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Main Profile Redrunelord's Profile Game Profile

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Age / Birthday:
    34 / 01-01-90

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CP: 2807.5 Trust Points: 10.0 Post Rating: 13
Position: Vizzed Elite

Registration: 05-01-11 12:33 PM (4705 days ago)
Last Activity: 11-03-17 05:55 PM

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Last Post: 10-22-12 03:32 PM
    in Site Staff Application: Game Reviewers and Game Testers (General Chat)
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Retro Game Room Scores
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Arcade Scores
Snake
Rank867
Times Played1
Highscore87
Scored On02:48 pm 16-06-2011
Tetris
Rank137
Times Played14
Highscore12580
Scored On06:29 pm 14-06-2011
TicTacToe
Rank171
Times Played6
Wins2
Win Percentage66.67%

Redrunelord's Last Game Comments
Duck Tales Arguably one of the best theme song renditions on an NES game.
Revenge of Shinobi, The An interesting game...CGR got this one right
Spyro Orange - The Cortex Conspiracy Hello?

Redrunelord's Last 5 Game Reviews (view last 25)
Cosmic Carnage
01-14-12 05:52 PM
Cosmic Carnage
Cosmic Carnage is arguably the core definition of a "cult classic" among gamers. A cult classic is technically considered a medium that has a small but devoted fan base...so what exactly stops a cult classic from becoming a mainstream staple? Sometimes it is because of bad timing or bad marketing which results in a burying of said item. Other times it is regarded as the quality being too low for a mainstream appeal. Thus, in the eyes of some, a cult classic is considered a low end medium that is over-hyped by the few people who likes it; a guilty pleasure almost. Does Cosmic Carnage fit this definition, or doe sit fit the definition of bad sales due to its console placement (32X add-on) but is genuinely enjoyable?

Cosmic Carnage is a 2D fighting game for the Sega 32X add-on. The limited story-line provided implies that prisoners high-jacks the ship, but the ship's controls are damaged forcing the prisoners to send distress signals to crash and hijack a military craft. This results in a crash that kills all but 8 personal leaving only one escape pod. The result is a fight to the death...admittedly a somewhat interesting story and relatively plausible considering video game universes. The impression of this story line is that it would fit right into a Star Trek or Star Wars universe well, and perhaps that is where the developers got the idea, and it is definitely different than the tournament standard set by most of its contemporaries.

Visually, this is a hard game to compare to others, as the 32X had a small library and it isn't fair to compare this game to games before or after it. Normally at least. Visuals from various 16 bit games actually surpass this game in many regards. The animation is clunky, at the best, more often than not. Admittedly some is smooth but what is smooth is also awkward in that it is out of place. There is definite motion zones visible where the fighters will gravitate towards but it could be worse. The key is getting the d... Read the rest of this Review
Star Wars - Return of the Jedi - Death Star Battle
01-13-12 03:04 PM
Star Wars - Return of the Jedi Death Star Battle
There is absolutely no debate about the impact that Star wars had upon the general populace when the first film, A New Hope, was released in 1977. The films are still extensively analysed for every single aspect, and the populace has taken the films to heart. One example of such is that "Jedi" was voted the fourth largest religion in England during a census. Whether one likes the films or not can not argue that they were rather popular, and it made sense that such a large number of Star Wars merchandise would be released to cash in on the films, including a plethora of video games for the Atari2600.

The Atari2600's biggest claim to fame, asides from being among the ancestors of home gaming, is that the console is well known as being saturated with space games. So much that it takes a lot for games to vary from one another. Thus, there are a large number of similar games broke into sub-categories and thus they blend together in a homogeneous library. Does Star wars - Return of the Jedi Death Star Battle blend in with the masses or is it truly one in a million?

This game puts the player in the role of Han Solo's personal ship the Millennium Falcon going directly against the Empire's Death Star. Normally a lopsided battle, the game shows two points in destroying the death star: getting past the force fields, and attempting to launch a laser or proton torpedo into the Death Star's core. As a result, it could be argued that there are two stages with two different objectives and two slightly different forms of game play. The player would use the joystick (or keyboard) to navigate across the screen and use the one button to fire. In the first level, the player would be on the bottom side of the screen waiting for a hole to appear in a shield that appears in the middle of the screen. When the hole appears, the player has to go into it: trying to do so otherwise loses a life. In the second phase the player shoots at the Death Star a... Read the rest of this Review
Maze Craze
12-28-11 11:25 AM
Maze Craze
If one thing can be called inevitable, it is change. The world is growing more and more technically advanced, humans are evolving into machines which desires efficiency above all else. Eventually, humanity may reach the point of H.A.L 9000 with flesh and blood being replaced with cold steel, and compassion with pure logic. Even if humans do not reach said extreme, society is gravitating towards complete commercialism nonetheless, with families distant as gold glitters.

Lynyrd Skynyrd never agreed with this, and the says that to be true is to live simple: stop worrying about what needs not be worried about, and live in a way that is free from such. In an unusual manner, the Atari2600 both encompasses simplicity and complexity: while comparatively simple to modern gaming, it was considered high tech for the day and overly complicated. In some respects, that represented H.A.L 9000 in that technology is having its influences in the western world. Looking back now, most games would call it primitive but technically the true test for a game is how engaging and fun it is: not how many polygons are plastered across screen. Thus, how do a game like Maze Craze hold up 30 years later and beyond?

