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Main Profile M4g1cW4rr10r's Profile Game Profile

Real Name:
    Luke
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Age / Birthday:
    24 / 05-08-99

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CP: 3196.2 Trust Points: 3.0 Post Rating: 17
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Registration: 09-28-12 05:27 PM (4198 days ago)
Last Activity: 03-17-24 03:41 AM

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Last Post: 12-18-20 09:19 AM
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Retro Game Room Scores
Sonic 3D Blast   Rank 1/2 : 772,500
Zombies Ate My Neighbors   Rank 1/6 : 330,814
Michael Jackson's Moonwalker   Rank 1/7 : 186,080
Super Mario Land DX   Rank 3/11 : 223,440
Mario Pinball Land   Rank 4/6 : 1,823,700
Flicky   Rank 4/5 : 305,300
Battletoads   Rank 5/28 : 430,150
Donkey Kong Jr   Rank 6/37 : 191,300
NiGHTS into Dreams - Score Attack   Rank 10/30 : 118,880
Pac-Man (Tengen)   Rank 10/142 : 56,490
Ms. Pac-Man   Rank 12/22 : 55,160
Sonic the Hedgehog 2   Rank 14/36 : 285,200
Mario Bros   Rank 14/30 : 92,820
Sonic the Hedgehog   Rank 16/52 : 204,220
Super Mario Land   Rank 18/42 : 191,900
Donkey Kong   Rank 19/117 : 81,200
Castlevania   Rank 19/25 : 47,790
Dig Dug   Rank 20/44 : 32,420
Galaga - Demons of Death   Rank 21/89 : 86,910
 
Arcade Scores
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M4g1cW4rr10r's Last Game Comments
Final Fantasy VII (Re-translation) A bit late, but you can switch the discs by Pressing the "Eject" button near the Reset button, then Switch, then Insert and it'll swap to the next disc. I just finished playing this version, and all three discs work.
Mario Pinball Land Yeah, not to mention the bosses are extremely tedious. Be ready to pull out a bill for lightning items!
Donkey Kong Jr I think this competition is just bringing out the true competitiveness of us all, to be the best Donkey Kong Jr.-er...?
Earthbound Actually, the true story is that the creator of Earthbound walked into a movie theater in the wrong movie he was going to, and the scene that was playing he THOUGHT was a rape scene, and he used the dialogue from that scene for Giygas.
Shining Soul II >.> *Checks status* Oh hey look! My element resistance! (It's increased by various armor and sometimes weapons.)

M4g1cW4rr10r's Last 5 Game Reviews (view last 25)
Super Monkey Ball Jr.
04-27-13 09:55 AM
Super Monkey Ball Jr. Review
So, I’ve been sitting in a ball of thought thinking what my next review should be. Suddenly it hit me, as if someone threw an idea at my
head and yelled, “Hey, pay attention to me.” But that’s aside the point. Today, we’re going to be reviewing a game developed by Sega’s Amusement Vision department, better known as AV. They created their own version of Marble Madness, but with one major difference: MONKEYS! Because why not, right? So, let’s delve into the 3-dimensional experience of one of the most frustrating puzzle/platformer/physics series known to mankind…On the Gameboy Advance.

Gameplay:


Now, already my first problem comes with the design of the Gameboy Advance. The Dreamcast, (Or if you’re more familiar with the Gamecube version) the system Super Monkey Ball debuted on had an analog stick, so you could move all around in a smooth circle. The Gameboy Advance has a D-Pad, which is an immensely bad design choice for a 3-D game. You can’t just back up, or you’ll just fall off, you need to take time and slowly turn by pressing on the D-Pad. Thankfully, it’s the only control you’ll use in the game. Unlike in all the other games where pressing the A button zooms in or out of the map, you don’t have a map at all. But, let’s just start this up and see what this game has to offer in the menu. (Fun fact, if you try to input the Konami Code on the title screen, the game will mock you by changing the title to ‘Super Nice Try.’ ) You have Main Game, and Party Games. (There’s also Practice Mode, but you have to beat the stage in Main Game to unlock it.) Sadly, you can only play the Party Games with another person and a Link Cable. (Or the Wireless Adapter, whichever works) So, Main Game has three difficulty setting similar to SMB; Beginner, Advanced, and Expert. Sadly, the levels are cut down, and Advanced has 20 levels, and Expert 30. Beginn... Read the rest of this Review
Sonic Battle
03-21-13 06:36 PM
Sonic Battle Review
Here we go again...Have you ever wanted your favorite video game series to be in its own fighting game? Well then, you're in for a treat! Today I'm reviewing Sonic Battle for the Game Boy Advance. Now, I've heard about this game a lot but I haven't actually seen it. After playing it for a good bit of time, I can make a conclusion about what I think.


