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|Astynax27's Last 10 Game Comments (view last 100)||Super Mario RPG - Legend of the Seven Stars||This game has annoying glitch problems. Don't start playing until you've read threads and recognized the issues.||Wizardry VI (english translation)||music plays but game doesn't load||Disney's Aladdin||It works fine. Make sure you have the most updated version of the Rom player.||Ancient Art of War At Sea, The||Seems to be glitched... auto scrolling, non-responsive, etc.||Splatter House (World new version)||Too damn hard||Super Mario RPG||Parts are in English, but if you don't speak Japanese, you won't be able to get through it.||The Simpsons (4 Players World, set 1)||How do I select NOT Marge?||Pier Solar and the Great Architects (beta)||I should warn you, it's only about 2 hours long... you get through the first mission and the game ends.||Lunar: Eternal Blue||How about now? Anyone going to fix this?||Legend of Zelda, The - The Minish Cap||New Emulator needed, Freeze is unacceptable. Fix is not perfect.|
|Astynax27's Last 5 Game Reviews (view last 25)||
Pier Solar and the Great Architects (beta)
12-02-12 02:44 PM
| A great old school RPG
If you're a fan of old school, turn-based RPGs then you should give this one a shot. The story is classic, the characters are likable and, because the translation was well done, display a great mix of humor, courage, and passion.
The game graphics are a little choppy (it's an old game) and the world map is pathetic... but the over all look and feel of the game is great.
Combat is turn-based, and requires thought (if you have a flying enemy and don't use a jumping move, you'll miss). It's a little slow, and "auto" selects the most basic attack (so you'll always miss flyers if you use it). Other than that, it's well done. You can choose which enemy to attack (a HUGE bonus in older games) and the difficulty is well set. My only complaint (and it's not really a complaint, I'm just spoiled by modern games) is that it takes A LOT of fighting to level up -- like... 40 battles to go from level 2 to level 3.
Money is a bit weird in this game, as you can find it... but killing enemies won't bring you cash.
I only have one complaint about this hack -- movement speed. It's a HACK, the hacker should have worked in the ability to hold B and allow for faster walking. Getting from point A-B takes forever because of this. It's part of the reason I gave it a 4 for addictiveness. The main reason, however, is that RPGs RARELY have replay value unless there are a ton of side-quests (requiring a walk-through) or alternate endings.
That's it though. Great old game, GREAT job on translation (seriously, very impressed -- almost no mistakes, and you really captured character personalities). If you like old school, turn-based RPGs, and can tolerate some of the older mechanics and graphics, this is a great game to play.
Final Fantasy - Legend of the 7th King
10-07-12 08:46 PM
| I tried to like it, I honestly did.
I tried to like this, I honestly did... but there's just so much that should have been better.
The game starts out, and the first thing you notice is -- it looks awful. The colors are all too similar and the general look of the game is very very grainy. The color schemes of the characters are also very strange.
Looking past that, I visited the town (which I only discovered was a town on accident, as it looks like a black circle). The spells were very over-priced and had no descriptions... I bought weapons and armor and figured I'd grind a bit and buy the spells.
Right off the bat, the first battle out of town is against five enemies. Three of these, NONE of my characters could even hit (even after multiple rounds of attack). They, on the other hand, could hit me without issue. Who makes a game where you can't even hit the first enemy?
There is no description on weapons or stats while buying. There is no back story... but random people just some how "know" that a king you've never met expects great things. The writing is terrible... as if it's been put through Google-translate two or three times.
I could go on, but the bottom line is this: what started as a great concept ended as a train wreck. I loved the idea of a new FFI based on strategy. What I got was a hideous looking world with unacceptable flaws and nonsensical dialog.
It got a 7 for music because it's the same as the original, and 8 for depth because (though I hated it) the creator DID re-do the whole world, and a 10 for difficulty b/c it's frickin' impossible.
Final Fantasy V
06-16-12 02:16 PM
| Final Fantasy V Review
Overall:Final Fantasy is a series known for its innovation, memorable characters, enjoyable music, and over-use of amnesia as a
plot device – and Final Fantasy V for the SNES is no exception.The story takes place on your typical fantasy world (dragons, pirates, and pre-gun powder weaponry abound). The first character (can’t really call him the main) is a traveler with a basic but
existent back. This is an improvement (in my opinion) over the typical “four mysterious Light Warriors arrive in town one day.”He quickly meets up with the other characters in the game and they, in turn, try to solve the mystery of the meteors and the crystals. The game takes some unpredictable turns, remains relatively consistent throughout (i.e. no gaping plot holes), and has funny bad guys that make the work fun.
Graphics: The graphics are good. It’s an SNES game, so there’s not a lot of range to this sort of thing.The over-world map is easy to navigate, Monsters are well drawn, and character animations during battle are great (for back then).
Sound: One of the best things about all Final Fantasy games is the music. The music in FF V is enjoyable, tolerable for long hours of
grinding, and matched well with the mood/storyline.