This is one of those games that is simple in principle but in reality is complicated at the same time. Maze craze is a game where the player would attempt to complete a maze before their opponent while avoiding the "cops". The game has a variety of modes but the objective largely remains the same. The player would take control of one of two personal and try to race the other to the end of the maze should a second player be available. Alternatively, the player could play alone and try time trials to get to the end of the maze. It is possible in both cases to have various enemies the player has to avoid moving throughout the maze; hit one, and that player is out. Last one alive or first one to the end wins. For what it is...it works extremely we... Read the rest of this Review
Advance Wars 2 - Black Hole Rising
12-23-11 06:29 PM
Advance Wars 2 - Black Hole Rising
Let there be no doubt that the military, in all countries, got difficulties associated with the various rankings. During a time of conflict, it is expected for the masses to serve their nations by both the high brass and the people of the nation. Without getting into the actual political aspects, the average soldier has to do a lot of the grunt work while the officers handles the logistical and strategic aspects. It is intriguing how games tend to focus on one of two aspects of command: either the gamer plays as a grunt soldier initially then grows into a commando, or the player plays a high ranking official who steadily takes on more dangerous and/or complicated missions. These two ways of playing a character in a war environment are entirely different as one deals with strategically analyzing a situation in a matter of the big picture, and the other is hands on work in trying to make said picture be drawn. Advance Wars 2 focuses on the commander.

Advance Wars 2, for all purposes intended, is a turn based strategy game developed by Intelligent Systems as a sequel to Advance Wars. This game requires the player to build an army from certain buildings on a grid and advance them towards the opposing player or AI to either capture a critical building, destroy all of their units/capacity for war or reach a critical objective while preserving their own main base. The player would have to take advantage of a number of unit types, and utilize the environments and terrain to their advantage to ensure victory. It is relatively unaltered from the original title in this series, with only additional content and one or two extra game play mechanics. Resultingly, someone who is a fan of the original game will likely enjoy this sequel, but what of the average strategy game fan?

For a game like this, it is essential to be able to distinguish the various images in order to play accordingly. In games like horizontal space shooters, it is... Read the rest of this Review
Pokemon Red
12-17-11 05:42 PM
Pokemon Red
Typically in a generation of Pokémon games, three main titles are released. One would have the initial two titles released alongside each other as a pair with a third game following. The third game is usually the same game as the other two with various revisions, such as different Pokémon placement, some moved bosses, changed dialogue etc. This formula does not ring true with the first generation, however. Instead, while the two games released alongside each other (Red and Green in Japan, Red and Blue outside of Japan) are the same but for minor Pokémon placements, Pokémon Yellow offered a different story-line and game play style as it followed the anime. As a result, if someone was to desire a conventional Pokémon game from the first generation for their collection, then Pokémon Yellow would not likely fit the requirements as the refinements made were game changing. Is blue or red worth revisiting beyond nostalgic musings, and if so which game?

To answer the latter question, it doesn't completely matter which one beyond what little Pokémon differences there are and that they got a different overall lens tone. In Pokémon Red, red is the dominant colouration depending on the handheld it's played on or in some versions (like the emulators on Vizzed) black and white. A translated version of Green would later be found online but the translations, unlike for Red and the remade Blue, were extremely poor and the sprites can range in quality so that version is not generally recommended.Now, what of Red? Was Red a good game, or was it over-hyped and overrated in subsequent years of it's release? For the purposes of this documentation it will almost be perfectly applicable to Pokémon Blue so should one find Pokémon Blue available for sale and wondering whether or not to purchase, then read onwar... Read the rest of this Review

Redrunelord's Last Game screenshots (1 total)

Redrunelord's Game History
Pocket Monsters - Green Version (gb),   Pocket Monsters - Green Version (gb),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Yu-Gi-Oh! - The Eternal Duelist Soul (gba),   Final Fantasy III (snes),   Final Fantasy III (snes),   Pokemon Yellow (gbc),   Pokemon Adventure (gbc),   Tetris (wsc),   Last Alive (wsc),   Digimon Tamers - Brave Tamer (wsc),   Puzzle Bobble (ws),   Duck Tales (nes),   Pole Position (a2600),   Duck Tales (nes),   Cosmic Carnage (32x),   Star Wars - Return of the Jedi - Death Star Battle (a2600),   Cosmic Carnage (32x),   Cosmic Carnage (32x),   Cosmic Carnage (32x),   Pokemon The Third Element (gba),   Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (gba),   Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (gba),   Maze Craze (a2600),   Yu-Gi-Oh! - Dungeon Dice Monsters (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Yu-Gi-Oh! - Dungeon Dice Monsters (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Red (gb),   Worms - Armageddon (n64),   Worms Armageddon (gbc),   Worms (gen),   Worms (snes),   Worms - Armageddon (n64),   Worms - Armageddon (n64),   Pokemon Blue (gb),   Sonic and Knuckles & Sonic 3 (gen),   Donkey Kong Country (snes),   Spyro Orange - The Cortex Conspiracy (gba),   Nosferatu (c64),   Nosferatu (c64),   Pokemon Stadium 2 (n64),   Super Smash Bros. (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),  
 
Game Boy Advance Games Redrunelord owns (22)

Super Nintendo Games Redrunelord owns (18)

Nintendo 64 Games Redrunelord owns (10)

Nintendo NES Games Redrunelord owns (37)

Game Boy Color Games Redrunelord owns (15)

Sega Genesis Games Redrunelord owns (18)

Game Boy Games Redrunelord owns (6)

Commodore 64 Games Redrunelord owns (3)

Atari 2600 Games Redrunelord owns (26)

Sega Master System Games Redrunelord owns (3)

Apple II Games Redrunelord owns (4)

Sega Game Gear Games Redrunelord owns (1)

Turbo Grafx Games Redrunelord owns (1)

Sega 32X Games Redrunelord owns (3)


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