Gameplay:

Right when you start up the game, you have to enter a name. My only problem with this is that its limited on just five letters. Besides, it’s only for multiplayer, and we'll be focusing on Story Mode. I should mention the many options on the menu. There's Story Mode, Battle
Mode, Challenge Mode, Minigames, (Only Multiplayer) etc. When you start Story Mode, you can only choose Sonic's story for the moment. This game is like Sonic Adventure where you need to play the story to unlock other character stories that all show what they do in the storyline. Here, you have to play the episode all the way through to unlock one new character that follows off where the last character's story did. Starting as Sonic, we can see Eggman throw out a robot he found called a Gizoid. The reason? It won't obey his orders. Smooth move,
man of 300 IQ, you could have just easily checked if it wasn't working. The robot washes up on the beach of Emerald Town where Sonic finds it and decides to bring it to Tails to fix. Emerald Town? Actually, a lot of these areas aren't very well named, and could have just been
named after an old zone. Anyways, Sonic and the Gizoid head over to Tails' House only to be greeted by a similar looking robot to the Gizoid, just without color. Now you get into your first fight. Every time you die or start a battle, you must choose a fighting style. Now, I’m not exactly sure how these work, but depending on your fighting style, your special moves will be changed.... Read the rest of this Review
Mega Man Zero 2
03-15-13 08:20 PM
Megaman Zero 2 Review
While browsing games, I found this game. I've never played any of the Zero series, so I figured I'd give it a try. So, I went in with a positive attitude, and guess what? I hate it. I died far into the first level and spawned at the start of the level. I literally was right before the boss. Besides horrible checkpoints, there's many other flaws, especially design flaws from my perspective of game design. Anyone who's looking to get into game design shouldn't take example off this game, and I'll explain why. (Unless it's a kaizo challenge.)


Gameplay:

Near the end of the story line upon starting a new game, (Which if there is no save file, will immediately start the game) Zero will say a line that will pretty much warn you how bad this game is, and you should heed his warning and go play something else. However, if you're willing to pass this game up, I'll give you the idea. You play as Zero, armed with Buster Gun and Zero's Saber. As you fight with either weapons, you can level them up to increase their abilities. About four of five hits will end Zero's life, and the mission will fail, starting you back at the start of the level, no matter how far, as mentioned. The only way you can possibly get a checkpoint is going through a door. Some levels have NO doors at all, thus making checkpoints impossible. Even if there are doors, there are a lot of chances to die along the way. Continuing through the first level, you come to a miniboss. I guess this is easy, it has a little pattern, when it shoots from its back cannon, go to the left, front cannon, go the right. Shoot him a few times in the face with a charged shot, and it's down. Go a little further through the stage slashing a few baddies and... *Same miniboss appears* Really? Not 30 seconds later the exact same miniboss appears. Trust me, you'll see a lot more of these. And the... Read the rest of this Review
Mega Man Zero 2
03-15-13 08:20 PM
Megaman Zero 2 Review (PLEASE CLOSE)

(NOTE: This is an accidental duplicate thread that somehow made two copies upon submission. To the Local Mods, please close this.)



While browsing games, I found this game. I've never played any of the Zero series, so I figured I'd give it a try. So, I went in with a positive attitude, and guess what? I hate it. I died far into the first level and spawned at the start of the level. I literally was right before the boss. Besides horrible checkpoints, there's many other flaws, especially design flaws from my perspective of game design. Anyone who's looking to get into game design shouldn't take example off this game, and I'll explain why. (Unless it's a kaizo challenge.)


