other than to have a sense of quirkiness in the title. Because quirkiness equals triple A gaming these days!
You'll notice this review is a bit tongue-in-cheek so far, and these sentences are rather short and succinct. To the point. It's almost like I'm reviewing a game that can be beaten in a half hour or something!
There's nothing wrong with quirkiness and tongue-in-cheek humor if it's done well, and in the case of Gunman Clive, that's exactly the case. Except for the ducks. Why all the ducks? Ducks didn't exist in the Wild West! Okay -- so, neither did robots or lasers.
Hey! It's a boss battle already! It's a review! Aw man. . . I wanted it to be a duck in a spaceship. Wait -- nah, I'll save that for my next review.
Gunman Clive is an independent video game developed by Horsberg Productions and released for the 3DS, PC, and smartphones worldwide. I'll be reviewing the 3DS version here.
Alright! See you next mission!
No, but seriously, this game is short. Each stage can be beaten in (roughly) a minute, and there are (about) 30 stages. Counting potential deaths, you're looking at a playtime of 40 minutes at max. So, the game's short, okay, awesome! But how is it?
Well, it's awesome! And sufficiently so. The graphics are nice, with a superb sketchy aesthetic that combines 3D graphics on a 2D plane. The music is outstanding, and the level design is nothing short of brilliant. Well, about that.
Every 5 stages is a boss battle. The boss battles are easy. The stages are short.
GC s... Read the rest of this Review
|
Ninja Gaiden Shadow 08-01-14 08:50 PM
|
Perhaps the best Ninja Gaiden game. . . and for all the wrong reasons.
Ninja Gaiden is an interesting series. It started in the arcades, under the name Ninja Ryukenden, the Japanese title for the rest of the games in the series. The original game was a beat-em-up in the vein of Double Dragon, and was quite good. Not the best game by any means, but it was sure to suck up your quarters regardless. Only a couple months later, the NES version was released, and the arcade game faded into obscurity. Well, kind of. The NES version was a side-scrolling action game, with many similarities to Castlevania, in more than just difficulty. The control scheme was very similar, although it was much easier to aim your jumps in the game, which was very important for nearly every stage. The health bar for both the player and the boss was much like the one in Castlevania. . . it might as well have been a Castlevania game with ninja. Oh, and cutscenes, which were technically impressive for the time.
None of this, however, translates over to the Gameboy title, Ninja Gaiden Shadow, as it was originally planned to be a Shadow of the Ninja game, but got reskinned due to the popularity of the series at the time. Instead of being developed by Tecmo, the original developers of the series, it was developed by Natsume, the creators of Shadow of the Ninja, and ended up sharing many things with it's predecessor, a lot more in any case than its namesake. Let's get into it.
Graphics: 7 / 10.
Although it's on a marginally smaller screen, Ninja Gaiden Shadow does have very nice graphics, at least in that you can tell what everything's supposed to be. The sprites are nicely designed, and the backgrounds are beautiful, particularly in the first level, where you can see New York City's skyline off in the distance. Lights on the buildings twinkle, and the moon hangs over the rest of it, a constant reminder that you're fighting for the safety of thousands of people. The sea is there, too, waves crashing on the shore, and you ca... Read the rest of this Review
|
Super Metroid 03-22-13 03:01 AM
|
Super Metroid: Great game, or greatest game?
The last Metroid is in captivity. The galaxy is at peace. . . So began my childhood. Or, well, the great majority of it anyways. The first game I ever played was Metroid for the NES, when I was 2. I beat it when I was 4. I know, hard to believe without proof, so you just have to take my word on this. I am a huge Metroid fan. When I first played it, I was blown away, as blown away as a 2 year could get anyways. Needless to say, it was frustrating. I had no idea where to go, it was hard, and the game was creepy. But I loved it. I still do. But then Super Metroid came out. Super Metroid with its voice acting, which I never knew a game could do. Super Metroid with its awe inspiring music. Super Metroid with its crisp graphics. But most importantly. . Super Metroid was Super. And it always will hold a dear, dear place in my heart. Now, for the review, and I will try to be as unbiased as popular, but some fanboyism might seep through. I apologize ahead of time. First and foremost is the Game play: I give the game play an 8 out of 10. And the reason it doesn't get a perfect score is because of one fatal flaw (in my opinion anyways), which I will get to in a bit. Overall, it's Metroid, enhanced and upgraded to feel more fluid and free. For those of you who aren't terribly familiar with the Metroid series, it's an 'open-world action adventure game' akin to The Legend of Zelda, if not nearly identical in terms of game play. Though, in my opinion, the Metroid series does a far better job at getting its point across which is - isolation. No other game has made me feel as alone and as desperate as Super Metroid. Other than the scene at the beginning of the game where you hand over [SPOILER] the Infant Metroid from Metroid II to the Galactic Federation[/SPOILER], you have no contact with outside forces at all. In fact, in the opening sequence of the game, you come across researchers who perished at the hand of Ridley, leading commander of ... Read the rest of this Review
|