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Main Profile Toad 004's Profile Game Profile

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    34 / 05-04-89

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CP: 155.2 Trust Points: 0.0 Post Rating: 3
Position: Member

Registration: 08-17-11 02:38 PM (4628 days ago)
Last Activity: 11-02-19 04:24 AM

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Last Post: 12-17-12 02:01 PM
    in Zelda Timeline (Video Game Franchises)
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Toad 004's Last Game Reviews
Top Gear
12-02-12 01:44 PM
Top Gear Racing, Bottom Gear Graphics
Top Gear was one of my favorite racing games from my childhood. I have played this game many times through and know just about every detail of the game. Is the game good? Let's see.

To start with, the game is quite ugly for Super Nintendo Entertainment System standards. It's not bad enough that you can't tell what things are, but it certainly doesn't use the full power of the console. The graphics also do a poor job of discriminating between hazards. For example, most turns in the game will have arrow signs telling you to turn. Crashing into theses signs drastically slows your car down. However, the much larger construction signs as hazards on the road don't slow you down any more than these signs. And some obstacles, despite being much smaller or weaker than these signs (such as billboards and even GRAPES) will stop your car as if you'd just ran into Superman. There is also very little variation in terms of level design (graphically) - all there seems to be are grass levels, snow levels, and desert levels. There are also night and day levels, sometimes the sun rises or sets during a level, and your headlights turn on or off - a nice effect for the time.

The sound is even worse than the graphics. It isn't outside of reason to think that the original Game Boy would've handled these sounds - generic music, crashes that sound the same whether you're hitting rocks or trees, and nitro that sounds like a finger snap.

But games are not sounds or graphics. The real question is the gameplay good?

You have four cars to choose from, as well as automatic or manual transmission, a few different control schemes, metric or imperial, and even the ability to type in your name. The cars range from a lightning fast car that guzzles down the gas, accelerates poorly and turns like an elephant, to a slow car that turns on a dime, accelerates quickly and seemly never runs out of gas. Fuel consumption is actually quite an important part of the game - the... Read the rest of this Review
Batman Forever
12-02-12 12:24 PM
Batman: ForNever!
I'm sure you've heard the Angry Video Game Nerd talk swear about this game. And the truth is, it's games like this that create people like him. This game is based on the movie (uh-oh) of the same name. And while the Batman Forever movie is fun and entertaining, this game is nothing of the sort.

First of all, there are load times. Note this is an SNES game, with a cartridge - there simply shouldn't be load times, period. I believe this game was so lazily ported from the PC version (I honestly don't know if the PC version is any better or not) that they left in the "Hold On" screens rather than remove them from the code. The developers must have "copy pasted" the code - there is no other reason to not even think of removing that screen.

The game's levels seem to be set for a side scrolling fighter (like Double Dragon or Streets of Rage) but the battle system is more set up for a tournament fighter (Like Street Fighter or Mortal Kombat). This means every enemy you face takes [Batman] forever to die. They aren't actually challenging once you have a pattern down for each enemy, but the fact that every foe you face takes 3 or more of your strongest attacks just to go down wears on your nerves very quickly.

You would believe that progressing though the game would be a simple left to right movement to the end of the level, but it does not work that way. You are required to save random people placed through the level before you can advance. Sometimes they are on the main path, but other times they are placed on higher or lower floors - and you might not even know that the higher or lower floors exist. The graphics on the first few areas show holes in the ceiling or floor to indicate that you can jump up or down to another floor, but these aren't in the rest of the game. And when you DO know that there is a floor above or below, you still don't know where the exact spot is that you're allowed to jump without this graphic. So you're forced to head a... Read the rest of this Review
Paperboy
11-20-12 08:59 PM
A fun game, harmed by it's difficulty.
The basic premise of Paperboy is you're a... well... Paperboy. This poor boy has been sentenced to the worst paper route in the world, as everything is trying to kill him. Dogs, RC cars, real cars, old ladies, guys pushing their legs in the air, Tornadoes, and the Grim Reaper want to make sure this kid never finishes his route. But don't worry, this kid is going in armed with... a bike. And some newspapers.

While avoiding all the obstacles, you need to actually deliver newspapers. Any house that isn't red is a customer, and you need to land a paper right on their doorstep, or for more points, right in the mailbox. Should you break a customer's window, or fail to deliver their paper at all, they will unsubscribe at the end of the level. The red houses belong to people that are NOT customers - you don't need to deliver a paper to them, but you also don't need to worry about breaking their windows. In fact, you earn points for it. Careful not to waste your ammo though, you only got so many newspapers - look out for a pile of newspapers you can use to refill your supply. These are the only power up in the game.

You start out on the first level - Monday - with half of the street as customers, and three lives. When you finish Monday, you will lose every customer whose window you broke or paper you failed to deliver. Should you deliver every paper correctly, you will actually GAIN a customer at the end of the day. Lose all your customers and you're fired. However, you are far more likely to lose your lives first, as hitting anything (or having something hit you) costs you a life straight away - lose all three and your paperboy will realize what a ridiculously hard job this is and quit.

There is a bonus round at the end of each level, where you can rack up quite a few points. Getting hit on the bonus area doesn't count as a life lost, but it will end your bonus round. Other than the extra lives you may obtain from gathering enough, the points have... Read the rest of this Review
E.T. The Extra-Terrestrial
11-20-12 08:04 PM
Sell Game For 0 Viz
This game is infamous the gamer world over. It is THE reason almost all movie based games are doomed to failure. Mr. Spielberg set impossible requirements - the game had to be made within 6 weeks, and they had to make 5 million copies (there were not 5 million Ataris in existence at the time). People bought this game expecting something as god as the movie, and what they got, was THIS.

The goal of the game is to obtain 3 pieces of the phone and "phone home" so the other aliens can pick you (ET) up. You control ET and attempt to find the pieces of the phone. The game is played in an overhead view, and you can progress by moving to the edge of the screen. There are a few issues with this - you'd have to have a map to tell most of the screens from each other. But that's the least of your problems in this game.

As you move through the screens searching for pieces of the phone, you find these holes in the ground. If you fall into them, you have to float out, using some of your power. If your power meter runs down all the way, you lose a life. 3 lives and you're dead - classic video game law. It's also tricky to get out of the hole, you have to be careful to move away from the hole, and that's hard to do with the game's stiff controls. So knowing all this, you want to stay away from the holes... right?

Well you explore all the corners of the map and possibly run across a few enemies (more on them in a moment) and you're not able to find anything. You then mistakenly fall into a hole for the 5th time (again, stiff controls) and realize that yes, that is a piece of the phone, in the hole. To find the pieces of the phone, you need to fall down random holes and hope to find them. It's sheer luck, because every wrong answer costs you energy. Enough wrong guesses and ET ain't phoning home today.

There is one way you can get the game to tell you where a piece is, but that's by pressing the button (there's only one, it's Atari) when the icon a... Read the rest of this Review

Toad 004's Game History
Final Fantasy Epica (nes),  
 
Game Boy Advance Games Toad 004 owns (3)

Nintendo 64 Games Toad 004 owns (1)

Nintendo NES Games Toad 004 owns (3)

Atari 2600 Games Toad 004 owns (1)


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