Gameplay:

Near the end of the story line upon starting a new game, (Which if there is no save file, will immediately start the game) Zero will say a line that will pretty much warn you how bad this game is, and you should heed his warning and go play something else. However, if you're willing to pass this game up, I'll give you the idea. You play as Zero, armed with Buster Gun and Zero's Saber. As you fight with either weapons, you can level them up to increase their abilities. About four of five hits will end Zero's life, and the mission will fail, starting you back at the start of the level, no matter how far, as mentioned. The only way you can possibly get a checkpoint is going through a door. Some levels have NO doors at all, thus making checkpoints impossible. Even if there are doors, there are a lot of chances to die along the way. Continuing through the first level, you come to a miniboss. I guess this is easy, it has a little pattern, when it shoots from its back cannon, go to the left, front cannon, go the right. Shoot him a few times in the face with a charged shot, and it's down. Go a little further through the stage slashing a few baddi... Read the rest of this Review
Mischief Makers
01-26-13 12:46 AM
Mischief Makers Review
Several years ago, I purchased an N64 from a used game store and an obscure title known as Mischief Makers. I played it, and found myself to enjoy it, but I eventually sold it to get Super Mario 64. And you know what? I regret it. Mischief Makers is a very interesting gem for the Nintendo 64 developed by Treasure, the same company who also created Gunstar Heroes. Not only is Mischief Makers very interesting, its also very original. What other game do you know of where you ride on a cat, throwing missiles back at a dog-shaped vehicle? That's what I thought. So, let's serve some justice through fire and take a look at this game.


Gameplay:

The setting of this game is you're on a planet with odd clay people (The planet and the race are both called Clancer) as Marina Liteyears, a robot maid created by the self-proclaimed Professor Theo. When the professor is kidnapped by the Empire, its up to Marina to save him by beating down enemies, and solving puzzles to advance. Along the way, you will have to shake enemies, objects, and many other things. One of these objects are the Clanpot, a magic pot that you put stuff in to create something else. Think of this as Kirby's cooking cauldron, only instead of making food, it usually makes a weapon of some sort. There are four gems you can collect from enemies and levels. The red gem helps you continue with more resources at the start. The blue one gives you a little bit of health back. The green one give about 10 red gems and some health. And there is one yellow gem on each level, which are needed for the best ending of the game. (Including an alternate scene where you can beat up Teran, a Clancer, yourself, preventing him from getting a punch on you.)

The controls are hard to figure out at first, but once you've figured them out, you'll be sailing smoothly, but the boss fights are still pretty tough on their own. After you complete a world, you save the professor, only for him to get thrown to the ... Read the rest of this Review

M4g1cW4rr10r's Last 7 Game screenshots (276 total) (view last 250)

M4g1cW4rr10r's Game History
Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Super Robot Taisen J (english translation) (gba),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Yutona Eiyuu Senki - TearRingSaga (psx),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (gba),   Super Robot Taisen J (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Valkyrie Profile (psx),   Rockman Dash - Hagane no Boukenshin (psx),   Rockman Dash - Hagane no Boukenshin (psx),   Slayers (english translation) (snes),   Rockman Dash 2 - Episode 1 - \'Roll-chan Kikiippatsu!\' no Maki (Demo) (psx),   Rockman Dash 2 - Episode 1 - \'Roll-chan Kikiippatsu!\' no Maki (Demo) (psx),   Misadventures of Tron Bonne, The (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Final Fantasy VIII (psx),   Final Fantasy VIII (psx),   Final Fantasy VIII (psx),   Snatcher (scd),  
 
Game Boy Advance Games M4g1cW4rr10r owns (53)

Super Nintendo Games M4g1cW4rr10r owns (63)

Nintendo 64 Games M4g1cW4rr10r owns (6)

Nintendo NES Games M4g1cW4rr10r owns (49)

Game Boy Color Games M4g1cW4rr10r owns (7)

Arcade Games M4g1cW4rr10r owns (3)

Sega Genesis Games M4g1cW4rr10r owns (20)

Game Boy Games M4g1cW4rr10r owns (10)

Sega Master System Games M4g1cW4rr10r owns (1)

Sega Game Gear Games M4g1cW4rr10r owns (10)

Sega CD Games M4g1cW4rr10r owns (2)


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