| G@mehe@d's Last 5 Game Reviews (view last 25)
05-19-13 09:45 PM
| Bermuda Triangle review (Atari 2600)
Oh God, this game is just awful. I find it funny, how gamer's laugh at Pac Man, and E.T on the Atari 2600 for starting the crash and just being bad. Turns out, that those games are misunderstood gems. This game deserves to be destroyed, and guess what. I get to feel the pain, and misery of owning the cartridge it self. At first glance Bermuda Triangle looks fun, it looks great, and it has a promising gameplay style, but Data Age managed to screw this game up. How? Well, this game is simply not fun, anyway on with this review.
Gameplay F: The gameplay is mind numbing and pointless. Your goal is to deliver treasure from the sea, onto the right ship, while avoiding sea creatures that could lose your points, or kill you. Sounds good, right? NO!!!! The programmer was so lazy, he/she forgot that you need to score!!! That's right, once you deliver an object, you get no reward, no points, no nothing! Just a lame beep. All good games give you a reward for meeting a goal. It can be points, it can be added to the story, it can be an unlockable. Every good game has some reward for doing what the game wants you to do. This game doesn't have that. What's interesting, is that you get points for shooting down whatever weird objects are in the sea. Odd, just plain odd, Data Age sucks and we all know it, this isn't their only bad game after all.
Graphics A: Wow! Talk about the other end of the spectrum. I gave an F for gameplay and an A for graphics. That sums up this mess. Bermuda Triangle focuses on pretty visuals, then the core element of the game. The sprites are detailed and are in high resolution. Your submarine has everything, spinning motors, great detail, and colors where you need them, the gradient skyline looks terrific, and the water is very lively to top it off. For such an awful game, it looks pretty good.
Sound A-: The sound is great, along with the graphics. You can hear your submarine engine, and it sounds great. The little b... Read the rest of this Review
R.C. Pro AM
05-19-13 06:29 PM
| R.C Pro-Am review
R.C Pro-Am, was a unique racer for its time. It was so influential that it had several rip offs for the better (Super Off Road) or the worse (Super Sprint.) Instead of focusing on 3D scaling sprites. R.C Pro-Am, is viewed from an isometric point of view. Making it easy to pick up and play, but difficult to put down. You race with remote control cars, that apparently can go as fast a typical car. On with the review of this fun game.
Gameplay A-: R.C Pro-Am is a well constructed game. The track designs are pretty good, and the racing is unpredictable. You can be in last place and still win the race, and vice versa. The tracks are littered with useful, and annoying objects. The useful objects are weapons, that either launch at your opponent or hit one behind you, you have letters that spell NINTENDO. Once you collect all the letters, you will race with a better car, but watch out, its the same for your opponents. In addition, you have random parts that automatically upgrade your car. The obstacle's include, water puddles, oil puddles, rising walls, and speed boasts, which help you. Now on with the real meat of the game, the control. That's where this game succeeds is in the control department. Your vehicle controls, and turns really well. What is there to hate about this game, well the obstacle placement can be cheap at times, but other then that, R.C Pro-Am is more entertaining then most of today's racers.
Graphics B-: The graphics are pretty average. The scenery is bland and uninteresting, and the vehicles are generic as well. Thankfully, there's not the mess of scaling sprites that plagued many racing games in the 80s, and early 90s. Despite the game looking generic, there are some nice details in the sprites.
Sound B: The music makes few appearances, and when it does. Its not too great, but it is catchy. The sound effects on the other hand are great. There's not a whole... Read the rest of this Review
E.T. The Extra-Terrestrial
05-16-13 08:02 AM
| E.T Atari 2600 review
Known to be the worst video game of all time, E.T on the Atari 2600 has gotten quite a bit of hate over the years. Many people believe that it started the video game crash of 1983, but here's the big question. Is it really that bad? No, not at all. In fact there are many games that are worse.