Addictiveness: The answer to this depends not on the plot of the game itself, but on the job system. Jobs were first introduced in FF III,
and were then developed for FFV. Jobs allow players to tailor their warriors based on specific skills. This, in turn, makes for multiple ways to play the game and gives people a reason to grind. That having been said, many of these jobs are clearly inferior to other options, so whether or not the game is “addictive” depends on the player’s desire to try and build all job options. Unlike later games (i.e. FF VII) there are no side games.
Story: The story is very good! It has unpredictable turns, interesting side-stories, and i... Read the rest of this Review
Rudra no Hihou (english translation)
05-30-12 11:51 AM
| Rudra No Hihou
Rudra no Hihou (which means "The Treasure of Rudra" -- in case you didn't know either) is a classic SNES, turn-based RPG. The game itself, takes place in a beautifully drawn world that has, in my opinion, the right mix of magical elements and realistic features to make it adventurous without being over-the-top. The game involves three characters that you may choose from at the beginning (and again whenever you load -- so it's possible to play all three story-lines at once). This allows the player to experiment with the different characters without being bound to one. It also allows you to play to where the characters pass each other in the story, so that you can see all three perspectives within the same time frame.
I gave the over game an overall score of a 7.5. When it was created, it probably would have earned in 8-9, but I'm writing for modern gamers with modern perspectives, so it gets a 7.5. I'm also not someone who hands out "10s" like they're candy, so don't take it personally if I ding your favorite childhood memory. I'll walk through each section, then end with a summary of positives, negatives, and suggestions for hacks. Thus, if you want the short version, just scroll to the bottom and get the review at-a-glance.
Overall: The game is your classic dungeon crawling, stop the ancient evil, gain-a-character, lose-a-character type of RPG. The fighting system is pretty well designed, though weapons upgrades in towns are typically weak and the armor upgrades aren't shown on the sprites (which I hate, but that could have been a memory limitation). The characters level up at an acceptable rate, however each new area requires A LOT of grinding (like 10-15 levels) to be able to advance the plot. I feel that this could have been better scaffolded with more side-quests. It introduces some interesting features (covered in the story section) and a unique approach to magic (discussed in the depth section). All-in-all, it's a game worth playing if... Read the rest of this Review
King of Dragons, The
05-26-12 07:03 PM
| King of Dragons needs HACK
A few things could make this a pretty great game... but those things aren't present.
King of Dragons started as an arcade game; thus, it was designed to get as many quarters as possible. It's painfully evident that when it was converted to SNES, nothing was changed to make it more enjoyable.
You begin the game by picking one of five players. If you are a single player (which, on VIZ, you are) then the mage and cleric aren't even worth considering.
As the game progresses you realize that whenever you use magic IT DRAINS YOUR LIFE BAR. This made the makers of the arcade game a lot of money, but it's insulting to the at-home player. Furthermore, the spells do very little damage -- so magic is, for the most part, not worth using.
The game progresses and there are boss fights. These are decent, except for the dragon in level 3 (or 4?). IT WALKS RIGHT PAST YOU before it starts flying again and you can't hit it. This kind of stunt is typical of old games, but it's still annoying.
As you play, you collect gold and gems that are used for absolutely NOTHING. WTF? Oooh, High score. Who cares if you can't get food to live?
Perhaps the worst thing about this game, however, are the upgrades. An UPGRADE is supposed to make you more powerful, and these do; however, each level the enemies become equally stronger. It's like saying, "Your new sword does +5 damage, but all the enemies now have +5 damage negating abilities." The upgrades make your gear look different, but are otherwise garbage. This is most evident when trying to fight the lizard men and the mummies.
Lastly, you only get two continues. That's just insane.
As the title suggests, this game needs to be hacked. There are a few changes that would make it SO MUCH BETTER.
1) Make gold and gems useful for something -- like buying health between rounds, since THE GAME DOESN'T REFILL YOUR HEALTH EACH LEVEL.
2) Upgrade the UPGRADES.
<... Read the rest of this Review
|Astynax27's Game History|
|Lufia - The Legend Returns (gbc), Lufia - The Legend Returns (gbc), Lufia - The Legend Returns (gbc), Lufia - The Legend Returns (gbc), Lufia - The Legend Returns (gbc), Shining Force - Resurrection of the Dark Dragon (gba), Shining Force - Resurrection of the Dark Dragon (gba), Shining Force - Resurrection of the Dark Dragon (gba), Shining Force - Resurrection of the Dark Dragon (gba), Shining Force - Resurrection of the Dark Dragon (gba), Lunar: Eternal Blue (scd), Lunar: Eternal Blue (scd), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Seiken Densetsu 3 (snes), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG - Legend of the Seven Stars (snes), Wizardry VI (english translation) (snes), Disney's Aladdin (gen), Ancient Art of War At Sea, The (appleii), Magic Sword: Heroic Fantasy (World 900725) (mame), Splatter House (World new version) (mame), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG - Legend of the Seven Stars (snes), Super Mario RPG (snes), The Simpsons (4 Players World, set 1) (mame), Ninja Baseball Bat Man (US) (mame), The Simpsons (4 Players World, set 1) (mame), Ninja Baseball Bat Man (US) (mame), The Simpsons (4 Players World, set 1) (mame),|
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