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Main Profile Sairek Ceareste's Profile Game Profile

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    30 / 08-17-93

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Registration: 10-07-12 10:12 PM (4208 days ago)
Last Activity: 05-10-21 10:53 AM

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Last Post: 10-11-12 11:56 PM
    in New generation of kids? Really? (Your Forum - Post about Yourself)
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Sairek Ceareste's Last Game Reviews
Mega Man Zero 2
10-11-12 11:09 AM
Megaman Zero 2 Review
Megaman Zero 2 takes place 1 year after the first game and Zero has left the Resistance Base behind. Zero still battles Neo Arcadia, but he no longer knows the reason why he fights or why he is hunted down by them anymore. He feels he needs to once again find the Ciel and the Resistance forces in order to find his purpose.




Graphics: 9

This game has done a whole different turn compared to the original Megaman Zero. The art style on both the game backgrounds and the character portraits have changed completely. The Dialogue box is one text smaller which means the character faces are box-shaped instead of rectangular, meaning that the faces are not as large as before; yet they look better as the faces look like actual anime portraits rather than if they were a old-styled painting. However, some of the colors of character portraits do not match up; for example, the portraits show Zero's head being red and gray in the middle with gray eyes; when Zero's head is in fact with red and a navy blue in the middle, with blue navy blue eyes as they present with anime styled snapshots in cut scenes and as well as in the previous game. Some effects have changed such as Zero's dash after-image effect being red instead of blue (which makes more sense) in the previous game. Some effects have had a few animations added on to them. The backgrounds are now extremely colorful, and usually highly animated. Even at the very beginning you are in a completely dead desert wasteland, but you get to see a beautiful background with a sky of various colors with a setting sun that wavers around signalling the desolate heat of the area. All backgrounds whether outside or inside of a buildings are either filled with lots of objects that are colorful that fill up empty space, or have an animating object in them, such as a light in the background flickering or a dripping pipeline. The anime snapshots for cut scenes too have greatly improved, although are slightly blurry ... Read the rest of this Review
Mega Man Zero
10-10-12 12:38 PM
Megaman Zero 1 Review
Megaman Zero is a game that takes place one century after the Megaman X series.
The story begins with a small group that is part of the Resistance force is being chased down by an army that is owned by Neo Arcadia; a group that has been created for the survival of humans due to a large world wide energy shortage.
The Resistance group being ambushed while trying to look for the legendary Reploid, 'Zero' accidentally find him when only a few surviving members make their way into an abandoned underground lab, where a badly damaged Zero lays. However, he is unconscious and inactive.

The Neo Arcadian forces find them however and all the members are wiped out except for a human female scientist by the name of Ciel and a small little program that is her partner named 'Passy' who is a Cyber elf; a program data entity created by the Resistance group's best and latest technology.

To make sure her partner will not die, Passy sacrifices herself by spending all of her energy in resurrecting Zero. Ciel pleads for Zero's help, and does so by aiding her in escaping the clutches of the Neo Arcadian forces and helping her back to the Resistance base. This begins the story of the Megaman Zero series.




Graphics: 7

The animation in Megaman Zero at many points is lack luster. The animation when playing Zero himself is extremely good, especially for being a gameboy advance game where his running animation alone has nine frames; most games usually got with only five frames of animation, or sometimes even only three. However, the animation on a lot of enemies only have two or three frames for movement and it is very rare that enemies, or even bosses, have any idle animations to them at all. NPCs too, suffer from this, sometimes only have four sprites in the entire character (not including inverting the sprite to look in a different direction).

The game features faces for dialogue to show who is talking. The artwork doesn't l... Read the rest of this Review

Sairek Ceareste's Last 7 Game screenshots (11 total) (view last 250)

Quest 64
Battle:

Quest 64
Misc: Holy Plains

Quest 64
Misc: Melrode

Quest 64
Misc: Elemental Spirit

Quest 64
Menus:

Quest 64
Menus:

Quest 64
Misc: Melrode

Sairek Ceareste's Game History
Quest 64 (n64),   Quest 64 (n64),   Quest 64 (n64),   Quest 64 (n64),   Quest 64 (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),  
 
Nintendo 64 Games Sairek Ceareste owns (2)


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