So what do I think of the game, well keep reading to find out! :D
Gameplay C: Alright lets start with the main part of the game. E.Ts gameplay might be frustrating, but really. It was a whole new thing back in the day. Many games on the Atari 2600 were anything but adventure games. Adventure games were far and few between. E.T had a simplicity that other adventure games on the Atari 2600 didn't have. For once I didn't have to read a manual just to play it. You play as E.T, and your goal is to collect 3 phone pieces so you can call home (makes sense.) It won't be easy though, because you have 2 different types of people to deal with. You have an F.B.I agent, who steals phone pieces, and a scientist who just wastes your time by taking you to his lab. You have Elliot on your side to help you. If you have a certain number of pieces of candy. You can call him, and he will give you a phone piece. So far this game sound pretty flawless, so whats the catch. Well, all the freaking phone pieces are in pits! Thats right, you have to spend you time falling down huge boring pits looking for phone pieces. Usually, theres nothing, which makes this game a bit repetitive and boring. Most of the time, you'll be falling down pits on accident. Aside from that problem however, the game isn't bad. Just mediocre.
Graphics B+: The graphics in this game are pretty good, most of the sprites are large, and multi-colored, something you won't see on the Atari 2600 to often. E.T is well animated, and so is everything else. The enviroments don't have a whole lot of color, but they are detailed and well drawn out.
Sound B+: The sound effects in this game are great, they sou... Read the rest of this Review
Super Thunder Blade
05-13-13 02:58 PM
| Super Thunder Blade review
This game gets a lot of hate, and I can see why. Super Thunder Blade's choppy scaling effects not only look like crap, but it ruins the gameplay in some aspects, I have good things to say for this game, but unfortuanitly there are a lot of bad things, lets get to the review.
Gameplay C-: The gameplay is mediocre at best. While the game delivers simple, but fun shooting action. It gets ruined by some of the worst scaling effects I have ever seen on the Genesis. I know the Genesis does not have the ability to scale objects smoothly, but I have seen better on the system, I know this was a launch title, but Space Harrier 2 was a launch title and has better scaling. Another problem with the game is that your helicopter seems to weigh a million pounds, it moves so slow, that its difficult to avoid rapid fire shots. There is a brake button (B) and while it helps it won't fix the clunky control. So what good does this game offer? Well, I like how satisfying it is to blow stuff up, and theres some variety in the game. At the end of the level, you get an overhead view so you can beat a base, an aircraft carrier, and more.
Graphics D: Don't get fussy about this rating because you'll see what I mean after you play the game. The sprites in this game look good, but sadly they look dull and uninspired. Like I mentioned earlier the scaling is simply awfull, its difficult to tell sometimes were an object can be. Other times, I can't dodge, cave walls, or the large metal pipes in level 4. Its simply a pain to deal with. The good thing though is that you'll get used to it over time.
Sound B: The music has that typical Genesis sound, but the music sounds pretty good. Its upbeat, and fits the style of the game well. The sound effects sound bad, many of them, like the explosions, sound like electronic farts, but on the bright side, they help make it satisfying to blow stuff up.
Addictiveness A-: This game is very addicting... Read the rest of this Review
04-29-13 09:09 PM
| Pitfall review
Often regarded as one of the best Atari 2600 titles ever made, Pitfall is a masterpiece created by Activision. It was groundbreaking in 1982, for its great gameplay and innovative design. The platformer genre wasn't exactly a full on genre, after all there were not a whole lot of platformers Donkey Kong is the only one I can easily recall I'm sure there were a few others.
Gameplay B+: This game has aged very well. Most of the elements, from control, to design. Have aged well. Pitfalls control is excellent, but I wouldn't recommend a joystick for this game. If your using a real Atari I recommend the Sega Genesis controller for this game. The style of gameplay was a relatively new thing in 1982, and it was done well in this game. The obstacles come in a large variety. However, the design of the game, does feel repetitive. I know this game was released 31 years ago, but a flaw is a flaw and there is no changing that. The screens all look similar over time, but the game is still fun. If you go through enough of the game you'll eventually encounter treasures like gold, diamond rings, iron (I think,) and MONEY. These treasures will give a ton of points and they are satisfying to pick up.
Graphics A: This game surprised the crap out of me. Many Atari games only had a few colors with few sprites and little detail, but this game is freaking beautiful for an Atari 2600 game. Pitfall Harry is fluidly animated, and the playfield is packed with color and detail, along with that, the sprites are high in detail, and resolution. Also the background is filled with detail, I really felt like I was in a jungle. Pitfall pushes the Atari 2600 to its limits, but it only gets better in the sequel which was released in 1984, on the Atari 2600, just like this game.
Sound B+: The sound is pretty good, there are a wide variety of sound effects, that have charm, and sound pretty good. Other then that, I really don't ... Read the rest of this Review